There are an incredible number of quests available in Skyrim, but some of them are particularly crazy, weird, or downright impressive.
Tamriel - a continent full of wonders. Bizarre creatures and fantastic landscapes abound in this land of humans, mer (which include Dunmer, Bosmer, Altmer, as well as Orcs and Falmer) and beastmen. In an open world filled with such rich and varied environments, epic adventures are inevitable. Each game in the series The Elder Scrolls can boast of this characteristic.
The Elder Scrolls V: Skyrim is also distinguished by this, because here the gamer can find some of the craziest quests in the franchise. Although outlandish events are taking place throughout the northern province, some of them seem especially ridiculous. Many of the quests can seem insane to the players and involve ideas that most mere mortals can't understand.
10. Unforgettable night
When a Dragonborn gets drunk in a bar in any of the nine major cities, he might meet a fun guy named Sam Gaven. This encounter is random, so gamers may need to be patient. Dovakin with him can arrange a drinking competition, the winner of which will receive a staff. If the Dragonborn takes part, they will eventually pass out and wake up to the discontent of the angry citizens. They will have to calm them down, as well as apologize for their funny drunken antics. The dialogue in this quest is one of the funniest in Skyrim, so don't miss it. In the end, the player will meet Sam again, but he will turn out to be Sanguine - the Daedric Prince debauchery and drunkenness.
9. Star of Azura
Near the College of Winterhold, on the mountain, you can find Shrine of Azura – Daedric Princess of dawn, dusk and change. Here you can talk to a Dunmer priestess named Aranea to start a Daedric quest that involves fighting necromancers and chasing their foul leader into another dimension. When the Dragonborn receives a Daedric Artifact and a Soul Gem, and Azura's Star, he gets inside the stone to fight the sinister occultist and his powerful Dremora minions in a magnificent crystal landscape.
8 J'zargo Experiment
At the College of Winterhold, a gamer may encounter a Khajiit addicted to Destruction spells. J'zargo asks the Dragonborn to help him test some scrolls meant to be used as offensive fire magic. However, in the process of using them, the player will find that he himself takes damage from the flames, albeit minor.
7. Eternal rest
At first, when Dovakin accepts this task after talking with people in Morthal, it seems like a mysterious murder, but soon becomes something supernatural. After examining the burnt house and talking to phantom who died in it the child, you can learn more about sinister deeds.
Rummaging through the city district, the player will find that vampires have become a real threat in Morthal. This eventually leads the Dragonborn to the lair of Movarth, the master vampire behind all the recent tragedies. Here the gamer can destroy the attacker and free the city from his clutches.
6. Call of Boethiah
Books are the new way to find quests in Skyrim. After finding and reading one of these called "The Trials of Boethiah", a quest called "The Call of Boethiah" will begin, in which the player will be able to fulfill the order of the Daedric Princess intrigue and perfidy. The task will be associated with many hidden murders, as well as the betrayal of a comrade. At some point, Dovahkiin will be tasked with leading a follower to Sanctuary of Boethiahwhere he will be sacrificed to the Princess. After performing several of these rituals, the player will be rewarded with a Daedric artifact and a unique piece of heavy armor called Ebony Mail, which is enchanted with an effect that passively deals damage to nearby enemies.
5. Discovery of the invisible
This is one of the quests. Colleges of Winterhold, during which the Dragonborn can become her archmage. In search of the legendary Staff of Magnus in the Dwemer ruins Mzulft the player will need to find the missing parts for the giant eyepiece and then learn how to use it.
4. Sacred Trials of Keen
These challenges can be started by talking to Froakie Sharpblade in his shack in the southwestern part of the Rift. The hunter will tell the Dragonborn about the goddess Kin and her sacred tasks, in which you can prove yourself the most powerful of the hunters.
If the player accepts these challenges, they will be able to find unique translucent versions of enemies in specific locations. The hunt will be relatively small, but eventually Dovakin you will have to fight with beasts like a ghostly mammoth and a troll.
3. Return of twilight
Near the end of the Thieves Guild quest chain, which can be started by talking to Brynjolf in Riften, the player will need to enter Twilight tomb. The goal is to return the Skeleton Key to its rightful owner: the Daedric Princess of Darkness Nocturnal. The process is lengthy and will require going through many shadows and ghostly battles.
2. Lost knowledge
This is a repeatable quest that can be started by talking to Neloth in Tel Mithryn. He will ask the player to get the Black Book from the dungeon, which will allow Dovakin to go to Apocrypha - the plane of Oblivion, owned by the Daedric Prince of Knowledge Hermeus Sea. The gamer can find more and more books, each of which gives him the opportunity to go into the depths of this strange world and get a lot of great passive skills.
1. Sovngarde
By the end of the main storyline, the Dragonborn must pursue Alduin in the afterlife of Nord heroes: Sovngarde. This unearthly world is beautiful and unlike any other place in the game. It feels like you are in a dream. That is, before the start of the battle with the greatest dragon. This quest is the pinnacle of all lore regarding dragons, nords, and the entire province Skyrimthan the game has fed gamers so far. And it's crazy enough to keep the hype going.
Read on:
as for me, one of the crazy quests was not added for some reason. The tramp Dervenin from Solitude asks you to help him return the owner from vacation. According to him, the owner can be found in the forbidden wing of the Blue Palace, where the mad King Pelagius used to live. Having received the royal pelvic bone from Dervenin (useless, but can be sold), we go to the palace.
You can get to the Blue Wing by asking Fulk Firebeard or Una the cleaning lady about it. The wing has long been abandoned and covered with cobwebs, but the journey along it will soon be interrupted, and you will find yourself in a strange place where the Daedra lord Sheogorath spends his “vacation” along with the late Pelagius the Third.
Sheogorath will agree to interrupt the rest on the condition that you get out of the mind of Pelagius. You don't have any weapons or spells, just the Wabbajack staff you've been given. You need to go through three arches in turn and perform three simple steps:
"However, in the process of using them, the player will find that he himself takes damage from the flames, albeit minor." As an ordinary member of the race, yes. Werewolf - yes. As a vampire, this scroll nearly killed me. I had to heal and drink a fire resistance potion.
Who made the title of this article, it does not correspond to it.
what exactly does not match? There is a description of the quest and it is written where / from whom to get