
In January 2026, Naruto Mobile led the pack with $44,000,000 in revenue—its most profitable month ever. Love and Deepspace fell to third place, posting one of its worst results in two years: $35,720,000. Genshin Impact took first place in the ranking, receiving $66,040,000 in donations.
In the second half of the month, conscriptions were held Ineffa the robot и goddess Columbine, which is the equivalent of the Archon in Nod-Krai. They brought less last year's prayers with Mavuika and Sitlali, however, it is worth considering that in August on GachaRevenue changed the counting method, which resulted in all revenues being lower than before. By the old standards, Columbine and Ineffa would have earned around $75-80 million, which is the average result between the Mavuiki and Sitlali banners ($99,440,000) and the emergence of Swordswomen Skirk ($65,500,000).
Arknights: Endfield was released on January 22 and in ten days managed to collect $29,500,000 (by old standards it would have been about $35 million) with the first limited edition - LaevatainBased on this, it can be assumed that the gacha's launch success is somewhere between that of Zenless Zone Zero and Honkai: Star Rail, which earned $96 million and $168 million, respectively, in their first month. Five years ago, Genshin Impact launched with $245 million in donations, but it became the first major game in its genre.
At the end of 2025 Zenless Zone Zero launched banners hunter Ye Shunguan и rabbit Zhao, and they brought in the bulk of their profits back then, not in January 2026. After them came the reruns hare Alice, Soldier 0 Enby, singers Astra Yao, which brought the project to 8th place with $23,245,000.
Convocations of the first half of the month in Wuthering Waves They also made a splash last year. Starting on January 15th, players could pick up the new support hero Morny or the returning damage dealer Augusta. Their 11th-place finish and $18,150,000 win are quite impressive and further confirm the game's continued popularity.
В Honkai: StarRail from January 7 to 28 returned Fugu fox и healer LinshaDue to the prolonged patch, waiting new planet by February 13th and reruns of two niche heroines for penetration damage dealers, of which only one was returned again Firefly pilot, such a decline in profits does not seem strange at all, although it is an absolute anti-record, dropping the game to 21st place.



I completed all the content and even looted almost all the chests in the locations. I'll note that exploring the world here is easier than in Genshin. The number of chests in a location is displayed on the map. There's an item that shows undiscovered chests. I was looking for them for resources, not for gacha. I didn't put any spins in the event banner; I don't see the point. I'll save up until I decide it's time. Now, without the event lego, all the content is easily completed with a pack with the main character. Today, they mailed me an outfit with a lego to choose from the standard ones. I put together a top-tier physical pack. Getting character signatures is no problem. I really liked the factory. I figured it out in detail. You can't do without it at all—you can just copy other players' blueprints (although making your own is better, but you can put it aside). I encountered difficulties until I leveled up my characters to 80+ and crafted top-tier sets (the difficulties were with the 2nd and 3rd level 90 bosses. I went to collect resources for my first win and had to really sweat it out, but I had food). The graphics are very beautiful. The computer feels like it's idle, it's not a strain at all (RTX5070, i5 14600k). It's also running fine on my phone. Snoop Dragon 8gen3 Honor. I loved the story; I read everything. The side quests are interesting, and I read everything too. There are no bring/kill 10 mobs; everything has a plot and even some unexpected twists. While they give you cool things to start, you can safely log in, watch, and decide for yourself what it's like. You can complete all the content in a week and then log in for 20-40 minutes a day to drain Resin and do interesting things.
I sincerely wish this game success and high profits! Maybe when a serious competitor appears, the company will get an itch and start focusing on the game instead of churning out filler, half-naked women on CD.
Let's tell the commentator that Endfield will be doing exactly the same thing, and there are no downsides to it?
Should we tell the commentator to go and check out the first arc? The same people do that.
Let them do whatever they want, the main thing is that the game doesn't shrink and becomes a full-fledged competitor that will squeeze out a significant portion of Genshon's income.
So, Honkai's version was cancelled.
So in 4.0 she will be top 1, especially if they give her a free hero.
Okay, let's see how it goes. So far, Arknights is disappointing. The plants are bad, the plot is cringe, the combat is just awful, all click-baiting with no rotation.
It's definitely funny. What kind of person extols rotation? We started with the MMO days, when we whined, "Too many buttons! Rotations are evil!" and have reached the times of: "Too few buttons! Rotations are cool!" Oh my god!))
So rotation is not about buttons, it can be on just one (hello, swap on blocks).
It's just that modern "players" have a hard time concentrating on more than one character. I guess. Checkers, they're simpler: just memorize the numbers, click the order, and hold left-click.
I dunno, how else can you explain why so many people miss the worst aspects of gacha.
In a couple more years they will ask to remove the dialogue skip.
And in my opinion, the piano was cool (I found myself in a pensioners' public group).
As a WoW and FF14 veteran, I've never liked and still don't like piano keys, much less button rotation, at least a third of which are filler. I prefer random effects that allow you to apply a boosted skill.
Well, they're different people. I've always loved the piano, especially in PvP.
I don't think they're different. Give any Genshin kid a half-screen panel where they have to customize their hotkeys, and they'll get epilepsy.
There's a self-created psyop there, that "rotation" supposedly makes the game... Not simple.
-optimization of the guard
- After the Hoyo games, the entire prologue was pure déjà vu; they plagiarized everything they could.
I understand that Genshin was born thanks to Zelda, but this is a complete mess, and there's also optimization. We'll see what happens to this game in reality, not just the hype, in six months to a year.
After this experience, I immediately wanted to return to ZZZ and was surprised at how much better it had become—the characters are both enjoyable to play and visually appealing, they removed the stuffy TVs with the same boss at the end for feeding the team, the new locations are cool, there are plenty of freebies—this is apparently due to competition.
Optimization where? And on what platform.
If we're talking about the same "newbie" at the top, then... Optimization is fine there. On modern PCs priced at over 100k, it runs at 120 fps without the slightest drop.
I haven't touched the mobile versions and don't plan to.
There are quite a few freebies at Zenless, yes. 180 free spins per episode. I wonder why and where the generosity comes from.
As I understand it, Zenless's generosity stems from the fact that they consistently make skins. The more people roll a character, the higher the chance the skin will be bought, plus someone might be unlucky and use it for bonuses. It's actually funny that each of the three Hoyo projects focuses on different donations. Genshin Impact tries to sell characters by slightly increasing their strength and usability (movement, etc.), XSR purely by increasing their stats, ZZZ through skins, and so on.
Stable? Skins appeared after 2.0, when the game's revenue and popularity, apparently based on Chinese forums and the Hoyo forum, began to decline.
Looking at the other two games, one can draw the simplest conclusion: Hoyovers are not generous. They have been idle for over a month, in XSR, and have TWO events, one of which is a PNG of a chest with a button. Although it's easy to simply run any of the old ones in a loop. Grow the egg again. - No.
The casino in Gashna was the worst, and it's still the worst. Currency drops per patch and from locations are still minimal, and unless you spend 10 hours a day for at least two weeks straight, you'll only get a character once a quarter, and even then, it's not guaranteed. No additional deposit required.
Generosity.
The game has simply become EXTREMELY empty. With the shortest daily login. They even installed auto-management on the temple. Just deposit Eurobucks, play for three minutes, and only then exit. And we'll also turn the police rat into a prostitute for you. That's what you want, player.
Generosity.
This is when you need to somehow hold on. At least "look, we have the most spins for this version" (and there's still no story, events, characters, etc.).
Rest in peace, televisions.
P.S. The second major indicator that they don't care at all is the lack of a season theme song. The first one had a killer "Come Alive." The second one has nothing. Just thongs.
Reminded me of the music theme in Z. Incidentally, it's sad that 4.0 in XSR also doesn't have an opening theme, even though previous versions had them.
It's like I can't log into ZZZ for a year. It turns out the 2.* version is pretty cool and not stuffy, but the problem was the main feature, which only remained on the login screen.
Well, the regime remains. You can still access it through a post. But it's a monument to a bygone era, purely for informational purposes or nostalgia.
P.S. The main thing is, nothing stopped them from keeping the mode and simply developing it in parallel. They didn't really replace it with anything. All side activities are cyclical and have been in the game, if not from the beginning, then for a long time.
The computer with orders also died and is not really used or updated.
A mediocre game, a mediocre version. Neutered to the bone, draped in a thong-like free rat skin that doesn't fit with either the setting or the character.
So, I take it you're talking about the dead arpeggio now? Well, consider it gone. The TVs were the core mechanics, one of the reasons I liked the game. I don't know where the stuffiness was. But running through the same corridors is not stuffy and feels so fresh.))
Mm, I don't remember exactly what was in the arpeggio. Not exactly, I'm talking about the very first dungeons, which were played exclusively through TV boxes, with boss arenas at the end, and overloads if you grabbed certain squares. Artifacts were collected through puzzles.
At least that was interesting. Their current content is a dull, dreary mess, repetitive from patch to patch. And the script didn't just hit rock bottom; it went right through the planet and sent it on its way to the next one.