Detailed guide to Aventurine in Honkai: StarRail with recommendations for assembling the best build that reveals the main features of the character. We have prepared a list with the most suitable artifacts и light cones, aimed at strengthening the KMM top manager in two positions at once - the only support for the team and a secondary DPS hero who plays from bonus attacks. We collected examples of units, including F2P, in which the shield damage dealer is revealed to the maximum, and also explained the principle of fighting for a character within turn-based battles.
Aventurine is a representative of a large intergalactic organization called "Interstellar World Corporation". He holds the position of top manager of the strategic investment department. Greedy for profitable connections, he views relationships with all people from the point of view of a transaction that can, over time, lead to a mutually beneficial outcome. How an in-game character acts as a legendary hero Conservation Paths, attacking with an imaginary type of damage. His main task is to support the survivability of the team, his additional task is to help with damage by activating his superpower, bonus attacks, as well as conducting a basic strike.
Rating | S+ position in dash list |
Rarity | ⭐⭐⭐⭐⭐ |
[Type] element | Imaginary ???? |
Path | Preservation |
when added to the game | April 17, 2024 (second phase of update 2.1) |
How to get a character | Banner "Event Jump: Character" |
Gender | Male |
home planet | Sigonia-IV |
Role in the squad | Support character and secondary DPS hero |
Role in the game | Representative KMM |
signature light cone | "Unfair Fate" |
Voice actors |
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Biography of Aventurine in Honkai: Star Rail
Aventurine in Honkai: Star Rail is one of the Ten Hearts of Stone, working as a top manager of the strategic investment department in "Interstellar Corporations". He generated a lot of rumors around his person - both positive and negatively dubious. Not everyone likes his company; some even prefer to beware of the young man, not wanting to contact him directly without significant reasons. Aventurine himself is passionate, inquisitive and calculating: he, undoubtedly, is a bright personality who leaves an ambiguous opinion about himself in the first minutes of acquaintance.
The life of one of the KMM representatives goes according to the principle: “He who doesn’t take risks doesn’t drink champagne”. He openly states that he perceives any relationship between people as a way of exchange, and therefore does not consider betrayal and the search for profit as something negative. Among other things, Aventurine is a skilled player. He achieved his position within a large intergalactic organization in part due to the fact that he skillfully plays with fate and views life as an investment with high risks and immense opportunities.
The first mention of Aventurine is a memory depicted on a light cone "Galactic Market Trend": the young man stands away from Topaz, and the phrase “Even if it is valuable in itself, there must be value for the Corporation”probably belongs to him. The plot reference, in turn, is also associated with a senior employee of the KMM strategic investment department: upon completion of the Development mission Future Market a girl talks to a colleague who mentions a visit soon Penaconia with some important assignment.
Topaz's words about Aventurine:
“There are a lot of unpleasant personalities working at KMM—more precisely, even just in the strategic investment department—for whom I do not have warm feelings. Yes, these are my colleagues, but we are not at all alike. Take Aventurine... I hope you never have to deal with him.”
How to get Aventurine in Honkai: Star Rail
You can knock out Aventurine in the limited-time “Event Jump: Character”, which will become available 17 April 2024 city (second phase of update 2.1). The duration of the banner, as always, will be three weeks - until May 7.
If you don’t want to miss the rerun of Aventurine in Honkai: Star Rail, as well as the “Jumps” of other legendary characters, add them to your “Bookmarks” banner schedule.
Features
Aventurine's basic characteristics, namely attack power, defense and health, increase as the character level increases. The exact indicators depending on the stage of elevation can be found using the table:
Level of | Base HP | Base attack power | Basic protection | base speed | Basic taunt |
1 | 164 | 60 | 89 | 106 | 150 |
20 | 319 | 118 | 173 | 106 | 150 |
20+ | 385 | 142 | 209 | 106 | 150 |
30 | 446 | 173 | 253 | 106 | 150 |
30+ | 532 | 197 | 289 | 106 | 150 |
40 | 614 | 227 | 334 | 106 | 150 |
40+ | 679 | 251 | 369 | 106 | 150 |
50 | 761 | 282 | 414 | 106 | 150 |
50+ | 827 | 306 | 449 | 106 | 150 |
60 | 908 | 337 | 494 | 106 | 150 |
60+ | 974 | 361 | 530 | 106 | 150 |
70 | 1056 | 391 | 574 | 106 | 150 |
70+ | 1121 | 415 | 610 | 106 | 150 |
80 | 1203 | 446 | 654 | 106 | 150 |
Speed and taunt, in turn, are constant indicators, that is, they do not undergo any changes with leveling up the hero.
Basic skills
Aventurine's skills are aimed at protecting the squad from any incoming damage. The KMM Top Manager is an independent support hero, meaning he does not need additional outside help: his mechanics are as varied and strong as those of the commander of the Silvermane Guardians, cheetah. The main difference is that Aventurine is able to take the position of a secondary DPS hero: the young man’s damage depends on the defense indicator, as does the strength of shields, and his superpower and bonus attacks, provoked by talent, is good mass support, which, with proper character assembly, can surprise with the final numbers.
The main drawback, in turn, is that the hero is not able to eliminate the influence of negative effects that delay actions or take allies out of battle for a long number of turns. Thus, when faced with an unsuitable opponent (e.g. Kafka, which applies Subjugation), the battle can drag on if the general resistance to effects does not have the desired effect on the ally. However, without taking into account such moments, the representative of the Path of Preservation in question is a multifaceted ally in his functionality, capable of independently maintaining the survival of the group.
Next, we will analyze in detail how Aventurine’s skills work, and also consider in what order it is worth pumping up a skill, superpower and talent, and whether there is a need to allocate part of the resources to increasing the basic attack.
Active skills
- Technique "Red or Black" || Mass support
Using a technique, the hero randomly offers one of the following positive bonuses:
- Guaranteed chance to get a 24% increase in defense.
- High chance of getting a 36% increase in defense.
- Low chance of getting a 60% defense increase.
When used again, the effect with the highest value is retained. Thus, at the beginning of the next battle after using the technique, the defense of all allies increases by the corresponding amount. The duration of the positive bonus is 3 turns.
- Basic Attack "Intuitive bet" || Single attack
Deals imaginary damage to the selected enemy equal to 50-130% from the protection indicator.
- Emboldening Salvo "Support Stone Deluxe" || Mass support
Places a Fortified Headquarters shield on all allies, which can absorb damage equal to 16-28% from the protection indicator (+80-410 units), for 3 turns. Receiving the “Fortified Bet” shield again increases its effect by the same amount, but not exceeding 200% of the current shield applied by the skill.
- Superpower "Roulette Shark" || Single attack followed by a negative effect
Receives from 1 to 7 units. "Blind Bet" charge, then applies the "Panic" status to the selected enemy for 3 turns and deals imaginary damage equal to 162-324% from the protection indicator. When an ally hits an enemy with the Panic status, the critical damage dealt to them is increased by 9-18%.
Passive skills
- Talent "Click to loaded cartridge" || Mass support with the ability to provoke a bonus attack
Resistance to the effects of a character with the “Fortified Headquarters” shield increases by 25-62,5%. A character with the “Fortified Headquarters” shield hit by an enemy attack gives Aventurine 1 unit. "Blind bet" charge. Aventurine’s “Fortified Bet” shield allows him to ignore the control effect. This effect can trigger again after 2 turns and also gives 1 unit. "Blind bet" charge.
After the Blind Bet charge reaches 7 units, Aventurine consumes 7 units. charge and carries out a bonus attack of 7 hits, each of which deals imaginary damage to a random enemy equal to 12,5-31,25% from the protection indicator. The “Blind Bet” charge, in turn, can stack up to 10 units.
The order of leveling abilities
A character's skill, talent, and superpower are abilities that are equivalent in effectiveness:
- skill - the main support skill that “covers” allies with powerful shields;
- talent - an additional support skill that offers an increase in resistance to effects, and also acts as a third-party source of massive damage by activating a bonus attack;
- superpower is a skill that influences the performance of a bonus attack, as well as a source of explosive damage to a single target with the subsequent ability to impose a negative status on the enemy that is useful for the squad.
Therefore, each of the above-mentioned Aventurine skills must be upgraded to serial key. The basic attack is not a priority, that is, pumping it up can be postponed until later. However, if there is a second eidolon (E2), the importance of the skill increases - in this case, it is recommended to think about raising the overall level of the ability to the maximum possible.
Tracks
All traces of Aventurine:
Defense +5.0% | |||
"Lever arm": if Aventurine’s defense is above 1 units. every 600 units exceeding this value. increase crit. hero's chance 2% up to max. 48%. | Bonus to imaginary damage +3.2% | Defense +5.0% | |
Status Resistance +4.0% | |||
"Increasing Fortune": At the beginning of the battle, places the “Fortified Headquarters” shield on all allies for 3 turns. The damage absorbed by this shield is equal to 100% of the shield applied by the character's skill. | Defense +7.5% | Bonus to imaginary damage +4.8% | |
Defense +7.5% | |||
"Bingo!": After an ally with the Fortified Bet shield performs a bonus attack, Aventurine gains 1. "Blind bet" charge. This effect can only trigger 3 times. The number of times this effect is triggered is, in turn, reset at the start of Aventurine's turn. After a character performs the bonus attack described in their talent, they apply a Fortified Insertion shield to all allies, which can absorb damage equal to 7.2 from the defense rating, and also places an additional “Fortified Rate” shield on the ally with the lowest shield rating, which can absorb damage equal to 7.2 (+96 units) from the defense indicator, for 3 turns. | Status Resistance +6.0% | Bonus to imaginary damage +6.4% | Defense +10.0% |
The total increase in characteristics obtained by pumping up tracks, in turn, is:
- Protection - 35%.
- Bonus to imaginary damage - 14,4%.
- Resistance to effects - 10%.
Eidolons [Constellations]
All constellations of Aventurine:
1 | The Prisoner's Dilemma | Crete. The damage of allies with the Fortified Headquarters shield increases by 20%. Using a superpower places the “Fortified Headquarters” shield on all allies for 3 turns. The damage absorbed by this shield is equal to 100% of the shield applied by the character's skill. |
2 | Bounded rationality | Using a basic attack reduces all resistance types of the target by 12% for 3 turns. |
3 | Drop rate | Superpower level increases by 2. Maximum level is 15. Basic attack level increases by 1. Maximum level is 10. |
4 | The paradox of a surprise execution | Using the bonus attack described in Aventurine's talent first increases his defense by 40% for 2 turns. The number of hits of this bonus attack increases by 3. |
5 | Banishing Uncertainty | Skill level increases by 2. Maximum level is 15. Talent level increases by 2. Maximum level is 15. |
6 | Deer hunting | Aventurine's damage dealt increases by 50% for each shielded ally in the squad, up to max. 150%. |
The best eidolons of Aventurine are E1, E2 and E6:
- E1 — offers an additional boost to such an important combat stat as crit. damage, which, in turn, will spread to all allies. In addition, it gives the superpower a new feature, which also affects the increase in the overall survivability of the squad.
- E2 — provides an additional negative bonus applied to enemies, which will become a significant advantage in battles against single powerful opponents.
- E6 — appears in the form of a colossal increase in Aventurine’s damage, which can be maintained on an ongoing basis, taking into account the “renewability” feature of the hero’s shields.
Advantages and disadvantages of Aventurine
Having figured out how Aventurine’s abilities work, we can piece together and consider in more detail the strengths and weaknesses of the character as a representative of the imaginary element of the Path of Conservation:
Advantages | Disadvantages |
Support character who does not need outside help. The shields provided by the skill have high durability, which is further increased by constantly activating various abilities supported by traces and/or eidolons. Thus, the hero is able to independently maintain the survival of the squad. | Lack of abilities that remove negative effects from allies, which can lead to a disastrous outcome during high-level Memories "Hall of Oblivion" or other content. |
Easy Assembly. The main characteristic of a character is defense: it affects not only the strength of shields, but also damage from superpowers, basic attacks and bonus attacks. Auxiliary characteristics are important (for example, bonus to imaginary damage, critical hit chance and critical damage), however, for the implementation of Aventurine as a support character, protection and a small increase in speeds - the only indicators that require increasing through weapons and artifacts. | High base Taunt attribute leads to the fact that Aventurine is poorly compatible with characters for whom it is important to play the role of a “tank” in order to fully realize their characteristics (for example, it may conflict with Clara, if she plays a leading role in the squad). |
High mass and single damage. With proper build-up, it is capable of delivering acceptable damage by activating a superpower and a bonus attack. | Incompatible with characters spending their own health to enhance outgoing damage. Consequently, the hero cannot be in the same squad with such a representative of the Path of Destruction as Blade. |
Undemanding to eidolons and signature light cone. As a result, the presence of a huge amount of suitable equipment among the epic weapon “cards”. For example, one acceptable option is "Weaving the Threads of Fate", which can be purchased from the Light Cone Passage in-game store for 200 Radiant Glow. | |
High character compatibility, capable of performing bonus attacks, due to the presence of the “Bingo!” trace: DPS heroes with the named mechanics help Aventurine accumulate “Blind Bet” charges, which affects additional attacks and shield renewal. |
Leveling up Aventurine in HCP
The following are tables with the total amount of resources for Aventurine required for a full rise to level 80.
Elevation materials
Level of | Material 1 | Material 2 | Material 3 |
---|---|---|---|
30 | Credits ×4 000 | Pieces of Thoughts ×5 | |
40 | Credits ×8 000 | Pieces of Thoughts ×10 | |
50 | Credits ×16 000 | Fragments of impressions ×6 | Tranquilizing Talisman ×3 |
60 | Credits ×40 000 | Fragments of impressions ×9 | Tranquilizing Talisman ×7 |
70 | Credits ×80 000 | Wishing Shards ×6 | Tranquilizing Talisman ×20 |
80 | Credits ×160 000 | Wishing Shards ×9 | Tranquilizing Talisman ×35 |
To pump Aventurine to the maximum level, you need to collect the following amount of consumables:
- Credits (×308 000) is the main in-game currency that can be obtained by completing Mastery missions and additional adventure tasks, daily errands, permanent and temporary of events, as well as leveling up "Honor of the Nameless". In addition, it serves as the main reward for completing the “Sepal (Golden)” activity. Ideal option for farming - "Treasure Bud: Penaconia", since in the process of clearing you can additionally receive pieces of thoughts, fragments of impressions and fragments of desires.
- Tranquilizing Talisman (×65) - elevation material that acts as a reward for completing an activity Stagnant Shadow: Idol Form, located on the territory of the location "Commission on Crafts", which is in Luofu Xianzhou. In addition, you can create through the “Universal Synthesis Machine” using the function "Exchange of materials".
- Pieces of Thoughts (×15), fragments of impressions (×15), fragments of wishes (×15) - reward for destroying enemies from the category "Memory Zone Meme", which are found both in open locations of Penaconia and inside "virtual universe". Additionally, you can either purchase it for Unquenchable Ash in the in-game store, or get it for completing daily assignments and the levels “Bud of Memories”, “Bud of Ether” and “Bud of Treasures” activity "Sepal (golden)", which is also located on the planet of festivities.
Skill Leveling Materials
Emboldening Salvo | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
Basic Attack "Intuitive bet" | Credits ×240 000 | Pieces of Thoughts ×6 Fragments of impressions ×7 Wishing Shards ×7 | Scattered Stardust ×3 Meteorite Crystals ×8 Divine Amber ×11 | |
Emboldening Salvo «Deluxe Keystone» | Credits ×652 500 | Pieces of Thoughts ×9 Fragments of impressions ×13 Wishing Shards ×7 | Scattered Stardust ×3 Meteorite Crystals ×15 Divine Amber ×30 | Imprints of Destiny ×2 Past Wormhole Disasters ×3 |
Superpower "Roulette Shark" | Credits ×652 500 | Pieces of Thoughts ×9 Fragments of impressions ×13 Wishing Shards ×7 | Scattered Stardust ×3 Meteorite Crystals ×15 Divine Amber ×30 | Imprints of Destiny ×2 Past Wormhole Disasters ×3 |
Talent «Click to loaded cartridge» | Credits ×652 500 | Pieces of Thoughts ×9 Fragments of impressions ×13 Wishing Shards ×7 | Scattered Stardust ×3 Meteorite Crystals ×15 Divine Amber ×30 | Imprints of Destiny ×2 Past Wormhole Disasters ×3 |
List of consumables required to level up Aventurine's basic abilities to the maximum level:
- Credits (×2 197 500).
- Pieces of Thoughts (×33), fragments of impressions (×46), fragments of wishes (×28).
- Scattered stardust (×12), meteorite crystals (×53), divine amber (×101) is a reward for completing the activity “Sepal (Crimson): Bud of Preservation” on Penaconia.
- Past Wormhole Disasters (×9) - given as a reward for completing activity levels "Echoes of War: Old Wormhole Crater"located in the location "isolated zone" on the territory of the Hertha space station.
- Imprint of fate (×6) is a special legendary item that can be obtained as a reward for points "virtual universe" (weekly updated activity) or passing temporary events, reaching certain levels "Honor of the Nameless". In addition, this resource can be purchased monthly for Unquenchable Ash in the section of the in-game store of the same name.
The sequence of pumping traces
Next | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
Defense +5.0% | Credits ×2 500 | Pieces of Thoughts ×2 | ||
"Lever arm" | Credits ×5 000 | Scattered Stardust ×3 | Past Wormhole Disasters ×1 | |
Imaginary. damage +3.2% | Credits ×5 000 | Scattered Stardust ×3 | Pieces of Thoughts ×6 | |
Defense +5.0% | Credits ×10 000 | Meteorite Crystals ×3 | Fragments of impressions ×3 | |
Ref. effects +4.0% | Credits ×10 000 | Meteorite Crystals ×3 | Fragments of impressions ×3 | |
"Increasing Fortune" | Credits ×20 000 | Meteorite Crystals ×5 | Past Wormhole Disasters ×1 | Imprints of Destiny ×1 |
Defense +7.5% | Credits ×20 000 | Meteorite Crystals ×5 | Fragments of impressions ×4 | |
Imaginary. damage +4.8% | Credits ×45 000 | Divine Amber ×3 | Wishing Shards ×3 | |
Defense +7.5% | Credits ×45 000 | Divine Amber ×3 | Wishing Shards ×3 | |
"Bingo!" | Credits ×160 000 | Divine Amber ×8 | Past Wormhole Disasters ×1 | Imprints of Destiny ×1 |
Ref. effects +6.0% | Credits ×160 000 | Divine Amber ×8 | Wishing Shards ×8 | |
Imaginary. damage +6.4% | Credits ×160 000 | Divine Amber ×8 | Wishing Shards ×8 | |
Defense +10.0% | Credits ×160 000 | Divine Amber ×8 | Wishing Shards ×8 |
The total number of consumables that will be needed to level up Aventurine’s hidden talents:
- Credits (×802 500).
- Pieces of Thoughts (×8), fragments of impressions (×10), fragments of wishes (×30).
- Scattered stardust (×6), meteorite crystal (×16), divine amber (×38).
- Past Wormhole Disasters (×3).
- Imprint of fate (×2).
Best builds for Aventurine in Honkai: Star Rail
Aventurine in HSR is a unique representative of the Path of Conservation, which both supports the survivability of the squad and helps with dealing additional damage. The main characteristic of the character is protection, the strength of shields depends on this indicator, as well as the percentage of outgoing damage when activating a superpower, basic attack and bonus hit. Equally important are increases to stats such as speed, crit chance hits and crit. damage, as well as a bonus to the imaginary element.
In the following paragraphs we will look at how to collect Aventurine in Honkai: Star Rail. Let's look at the most preferable options weapon "cards". In addition, we will offer different options for suitable cave relic and planar ornaments.
Recommended characteristic values
Characteristics to look for in artifacts:
Relic | Main characteristic |
Head | HP (permanent) |
Arms | Attack Power (Permanent) |
Body | Protection (primary) or crit. damage / crit chance hits (optional) |
Legs | Speed (primary) or protection (situationally) |
planar sphere | Bonus to imaginary damage (primary) or protection (optional) |
Connecting rope | Protection (primary) |
Minor additions to cave relics and planar decorations include:
- protection in percentage;
- Crete. damage and crit chance. hits;
- speed;
- Resistance to effects is a situational option.
Optimal outcome measures to strive for:
- DEF: 4 units and higher. Focus on increasing this stat until you reach 000 points, then switch to increasing your crits at a 4:000 ratio.
- Crete. damage: from 110-170% and above.
- Crit chance. hits: 60-90% - thanks to traces, crit becomes a priority characteristic. damage, serious investments in crit chance. no hits required.
- Speed: 134 units - the most preferable option. If you can't get it, stop at 106 units.
Ultimate Light Cone [Weapon]
When choosing a weapon for Aventurine, it is important that it corresponds to his class affiliation, that is, it relates to the Path of Conservation. As for the characteristics, you should pay attention to both the increases in protective indicators, and for promotion the hero's overall combat potential, since he is capable of dealing high damage with his basic skills.
light cone | Effect | Recommendation |
---|---|---|
Unfair fate ⭐⭐⭐⭐⭐ HP 48-1058 ATK 19-423 DEF 30-662 | Owner's defense increases by 40-64%. When a character equipped with a cone puts a shield on an ally, his personal crit rating. damage increases by 40-64% - this effect lasts 2 turns. When the wielder hits an opponent with a bonus attack, it has a base chance | Aventurine's signature weapon "card", which offers increases to the main combat indicators:
|
Moment of Victory ⭐⭐⭐⭐⭐ HP 48-1058 ATK 21-476 DEF 27-595 | Defense and hit chance of effects increases by 24-40%. In addition, the chance of being attacked by the enemy increases. Subsequently, after receiving a blow, the character’s personal defense indicator will increase by additional 24-40% each time until the end of the turn. | Light cone, which can be purchased for Everlasting Starlight (600 currency). A good alternative in case there is no signature weapon option. Due to the fact that Aventurine has a high level of the basic characteristic “Mockery”, he will be able to activate the second bonus of the “card” for an additional increase in defense without any problems. As a result, on H1 the increase in protection will be 48%. |
Texture of Memories (F2P) ⭐⭐⭐⭐⭐ HP 48-1058 ATK 19-423 DEF 24-529 | Resistance to effects increases by 8-16%. If a hero equipped with a cone is attacked or has no shield, he gains a shield equal to 16-32% from its max. health - this effect lasts 2 turns and can only trigger once in 3 turns. At the same time, if the owner of a weapon “card” has a shield, the damage he receives is reduced by 12-24%. | An additional increase in personal resistance to effects will be a good purchase, especially considering the fact that a large percentage of elite opponents and bosses are capable of constantly maintaining various negative statuses during the battle. At the same time, "Matter of Memory", like a light cone, which can be purchased at "Gertha's Store" and with active play, it’s enough to quickly raise to level 5. “Overlays” will be a good alternative if Aventurine’s main task on the battlefield, as a Save hero, is to protect the squad and be the main receiver of enemy damage. |
Weaving the threads of fate ⭐⭐⭐⭐ HP 43-952 ATK 16-370 DEF 21-463 | Resistance to effects increases by 12-20%. Every 100 units protection of a hero who is equipped with the weapon “card” in question increases the damage he inflicts by 0.8-1.2% up to max. 32-48%. | Epic light weapons that can be purchased in the Priceless Treasures store, in the Light Cone Passage section. During active play, he is the same as "Matter of Memory", can be quickly elevated to H5. Effect Resistance is a nice bonus that will enhance Aventurine's survivability. At the same time, the additional increase in damage, depending on defense, is an excellent opportunity to strengthen the character in the position of a secondary damage dealer, dealing damage with bonus attacks and superpowers. |
Concert for two ⭐⭐⭐⭐ HP 43-953 ATK 16-370 DEF 21-463 | Protection increases by 16-32%. For each character with a shield on the battlefield, the damage dealt by the owner of the weapon cone increases by | A good alternative, somewhat similar to "Weaving the threads of fate". The only difference is that the overall increase in damage depends on allies with shields. Due to the fact that Aventurine is able to constantly maintain shields on his teammates, he will receive the maximum bonus from the light cone. |
This Is Me! ⭐⭐⭐⭐ HP 38-846 ATK 16-370 DEF 24-529 | Protection increases by 16-32%. The damage caused by the character's superpower, in turn, increases by 60-120% from his personal defense indicator - this effect can only be applied once to each enemy. | A good option in case you don’t have the weapon “cards” discussed above. Light Cone offers a nice bonus to defense, while at the same time increasing the damage from your super once, aimed at a specific enemy. "It's me!" can show itself well within the framework of the passage "Pure Fiction", where opponents constantly replace each other. Aventurine's superpower will be able to play a decisive role in the task of eliminating elite monsters. |
First day of my new life ⭐⭐⭐⭐ HP 43-952 ATK 16-370 DEF 21-463 | Protection increases by 16-24%. At the beginning of the battle, all resistance types of all allies are additionally increased by 8-12% — this effect cannot stack with bonuses of a similar type. | An excellent cone of light aimed at increasing the overall survivability of allies in the squad. The bonus for increasing the resistance of all team members will be especially useful when completing high-level content, be it floors "virtual universe" (and various modes adjacent to activity) or memories "Hall of Oblivion". |
Galactic market trend ⭐⭐⭐⭐ HP 48-1058 ATK 16-370 DEF 18-396 | Protection increases by 16-32%. When an enemy attacks a hero who is equipped with a named weapon "card", the character has a base chance 100-120% Inflict the Burning status on this enemy. An opponent affected by this debuff will take damage over time equal to 40-80% from protecting the cone carrier, every turn for 2 turns. | A good option that offers an additional source of damage for the squad. It will be especially useful if Aventurine is on a team that plays from periodic damage. Additionally, the weapon cone is considered a good option if Aventurine plays in conjunction with Acheron. |
Amber ⭐⭐⭐ HP 38-846 ATK 12-264 DEF 15-330 | Protection increases by 16-32%. If the current health of the owner of a weapon “card” is below 50%, then his personal defense indicator additionally increases by 16-32%. | Can be regarded as an accessible source of a 32% increase in defense, since the light cone is a rare weapon that can be raised to level 5 already in the early stages of the game. "Overlays". |
We are Wild Fire ⭐⭐⭐⭐ HP 33-740 ATK 21-476 DEF 21-463 | At the start of combat, the damage taken by all allies is reduced by 8-16% for 5 moves. Additionally, the health of all allies is restored by 30-50% from the difference between their max. HP and current HP. | Epic light weapons that can be purchased in the Priceless Treasures store, in the Light Cone Passage section. Passively increases the survivability of the unit, while healing allies at the beginning of the battle. “We Are Wild Fire” can perform well within the framework of the “Virtual Universe”, especially if Aventurine is the only support character in the squad. Thanks to the light cone, he will be able to maintain a high percentage of his allies' health without much effort. |
Landau’s Choice ⭐⭐⭐⭐ HP 43-952 ATK 19-423 DEF 18-396 | The cone wearer's chance of being attacked by an enemy increases. The damage he receives is reduced by 16-24%. | The light cone should be considered if you want to turn Aventurine into a full-fledged “tank” that takes the bulk of the damage during the battle. In other cases, if this type of game does not seem interesting, it is recommended to concentrate on obtaining the weapon “cards” discussed above. |
Best Relics [artifacts]
Artifacts for Aventurine and the characteristics they offer, in turn, should provide increases to such indicatorsAs:
- protection;
- bonus to imaginary damage;
- critical chance hits and crit. damage;
- speed.
Cave Relics [Main Artifacts]
Cave set | Effect | Recommendation |
---|---|---|
Knight of Purity Palace | 2 parts: Increases defense by 15%. 4 parts: Increases the damage absorbed by a user-created shield by 20%. | An ideal set of Cave Relics that will increase the effectiveness of Aventurine's shields, as well as affect the outgoing damage from his super, basic strike, and bonus attack provoked by the talent. |
Knight of Purity Palace Herald wandering in hacker space | 2 parts: Increases defense by 15%. 2 parts: Increases speed by 6%. | An alternative set in a 2x2 combination that offers boosts to important combat stats:
|
Knight of Purity Palace Bandit Desert Thug | 2 parts: Increases defense by 15%. 2 parts: Increases apparent damage by 10%. | An effective set in a 2×2 combination, aimed at increasing the overall contribution of Aventurine as an additional damage dealer and a defender hero. Defense will affect both the strength of shields and the outgoing damage, and the bonus to the imaginary element will simply increase the outgoing damage. |
Bandit Desert Thug | 2 parts: Increases apparent damage by 10%. 4 parts: When the wearer deals damage to a debuffed enemy, their crit. the chance increases by 10%. In addition, if the wearer of the set deals damage to an enemy with the “Conclusion” status, his crit. damage increases by 20%. | A set of artifacts that will enhance Aventurine's overall contribution, serving both as a support DPS character and as a defender. However, to maintain good shields, it is essential that the primary and secondary stats of certain parts of the kit increase the character's defense. In addition, for the full implementation of the set, it is important for the hero to have Welta in the squad, since it is his abilities that are a constant source of the negative status of the “Conclusion”. |
Knight of Purity Palace Bandit Desert Thug Burning Duke | 2 parts: Increases defense by 15%. 2 parts: Increases apparent damage by 10%. 2 parts: Increases bonus attack damage by 20%. | 2x2 combos with a set that increases damage from bonus attacks. Choice aside "Knight of the Palace of Purity" or "Desert Bandit Thug" depends on who exactly the character is seen in the squad and whether there are problems with finding the optimal value of the defense indicator. |
Planar Ornaments [Additional Artifacts]
Planar set | Effect | Recommendation |
---|---|---|
Belobog Architects | Increases defense by 15%. If the owner's effect hit chance is greater than or equal to 50%, then their defense is increased by an additional 15%. | A good option for Planar Jewelry, which increases the main characteristics of Aventurine. However, it is important to understand that the specific mechanics and general requirements of the hero will not allow the full implementation of a set of auxiliary artifacts. The character is not going through "chance to hit effects", therefore, he will only receive a 15% increase in stat when wearing 2 pieces of the set. |
Inert Salsotto | Increases crit. 8% chance. If critical If the owner's chance is greater than or equal to 50%, the damage of his superpower and bonus attack increases by 15%. | The most satisfying set of Planar Decorations to be collected through bonus to imaginary damage or protection in "The Moving City of Salsotto" and protection in "Salsotto's Terminator Line". Thus, Aventurine will be able to both protect adequately and provide satisfactory damage figures coming from the ultimate skill and the bonus attack carried out due to the characteristics of the talent. |
broken keel | Increases resistance to effects by 10%. If the wearer's resistance to effects is greater than or equal to 30%, crit. The damage of all allies is increased by 10%. | A good set of support aimed at additional general strengthening of the squad. Due to the fact that Aventurine is a Conservation hero, increases in personal defensive characteristics are important to him. Effect resistance is one of them. |
Fleet of the Ageless | Increases max. health by 12%. If the owner's speed is higher than or equal to 120 units, then the attack power of all allies increases by 8%. | Another good set of support aimed at additional general strengthening of the squad. The increase in HP will not have much impact on the effectiveness of Aventurine's abilities, but will partly affect the hero's survivability. Increasing attack power, in turn, will be useful for characters whose ability damage depends on this stat. |
Dreamland Penaconia | Increases energy recovery rate by 5%. Increases damage dealt by allies of the same type as the owner by 10%. | Another support set aimed at additional overall strengthening of the squad. An increase in the speed of energy recovery will affect the accelerated accumulation of resources to activate Aventurine’s superpower, while at the same time, an increase in damage from an imaginary element will be useful if the hero is in a squad with characters of the named damage type (for example, with Tribute to Han: Moon Eater). |
Sprightly Vonwacq | Increases energy recovery rate by 5%. If the owner's speed is greater than or equal to 120 units, then at the beginning of the battle his action moves forward by 40%. | A starting version of Planar Decorations, which will be useful until you receive good parts of the above-mentioned sets. The main advantage of the set is the promotion of action at the beginning of the battle. Due to the fact that Aventurine is a support hero, primarily protecting the squad on his own, it is extremely important for him to be among the first to make a move and thereby immediately apply shields with a skill. |
Units for Aventurine
Aventurine in HSR is a support character whose abilities are aimed at helping the squad with additional damage. Such a representative of the Path of Preservation will be welcomed by many heroes of Destruction, Hunting, Erudition and even Oblivion, who specialize in independently eliminating both single opponents and groups of enemies. The KMM top manager himself, given the range of his features, will be happy to see Harmony characters in the squad, whose skills are aimed at distributing massive bonuses.
Best characters
Below are heroes that offer good synergy to Aventurine:
Character | Path | Damage type | Features |
---|---|---|---|
Phys. hero | Destruction | Physical | A starting DPS hero who, under the influence of a superpower, can deal increased damage with a skill and basic attack. The technique restores a small percentage of health. With proper build-up, he can act both as the main damage dealer and as a secondary one. |
jingliu | Destruction | Ice | In the “Spectral Transmigration” state, it does not spend skill points and deals increased damage with basic skills, but in return consumes a certain percentage of allies’ health. Aventurine will not be able to protect against loss of HP, but will protect against receiving fatal damage with its own shields; will also help in dealing extra damage. |
Moon Eater | Destruction | Imaginary | It has high mass and single damage, while consuming a colossal amount of action points to enhance its own skill. Needs constant support, be it shields or healing, especially during high-level content. |
Clara | Destruction | Physical | The level of Aventurine’s “Mockery” indicator significantly exceeds the base value of Clara’s named characteristic, therefore, the tramp girl will not be able to fully realize herself through the game from Svarog’s counterattacks. However, she can still be useful thanks to a superpower that provokes bonus attacks, when enemy attacks are directed both at the baby herself and at her allies. |
Arlan | Destruction | Электрический | The main feature of the character is a talent that increases outgoing damage for each percentage of HP below max. the youth’s health is up to 36-90%. Thanks to an independent Conservation support hero, which is Aventurine, Arlan will be able to constantly deal increased damage and not experience problems with survivability. |
Hook | Destruction | Fiery | She has good mass and targeted damage, which makes her a DPS character capable of different positioning in a squad. Additionally, during battle, it can impose the DoT status “Burning” on enemies, which deals periodic fire damage. |
Xueyi | Destruction | Quantum | Mainly collected through characteristic "penetration effect" and, accordingly, is aimed at quickly breaking through the “Fortitude” bar of opponents. Like other representatives of Destruction, he can act as both a secondary and the main damage dealer in a team. |
Misha | Destruction | Ice | Plays from a superpower, the number of hits of which is increased by activating the effects of the skill and talent. Due to the ability to inflict powerful one-time damage on both a single target and a group of enemies, it becomes a good auxiliary damage dealer for any squad. |
Seele | Hunting | Quantum | The best representative of the Hunt with its own damage type, which can take a second action after killing an enemy. Has high damage figures from both skill and superpower. Handles any high-level content with ease. |
Topaz and the Accountant | Hunting | Fiery | The basis of the girl’s damage is bonus attacks; thanks to her own mechanics, she combines perfectly with characters who are also capable of causing damage by activating a bonus strike. |
Doctor Ratio | Hunting | Imaginary | He highly values representatives of different Paths who can inflict negative effects on opponents, since thanks to them he can more often perform bonus attacks on enemies. Bonus hits, in turn, are the main source of damage for the hero. |
Yanqing | Hunting | Ice | The young man’s main task during battle is to maintain the “Empathic Connection,” through which he receives increases in combat characteristics. Saving with the ability to put a powerful shield on Yanqing is the best support for the character, since representatives of the named Path “close” him from receiving damage (important for the talent to work). |
Dan Heng | Hunting | Wind | A good representative of the Hunt, who deals high targeted damage with his main skills. Able to reduce the enemy's speed if he performs a crit with a skill. hit. For the first time, it is issued free of charge as part of the story campaign of the Hertha space station. |
Sushan | Hunting | Physical | Performs a second action after using a superpower. During battle, gains additional benefits if the enemy is vulnerable to a physical element. |
Jing Yuan | Erudition | Электрический | A powerful representative of Erudite, who, after the start of the battle, summons the Lightning Lord to the battlefield. The said creature, in turn, acts independently, and the number of its hits increases when Jing Yuan uses a skill, superpower and/or technique. |
Argenti | Erudition | Physical | An unusual character in Erudite, as she has two types of ultimate skill - normal and enhanced. An enhanced blow is the basis of damage, therefore, the character is extremely demanding of additional sources of energy. It is advisable for Argenti to cooperate with characters such as tingyun or, for example, Hoho. |
Himeko | Erudition | Fiery | The owner of good mass damage, which makes her one of the most popular characters for passing "Pure Fiction". Bonus attacks after receiving level 3. “Charge”, which is gained by breaking through enemy vulnerabilities. |
Hertha | Erudition | Ice | The second highest priority character, if we consider the passage of such an activity as “Pure Fiction”. The reason lies in the talent's feature, which allows the girl to perform a bonus attack when the enemy's health level drops to 50% or below. |
Serval | Erudition | Электрический | Epic Alternative Jing Yuan, which plays from superpowers. Deals good massive damage and additionally applies the negative “Shock” effect to enemies for periodic electrical damage. |
qingque | Erudition | Quantum | Epic Alternative Seele, which deals high damage to an area and single targets. It becomes more effective with the acquisition of additional eidolons: for example, with E4 it acquires a small chance of a bonus attack on enemies. |
Armor | Harmony | Wind | Promotes action by 100%, increases attack power, crit. damage and total outgoing damage. As a legendary representative of the standard “Jump”, she is considered the best due to diverse bonuses that significantly increase the effectiveness of the main DPS hero in the team. |
Asta | Harmony | Fiery | The best epic representative of Harmony, which is issued free of charge at the first levels of Mastery. The main advantage is the ability to significantly increase speed. In addition, it increases attack power by performing simple hits with a skill and/or basic attack. |
tingyun | Harmony | Электрический | Increases the attack power and total outgoing damage of the selected ally, among other things, with a superpower “injects” energy for the ultimate skill. Can act as a source of additional damage thanks to the skill and talent mechanics. |
Yukong | Harmony | Imaginary | Demanding on skill points, in return it provides bonuses to such combat characteristics as critical chance. hits and crit. damage. Thanks to his attacking abilities, he often acts as an additional DPS character in the squad. |
Hanja | Harmony | Physical | Able to restore skill points during battle. This superpower increases the speed and attack power of the selected ally. |
ruan mei | Harmony | Ice | Increases the effectiveness of penetration and additionally affects the increase in outgoing damage. The talent, in turn, is aimed at passively increasing speed, which is important both for representatives of damage-dealing Paths and for some supports. |
Sparkle | Harmony | Quantum | Increases the total number of skill points and also restores them by using an ultimate skill. Increases crit. damage and advances the action of one ally by 50% due to the skill, increases the total outgoing damage of the entire squad due to the talent. |
Welt | Nihility | Imaginary | The main source of the negative Imprisonment status, which delays the actions of opponents, be they normal enemies or bosses. In addition, it deals good damage with such basic skills as skill and superpower. |
Kafka | Nihility | Электрический | The queen of DoT statuses, which increases the effectiveness of characters who also specialize in playing against periodic damage. During the passage of high-level content, additional support from Conservation or Abundance is required, since due to the nature of the mechanics, battles often drag on. |
Acheron | Nihility | Электрический | An unusual representative of Nothingness, who has no need for energy. Her superpower is activated by reaching a certain number of levels. a special negative status imposed by a skill and a basic attack. It has extremely powerful damage and, with the right investments, can “close” the need for an independent damage dealer, since it copes well with the named role. |
Silver Wolf | Nihility | Quantum | A constant source of negative effects that reduce attack power, defense or speed. In addition, the skill can provoke the appearance of additional vulnerability in the enemy, similar to the type of damage of one of the allies. |
Black Swan | Nihility | Wind | Debuffer, which, by analogy with Kafka Focused on playing against damage over time. In addition, it lowers the defense of enemies and also increases the damage they receive. |
Luke | Nihility | Physical | An additional DPS character that applies Bleed to enemies, as well as a negative status that increases the damage the enemy receives. |
Guinaifen | Nihility | Fiery | With her ultimate skill she can instantly activate fiery DoT statuses that affect the enemy. In addition, similarly Luke imposes an effect ("Fire Kiss"), which increases the damage the enemy receives during combat. |
sang | Nihility | Ice | A character of Nothingness that offers a powerful negative status - lowering the defense of all opponents after using a superpower. |
Sampo | Nihility | Wind | A secondary damage dealer who specializes in inflicting the Weathering DoT status. The technique is capable of blinding enemies, thereby delaying their action at the beginning of the battle. |
Hoho | Abundance | Wind | It will be useful thanks to its superpower, which increases the attack power of allies and additionally “injects” energy into ultimate skills. As for the healing properties of the chanterelle, they will pale in comparison to the protective mechanics of Aventurine. |
Top Teams
With the characters presented above, you can create the following squads for Aventurine:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
Ratio | Welt Silver Wolf sang | Hanja Yukong | Aventurine | Doctor Ratio is the main DPS character supported by Aventurine's bonus attacks. The chosen representative of Nothingness guarantees that Veritas will be able to use bonus hits with 100% probability. Hanya will help with the restoration of skill points if there is a shortage of them, Yukun, in turn, will raise the main attack indicators of Dr. Ratio during the battle. |
Ratio | Topaz | sang | Aventurine | An extremely expensive, but truly powerful squad, where each character complements each other. Doctor Ratio and Topaz are equivalent DPS heroes: Topaz provides opponents with a negative status, which is important to Veritas, and Veritas carries out bonus attacks, which is important to Topaz herself. As a result, the listed characters help Aventurine in gaining Blind Bet charges. Pela acts as a support, cutting off defense, and, if desired, can be replaced by other representatives of Harmony or Oblivion. |
Jing Yuan | Clara | tingyun | Aventurine | An additional alternative to the above-mentioned squad, where Jing Yuan and Clara already act as equivalent DPS characters supported by Aventurine. Tingyun’s advantage, in turn, is revealed in the infusion of energy - a superpower that is recommended to be used on Clara. |
Devour. Moon | Sparkle | ruan mei tingyun | Aventurine | Twilight offers good synergy to Moon Eater, who is the most skill-hungry hero. Ruan Mei increases the efficiency of penetration, Tingyun constantly “injects” energy: the choice between heroines is the exclusive decision of the player. Aventurine not only protects the squad, but also helps deal additional damage by activating bonus attacks and superpowers. |
Jing Yuan Argenti | Himeko Serval Hanja | Armor | Aventurine | A group with an excellent representative of Erudite, capable of inflicting both acceptable single damage and quickly dealing with several opponents. An auxiliary damage dealer is selected for the second slot, which can be replaced with Hanyu if there are problems with a lack of skill points. Armor is the most preferred support for Jing Yuan and Argenti. Aventurine, in turn, takes the usual position of independent and sole support of the team. |
Acheron | sang | Luke m. Gui | Aventurine | A powerful squad where Acheron acts as the main damage dealer. Pela is needed to cut defense, Luka and Guinaifen are additional representatives of Nothingness for the full implementation of the Acheron mechanic (can be replaced with other heroes of a similar class). Aventurine helps deal extra damage and, among other things, maintains strong shields at all times. |
Acheron | Silver Wolf Black Swan Welt | sang | Aventurine | An additional alternative to the Acheron squad with a legendary representative in the form of the hero of Nothingness. The best support in this case is Silver Wolf, since she has a more versatile set of debuffs. Aventurine, in turn, can be equipped with the “Galactic Market Trend” light cone for more comfortable gameplay. |
jingliu | Arlan Misha Serval | ruan mei Hoho | Aventurine | A group with high mass and single damage, which consists of the main DPS character in the person of Jingliu, as well as additional support (Aventurine + the selected hero of Destruction or Erudite). Ruan Mei can be replaced with Hoho if there are problems with survivability. In addition, the fox will not only heal, but also increase the attack power and “fill in” energy. |
Seele | Sparkle | tingyun Yukong | Aventurine | Zele is the main character in the squad, around whom other heroes are built. Sparkle promotes Zele's action and increases her crit. damage, and also affects the damage dealt by the entire team. Tingyun is replaced by Yukun, who will be able to support “Roaring Bowstring” on an ongoing basis thanks to the “klutz” in a mask who can generate skill points. Aventurine is a shield damage dealer. |
Clara Hook | Topaz | tingyun Asta | Aventurine | Clara and Hook are interchangeable damage dealers; the choice of a representative of Harmony mainly depends on them: Tingyun will be more useful in cooperation with Clara, and Asta - with Hook. Topaz acts as the main DPS character, Aventurine supports her with bonus attacks, and also independently protects the team. |
Yanqing | Hanja | sang | Aventurine | Aventurine maintains the strength of shields, thereby preventing Yanqing from taking damage, which has a positive effect on Empathic Connection. Chania helps restore skill points and distributes other bonuses. Pela is focused on accumulating her ultimate skill, and in between uses a basic attack to generate additional skill points. |
Kafka | Black Swan Sampo | Asta | Aventurine | DoT squad, where Kafka takes the leading role, and Black Swan or Sampo act as her support. Asta is the best support for teams that focus on damage over time, as she is able to spread the bonus to attack power on an ongoing basis. Aventurine is a shield damage dealer. |
Topaz | Himeko | Asta | Aventurine | A fire squad that plays from bonus attacks. Asta constantly maintains a positive effect on the increase in attack power, while at the same time, thanks to the “Ignition” trail, it increases the fire damage of the team. Topaz acts as the main damage dealer, Himeko is her support. Aventurine, in turn, both supports survivability and helps with damage. |
Offering for consideration a detailed guide of Aventurine in Honkai: Star Rail with the assembly of the best build, one cannot help but focus on F2P squads with free and 4⭐ characters:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
Dan Heng Sushan | Misha | tingyun | Aventurine | Dan Heng or Sushan concentrate on dealing damage to a single target, Misha - on an area. Tingyun selectively strengthens one of the damage dealers, and also “injects” energy for the accelerated use of superpowers. Aventurine supports with damage and shields. |
Xueyi qingque | Asta Yukong | Luke m. Gui sang | Aventurine | A team with a quantum representative as the main damage dealer. Asta or Yukun are aimed at distributing bonuses that increase certain combat characteristics. The chosen representative of Nothingness is a constant support for the squad: Luka and Guinaifen are responsible for imposing a status that increases incoming damage, Pela cuts off defense. Aventurine, in turn, takes the usual position of a defender. |
Arlan Hook Misha | Hertha Serval | Hanja | Aventurine | A group with high mass damage, capable of pinpoint concentration on single opponents and producing good totals. Chania distributes positive bonuses and also helps restore skill points. Aventurine both applies shields and deals damage. |
Hook | m. Gui | Asta | Aventurine | “Fire” squad, where Hook takes the position of the main DPS hero, and Guinaifen supports the girl with massive damage and the constant “Burning” status (the superpower explodes the DoT effect supported by the entire team). Asta increases speed, attack power, and damage from the fire element. Aventurine “covers” the team with shields and also performs a bonus attack, thereby dealing additional damage. |
How to play as Aventurine
Aventurine, as a representative of the Path of Conservation, is primarily concerned with maintaining shields, which ensure the survival of the squad. His secondary task is to help deal damage by activating his superpower and conducting bonus attacks. Additionally, you can switch to a basic strike, especially if the squad does not have heroes capable of constantly restoring such an important resource as skill points.
Considering the general rotation of actions during turn-based battles, it is worth taking into account various factors, including the main DPS heroes, who consume the bulk of skill points to fully implement their own mechanics. Next, we’ll look at the basic tips that you should follow when playing as Aventurine.
Rotation
The most significant recommendations:
- Before the start of the battle, in addition to allied abilities, do not forget to use the Aventurine technique to subsequently increase defense in battle. First of all, this is important for the KMM representative himself, since the named characteristic is his main indicator.
- On your character's turn, activate the skill. If your squad contains heroes who can restore action points, use this ability every time to maintain maximum shield strength. Otherwise, it is recommended to alternate between the skill and the basic attack.
- Additionally: If you have a second eidolon (E2), it is important to use a basic attack to maintain a negative status on enemies that reduces their resistance. This will significantly increase the overall effectiveness of the group, and in particular the contribution of the main DPS character during the battle.
- Activate your superpower as soon as you have enough energy to use it. The skill itself should be aimed at the main enemy (boss or elite enemy), so that he subsequently receives increased crit. damage.
Is it worth knocking out Aventurine in Honkai: Star Rail
When thinking about whether it is worth knocking out Aventurine in HSR, first of all it is worth asking the question whether the account really needs another character to support. Despite the diverse mechanics of the top manager of the Interstellar World Corporation, it is important to understand that, first of all, he is a hero who provides protection for the squad. His primary goal is to apply shields and maintain their maximum strength, while his secondary goal is to inflict additional damage. If the account is not replete with good healers and, in general, can only boast of starting representatives of the Path of Conservation, namely - March 7 и Pioneer (Fiery), then investing Special Star Passes in Aventurine is an excellent decision that will bring maximum benefit.
In other cases, it is solely the player's choice. The character, one way or another, has a number of negative traits that can interfere with the formation of a satisfactory and, most importantly, balanced squad. The most significant of them:
- high consumption of skill points during battle with low build-up of one’s own characteristics;
- incompatibility or poor compatibility with heroes whose mechanics are similar to Clara (leading role in the squad) and Blade.
We hope our guide helped you put together the best Aventurine build in Honkai: Star Rail. IN comments ask any questions about the character so that the author or other players can help. Follow useful articles on HSR in the relevant sections of our website: passing, guides, builds, ENT, news.
Questions and answers about Aventurine in XSR
How to get Aventurine in Honkai: Star Rail?
You can knock out Aventurine from the “Event Jump: Character” banner.
What are Aventurine's main skills?
The main feature of the skills is the imposition of powerful shields, the strength of which only strengthens with repeated use of the skill. The second and no less significant advantage is the ability to inflict additional damage by activating superpowers and performing bonus attacks.
What active skills does Aventurine have?
"Red or Black" technique, "Intuitive Bet" basic attack, "Deluxe Keystone" skill, "Roulette Shark" super ability, and "Snap to Charged Ammo" talent.
What is the procedure for leveling up Aventurine’s abilities?
Skill ≥ Talent ≥ Superpower > Basic Attack.
What are the best eidolons for Aventurine?
The best constellations of Aventurine are the first, second and sixth.
How many resources are needed to upgrade Aventurine?
4 credits; 688 traveler's guides; 500 adventure logs; 289 travel meetings; 6 pieces of thoughts; 16 fragments of impressions; 56 wish shards; 71 scattered stardust, 73 meteorite crystals; 18 divine ambers; 69 pacifying talismans; 139 imprints of fate; 65 past wormhole disasters.
What is the signature light cone for Aventurine?
Signa Aventurina - “Fate that is unfair by nature.”
What is the best light cone for Aventurine?
Aventurine’s signature “Unfair Fate”, as well as “Moment of Victory”, “Matter of Memory”, “Weaving the Threads of Fate”, “Concept for Two”, “It’s Me!”, “The First Day of My New Life”, “Trend of the Galactic Market” , “Amber”, “We are Wild Fire”, “Landau’s Choice”.
What are the best relics for Aventurine?
Cave relics - "Knight of the Purity Palace", "Gangster Desert Thug", as well as the following sets in a 2x2 combination: "Knight of the Purity Palace", "Gangster Desert Thug", "Herald Wandering in Hacker Space", "Burn to the Ground Duke" " Planar decorations - “White God of Architects”, “Frozen Salsotto”, “Broken Keel”, “Fleet of the Ageless”, “Penaconia Dreamland”, “Living Wonvak”.
What are the best characters for Aventurine?
Pathfinder (Physical), Jingliu, Dan Heng: Moon Eater, Clara, Arlan, Hook, Xueyi, Misha, Zele, Topaz and Accountant, Dr. Ratio, Yanqing, Dan Heng, Sushan, Jing Yuan, Argenti, Himeko, Gerta, Serval, Qingque, Armor, Asta, Tingyun, Yukun, Hanya, Ruan Mei, Sparkle, Welt, Kafka, Acheron, Silver Wolf, Black Swan, Luka, Guinaifen, Pela, Sampo, Hoho.
Will 154 speed be normal for him? Or is it better to reach 160?
What exactly prevents Aventurine from being in a pack with a character who wastes his own HP? I would like to put it in a pack with Blade, but I don’t know if it’s worth it.
The blade's talent will trigger less often, because he will not receive damage from outside, only from himself. as an option, put jing liu in a pair, it will be more often, but still less often if there was a locha instead of ava. There is nothing stopping Jing Liu and Sam. just if suddenly the shields break through, then one-shot the DD or the whole pack))
I want to ask about SE (resistance to effects). If Aventurine has SE - 25%, and in battle after using his ult his SE will be 50%, that is, will it add another 15% protection to Aventurine? Or do you need an SE of 50% in the Perce itself?
can not understand anything. The ult does not provide protection, the ult puts a debuff on the incoming Crituron.
Please tell me. Ava with signa. I want him in the sub DD, but so that the team can live. If I understand correctly, then a full defensive set is not needed and 2 + 2 is better. So, which combination is better, provided + - the same stats.
without at least e4, ideally e6, aventurine will not cause damage. without e4-6 and cone, its attack bonus is not for dps, but for updating/stacking shields and debuff/buff, and with e1 for the same and ult. A protective set is always needed, because the shields will sag. You can play with planars. ideal for DPS for bonus attack and ultimate for now. but as the owner of an E3 gambler with a cone, I will say that the damage will not please you. especially not in weakness.
I don't plan to knock out Eidalons. Signa knocked out. I understand that there can’t be a lot of damage, but it won’t be 2-3k. Based on your answer, it's better to take a full defense set rather than half, right? I was actually thinking about getting ready. Legs - speed, body crit, and bars at your discretion, of course, gaining at least 4k defense, and collect this from 2 for defense, 2 for bonus attack / crit chance. The question was what is better to wear, and accordingly, if this is not there, farm it. Something is difficult for me to figure out somehow, but I don’t want to waste energy and dust on pumping
If the body is in Crituron, then even more so without the full set options. boots for speed + another loss in shields and dmg. I personally assembled a full set (body, legs-defense), 4+k defense, 90%/180% crits, 90% resist at the exit under self-buffs at the beginning of the battle. planarki salsotto with both protection and imaginaryness according to the circumstances. As for me, if you take a body with crit, then only under e4.
Wow, such crits, and even without a body in crit. Teach you to roll like this... Well then it’s clear why your body is not on crit, it’s no longer needed. I’m even interested in what it looks like, send me your ID.
If we’re talking about crit chance, then everything is simple: 48% from the trail, the rest is 11% with substats on gear, the same with crit damage: 40% cone, 20% e1, the rest with substats, on planar you’re lucky to get 30% crit damage with substat ))
at the expense of the body for crit damage. if you play through dmg, then there is not a lot of crit damage, you need the body.
In principle, I understand, but even such numbers are difficult to make. In order for both ksh and crit to be fired at the same time, at the same time, protection and speed are also needed in substats. There’s also the need to farm a set, which isn’t particularly profitable at the moment.
That’s why I ignore speed, because it’s already rare to see it in substats, and you also need a couple of crits in each item, the more in% the better. There are no problems with protection. Yes, it’s difficult to collect, so you need to farm purposefully.
As a result of pumping and farming, Ava e0c1 turned out like this for me (although I still need to farm and upgrade the traces of level 10):
4288 Def; 139 Speed; 33,7 + 48 = 81,7 Ksh; 178,9 + 40 = 218,9 KU.
Build: Knight full set, Salsotto planars; boots Speed, body KU, the rest Def.
I would like to replace the sphere with an imaginary one, but then I won’t reach the lower threshold for protection, maybe then I’ll try to re-farm it somehow, but for now that’s enough, I think.
but I still tried the duke + cutthroat. The stats are far from ideal, but the body fell on crituron 61%, I decided that this was a sign)) according to the results at the beginning of the battle: 80%/250% crit, armor 4200, speed 106, mnimuron 18%. Well what can I say. The shields are noticeably weaker, but the damage has increased, especially with the ultimate from E3. on e4/e5, I think the shields are compensated. but again. fun for Mainers.
That’s why I asked the question, because there are at least 3 development paths (tank, SAPD, hybrid), respectively, the result will also be different. Such a character. So I wanted to figure it out, although I read the guides and looked at them in order to make a choice. Because different assemblies, applications, and resources are not endless.
As for me, if you don’t main, then it’s safe, as I said through the tank clothes. The main task is to hold the shields.
Yes, I want to put it not only with BA, but there is no e1, I’ll only pick it up at the rerun later. Therefore, it is advisable to have a strong shield so as not to update it so often
upd. In general, I folded e4. doubtful considering the price. in physical terms, it raises defense from 4.2k to 4.7k, which compensates the body for crit damage. but +3 attacks to the bonus, works according to the same scheme. those. if there are 7/10 stacks, then the bonus hits 7 times, if 10/10, then 10 times. well that's it.
upd. Apparently it was a glitch. As a result, e4 cuts the stacks to 7. i.e. There are only 7 stacks, but they hit 10. Well, that’s already more interesting.
Aventurine e0 without a sign (with a Hep sign) is assembled in 2+2 (Palace of Purity + imaginary, with the Duke so far no luck with pieces, can’t compare, but an experiment is in the plans), planarka - Salsotto, body in crits, the rest in defense (defense) 4200 with kopecks now, crits 195%, ksh 18% excluding the trail) - hits 350k in beetles on the path of the Hunt with 4-5 Joy cards. Drops an average of 15-40k bonuses and ults in the world without buffs from the team (and bonus attacks due to abilities and cone constantly fly even without speed boosts), everyone lives in the Fifth Invasion, even on the path of the Hunt the shield does not break through. Result: a reliable shield, the damage for the “shieldman” is colossal, coins on the heads of enemies from 80k from the simple “additional damage” of the “Guardian” is not little. Team - Acheron, Wolf, Aventurine and an additional slot depending on the circumstances (in the most trashy worlds this is not a debuffer-buffer at all, but not an Ava heal that increases damage, so that in an auto battle everything goes through without question if some Mr. Cottage Cheese catches Aventurine in his paw - and the above damage figures are announced for a pack with healing, without cheating Juaneks).
So good luck with your art, and Aventurine will heartily pour coins into everyone’s hat)
He gave Serval E3, then Lynx E5, then jumped out himself. For me, this is a long-awaited top on the account. Dressed in the Wheat set, priority in defense, plus speed 130+. Spams shields, as if out of control, adjusting his watch. I gave him a Trend. Acheron with Signa and Aventurine with Trend work wonders. At lvl 50, paired with Clara, he crushed the beetle and the boss Aventurine into dust without even blinking an eye.
Why does a shield warrior need an attack set? O_o his defense is scaled down. at lvl 80 everything will change. firstly, shields will be updated from bonus attacks, secondly, stacks will be accumulated for the aventurine’s b.attack from the allies’ b.attacks, thirdly, if there is at least e1 speed, the speed will not be needed, if e4 even more so. play adventurer not through packs of bonuses, but that’s it. in a normal pack, aventurine should not spam shields from his hand.
p.s. at lvl 50 now everything becomes less dense, even without aventurine and acheron.
I wrote a real scenario, not how to sell a house and a kidney. And that a level 50 Persian, dressed in a regular, standard set, does wonders.
nice man. at lvl 50 the reality is far from lvl 80. Once again, at lvl 50, all content is closed without strain, even with epics.
You argue, but I couldn’t get through the content, the storyline. He spun Aventurin (unlucky with the shield gacha. I was jealous of those who got the Cheetah and who were tired of him - this is top! for me). The account is only three months old.
Therefore, emotions are over the edge from this character.
I watch Guides and Reda and Singolo. I'm 48 years old and I haven't been so fascinated by a toy in a long time. You understand, I hope. (dandy victim, ps 1 and shogi). I can read.
If you don’t have Aventurine and you evaluate it based on other people’s guides, that’s one thing (by the way, your guides are Wonderful! I use them and they Help! Thank you! - this is to the Site Owner! But I got it in the gacha and I’m sharing my personal experience. By the way - Speed suits him! And Eshka spams great! You don’t have to wait for his allies to hit him or hit him with a buff and he will accumulate 7 points - it works faster, more reliably!
“There is a lot of deception in the world. Every time you trust, think! Aren’t you going to get into s***!”© — This is a gift from me personally for this site.
Read the posts above if you are interested in the gambler. well, I understand you.
Will Aventurine be able to implement a full set of the Duke burning to the ground with good substats?
It seems like the bonus stacks several times
What's the point if there is no cone and e6? Aventurine is primarily a shield and, at a stretch, a buffer-debuffer, and then, at a stretch, a sapdd. In addition, the 2nd bonus of the set gives an attack when any aventurine sneeze comes from the defense. no, well, for fun, in virtual reality everything is possible through joy))
I remind you of the description of the 4 pieces of the Duke set: “When the owner performs a bonus attack, his attack power increases by 6% each time this bonus attack deals damage.” Attack Power. Aventurine does not need an increase in attack power. His bonus hits are skeletal from defense.
An ideal combination of sets: Duke and Knight of the Palace of Purity, if you want to slightly increase the character’s damage.
If you don’t have problems with defensive indicators and have an optimal value of 4 units (at least), then you can play with Duke + Bandit Desert Cutthroat. For example, I play through such a build and feel quite great within the framework of passing the Halls of Oblivion and so on.
The fact of the matter is that without the cheetah’s cone or your own, to gain 4+k protection for Aventurine, provided that since we are staring at DMG sets, it is logical that the body is crit and planar imaginary, it is unlikely. as they say, “there will be no freebies.”
Great set if you have the signal for it. Otherwise, don't worry. This is the Guardian. No one dies - as I call it. This is not a DD. He is imaginary and often “freezes” the enemy, like Welt. But he stuns faster than Welt, very often, especially at the beginning of the battle. In defense, as for me, his role is (like Fusya - there are 2 such characters in the game so far! (the cheetah is slower). He loves Set the knight, as I noticed. There, even the shield for all the HP of the Persians grows and is constantly updated.
Aventurine's attack bonus - what I noticed (he's not a DD) - is a reinforced set of 7 stacks (it hits 700 each), sometimes 10 - wow. There is nothing else. Except he spams shields faster. There is no crit damage, nothing.
Treat him as a Guardian. He will save your account and will not give you offense. Even without heals.
The cheetah is not slower. You just need to wear it for speed and for charging the ult and you will be happy. + The technique gives a shield like an aventurine from the start. + the cheetah can be said to be the only tank in the game.
according to the gambler. The bonus attack hits 10 times only with e4, so just because 10 have accumulated does not mean that it hits 10 times. There is crit damage if you equip it for crit damage. and yes, if there is no cone and eats, then tankset through mainstat protection is top. At the moment, she is the top shield warrior, not counting Fuxuan, her mechanics are somewhat different.
Tell me, does the critical chance that is given to Aventurine from his “Lever” trace add up to his critical chance in the characteristics?
Yes
Is bailu kafka with signa moon eater and aventurine ok?
You will have no skill points with such a pack. The Devourer does not need Kafka, he is generally self-sufficient, a cheater who breaks through both the HP and defense of mobs of any type. He needs a spark.
Jing Yuan, topaz, armor, aventurine normal pack?
now instead of aventurine there is locha e1, if that happens
Dan Heng (moon eater) with Signa, Armor with Signa, Aventurine and Locha ok? Who is better to replace? There are upgraded Acheron, Zele, Himeko, Clara, Ho-ho
Locha and Aventurine are self-sufficient, better yet a buffer or debuffer
Well, is it with signal or e1, did I understand correctly?
Came to me 20 turns after E1 Acheron
you embarrassed me, you bastard. arrived on the 80th. Although Acheron arrived without any problems, she also gave Signa for 30. Ugh, you're knocked out, only because I need sap protection
Will there be a normal pack - Himeko, Aventurine, Tingyun and Lynx?
A lynx is not needed under Aventurine. Aventurine calmly protects the group from any incoming damage. You need additional support under Himeko in the form of additional. damage.
knocked out with 1 spin
A friend of mine would say - I ate Gamno as a child. But I, as a person of high culture, would never say such a thing.
I'll tell you more, I knocked out Jingliu, then immediately Aventurine, after 2 spins the standard leg drops out and I have a guarantor again))))
Congratulations. I’ve only been lucky so far with the Acheron sign - on spin 5, although Acheron itself took ~80
how good would a pack of ratio, topaz, himeko and aventurine be?
Himeka is clearly superfluous. It’s better to put the same Hania or Pelu (from the budget ones).
Will a team of Gallagher, Physics, Ratio and Aventurine be ok?
Why two sustains in a command? Instead of Gallagher, it is better to have some kind of debuffer for Ratio: Pela, Wolf, Swan, etc.
I’m just starting to play, will a pack of Physics, Gerta, Ratio and Aventurine be ok?
Ratio depends on the number of negative effects on opponents. Fiz gg and Gerta do not apply debuffs.
please tell me if the squad is normal: Ratio, Aventurine, Wolf, Kafka? or does someone need to be replaced?
Kafka may not have enough pillboxes for a comfortable game. You can replace her with the same Pelu, for example, or with Tinyun (considering that the Wolf debuffs well).
The ability for additional crit chance is not displayed in the characteristics, right? I have a simple 4100 defense and a crit chance of 22%. does that mean there will be 70% in battle?
22% + 48% = 70%, so it will be)
Will be displayed directly in battle
There is Locha, Hoho, and Galahher E4, does it make sense to take this character under Acheron?
Locha and Gallagher are the same type, Gallagher throws debuffs, which speeds up the acheron, Locha has no place here. So yes, aventurine is suitable, if under the acheron, then you need a cone - trend (throws combustion when attacking a tank)
Knocked out. What do you think about Aventurine (empty, cone-trend) + Acheron (e2 + signa) + zhuan mei + CL (or, if I finish it, sang)?
Is Acheron, Kafka, Swan, Aventurine a good pack?
Excellent. I'm going to do this myself
Is it better to knock out signal or c1?
I will knock out e1 first. Fortunately, there is a sign of Cheetah. The ability to throw a shield with your ult (which means using the skill less often) is expensive. And even if there is no Cheetah sign yet, it can always fall out (or you can buy it). And E1 only now or on rerun.
The cheetah's cone only works to its full potential when the aventurine is hit. and he is beaten as often as Clara. besides, if you play not from defense, but in sapdamage, then 40 crit is not enough. Well, it’s a nice debuff for the ratio if you play through the pellet. 5-6 debuffs will hang permanently, which will completely reveal the traces of veritas.
I looked at the signal... it’s not impressive, to be honest, if you knock it out, it’s e1, although the increase won’t be very noticeable either.
and what materials are needed to pump the cone?
Will the pack be ok?
Acheron
Kafka
Aventurine
Hoho
🙏🙏🙏
instead of the swan's laugh, if you really need Kafka. and in general, a normally assembled shield warrior Aventurine does not need healing.
I have the exact same one
Will Ratio+Topaz+Sparkle+Aventurine be a normal team?
Better instead of Sparkle - Ruan Mei. You will have too many skill points.
I don’t have it (Who is better to replace it with then?
you can change it for armor if you have it
if there are their cones, then how.
Ratio+Topaz+Aventurine+Robin try it. Robin will be released in 2.2 and they say that for bonus attackers she will be the best Bayer in existence
Question, does the article take into account scales from E3 and E5?
What would be better to choose Aventurine E1 or signature cone
a signal
well. if there is a cheetah cone, then it's debatable. maybe e1. without it, without options - a cone.
Will it be okay to play with this pack?: ratio, armor, wolf and aventurine?
Yes, in principle, you can use zhuan mei instead of armor.
I have juanki There is not(
OK, yes, but the attack bonus will be less frequent, which means shields will be updated less often. you will have to update manually, and this is a waste of skillpoints, which are constantly consumed by veritas and armor.
thank you very much for the answer! it’s just that the detachment more or less set up:
There is an error in the author's comments on the "First Day of My New Life" light cone. His passive ability increases the damage resistance of allies, which means a decrease in the damage taken by them, so you should not confuse damage resistance with resistance to effects, as the author accidentally confused them in this case.
Thank you! We'll fix it in the next couple of hours. c: The author is just starting to update the material.