
Aventurine in HSR takes the position of a support, responsible for maintaining the survivability of the entire squad. The hero's main advantage is powerful shields, which are applied by the skill and an additional action when a sufficient number of "Blind Bet" charges are accumulated. Those, in turn, are built up during the battle to the max. amount when the super ability is activated, as well as when any unit under the "Fortified Wager" (shield) receives damage.
Another feature of the young man is bonus attacks. Due to the ability to attack several targets at once with a third-party action, the IPC representative can be built not only as a support (priority in the "defense" indicator), but also a secondary damage dealer. As a result, with due investment, he can become an excellent DPS support for a hyper-carry team, dealing with ordinary opponents or entire waves of enemies with his personal skills.
If we consider the lore component, he acts as a representative of a large intergalactic organization, called "Interstellar Peace Corporation". Holds the position of top manager of the strategic investments department. Greedy for profitable connections, views relationships with all people from the point of view of a deal that can lead to a mutually beneficial outcome.
| Rating | S-position in tier lists |
| Rarity | ⭐⭐⭐⭐⭐ |
| [Type] element | Imaginary ???? |
| Path | Preservation |
| Appeared in-game | April 17, 2024 (second phase of update 2.1) |
| How to Get the Character | The banner of "Event Warp: Character" |
| Gender | Male |
| home planet | Sigonia-IV |
| Role in the team | Support character and secondary DPS hero |
| Role in the game | Representative of the IPC |
| Signature light cone of | Inherently Unjust Destiny |
| Voice Actors |
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Hero's story

One of the Ten Stonehearts holds the position of a top manager of the strategic investments department in "Interstellar Peace Corporation". He has generated many rumors around his person, both positive and negative. Not everyone likes his company, some even prefer to be wary of the young man, not wanting to contact him directly without significant reasons. The character himself is passionate, inquisitive and calculating: he is undoubtedly a bright personality who leaves an ambiguous opinion about himself already in the first minutes of acquaintance.
He lives according to the principle: “He who doesn’t take risks doesn’t drink champagne”. The guy openly states that he perceives any relationship between people as a way of exchange, and therefore does not consider betrayal and the search for benefits as something negative. Among other things, he is a skilled player. Partly, he achieved his position within a large intergalactic organization due to the fact that he skillfully plays with fate and views life as an investment with high risks and immense opportunities.

The first mention of the hero is a memory depicted on a light cone Trend of the Universal Market: the young man stands away from his Colleague Topaz, and the phrase “If it were to have a value of its own, then it must create value for the corporation.”, probably belongs to him. The plot reference, in turn, is also associated with a senior employee of the strategic investments department.
Topaz's words about the character:
“In the IPC — no — even just the Strategic Investment Department — there are plenty of unsavory characters I don't care for. They may be my colleagues, but we're not the same. Take Aventurine, for instance... I sincerely hope you never have to deal with him.”
How to Get the Character

Aventurine is obtainable in the limited time "Event Warp: Gilded Imprisonment".
If you don't want to miss Aventurine's rerun, as well as other legendary characters' Warps, bookmark our banner schedule.
Features
Basic characteristics, namely attack power, defense and health increase with the leveling of the unit. The exact indicators depending on the stage of ascension can be found in the table:
| Level | Base HP | Base attack power | Base DEF | Basic speed | Basic taunt |
| 1 | 164 | 60 | 89 | 106 | 150 |
| 20 | 319 | 118 | 173 | 106 | 150 |
| 30 | 446 | 173 | 253 | 106 | 150 |
| 40 | 614 | 227 | 334 | 106 | 150 |
| 50 | 761 | 282 | 414 | 106 | 150 |
| 60 | 908 | 337 | 494 | 106 | 150 |
| 70 | 1056 | 391 | 574 | 106 | 150 |
| 80 | 1203 | 446 | 654 | 106 | 150 |
Speed and taunt, in turn, are fixed indicators, that is, they do not undergo any changes with leveling up the hero.
How skills work
The main skills are aimed at protecting the squad from any incoming damage. The IPC Top Manager is an independent support hero, meaning he does not need additional help from the outside: the young man's mechanics are more diverse, compared to Commander of the Silvermane Guards Gepard. The main difference is that the unit is able to take the position of a secondary DPS hero: damage depends on the defense indicator, as does the strength of shields, and the super ability and bonus attacks, provoked by talent, is a good mass support, which, if properly assembled, is capable of surprising with the final figures.
The disadvantage, in turn, is that the hero is not able to get rid of the influence of negative effects that delay actions or take allies out of combat for a long number of turns. Thus, when faced with an unsuitable opponent (for example, Kafka imposing control) the battle can drag on if the overall resistance to effects does not have the desired effect on the ally. However, without taking such moments into account, the representative of the Path of Preservation in question is a multifaceted ally in his functionality, capable of fully supporting the survivability of the group.
Active skills
The Red or the Black Technique || Mass Support
Using a technique, the hero randomly offers one of the following positive bonuses:
- Guaranteed chance to get a 24% increase in defense.
- High chance of getting a 36% increase in defense.
- Low chance of getting a 60% defense increase.
When used again, the effect with the highest value is retained. Thus, at the beginning of the next battle after using the technique, the defense of all allies increases by the corresponding amount. The duration of the positive bonus is 3 turns.
Basic Attack "Straight Bet" || Single Attack
Deals imaginary damage to the selected enemy equal to 50-130% of defense.
Skill "Cornerstone Deluxe" || Mass Support
Places a Fortified Wager shield on all allies that can absorb DPS equal to 16-28% of defense (+80-410), for 3 turns. Receiving the "Fortified Wager" shield again increases the effect by the same amount, but does not exceed 200% of the current shield applied by the skill.
Super Ability "Roulette Shark" || Single attack followed by imposition of a negative effect
Receives 1-7 "Blind Bet" charges, then applies the "Unnerved" status to the selected enemy for 3 turns and deals imaginary damage equal to 162-324% of defense. When an ally hits an enemy with the Unnerved status, the critical damage dealt to them increases by 9-18%.
Passive Skills
Talent "Shot Loaded Right" || Mass support with the ability to provoke a bonus attack
Resistance to the effects of a character with the “Fortified Wager” shield increases by 25-62,5%. Besides:
- An ally with the Fortified Wager shield that is hit by an enemy attack grants 1 Blind Bet charge.
- Aventurine's "Fortified Wager" shield allows her to ignore control statuses. This effect can be triggered again after 2 turns, and it also provides 1 charge of "Blind Bet".
After Blind Bet reaches 7 (max 10) charges, the unit expends 7 charges and performs a bonus attack of 7 hits, each of which deals imaginary damage equal to 12,5-31,25% of defense.
Leveling Order
Skill ≥ Talent ≥ Superpower > Basic Attack
The character's skill, talent, and superpower are abilities that are equivalent in effectiveness:
- Skill - a basic support skill that covers allies with powerful shields;
- Talent - An additional support skill that offers a boost to status resistance and also acts as a third-party source of mass damage through the activation of a bonus attack;
- superpower - a skill that influences the execution of a bonus attack, as well as a source of explosive damage to a single target with the subsequent ability to impose a negative status on the enemy that is useful for the squad.
Therefore, each of the above skills should be leveled up side-by-side. The basic attack is not a priority, that is, leveling it up can be postponed until later. However, if there is a second eidolon (E2), the importance of the skill increases - in this case, it is recommended to think about raising the overall level of the ability to the maximum possible.
Traces
The total increase in characteristics obtained by upgrading traces is:
- defense - 35%.
- imaginary dmg bonus - 14,4%.
- Resistance to effects - 10%.
| Defense +5.0% | |||
| Leverage: if the character's defense is higher than 1, every 600 points that exceed this value increases the hero's critical chance by 2% (Max. 48%.). | Bonus to imaginary damage +3.2% | Defense +5.0% | |
| Effect Resistance +4.0% | |||
| Hot Hand: At the start of the battle, casts a "Fortified Wager" shield on all allies for 3 turns. The damage absorbed by this shield is equal to 100% of the shield cast by the character's skill. | Defense +7.5% | Bonus to imaginary damage +4.8% | |
| Defense +7.5% | |||
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"Bingo!": After an ally with the Fortified Wager shield performs a bonus attack, the unit gains 1 stack of Blind Bet. This effect can only trigger 3 times and resets at the start of each hero action. After the character performs the bonus attack described in his talent, he places a "Fortified Wager" shield on all allies, which can absorb DPS equal to 7.2 of the defense rating, and also places an additional "Fortified Wager" shield on the ally with the lowest shield rating, which can absorb DPS equal to 7.2 (+96 ) from the defense indicator, for 3 turns. |
Effect Resistance +6.0% | Bonus to imaginary damage +6.4% | Defense +10.0% |
Eidolons
| 1 | Prisoner's Dilemma | Crit. damage of allies with the Fortified Wager shield is increased by 20%. Using the super ability places the Fortified Wager shield on all allies for 3 turns. The damage absorbed by this shield is equal to 100% of the shield placed by the character's skill. |
| 2 | Bounded Rationality | Using a basic attack reduces all resistance types of the target by 12% for 3 turns. |
| 3 | Droprate Maxing | Superpower level increases by 2. Maximum level is 15. Basic attack level increases by 1. Maximum level is 10. |
| 4 | Unexpected Hanging Paradox | Using the bonus attack described in the unit's talent first increases its defense by 40% for 2 turns. The number of hits of this bonus attack is increased by 3. |
| 5 | Ambiguity Aversion | Skill level increases by 2. Maximum level is 15. Talent level increases by 2. Maximum level is 15. |
| 6 | Stag Hunt Game | Aventurine's damage dealt increases by 50% for each shielded ally in the squad, up to max. 150%. |
The best Eidolons of Aventurine are the first, second and sixth:
- E1 — offers an additional boost to such an important combat characteristic as crit dmg, which, in turn, will be distributed to all allies. In addition, it gives the superpower a new feature that affects the increase in the overall survivability of the squad.
- E2 — provides an additional negative bonus applied to enemies, which will become a significant advantage in battles against single powerful opponents.
- E6 - appears in the form of a colossal increase in personal damage, which can be maintained on a permanent basis, given the “renewability” feature of the hero’s shields.
How to play Aventurine in HSR
As a representative of the Path of Preservation, the hero is primarily engaged in maintaining shields, which ensure the survival of the squad. His secondary task is to help inflict damage by activating superpowers and conducting bonus attacks. Additionally, he can switch to a basic attack, especially if the squad does not have heroes capable of constantly restoring such an important resource as skill points.
When considering Aventurine's overall rotation during turn-based battles, it's worth taking into account various factors, including the main DPS heroes, who consume the bulk of skill points to fully implement their own mechanics.
The most significant recommendations:
- Before the battle, in addition to allied abilities, do not forget to use the technique to subsequently increase defense in battle. First of all, this is important for the IPC representative himself, since the named characteristic is his main indicator.
- On your character's turn, activate the skill. If your squad contains heroes who can restore action points, use this ability every time to maintain maximum shield strength. Otherwise, it is recommended to alternate between the skill and the basic attack.
- Additional features: When you have the second Eidolon (E2), it is important to use your basic attack to maintain a negative status on enemies that reduces their resistance. This will significantly increase the overall effectiveness of the group, and especially the contribution of the hyper-carry during the battle.
- Activate the superpower as soon as enough energy has accumulated to use it. The ability itself should be directed at the main enemy, so that he subsequently receives increased critical damage.
All about character leveling
Below are tables with the total amount of resources needed to fully level up to level 80.
Ascension materials
| Level | Material 1 | Material 2 | Material 3 |
|---|---|---|---|
| 30 | ![]() | ![]() | |
| 40 | ![]() | ![]() | |
| 50 | ![]() | ![]() | ![]() |
| 60 | ![]() | ![]() | ![]() |
| 70 | ![]() | ![]() | ![]() |
| 80 | ![]() | ![]() | ![]() |
To upgrade to the maximum level, you need to collect the following amount of consumables:
- Credits (×308 000).
- Suppressing Edict (×65) - ascension material that acts as a reward for completing an activity Stagnant Shadow: Shape of Puppetry, located on the territory of the location Artisanship Commission in Luofu Xianzhou.
- Tatters of Thought (×15), Shards of Desires (×15), Chordal Mirage (×15) - reward for destroying enemies from the category "Memory Zone Meme", which are found both in open locations of Penacony and in the Simulated Universe.
Skills Upgrading Materials
| Skill | Material 1 | Material 2 | Material 3 | Material 4 |
|---|---|---|---|---|
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List of resources that will be needed to increase the level of basic abilities:
- Credits (×2 197 500).
- Tatters of Thought (×33), Shards of Desires (×46), Chordal Mirage (×28).
- Scattered Stardust (×12), Crystal Meteorites (×53), Divine Amber (×101) is a reward for completing the activity “Calyx (Crimson): Bud of Preservation” on Penacony.
- Past Evils of the Borehole Planet Disaster (×9) - given as a reward for completing activity Echo of War: Borehole Planet's Past Nightmareslocated in the location Sealed Sector on the territory of the Herta space station.
- Tracks of Destiny (×6) is a special legendary item that can be obtained as a reward for clearing the Simulated Universe (weekly updated activity) or temporary events, reaching certain levels of the Nameless Honor. In addition, this resource can be purchased monthly for Undying Embers in the section of the in-game store of the same name.
The order of leveling traces
| The | Material 1 | Material 2 | Material 3 | Material 4 |
|---|---|---|---|---|
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The total amount of consumables required to learn Hidden Talents:
- Credits (×802 500).
- Tatters of Thought (×8), Shards of Desires (×10), Chordal Mirage (×30).
- Scattered Stardust (×6), meteorite crystal (×16), Divine Amber (×38).
- Past Evils of the Borehole Planet Disaster (×3).
- Tracks of Destiny (×2).
Strengths and Weaknesses
Once you understand how the character's abilities work, you can put together and explore their strengths and weaknesses in more detail:
| Strengths | Weaknesses |
| Support character who does not need outside help. The shields provided by the skill have high durability, which is further increased by constantly activating various abilities supported by traces and/or eidolons. Thus, the hero is able to independently maintain the survival of the squad. | Lack of abilities that remove negative effects from allies, which can lead to a disastrous outcome during high-level Memories in the "Forgotten Hall" or other content. |
| Easy to build.. The main characteristic of the character is defense: it affects not only the strength of shields, but also the damage from superpowers, basic attacks and bonus attacks. Support characteristics are important, but for implementation as a support character, defense and, partially, speed - the only indicators that require increasing through weapons and artifacts. | Incompatible with characters spending their own health to increase outgoing damage. Therefore, the hero cannot be in the same squad with such representatives of the Path of Destruction as Blade and Mydei. |
| High AoE and Single DPS. With proper build-up, it is capable of delivering acceptable damage by activating a superpower and a bonus attack. | |
| Undemanding to eidolons and signature light cone. As a result, there is a huge amount of suitable equipment among the epic weapon "cards". | |
| High character compatibility, capable of performing bonus attacks, due to the presence of the "Bingo!" trace: DPS heroes with the named mechanics help the young man accumulate "Blind Bet" charges, which affects the execution of additional attacks and the renewal of shields. |
Best Aventurine Builds in Honkai: Star Rail
The main characteristic of the character is defense: the strength of the shields, as well as the percentage of damage dealt when activating a super ability, basic attack, and bonus hit. No less important are the increases in such indicators as speed, crits, and a bonus to the imaginary element. However, within the framework of the general build of Aventurine in HSR, the listed stats should not be raised to absolute, otherwise the unit will not be able to fully perform the functions provided by the skill set.
Recommended Stats
Characteristics to look for in artifacts:
| Relic | Main characteristic |
| Head | HP (fixed) |
| Hands | Attack Power (fixed) |
| Body | Defense (primary) or crit. damage/crit. chance (optional) |
| Boots | Speed or protection (situational) |
| Planar Sphere | Defense (primary) or bonus to imaginary damage (optional) |
| Link Rope | Defense (primary) |
Lower stats of cavern relics and planar ornaments include:
- defense in percentage;
- crit rate/dmg;
- speed;
- effect resistance - optional.
Optimal outcome measures to strive for:
- DEF — 4. Focus on increasing this stat until you reach 000 points, then switch to increasing crits in a 4:000 ratio.
- KU - 110-170%+.
- KS - 60-90%.
- Speed — 134, or the base value (mainly in bonus attack squads).
Light Cone Rating
When choosing a weapon, it is important that it matches the class of the unit, that is, belongs to the Path of Preservation. As for the characteristics, you should pay attention to both the increments to protective stats, and to upgrading the hero's overall combat potential, since he is capable of dealing high damage with his basic skills.
| Light cone | Effect | Recommendation |
|---|---|---|
![]() ⭐⭐⭐⭐⭐ HP 48-1058 ATK 19-423 DEF 30-662 | Owner's defense increases by 40-64%. When a character equipped with a cone puts a shield on an ally, his personal crit rating. damage increases by 40-64% - this effect lasts 2 turns. When the wielder hits an opponent with a bonus attack, it has a base chance | A signature weapon "card" that offers boosts to key combat stats:
|
![]() ⭐⭐⭐⭐⭐ HP 48-1058 ATK 21-476 DEF 27-595 | Defense and hit chance of effects increases by 24-40%. In addition, the chance of being attacked by the enemy increases. Subsequently, after receiving a blow, the character’s personal defense indicator will increase by additional 24-40% each time until the end of the turn. | A good alternative in case there is no signature variant of the weapon. Due to the fact that the young man has a high indicator of the basic characteristic "Taunt", he will be able to activate the second bonus of the "card" without any problems. As a result, on H1 the total increase in defense will be 48%. |
![]() ⭐⭐⭐⭐⭐ HP 48-1058 ATK 19-423 DEF 24-529 | Resistance to effects increases by 8-16%. If a hero equipped with a cone is attacked or has no shield, he gains a shield equal to 16-32% from its max. health - this effect lasts 2 turns and can only trigger once in 3 turns. At the same time, if the owner of a weapon “card” has a shield, the damage he receives is reduced by 12-24%. | Like the light cone that you can buy at Herta's Shop and with an active game it is enough to quickly get the 5th superimposition level, will become a good alternative if the main task of the character on the battlefield, as a hero of Preservation, is to protect the squad and be the main receiver of enemy damage. Additionally, the additional boost to your personal status resistance will be a nice bonus, especially considering the fact that a large percentage of elite enemies and bosses are capable of constantly maintaining various negative statuses during combat. |
![]() ⭐⭐⭐⭐ HP 43-953 ATK 16-370 DEF 21-463 | Defence increases by 16-32%. For each character with a shield on the battlefield, the damage dealt by the owner of the weapon cone increases by | Due to the fact that the hero is able to constantly maintain shields on his allies, he will receive the maximum bonus from the light cone. |
![]() ⭐⭐⭐⭐ HP 43-952 ATK 16-370 DEF 21-463 | Resistance to effects increases by 12-20%. Every 100 defense of the hero who is equipped with the weapon “card” in question increases the damage he inflicts by 0.8-1.2% up to max. 32-48%. | Epic light weapons that can be purchased in the Treasures Lightward store, in the Light Cone Manifest section. With active play, it is as effective as the "Texture of Memory", can be quickly ascended to S5. Status resistance is a good bonus that will increase survivability, while the additional damage increase depending on defense is a great opportunity to strengthen the character in the position of a secondary damage dealer. |
![]() ⭐⭐⭐⭐ HP 38-846 ATK 16-370 DEF 24-529 | Defence increases by 16-32%. The damage caused by the character's superpower, in turn, increases by 60-120% from his personal defense indicator - this effect can only be applied once to each enemy. | A good option in case the above-mentioned weapon "cards" are missing. Light Cone offers a good bonus to defense, and also increases the damage of the super ability directed at a specific enemy once. |
![]() ⭐⭐⭐⭐ HP 43-952 ATK 16-370 DEF 21-463 | Defence increases by 16-24%. At the beginning of the battle, all resistance types of all allies are additionally increased by 8-12% — this effect cannot stack with bonuses of a similar type. | An excellent cone of light aimed at increasing the overall survivability of allies in the squad. The bonus for increasing the resistance of all team members will be especially useful when completing high-level content, be it worlds of the Simulated Universe or other endgame-oriented modes. |
![]() ⭐⭐⭐⭐ HP 48-1058 ATK 16-370 DEF 18-396 | Defence increases by 16-32%. When an enemy attacks a hero who is equipped with a named weapon "card", the character has a base chance 100-120% Inflict the Burning status on this enemy. An opponent affected by this debuff will take damage over time equal to 40-80% of wielder's defense, every turn for 2 turns. | A decent option that offers an additional source of damage to the squad. Considered a good option if Aventurine is played in conjunction with Acheron (Nihility: Lightning) and other hyper-carries who value negative effects on opponents. |
![]() ⭐⭐⭐ HP 38-846 ATK 12-264 DEF 15-330 | Defence increases by 16-32%. If the current health of the owner of a weapon “card” is below 50%, then his personal defense indicator additionally increases by 16-32%. | Can be regarded as an accessible source of a 32% increase in defense, since the light cone is a rare weapon that can be raised to level 5 of superimposition already in the early stages of the game. |
![]() ⭐⭐⭐⭐ HP 43-952 ATK 19-423 DEF 18-396 | The cone wearer's chance of being attacked by an enemy increases. The damage he receives is reduced by 16-24%. | The Light Cone is worth considering if you want to turn the young man into a full-fledged "tank" that takes the bulk of the damage during a battle. In other cases, it is recommended to focus on obtaining the weapon "cards" discussed above. |
What relics and ornaments do you need?
The selection of artifacts also affects the goal - increasing the main stats of the character.
Cavern relics
| Cave set | Effect | Recommendation |
|---|---|---|
![]() | 2 parts: Increases defense by 15%. 4 parts: Increases the damage absorbed by a user-created shield by 20%. | An ideal set of Cavern Relics that will increase the effectiveness of shields, as well as affect the outgoing damage of the Ultimate, Basic Attack, and the bonus attack provoked by the talent. |
![]() ![]() | 2 parts: Increases defense by 15%. 2 parts: Increases apparent damage by 10%. | An effective 2x2 kit aimed at increasing the overall contribution of the character in the positions of additional damage dealer and defender hero. Defense will affect both the strength of shields and the outgoing damage, and the bonus to the imaginary element will simply increase damage. |
![]() | 2 parts: Increases apparent damage by 10%. 4 parts: When the wearer deals damage to a debuffed enemy, their crit. the chance increases by 10%. In addition, if the wearer of the set deals damage to an enemy with the “Conclusion” status, his crit. damage increases by 20%. | An artifact set that will enhance the overall contribution of the young man, acting as both a support DPS character and a sustainer. However, in order to maintain good shields, it is essential that the primary and secondary stats of certain parts of the set increase the character's defense. In addition, for the full implementation of the set, it is important for the hero to have Welt (Nihility: Imaginary) in the squad, since it is his abilities that are a constant source of the negative status. |
![]() ![]() | 2 parts: Increases defense by 15%. 2 parts: Increases speed by 6%. | An alternative set in a 2x2 combination that offers boosts to important combat stats:
|
![]() ![]() ![]() | 2 parts: Increases defense by 15%. 2 parts: Increases apparent damage by 10%. 2 parts: Increases bonus attack damage by 20%. | 2x2 combos with a set that increases damage from bonus attacks. Choice aside "Knight of the Palace of Purity" or "Wastelander of Banditry Desert" depends on who exactly the character is seen in the squad and whether there are problems with finding the optimal value of the defense indicator. |
Planar ornaments
| Planar set | Effect | Recommendation |
|---|---|---|
![]() | Increases defense by 15%. If the owner's effect hit chance is greater than or equal to 50%, then their defense is increased by an additional 15%. | A good option for planar ornaments that increases the main characteristic of the unit. However, it is important to understand that the specific mechanics and general requirements of the hero will not allow for a full implementation of the set of auxiliary artifacts. The character is not going through effect hit rate, therefore, he will receive only the first bonus. |
![]() | Increases crit. 8% chance. If critical If the owner's chance is greater than or equal to 50%, the damage of his superpower and bonus attack increases by 15%. | The most satisfactory set to be collected into bonus to imaginary damage or defense in the sphere and defense in the rope. This way, the hero will be able to both protect to the proper extent and provide satisfactory damage numbers, coming from the ultimate skill and the bonus attack, carried out due to the talent's features. |
![]() | When allies make a bonus attack, the owner receives 1 lvl. “Merit” status, which stacks up to 5 times. Every level of The “Merit” status increases the damage dealt by the bonus attack of the wearer of the planar set by 5%. Upon reaching level 5, The owner's crit damage is increased by an additional 25%. | If you want to increase the DPS of a unit, then this is a pretty strong set of ornaments for it. However, when wearing it, you will have to pay attention to the set of defensive characteristics, as well as the selection of signature damage dealers from bonus attacks. |
![]() | Increases max. health by 12%. If the owner's speed is higher than or equal to 120 units, then the attack power of all allies increases by 8%. | A good set of support aimed at further strengthening the squad. The increase in HP will not have a significant impact on the effectiveness of the unit's abilities, but will partially affect the hero's survivability. Increasing the attack power, in turn, will be useful for characters whose ability damage depends on this stat. |
![]() | Increases energy recovery rate by 5%. Increases damage dealt by allies of the same type as the owner by 10%. | Another set of support aimed at further strengthening the group. The increase in the speed of energy recovery will affect the accumulation of resources for activating the superpower, while the increase in damage from the imaginary element will be useful if the hero is in a squad with characters of the named damage type (for example, with Imbibitor Lunae). |
| Increases energy recovery speed by 5%. If the owner is not in first place in the squad, the attack power of the character in first place increases by 12%. | A more versatile energy recovery gear option, as it works not only in combination with imaginary characters, but also with other elements. To effectively implement the ATK bonus, you need to put the main DD in first place in the team, and the IPC top manager in the remaining free slot (preferably third or fourth). | |
| Increases resistance to effects by 10%. If the wearer's resistance to effects is greater than or equal to 30%, crit. The damage of all allies is increased by 10%. | A good set of support aimed at additional general strengthening of the squad. Due to the fact that Aventurine is a Conservation hero, increases in personal defensive characteristics are important to him. Effect resistance is one of them. |
Squad Guide for Aventurine in HSR
Aventurine's role in the team is a support character whose abilities are aimed at helping the squad with additional damage. Many heroes of Destruction, the Hunt, Erudition and even Nihility, who specialize in eliminating enemies on their own, will be happy to see such a representative of the Path of Preservation. The IPC top manager himself, given the range of his features, will be happy to see Harmony characters in the squad, whose skills are aimed at distributing mass bonuses.
Which characters are suitable?
Below are heroes that offer good synergy to the shielder:
| Character | Path | Damage type | Features |
|---|---|---|---|
![]() | ![]() | ![]() | Aglaea is a bright representative of the Path of Remembrance, who is good against single opponents and waves of enemies. Her memosprite, like any other character, is able to take damage from enemy targets. Accordingly, the heroine needs constant support from the outside. |
![]() | ![]() | ![]() | A starting DPS hero who, under the influence of a superpower, can deal increased DPS with a skill and a basic attack. The technique restores a small percentage of health. With proper leveling, can act as both the main damage dealer and as a secondary one. |
![]() | ![]() | ![]() | Has high mass and single DPS, while consuming a colossal amount of action points to enhance his own skill. Needs constant support, be it shields or healing, especially in the context of high-level content. |
![]() | ![]() | ![]() | Possesses good mass and point damage, which makes her a DPS character capable of different positioning in the squad. Additionally, during combat, she can impose the DoT status "Burn" on enemies, which deals periodic fire damage. |
![]() | ![]() | ![]() | Plays from the super ability, the number of hits of which increases by activating the effects of the skill and talent. Due to the ability to inflict powerful one-time DPS on both a single target and a group of enemies, it becomes a good auxiliary damage dealer for any squads. |
![]() | ![]() | ![]() | Excellent support even for those characters that do not have the summon mechanic: increases the crit rate of allies, advances the action, and also deals additional true-type damage. |
![]() | ![]() | ![]() | Can take action again after killing an enemy. Has high damage from both skill and superpower. Easily deals with any high-level content, but requires stable sustain. |
![]() | ![]() | ![]() | The basis of the girl's damage is bonus attacks, thanks to its own mechanics, it combines perfectly with characters that are also capable of inflicting DPS by activating a bonus attack. |
![]() | ![]() | ![]() | He values representatives of different Paths who can impose negative effects on opponents, as thanks to them he can perform bonus attacks on enemies more often. These attacks, in turn, are the hero's main source of damage. |
![]() | ![]() | ![]() | The main task of the young man during the battle is to maintain the Soulsteel Sync, due to which he receives increases to combat characteristics. Saving with the ability to impose a powerful shield on Yanqing is the best support. |
![]() | ![]() | A secondary damage dealer who uses his skill to apply the positive effect "Mentor" to a selected ally. Does good damage, can easily take the role of the main combat unit in a squad. Additionally strengthens himself, advancing the action and increasing the outgoing damage. With the acquisition of Eidolons, he receives mechanics tied to the implementation of bonus attacks. | |
![]() | ![]() | ![]() | The Scientist deals high area DPS with her enhanced skill and ultimate, but is also effective against single targets. In addition to Erudite characters, due to the mechanics, she will benefit from supports and units that can attack frequently, as this allows her to get more energy and collect special stacks of "Interpretations". |
![]() | ![]() | ![]() | A secondary DPS character who prefers to fight against groups of enemies: the number of enemies on the battlefield directly affects the rate at which charge levels accumulate, which allow bonus attacks to be performed. |
![]() | ![]() | ![]() | An unusual character of Erudite, as he has two types of ultimate skill - normal and enhanced. Enhanced strike is the basis of damage, therefore the character is extremely demanding of additional energy sources. |
![]() | ![]() | ![]() | Possesses high AoE efficiency, making her one of the most sought after characters for the game. "Pure Fiction". Bonus attacks after receiving level 3. “Charge”, which is gained by breaking through enemy vulnerabilities. |
![]() | ![]() | Mainly collected through characteristic "break effect" and, accordingly, is aimed at quickly breaking through the toughness bar of opponents. Like other representatives of Destruction, he can act as both a secondary and the main damage dealer in a team. | |
![]() | ![]() | ![]() | The Arbiter General excels at dealing with large enemies, relying on the bonus attack that comes with her talent, skill, and ultimate. She synergizes best with heroes that can deal additional damage, allowing her to charge up "Flying Aureus" for the Ultimate. |
![]() | ![]() | A good representative of the Hunt, who deals high targeted damage with his main skills. Able to reduce the enemy's speed if he performs a crit with a skill. hit. For the first time, it is issued free of charge as part of the story campaign of the Herta space station. | |
![]() | ![]() | Performs a second action after using a superpower. During battle, gains additional benefits if the enemy is vulnerable to a physical element. | |
![]() | ![]() | ![]() | A powerful representative of Erudite, who, after the start of the battle, summons the Lightning Lord to the battlefield. The said creature, in turn, acts independently, and the number of its hits increases when Jing Yuan uses a skill, superpower and/or technique. |
![]() | ![]() | ![]() | A significant character when considering the passage of such an activity as "Pure Fiction". The reason is the peculiarity of the talent, which allows the girl to perform a bonus attack when the enemy's health level drops to 50% or lower. |
![]() | ![]() | ![]() | Epic Alternative to Jing Yuan, which plays from the super ability. Deals good mass DPS, additionally imposes a negative effect "Shock" on opponents for periodic electrical damage. |
![]() | ![]() | ![]() | Epic Alternative to Seele. Gains greater effectiveness with additional eidolons: for example, with E4 it gains a small chance to bonus-attack enemies. |
![]() | ![]() | ![]() | Increases the action by 100%, increases ATK, crit dmg and total outgoing damage. As a legendary representative of the standard "Warp", it is considered the best due to its diverse bonuses, significantly increasing the effectiveness of the main DPS hero in the team. |
![]() | ![]() | ![]() | A representative of the highest tier of Harmony, whose skills are aimed at increasing outgoing DPS, critical damage and attack power. When using the super ability, advances the action of all allies forward. The "Impromptu Flourish" trace increases the critical damage of bonus attacks, which makes Robin the best support for characters that play from this mechanic. |
![]() | ![]() | ![]() | The best epic representative of Harmony, which is issued free of charge at the first levels of Mastery. The main advantage is the ability to significantly increase speed. Also increases ATK by performing simple skill hits and/or basic attacks. |
![]() | ![]() | ![]() | Increases attack power and overall damage output of the selected ally, and also uses the super ability to "infuse" energy for the ultimate skill. |
![]() | ![]() | ![]() | Demanding in terms of skill points, in exchange for which it provides bonuses to combat stats such as crits. Due to its offensive abilities, it often acts as an additional DPS character in the squad. |
![]() | ![]() | ![]() | Increases crit chance and crit damage, advances the action by 100%, is a low-skill point support, restores energy, and also comprehensively increases outgoing damage. |
![]() | ![]() | ![]() | Able to restore skill points during battle. This superpower increases the speed and attack power of the selected ally. |
![]() | ![]() | ![]() | Increases the efficiency of break, additionally affects the increase in outgoing damage. The talent is aimed at passively increasing speed, which is important both for representatives of damage-dealing Paths and for some supports. |
![]() | ![]() | ![]() | Increases the total amount of skill points and also restores them by using the ultimate skill. Increases crit dmg and advances the action of one ally by 50% due to the skill, increases the total outgoing DPS of the entire squad due to the talent. |
![]() | ![]() | ![]() | Like Aventurine, he is a versatile character who, in addition to performing support functions (increases break effect for all types of resistance and damage taken by enemies), deals damage to a group of enemies with a bonus attack. Best combined with characters that attack frequently and, ideally, in an area. |
![]() | ![]() | ![]() | The main source of the negative status, which delays the actions of enemies, be they regular enemies or bosses. |
![]() | ![]() | ![]() | The queen of DoTs, which increases the effectiveness of characters who also specialize in playing from periodic damage. During the passage of high-level content, she needs additional support from Preservation or Abundance, since due to the peculiarities of the mechanics, fights often drag on. |
![]() | ![]() | ![]() | An unusual representative of Nihility, who has no need for energy. Her superpower is activated by reaching a certain number of levels. a special negative status imposed by a skill and a basic attack. It has extremely powerful damage and, with the right investments, can “close” the need for an independent damage dealer, since it copes well with the named role. |
![]() | ![]() | ![]() | A powerful Nihility, whose skills are aimed at imposing the "Ashen Roast" debuff (considered a "Burn" DoT status, which deals periodic fire-type damage). Enemies affected by "Ashen Roast" receive increased damage. The super ability, in turn, deals a high level of damage, and also imposes a third-party debuff that increases the damage taken by enemies from DPS-type ultimate skills. |
![]() | ![]() | ![]() | A constant source of negative effects that affect the decrease of attack power, defense or speed. The skill can provoke the appearance of an additional vulnerability in the enemy, similar to the element of one of the allies. |
![]() | ![]() | ![]() | Debuffer, which, by analogy with Kafka Focuses on DoT play. In addition, it lowers enemy defense and increases the damage they take. |
![]() | ![]() | ![]() | An additional DPS character that applies Bleed to enemies, as well as a negative status that increases the damage the enemy receives. |
![]() | ![]() | ![]() | With her ultimate skill she can instantly activate fiery DoT statuses that affect the enemy. In addition, similarly to Luka imposes an effect ("Fire Kiss"), which increases the DPS received by the enemy during combat. |
![]() | ![]() | ![]() | A character of Nihility that offers a powerful negative status - lowering the defense of all opponents after using a superpower. |
![]() | ![]() | ![]() | A secondary damage dealer who specializes in inflicting the Wind Shear DoT status. The technique is capable of blinding enemies, thereby delaying their action at the beginning of the battle. |
Best team samples
With the characters presented above, the following effective squads can be formed:
| Character 1 | Character 2 | Character 3 | Character 4 | Features |
|---|---|---|---|---|
![]() | ![]() | ![]() | ![]() | An extremely expensive, but really powerful squad, where each character complements each other. Dr. Ratio and Topaz are equal DPS heroes: Topaz provides enemies with a negative status, which is important for Veritas, and Veritas carries out bonus attacks, which is important for Topaz herself. As a result, the listed characters help the top manager in gaining Blind Bet charges. Pela or Cipher acts as a support and can be replaced with other representatives of Harmony/Nihility if desired. |
![]() | ![]() | ![]() ![]() | ![]() | Sparkle offers good synergy to the Imbibitor, who is the most "gluttonous" hero for skill points. Ruan Mei increases the effectiveness of penetration, Tingyun constantly "infuses" energy. The young man from IPC not only protects the squad, but also helps to inflict additional damage by activating bonus attacks and superpowers. |
![]() ![]() | ![]() ![]() ![]() | ![]() ![]() | ![]() | A group with an excellent representative of Erudition, AoE and solo focus. The second slot is chosen as an auxiliary damage dealer, who can be replaced with a support (in the case of Argenti). Robin or Tribbie are the most preferred support characters. |
![]() | ![]() | ![]() ![]() | ![]() | A powerful squad, where Acheron acts as the main damage dealer. Pela is needed to cut off the defense, Luka and Guinaifen as additional representatives of the Nihility for the full implementation of the mechanics of Acheron (can be replaced with other heroes of a similar class). |
![]() | ![]() | ![]() | ![]() | An additional alternative to the Acheron squad with a legendary representative in the form of the hero of Nihility. The best support in this case is Jiaoqiu, since he applies debuffs and increases the effectiveness of ultimates. Preservation, in turn, can be equipped with the light cone "Trend of the Universal Market" for more comfortable gameplay. |
![]() | ![]() ![]() | ![]() ![]() | ![]() | Seele is the main character in the squad, around whom the other heroes are built. Sparkle/Bronya advances Seele's action, increases her critical damage, and also affects the damage dealt by the entire team. Tingyun can be replaced by Yukong, who will be able to maintain Roaring Bowstring on a permanent basis thanks to the Masked Fool who can generate skill points. |
![]() | ![]() | ![]() | ![]() | IPC's top manager maintains shield strength, preventing Yanqing from taking damage, which has a positive effect on Soulsteel Sync. Hanya helps restore skill points and distributes other bonuses. Pela focuses on accumulating her ultimate skill, and uses her basic attack to generate additional skill points in between. |
![]() | ![]() ![]() | ![]() ![]() | ![]() | A DoT squad where Kafka takes the lead role, with Black Swan or Sampo as her support. Asta is the best support for teams focused on periodic damage, as she can constantly spread the attack power bonus. In more premium groups, she is replaced by Ruan Mei. |
![]() | ![]() ![]() | ![]() | ![]() | A team with Feixiao, who occupies the position of the main damage dealer. Since she plays from the bonus attack, it is optimal to supplement the squad with Topaz or Robin, who offer buffs for the corresponding type of damage. At the same time, instead of one of the heroines, you can use Asta, who provides no less useful enhancements in the form of increased attack power and speed. |
Is The Character Worth Pulling?
When considering whether to pull for this Preservation character, the first thing to ask yourself is whether the account really needs such a support character. Despite the diverse mechanics of the Interstellar Peace Corporation top manager, it is important to understand that he is primarily a hero who provides protection for the squad. His priority is to apply shields and maintain their maximum strength, while his secondary goal is to deal additional damage. If the profile is not replete with good healers and generally can only boast of starting representatives of the sustain type, namely - March 7 (Ice)/the Trailblazer (Fire), then investing Special Star Passes into the unit is a great decision that will bring maximum benefit.
In other cases, it is purely the player's choice. The character, one way or another, has a number of negative traits that can interfere with the creation of a satisfactory and, most importantly, balanced squad. The most significant of them are:
- high consumption of skill points during battle with low build-up of one’s own characteristics;
- incompatibility or poor compatibility with heroes that play based on HP consumption/expenditure in order to increase DPS potential.
We hope our guide helped you put together the best build for Aventurine, the top manager of IPC in Honkai: Star Rail. Feel free to ask questions in comments, so that the author or other players can help you.


































































































