Divine Mastery: Collectible in Genshin impact - a temporary event in which the Adventurer's Guild will assign the Traveler to explore a mysterious dungeon. Hun Lan has discovered a dungeon in Mondstadt and asks the hero to help with the study.
In the guide, we will tell you how to complete all the Imaginariums, complete tests in all areas of the dungeon, what the level and points of the creator are, and how to get all the rewards of the event.
Event dates
Event Divine Mastery: Collectible Passing from June 8 to June 29, 2023. The event will start at 12:XNUMX Moscow time on Europe.
How to start the Divine Mastery: Collectible event
Participation is available under the following conditions:
- achieved adventure rank 20 and above;
- completed chapter 3 of the Prologue of the Archons' quests "Dragon Freedom Song".
If the account meets the requirements, a quest of the same name for the event will appear in the quest log, which must be completed to open the gates of the test.
To start the Divine Mastery event, follow the introductory quest and talk to Hong Lang in the valley west of the Temple of a Thousand Winds. The researcher will talk about the discovery of a strange door in the dungeon and invite you inside.
After talking to the man, the mini-quest will end and the player will receive a small reward of 20 Primogems, 10000 Mora and 4 books Adventurer Experience.
Guide for Ready Dungeons in Divine Mastery: Collectibles in Genshin Impact
Selecting a challenge will open the dungeon details page, which lists the number of areas inside, objectives, enemies, requirements, and the number of players that can enter together.
During the passage, all characters will replaced by trial versions. Heroes inherit constellations, weapons, equipment and costumes if present on the account. The starting level of the creator is 1, the level of heroes is 70, weapons - 40, talents - 1. Tests can be taken in cooperative modeif the friend is currently in the game.
There are a total of 5 generated dungeons to complete, earning creator points while completing challenges:
- Imaginarium: Bastion Mechanicus. The first challenge is to protect the monolith by placing Mechanicuses on the field.
- Imaginarium: Cloud Walker. Run your way through obstacles and dodge bubbles and traps to collect all the adventure coins.
- Imaginarium: Halo Catcher. Run along the paved corridors and defeat opponents. The challenge will feature round power-up poles and diamond-shaped character summon poles.
- Imaginarium: Treasure hunter. In the dungeon room, dodge enemies and collect adventure coins. They will appear until you accumulate enough.
- Imaginarium: Balance Breaker. Before the battle, find and break amplifiers that emit a red glow to weaken opponents. Open the encountered chests to level up the squad creator.
Each dungeon can include multiple objectives in different areas. Zone closure progress is noted below the mini-map, below is the current challenge objective. To receive rewards, you need to earn Creator Points in each dungeon, the progress of their collection is shown under the timer in the center of the screen.
What gives the level of the creator and the experience of the creator
Creator level is a special mechanic inside event dungeons. When entering the dungeon, you will start with the first lvl, which can be pumped up to the fifth. The more Creator Experience gained, the stronger the heroes will become, raising 5 levels for every 2000 experience points. At maximum lvl, get characters of level 90.
How to get Creator Points
Challenge Creator Points are required to unlock all event rewards. Complete the tasks of each area to score the maximum number of points.
Imaginarium: Bastion Mechanicus
The Bastion Mechanicus stage is very similar to the Mechanicus event and is a classic Tower Defense game. The main goal of the test is to protect the monolith from enemies, which will have to be dealt with with the help of well-chosen and placed Mechanicus on the way. Earn currency and creator points, and upgrade the towers that prevent enemies from reaching the monolith to complete the challenge and get 280 points. creator in the finished dungeon "Imaginarium: Bastion Mechanicus".
Description of the dungeon and the choice of squad
To receive all available rewards for completing a stage, you need to score 280 creator points, which corresponds to approximately 4-5 minutes of passage and 31 defeated opponents. Among the enemies there are many ordinary mobs in the form khilichurlov и mitachurlov, as well as a serious adversary in the form lavachurla with hoarfrost shell.
In addition to the Mechanicus dealing damage to enemies, you will need to create a squad to deal additional damage, call elemental reactions and control opponents. All playable characters are available to choose from, so there are many variations of units.
For successful completion, we recommend arranging a squad in the following way:
- At least one Pyro character to help the Mechanicus and deal extra damage to the lavacurl's shield.
- Electro hero to trigger Overload reactions to keep enemies away from the monolith or Hydro/Cryo to trigger reactions with Mechanicus statuses. Can be taken Yae Miko or Fischl, whose skills will work on the principle of the Mechanicus themselves or Raiden to deal additional damage with DD attacks.
- Anemo character for crowd control and inflating statuses around the area. Good for this role Kazuha, Venti, Sucrose or Jean.
- Will be able to control the movement of enemies well Zhongli and his ultimate ability.
How to pass the test
After starting the challenge, open the rich chest to get some of the creator's coins needed to create the Mechanicus. You can see the exact location of the Mechanicus at the beginning of the battle in the screenshot below, and then we will tell you in detail how to install them.Go down and arrange the "towers" in the following way to deal damage to enemies appearing in the highlighted points:
- At the spawn points themselves, be sure to put Mechanicus Artificus: Infernoto apply a status effect to exiting enemies and quickly knock down the Cryo Shields of the Mitachurls and the Lavacurl that spawns at the end.
- The following are recommended to build two Mechanicus Artificus: The Circuitto further inflate the statuses.
- In the middle, depending on which characters are in the squad, you can place the Mechanicus Artificus Hydro, Cryo or Electro elements. If the team has a Hydro element hero, be sure to build a tower Glacierto be able to freeze enemies and vice versa.
Defeat several waves of normal opponents to accumulate coins and build Mechanicuses on the top level of the dungeon and protect the monolith. You will receive the required amount of coins to install 1 monolith after killing the first 4 opponents, so start building gradually in between waves of enemies.
At the monolith, place at least one Pyro towerto additionally apply a status to the lavachurl, Anemo and other elemental Mechanicuses to create reactions with their characters.
You can see the correct location of all monoliths in the screenshot below.
Actively use the abilities of the heroes in the squad to create elemental reactions on opponents. The characters almost do not inflict their own damage, but they are able to interact with the statuses imposed by the towers. Don't forget to use four leaf symbolto move quickly from the lower platforms to the upper one.
As you progress, the Mechanicuses placed on the battlefield can be improved. Interact with an existing tower to open the upgrade menu. The higher the level of the Mechanicus, the more damage it can inflict on opponents.
To complete the challenge, you will need to defeat 32 opponents and prevent them from destroying the artery monolith. Once the last enemy is defeated, the creator's score will reach 315 and the challenge will end. After exiting the dungeon, collect the reward from the event menu to receive:
- 80 Primogems;
- 60000 Mora;
- 2 instructions about "Freedom";
- 3 Chains of the Lion's Fang;
- 4 pieces Magic gain ores.
Imaginarium: Cloud Walker
The second test phase of the Imaginarium: Cloud Walker event is entirely focused on speeding through the route and collecting Travel Coins scattered across locations. Follow the given path avoiding traps and overcome difficulties using all the capabilities of your squad. Accumulate points by collecting coins and opening chests and get 845 points. creator in the finished dungeon "Imaginarium: Cloud Walker".
Description of the dungeon and the choice of squad
Cloud Walker is a time trial that only aims to collect coins and complete a route. The special conditions for passing the dungeon include:
- time limit 10 minutes;
- the minimum required number of creator points is 500, however, in order to receive all possible rewards for the challenge, you will need to score however 845.
- conditional limit of 3 allowed defeats of the detachment.
To successfully complete the test, we recommend paying attention to the following characters:
- Wanderer - the best choice. Due to its elemental ability, which allows you to rise into the air and move in it, you can overcome many of the traps and difficulties of the race without much effort.
- Xiao, Kazuha, Venti - good heroes with useful movement skills that can come in handy. We recommend taking at least two Anemo heroesto create resonance and increase the movement speed of the characters.
- Mona, Ayaka - due to their special sprint, it will be possible to quickly pass routes with platforms and not fall off them.
However, we do not recommend taking Sayu и Yelan, as their skills are too fast and will add to the complexity of the dungeon.
You won’t have to fight in the dungeon, so it’s worth focusing on useful skills that can make it easier to move along the platforms and overcome traps.
How to pass the test
In total, the test will have to go through two areas that differ from each other in the way the route is built and the mechanics of interaction with the environment.
Region 1
After spawning in the dungeon, choose the option "Start Trial"to start the run. Climb the slope of the platform to climb up and collect the first 3 coins.
Turn around towards the platform and wait until the obstacles are on both sides of the path in order to move forward and avoid falling into the bubble. This place can be passed through the Wanderer's flight or Mona and Ayaka's sprint. You can also just hit the Anemo Slime to break all the bubble traps.
Follow the path collecting coins until you reach a cliff and a place with jumping platforms.
Under the platforms are mechanisms that emit Cryo and Electro waves that cause damage to characters who fall under them. You can overcome them by simply jumping on the proposed platforms, which increase the height of the jump, or by using the Wanderer's flight. Using any of the suggested methods, move behind the wall, behind which you can see the coins,
Follow the coin clues to get to the first jumping mushroom. Use it to climb higher.
During the jump, turn around in the opposite direction and fly over to the adjacent platform with another bouncy mushroom.
Use it and get to the highest point of the path by collecting coins.
At the top, follow the coin path to a gate leading to the next area. Get close to them and select the appropriate option from the interaction menu that appears.
Region 2
After spawning in a new play area, go downstairs by jumping off the platform or using four leaf symbol in the air. Go left, following the path of coins.
Move to the lower platform using the symbol and continue down to the lower platforms.
At the end of the path, a path of collapsing platforms begins.
Move quickly down them to collect coins and don't fall out of the way.
If you do fall off the platform, use the airflow located in the corner of the hall to climb back up.
At the end of the path you will see a recess covered by one of the collapsing platforms. Stand on top and wait until it collapses to get into a new room.
Once at the entrance to the labyrinth, hit the Anemo slime flying nearby to open the gate.
Collect the coins inside and turn left to see another floating slime. Break it to open the way further.
Enter the opened corridor and follow forward until you reach another closed door. Collect the coin right in front of her to open the gate.
Inside the opened room, you will meet three Anemo slimes at once. Attack everyone to unlock the room with the mechanism inside.
Approach the switch and select the function "Activate"to launch air currents that will transport the character to the final room with the chest. Open it to get 500 creator points immediately and complete the challenge.
For getting 845 pts. creator in the challenge, you can receive rewards in the form of:
- 80 Primogems;
- 60000 Mora;
- 2 instructions about "Struggle";
- 3 Fragment of the Decarabian wall;
- 4 pieces Magic gain ores.
Imaginarium: Halo Catcher
Imaginarium: Halo Catcher is the third stage of the Divine Mastery event, which combines passing a dungeon, choosing a path, fighting opponents, and leveling up your own characters. Follow the hints scattered throughout the halls of this stage, choose a comfortable route and cope with difficulties, gathering a squad and strengthening its abilities to fight the strong enemy waiting at the end of the path. Explore all the halls of the dungeon and get 480 pts. creator in the finished dungeon "Imaginarium: Halo Catcher".
Description of the dungeon and the choice of squad
At the Halo Catcher stage, the features and conditions for passing the dungeon are as follows:
- to complete the test 30 minutes;
- The minimum amount of Creator Points required to complete is 175, however, in order to receive all possible rewards, you will need to score however 480;
- maximum allowable defeats of the detachment - 1, so be sure to keep one healer or Noelle on the team.
You don’t have to assemble a squad on your own, only Fischl, Collei и Noelle. Take all the girls to the team, later it will be possible to change the group and select heroes from the list of proposed ones.
Please note that in the dungeon there are opponents such as feathered mold и lavachurl with a stone shell, requiring the presence of certain types of heroes in the squad. See you with lavacurl don't remove Noelle from the team, and before fighting a molder that has 80% resistance to Dendro damage, set up the group so that the main DD has element different from Dendro.
How to pass the test
In total, there are 5 different halls in the dungeon, in some of which the player will have to independently choose the further path on the proposed forks and determine the composition of the opponents in the battle.
Region 1
When you enter the first room, immediately go upstairs. Activate the mechanism to the right of the closed doors to open the way further. Enter the room and stand on the round platform to summon the first wave of enemies. Take on a group of 5 khilichurlovto get 25 creator points.
After defeating the first wave, the second one will immediately start, consisting of two mitachurlov with fire axes, for the destruction of which 15 points of the creator are given. As soon as the enemies are defeated, enough experience will be gained to increase the level and strengthen the existing characters in the squad.
After clearing the area, a rich chest with the creator's coins and two pillars will appear in the hall. On the right is a pillar of enhancement, where you can buy buffs that increase the characteristics of the squad. On the left is a summoning pillar to acquire a new hero for the team.
The accumulated creator coins are enough to pick up one character from the list of proposed ones. You can choose any convenient hero, but for the first time we recommend taking healerto increase the squad's survivability. Suitable for this role: Kokomi, Kuki Shinobu or Xingqiu.
After receiving the selected character, do not forget to put him in the squad by going to the group settings menu through the button in the upper right corner of the screen.
Also purchase one buff from the corresponding pillar. List of available buffs completely random, therefore, first of all, pay attention to such positions:
- Precise Tactics - increased crit chance. damage by 20%.
- Thoughtful tactics - increase mastery of the elements per 120 units.
- Harmonious Tactics - Increased energy recovery by 33%.
- Attack tactics - Increased attack power by 30%.
- Devastating tactics - Increased elemental explosion damage by 30%.
- Decisive Tactics - increased crit. damage by 40%.
The following enhancements are also a good choice:
- Overwhelming shock wave - when hit by a normal or charged, as well as a falling attack, a powerful shock wave is summoned on the enemy, which occurs 1 time in 5 seconds.
- Fast Suppression - when the character performs a sprint, a powerful shock wave occurs that occurs 1 time in 3 seconds.
- The art of suppression - Provided the buffs described above are present, increases the damage of the shock wave by 150%.
Activate the acquired buff through the enhancements menu by clicking on the button in the upper right corner of the screen.
After finishing the setup, go to the second hall, using the luminous gates.
Region 2
Once in zone 2, use four leaf symbol and go over the platforms to the right. Ahead you will meet a fork of three different options:
- Turn right will lead to a pillar of enhancement and one rich chest with creator's coins.
- turning left you will be able to restore the squad's HP if you didn't take a healer in the previous room.
- Ahead of the team is waiting for a battle with an elite opponent in the form of a stone-shell lavachurl.
You can find out what is hidden behind each turn on your own by looking at the data on the index plates.
To gain Creator XP and level up your party heroes faster, we recommend that you go forward and fight the enemy. With the help of Noelle's skills, the stone shield of the lavacurl will be destroyed quite quickly, which will make it possible to deal the main damage with the attacks of characters of other elements and get 20 creator points.
After victory, a rich chest with Creator's Coins and a Summoning Pillar will appear on the battlefield. Depending on the choice made in the last hall, choose a new hero. You can choose both a DD and a support, since Fischl, who already exists in the team, will perfectly suit any hero from the list.
With your new team assembled, head to the gate behind the pillar and move to the next area.
Region 3
In the third zone, the squad will immediately have a choice between two options:
- Platform to the right will summon several weak opponents to the battlefield.
- Platform left will allow you to fight with ordinary and elite enemies.
To gain more experience and raise two levels of the creator at once, we recommend that you fight against elite opponents by activating the left round platform. In the room below, a detachment of nobushi, for the victory over which 5 points of the creator are given.
After simple opponents in the arena will appear kairagi Firepower and Thunderous Ascension, which will immediately bring 40 creator points. Defeating one of them will increase the level and strengthen the heroes of the squad.
As soon as the second kairagi is defeated, the trial in this zone will end, and a rich chest and spawn and empower pillars will appear on the battlefield. Also, after opening the treasure, the level of the creator will increase again.
The coins received are enough to purchase another character and some power-ups. Depending on which squad is already assembled, select a hero with the required role. If up to this point Noelle remained in the squad, we recommend that you replace her by choosing the appropriate DD.
After finishing the setup, go to the new gate behind the chest.
Region 4
After appearing in the fourth area, climb up the platform and activate the mechanism to open the gate.
Head inside and press another button to summon the first wave of enemies to the battlefield below. In total, you have to fight with four elite Hermits, for defeating which you can get 80 creator points in total.
After fighting all the enemies, the test will end, and summoning and strengthening pillars will appear in the arena. Also take the coins from the rich chest needed to purchase power-ups and heroes. Opening the treasure will increase the level to a maximum of 5 and strengthen the squad for the last time.
If the Pillar of Boost doesn't offer the boosts you need or are suitable for the squad, leave the coins, as the next room will have the opportunity to use the pillar again. Once you're done, go through the last gate leading to the fifth area.
Region 5
Before the hero notices feathered mold, you will be able to use the Pillars of Summoning and Empowerment again. After choosing what you need, start the battle with a weakened version of the world boss to immediately get 50 creator points. After defeating the enemy, the test will end.
After exiting the dungeon, don't forget to pick up your rewards from the event menu:
- 80 Primogems;
- 60000 Mora;
- 2 instructions about "Poetry";
- 3 Cracked tooth of an arctic wolf;
- 4 pieces Magic gain ores.
Imaginarium: Treasure Hunter
Treasure Hunter is the fourth stage of the Divine Mastery event, the purpose of which is to collect adventure coins on a battlefield filled with strong opponents and dangerous traps. Avoid enemy attacks and dodge projectiles and waves caused by mechanisms so as not to lose characters and get 400 pts. creator in the finished dungeon "Imaginarium: Treasure Hunter".
Description of the dungeon and the choice of squad
Special dungeon challenge conditions include:
- Permissible defeats of the detachment - 0. If all the heroes in the team were defeated, the test will end immediately. However, if at least 400 creator points have been accumulated up to this point, the rewards will still can pick up.
- The maximum number of Creator Points that are available in the challenge is 580, but to earn all the rewards, it is enough total xnumx.
- Time limit - 15 minutes.
As in the previous stage, this time you will not have to choose a team yourself. Only two characters are available to participate in the challenge - Kaeya и Amber.
How to pass the test
In total, there are two areas in the Treasure Hunter dungeon, in each of which the test continues until all available adventure coins are collected.
Region 1
The first area is a small room, in the center of which is a mechanism and several opponents in the form of khilichurlov-fighters. All adventure coins spawn in the room at varying distances from the mechanical structure.
In the first phase, the only obstacle for the heroes will be exactly the hilichurls with clubs. Do not try to fight them, the level of opponents is very high compared to the characters in the squad. Avoid attacks dodging burning clubs, and collect coins. Use Amber's elemental skill to summon Baron Bunny and briefly distract opponents.
Due to the fixed composition of the squad, it is impossible to create an Anemo resonance and increase the movement speed of the heroes. However, for these purposes, you can use blessings of speed, periodically appearing in the arena. Gather Glowing Orbs to temporarily increase your squad's movement speed.
When you collect half of the possible coins, the mechanism in the center of the room will start and clear the battlefield of hilichurls. After that, the only danger for the heroes will be the elemental waves released by the structure. Such attacks can not only deal significant damage to the active character, but also impose an elemental status on him to interact with waves of other elements. Keep a close eye on the waves and use the jump in time to avoid losing HP.
Also, with the change of phase, new jump blessings. Collect them to temporarily increase your jump height and make it easier to collect coins high in the air.
When you have collected all the adventure coins available in this area, several blessings of treatment, which will allow you to restore the lost HP, and the airflow leading to the platform with a transition to the second area.
Region 2
Compared to the previous hall, the second area is more difficult to pass due to the hilichurl shooters, who periodically shoot normal and fire arrows at the heroes, as well as several types of traps at once:
- Elemental slabs in the center of the platform. When Hydro or Cryo emblems light up, the character who steps on them gains the status of the corresponding element. If you accidentally step on one of these plates, start moving away from the platforms so as not to get the Freeze status.
- Collapsing platforms along the edges of the arena. At a certain point in the passage, the coins will appear above them. Quickly run forward on them so as not to fall down. If you are still at the bottom, wait for the spike traps to disappear and climb back onto the platform.
- Mechanisms at the corners of the arena. In the second phase of the test, the structures will launch and release two dangerous beams that deal damage to characters that fall under them.
All coins appear only on the platform, next to the listed traps. In addition to treasures, you can find glowing yellow spheres in the arena that will help you quickly replenish the stamina spent by the heroes.
As soon as 400 creator points are reached, several air streams will appear on the platform, in which coins are located.
At this point, the test can be completed by continuing to collect treasures, or wait for the complete defeat of the squad. Despite the fact that the test fails, the creator points scored will still be counted.
Completing the Treasure Hunter challenge in any way can earn the following rewards:
- 80 Primogems;
- 60000 Mora;
- 2 instructions about "Freedom";
- 3 Chains of the Lion's Fang;
- 4 pieces Magic gain ores.
Imaginarium: Balance Breaker
The Balance Breaker Challenge is a combat challenge that combines not only the battle with opponents, but also the passage of tests and the search for hidden chests. Solve puzzles and earn points by fighting enemies in the arena to get 75 points. the creator in the finished dungeon "The Balance Breaker".
Description of the dungeon and the choice of squad
Battle Dungeon Special Conditions
- time limit - 30 minutes;
- the maximum number of creator points is 75;
- permissible defeats of the detachment - 5.
All playable characters will be available to participate in this stage again. Considering the peculiarities of puzzles and opponents in the arena, we recommend assembling a team as follows:
- It is advisable to take a Geo character into the squad to destroy structures and shields of opponents. The most useful heroes will be Zhongli or Itto, easily destroying enemy buffs and shields.
- The team must have at least one two-hander to quickly destroy amplifiers. Note that archers or catalysts are not suitable for these purposes, their damage will not remove the HP of mechanisms.
- Also, if desired, the last two positions can be given to the characters of any elements, but only in order to quickly deal with Geo slimes, which are immune to Geo damage.
How to pass the test
The Balance Breaker dungeon has two playable areas that you need to complete in order to score the maximum number of points and get all the rewards.
Region 1
To the right of the spawn point, look for three piles of stones and destroy them to activate the air currents against the wall. Fly on them to the platform in the corner and pick up a regular chest, the opening of which will increase the level of the creator by 1.
Climb up the platform to find the first amplifier. Destroy it with your existing two-hander attacks or Zhongli's elemental ability.
Return to the beginning of the challenge and activate the pressure plate on the left to light the torches and open the door leading to the new booster.
Behind the gate you can find another amplifier that needs to be destroyed, a chest and a summoning pillar.
Having dealt with everything you need in the room, exit it towards another pressure plate. Activate it to remove the bubble traps ahead and disable the wave mechanism.
Before moving on, turn around and look for two collapsing slabs. Stand on top of them to open a secret room and reveal another chest.
Return to the open passage and reach the end, climbing on the air current that has appeared.
Land on the platform on the right and step on the button on the floor to summon another air current.
Take to the air to see the last buff and a regular chest. For opening the treasure, the creator level will rise to 3. Destroy the mechanism to proceed to the last stage of the area.
Descend from the platform to the arena at the bottom of the hall and fight weakened opponents in the form of geowishapa and two Geo slimes.
Defeating the enemies will unlock a passage to the next area.
Region 2
In the new hall, immediately go downstairs and break the two Anemo slimes flying near the floor to activate the airflow and remove the bubble traps. Once airborne, land on the platform with three pressure plates.
The essence of the puzzle with torches and plates is to activate the platforms in the right order and light all 4 torches. To solve the riddle, proceed in this order:
- Click on the right stove first to light the torch in the top right corner. Then stand on the central platform and activate two more torches.
- Alternately light the left and right platforms.
- Stand on the center platform again to complete the puzzle and unlock the chest, which will level up the creator by another 1.
Go down the passage behind the chest to find and destroy the first amplifier. Also nearby you can find two ordinary chests at once.
To the right of the room is a passage that will lead to a closed gate and one Anemo Slime. Attack the creature to open the doors and move on.
In the open room you will find another amplifier. After destroying it, go into the corridor to which the pointer leads.
At the end of the passage, turn left and climb up the air current. Go down into the closed room and destroy the last booster hidden inside.
In the same place you can open the last chest and get the 5th level of the creator, which strengthens the characters of the squad.
Return to the fork, after passing through the opened door, and go into the last room, where opponents in the form of lavachurla with stone shell and Dendro shamachurla. Defeating opponents will bring the last creator points and allow you to get all the available rewards.
For the complete completion of the test Breaker of Balance, you can get:
- 80 Primogems;
- 60000 Mora;
- 2 instructions about "Struggle";
- 3 Fragment of the Decarabian wall;
- 4 pieces Magic gain ores.
Player Dungeons
As part of the event, you can also create your own dungeons and go through others. Read in a separate guide more about challenge design and rewards.
Awards
To pick up all the treasures you need:
- get 280 creator points in the Imaginarium: Bastion Mechanicus (minimum 195);
- Get 845 creator points in the Imaginarium: Cloud Walker (minimum 500);
- get 480 creator points in the Imaginarium: Halo Catcher (minimum 175);
- get 400 creator points in the Imaginarium: Treasure Hunter (minimum 260);
- Get 75 creator points in Imaginarium: Balance Breaker (minimum 30).
Full list of event rewards:
- 400 primogems;
- by 4 Directions about "Struggle", "Freedom" and 2 "Poetry";
- 300 000 Mora;
- by 6 lion's fang chains, fragments of the Dekarabin wall and 4 cracked tooth of an arctic wolf;
- 20 magical gain ores.
If you publish a dungeon or play someone else's, you will additionally receive:
- 20 mora;
- 2 books of talent Instructions on "Poetry";
- 3 cracked arctic wolf teeth.
Passage of Divine Mastery in Genshin Impact 2.5
To start going through ready-made dungeons, teleport to the Tianzu Valley to the door.
Dungeon Faster! Even faster!
To complete the test, you must reach the finish line in 10 minutes. To get all additional rewards, collect 30 coins in one run. Player HP: 10 units.
Press start test and head to the room behind the tower from the starting quest.
Beware of the mechanism with square elemental charges. Hitting each removes a point of health and applies an elemental effect that can cause a reaction when a charge is hit again.
To collect all challenge rewards, collect 30 coins. This is easier to do by running through the levels. The finish line is at the very top.
Walk left and go around the corner to collect coins.
Then go up to the first floor. Unlike walls, cubes can be climbed. Go right behind the coins.
Don't fall on the large spikes, they come out of the slab under the first jump.
Keep moving forward. The flow of wind from the wall blows the hero to the side.
Collect the remaining coins on the floor and climb higher. Jump to the third level and, after getting all the adventure items, climb to the finish line.
Dungeon Sprint down the corridor
To complete the test, you must reach the finish line in 10 minutes. To get all additional rewards, collect 80 Adventure Coins in a single run.
Start the test. Run forward, beware of the elemental waves of mechanisms. Turn left to the drop platform. Use it and two more to get higher.
Then go down the elemental Hydro and Cryo platforms. Monitor their condition so as not to be frozen.
Next will be the first transition. Just fly into the wind rings. Then climb up to the platform from the elemental platforms.
Run through it and go down to the Lightning platform to collect coins and get Electro status. It will allow you to interact with the Thunder Sphere and go further. In the second transition, simply run over the Hydro's elemental platforms to keep warm.
The third room is the most interesting.
Go to the corridor on the right, collect the blessing of speed and run forward through the maze. Then turn right and go through all the drop platforms. Jumping is optional.
After the third one, go down below and collect the Adventure Coins, and then climb up on the wind current to the Thunder Cherry Branch. Use the Electrogranum to climb the platforms above the finish line.
Collect all the coins and drop down to the center, right on the completion mechanism.
Dungeon High
Reach the finish line within 10 minutes to complete the challenge. Collect 80 Adventure Coins in a single run to receive all event rewards.
Start the test.
Collect all the coins in the first hall using the wind currents. Watch out for water bubbles.
In the passage, fly forward and go down to the entrance to the second room.
Use the wind ring and then drop down to the platforms below. Run over them immediately, as they are collapsing.
Then fly through the next ring and run to the left. Collect adventure coins and jump onto the fragile platform in the center.
Run straight through the passage to the next room.
Climb down the wind current while collecting coins, and then jump into the well with the Thunder Cherry Branch. Run through it to the end beware of the thorns at first. The fragile platform will collapse, and the hero will be at the next transition.
Fly the Thunder Spheres to the entrance to the fourth chamber. Jump to the right stream and follow the Adventure Coins.
Go down collecting currency and run across fragile platforms. Watch out for the fire engine.
Climb up to the completion mechanism.
Dungeon Exit at the top
Reach the finish line within 10 minutes to complete the challenge. Collect 80 Adventure Coins in a single run to receive all event rewards.
Run across the platforms. Immediately after the throw-in, there will be a fragile one with Coins. Following are two disappearing platforms - do not fall. Next is a room with spikes on the floor.
Collect Coins in the wind current and run to the Thunder Cherry Bough. She will take you to the second level. Roll onto the fragile platforms on the left.
Then zigzag forward, collecting Coins. Don't get caught in the bubble. Take Electrogranum and fly through the first passage. The second can not be checked.
The second room requires going down. Run across the disappearing platforms to the coins and turn left.
Follow the currents of the wind, but don't get caught in the water bubbles. Use the Electrogranum to climb up to the overpass.
Run past the mechanism with square elemental projectiles. They can be jumped over. Then fly through the Thunder Spheres.
In the last room, you need to run a snake through the platforms. Fragile and elemental platforms, spikes, wind currents and water bubbles await on the way to the finish line.
Dungeon Fastest Wins
Reach the finish line within 10 minutes to complete the challenge. Collect 50 Adventure Coins in a single run to receive all event rewards.
It will not be difficult to reach the finish line, as it is located before the start. The main difficulty is to collect Adventure Coins.
Turn left and collect Coins in the nearby wind currents. Then fly to the next one and use the rings.
First, collect the coins on the spiked area just below.
Climb up the pillar above, but jump further, to the spikes. Then use another jump platform to climb back up.
Go to the item on the drop platform and jump higher. Collect the coins in the area below and approach the labyrinth.
Climb the wall and head towards the coins at the dead end. Run straight towards the fast air currents.
Grab the coins around the corner and run to the elemental platforms and then down.
Take Electrogranum and climb to the finish line.
Read on:Write in commentsIf there are any questions left, the author or other players will be sure to answer them. follow the section Genshin Impact guidesso as not to miss other game events.
This is the best event that ever happened because in this event we are given the opportunity to play for all the characters. I demand a rerun of this masterpiece of the event.
I managed to pass the offender of balance with your tips in 10 minutes, and I still blunted it in one moment 🙂 Thank you!
Thanks for the feedback! 🫰
The second day in Asia is ideal for passing anemo supremacy: take a Kazakh, a wanderer, venti and saya - and that's it, victory.
Along the way, this party can make a hidden achievement Fantastic Four, who does not have it.
For lovers of casualness (like me) - drive in tags like "press x to win", "one click", "one sec" and others, find options where you just need to open the chest - you get all the rewards, very convenient x)
HOW TO PASS PAMAGITI
stupid event, I can’t even get through the guides
Quite an easy to understand guide. You can only blame yourself for stupidity.
Phew, thanks for the guide! I took the team as advised, put mechanicuses, constantly raised their level in the process. in fact, the characters almost didn’t have to do anything themselves 🙂 easily dealt with the cryo big man, and there was a lot of time left until the end of the test.
Glad we could help!🫰
We still need to find a more f***ing event.
absolutely asshole event, whoever came up with this should burn in hell