Detailed guide to Boothill in Honkai Star Rail: Selecting the best relics, weapons and teams to create the optimal build. Description of traces, eidolons and the principle of operation of skills. We'll tell you how to use your character correctly and what rotation to follow in battle. We will provide a list of materials and everything that Boothill needs for pumping.
Boothill is a cyborg cowboy wandering the vastness of space. He is a Galaxy Ranger and is always full of optimism, striving to fulfill his promise and eradicate evil by any means. His defiant behavior is aimed at attracting the attention of the Interstellar World Corporation, from which he wishes to take revenge. How the playable character represents a physical damage dealer Paths of the Hunt and specializes in destroying single targets.
The guide is based on information from closed beta testing and contains an amateur translation into Russian due to the lack of official localization. The build will be updated after the character is released.
Rating | S-position is assumed in dash list |
Rarity | ⭐⭐⭐⭐⭐ |
Element [type] | Physical💪 |
when added to the game | May 29, 2024 (Version 2.2) |
How to get a character | Banner "Event Jump: Character" |
Gender | Male |
Home region | Unknown |
Role in the squad | Primary DPS character |
Role in the game | Galaxy Ranger |
signature light cone | "Swimming towards a second life" |
Voice actors |
|
Biography of Boothill in Honkai: Star Rail
Boothill is a cowboy whose body is made of metal. Stands out for his defiant behavior and optimistic outlook on life. The cyborg's speeches often use sweet words, but he does not do this of his own free will. One day, an unknown person changed his synthesis beacon, so all obscene language turns into kind compliments.
The guy belongs to the faction Galaxy Rangers and travels through outer space. Once upon a time, he swore that he would eradicate the evil that came his way by any means. At the same time, Buthil’s daring behavior is caused by specific reasons - in this way he wants to attract attention Interstellar Corporationsto take revenge.
How to get Boothill in Honkai: Star Rail
Boothill can be knocked out in Event Jump: Character in the second half updates 2.2: from 29 May 2024 years by 18 June 2024 year.
In order not to miss the next rerun of Boothill, follow the constantly updated banner schedule.
Features
As your character levels up, your health, attack power, and defense are upgraded, while speed and taunt remain constant. All parameters and their values are displayed in the table.
Level of | Base HP | Basic Attack | Basic protection | Speed | Taunt |
1 | 164 | 84 | 59 | 107 | 75 |
20 | 319 | 164 | 115 | 107 | 75 |
20+ | 385 | 198 | 139 | 107 | 75 |
30 | 466 | 240 | 169 | 107 | 75 |
30+ | 532 | 274 | 193 | 107 | 75 |
40 | 614 | 316 | 222 | 107 | 75 |
40+ | 679 | 350 | 246 | 107 | 75 |
50 | 761 | 392 | 276 | 107 | 75 |
50+ | 827 | 426 | 299 | 107 | 75 |
60 | 908 | 468 | 329 | 107 | 75 |
60+ | 974 | 502 | 353 | 107 | 75 |
70 | 1056 | 544 | 383 | 107 | 75 |
70+ | 1121 | 578 | 406 | 107 | 75 |
80 | 1203 | 620 | 436 | 107 | 75 |
Basic skills
Boothill's abilities are aimed at breaking through weaknesses and destroying large monsters. With the skill, the cowboy challenges the enemy to a Duel and goes into a special state - during the battle they can only attack each other. While in this mode, the basic strike becomes enhanced: it receives high multipliers and quickly reduces the stamina scale due to the talent.
Another useful feature of the hero is the ability to add physical vulnerability using a superpower or skill if you use a technique at the beginning of the battle. Thanks to this, he can independently destroy enemy armor and thereby deal with any enemy due to high penetration damage.
Let's take a closer look at how Boothill's skills work and in what order they should be upgraded. We will separately consider the traces and recommended eidolons.
Active skills
- Technique "Smile three by nine" || Gain
After activating the technique in the next battle, the first time the skill is used, it imposes a physical weakness on the enemy. The effect lasts for 2 turns.
The technique allows you to make one enemy vulnerable to a physical type of damage without having to wait for the ultimate to charge. However, this only works for the first skill in combat.
- Basic Attack "Horseshoe of Skullcrushing" || Single attack
Deals physical damage to an enemy equal to 50-130% from attack power.
A regular strike is rarely used and is only needed to gain skill points, for example, if it is important for supports to activate their skills for healing, buffs and shields on the next turn.
- Basic Attack "Cocked Revolver" || Single attack
Deals physical damage to an enemy equal to 110-286% on the strength of the attack. The enhanced basic attack does not restore skill points and can only be used against a target in the Duel state.
The main interest is the enhanced shot that appears after using the skill. Damages quite strongly to one target, does not give skill points, but restores 30 units of energy.
- Emboldening Salvo "Tango of the Burning Gravel Dancer" || Weakening
The selected opponent and Boothill enter the Duel state. For 2 turns, the character's basic attack becomes enhanced and he cannot use the skill. The number of remaining turns is reduced by 1 at the start of the action.
During the Duel, the Mockery status is applied to the enemy, and the damage received by the target and Boothill increases by 15-37,5%/15%. After defeating an enemy or breaking through his vulnerability, 1 level of Pocket Advantage status is given, and the confrontation between them ends.
The skill does not restore energy and does not end the current turn.
The hero begins a Duel with the selected enemy - the enemy can only attack Boothill (although any AoE attacks can still hit allies), and he can only attack his own target. In this case, the cowboy's basic attack becomes enhanced, and the current turn does not end. Both take more incoming damage.
After defeating a target or breaking through its vulnerability, 1 stack of Pocket Advantage is granted. The confrontation ends when one of 3 events occurs: the enemy is killed, his weakness is broken, or 2 turns have passed. The skill itself does not provide energy - it is restored by an enhanced basic attack.
- Superpower "Sunset Dust Devil Show" || Single attack (energy: 115)
Inflicts a physical weakness on the selected enemy that lasts for 2 turns. Inflicts physical damage on targets. damage equal to 240-480% of the attack power, and delays its action by 30-45%.
Makes one targeted enemy vulnerable to a physical element type and deals high damage to them while delaying the effect. Thanks to this, the enemy's next move is delayed.
Passive skills
- Talent "Five Peas in a Pod" || Gain
Each level of Pocket Advantage status increases the effectiveness of breaking through an enhanced basic attack by 50% up to 3 times. If you use an empowered strike on an enemy with a pierced vulnerability, for each stack of Pocket Advantage the target will take pierce damage equal to 35-87,5%/60-150%/85-212,5% from physical damage breaking through Boothill.
Maximum durability cannot exceed 16 times the initial durability reduction of Skull-Crushing Spurs' base attack. Reduces the damage of Skull Crushing Spurs' basic attack. After a victory, Butthil can maintain his Pocket Advantage status until the next battle.
Depending on the number of stacks of Pocket Advantage, the penetration efficiency of the enhanced basic attack increases, thus it quickly reduces the white bar above the enemy's HP. With level 1, penetration efficiency increases by 50%, with level 2 - by 100%, and with level 3 - by 150%.
If an enemy's weakness is broken during a Duel, additional physical penetration damage is dealt to him. This damage also triggers during the attack that causes the first break. However, this damage cannot exceed the reduction in the resistance of a basic strike by more than 16 times, that is, be more than 480 units. (30x16).
The order of leveling abilities
Basic Attack = Talent = Superpower => Skill
All Boothill skills need to be upgraded, since they are equally used in battle or provide useful bonuses:
- Basic Attack - increases the level of the enhanced shot, which is one of the main sources of damage along with the talent.
- Talent - additional damage that is inflicted on an enemy with a broken vulnerability.
- Superpower - high physical damage to one enemy and slowdown.
- Skill - increases the damage received by the target during a Duel.
Tracks
All traces of Boothill:
Penetration effect +5,3% (level 1) | |||
Phantom Charge: Increases crit. chance and crit. damage by a value equal to 10%/50% of the penetration effect. Maximum 30%/150%. To get maximum values, 300% of the penetration effect is required. |
Attack Power +4% (A2) | Penetration effect +5,3% (A3) | |
HP +4% (A3) | |||
Above the snakes: Reduces damage from targets not in the Duel state by 30%. | Penetration effect +8% (A4) | Attack Power +6% (A5) | |
Penetration effect +8% (A5) | |||
Point blank: When receiving a Pocket Advantage, restores 10 units. energy. The effect also works if the stacks exceed the limit. | HP +6% (A6) | Attack power +8% (lvl.75) | Penetration effect +10,7% (level 80) |
The final increase in characteristics after maximizing the tracks:
- Penetration effect - 37,3%
- Attack power - 18%
- HP - 10%
Eidolons
All Boothill eidolons:
1 | Lone star of dusty roads | At the beginning of the battle, gains 1 level of Pocket Advantage. When Boothill deals damage, he ignores 16% of the enemy's defense. |
2 | Thomabstone dealer | When you gain a Pocket Advantage level, 1 skill point is restored and the penetration effect is increased by 30% for 2 turns. Works up to 1 time and is activated when the Pocket Advantage level limit is exceeded. |
3 | Guardian of the Marble Garden | Superpower level increases by 2. Maximum level is 15. Basic attack level increases by 1. Maximum level is 10. |
4 | Cold meat specialist | When Boothill attacks an enemy during a Duel, the target's damage taken is increased by 12%. When himself is attacked, the damage he takes is reduced by 12%. |
5 | Stump Charisma | Skill level increases by 2. Maximum level is 15. Talent level increases by 2. Maximum level is 15. |
6 | Prison Raccoon | When dealing penetration damage with the talent, it deals additional damage equal to 40% of the initial multiplier. Also, nearby targets take damage equal to 70% of the original multiplier. |
The best eidolons of Boothill: E1, E2 и E6.
- First eidolon At the start of the fight, grants 1 stack of Pocket Advantage without having to break through a vulnerability or destroy an enemy to activate the talent. In addition, Boothill can ignore enemy defenses and deal even more damage.
- Second eidolon for each stack of Pocket Advantage, restores 1 skill points and increases the penetration effect for 2 turns. This allows you to use the cowboy/support skills more often and deal more damage with your talent. The penetration effect also affects the crit gain from the trail.
- Sixth Eidolon additionally enhances the talent, that is, it increases the damage inflicted on enemies with a broken vulnerability. In addition, the character becomes less narrowly focused, since it becomes possible to attack nearby opponents.
Advantages and disadvantages of Boothill
Let's take a closer look at Boothill's strengths and weaknesses.
Advantages | Disadvantages |
High damage to single targets. Can easily deal with any bosses or elite opponents thanks to specialization and built-in bonuses, which makes it extremely popular when passing oblivion hall. | No AoE damage. Unable to deal damage to more than one enemy per action (without the last eidolon), which significantly limits it in situations where area attacks are necessary, such as in Pure fiction. |
Inflicts physical vulnerability superpower or skill after using a technique. Boothill is self-sufficient and does not need special supports such as Silver Wolfto break through the weakness of enemies. | DPS depends on breaking through the vulnerability. Most of the damage is dealt to enemies with a broken weakness or after the destruction of armor. This means that against bosses who have a phase where they are immune to toughness reduction, Boothill starts to sag. |
Doesn't spend a lot of skill points. The hero is relatively economical in terms of spending skill points, since during the Duel he fights only with an enhanced basic attack and does not activate the skill again, leaving “free” points for his allies. | Needs support from the Path of Conservation or Abundance. The hero mainly fights in the Duel state, when the enemy attacks only him. At the same time, he also receives increased incoming damage, which is why a healer or shieldman is especially needed in the squad. |
High penetration efficiency allows you to quickly reduce the enemy's resistance scale to subsequently destroy the vulnerability. Even in a boss fight, this can only take a couple of turns with the right build/support. | |
Does not require large investments. Boothill pairs well with many epic and free characters. For example, one of the best supports for him is Pathfinder of the Path of Harmony. It also doesn't need constellations to be effective. |
Upgrading Boothill in HCP
Let's look at what resources are needed to level up Boothill to level 80.
Elevation materials
Level of | Material 1 | Material 2 | Material 3 |
---|---|---|---|
30 | Credits ×4 000 | Pieces of Thoughts ×5 | |
40 | Credits ×8 000 | Pieces of Thoughts ×10 | |
50 | Credits ×16 000 | Fragments of impressions ×6 | Work permit for IPC ×3 |
60 | Credits ×40 000 | Fragments of impressions ×9 | Work permit for IPC ×7 |
70 | Credits ×80 000 | Wishing Shards ×6 | Work permit for IPC ×20 |
80 | Credits ×160 000 | Wishing Shards ×9 | Work permit for IPC ×35 |
Total number of components for Boothill elevation:
- Work permit for IPC (×65) - item for completing "Standing Shadow: Theme Park Studio Clock".
- Pieces of Thoughts (×15), fragments of impressions (×15), fragments of wishes (×15) - materials dropped after defeating opponents in the “Memory Zone Meme” category.
- Credits (×308 000).
- Traveler's Guide (×290) or adventure journal (×1 160).
Skill Leveling Materials
Emboldening Salvo | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
Basic Attack "Horseshoe of Skullcrushing" | Credits ×240 000 | Pieces of Thoughts ×6 Fragments of impressions ×7 Wishing Shards ×7 | Meteor Bullet ×3 Predetermined end ×8 Counter-time shot ×11 | |
Emboldening Salvo "Tango of the Burning Gravel Dancer" | Credits ×652 500 | Pieces of Thoughts ×9 Fragments of impressions ×13 Wishing Shards ×7 | Meteor Bullet ×3 Predetermined end ×15 Counter-time shot ×30 | Imprints of Destiny ×2 Boss material ×3 |
Superpower "Sunset Dust Devil Show" | Credits ×652 500 | Pieces of Thoughts ×9 Fragments of impressions ×13 Wishing Shards ×7 | Meteor Bullet ×3 Predetermined end ×15 Counter-time shot ×30 | Imprints of Destiny ×2 Boss material ×3 |
Talent "Five Peas in a Pod" | Credits ×652 500 | Pieces of Thoughts ×9 Fragments of impressions ×13 Wishing Shards ×7 | Meteor Bullet ×3 Predetermined end ×15 Counter-time shot ×30 | Imprints of Destiny ×2 Boss material ×3 |
Total number of components for upgrading Boothill skills:
- Pieces of Thoughts (×33), fragments of impressions (×46), fragments of wishes (×28).
- Meteor Bullet (×12), predetermined end (×53), counter-time shot (×101) - reward for completing Sepal patch 2.2.
- Boss material (×9) - reward for defeating the boss from patch 2.2.
- Fate's imprint (×6) is an item that can be obtained for completing in-game events, completing tasks in Simulated Universe , pumping Honor of the Nameless.
- Credits (×2 197 500).
Trail pumping materials
Skill/Stat | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
Penetration effect +5,3% | Credits ×2 500 | Pieces of Thoughts ×2 | ||
Phantom Charge | Credits ×5 000 | Meteor Bullet ×3 | Boss material ×1 | |
Attack Power +4% | Credits ×5 000 | Meteor Bullet ×3 | Pieces of Thoughts ×6 | |
Penetration effect +5,3% | Credits ×10 000 | Predetermined end ×3 | Fragments of impressions ×3 | |
HP +4% | Credits ×10 000 | Predetermined end ×3 | Fragments of impressions ×3 | |
Above the snakes | Credits ×20 000 | Predetermined end ×5 | Boss material ×1 | Imprints of Destiny ×1 |
Penetration effect +8% | Credits ×20 000 | Predetermined end ×5 | Fragments of impressions ×4 | |
Attack Power +6% | Credits ×45 000 | Counter-time shot ×3 | Wishing Shards ×3 | |
Penetration effect +8% | Credits ×45 000 | Counter-time shot ×3 | Wishing Shards ×3 | |
Point blank | Credits ×160 000 | Counter-time shot ×8 | Boss material ×1 | Imprints of Destiny ×1 |
HP +6% | Credits ×160 000 | Counter-time shot ×8 | Wishing Shards ×8 | |
Attack Power +8% | Credits ×160 000 | Counter-time shot ×8 | Wishing Shards ×8 | |
Penetration effect +8% | Credits ×160 000 | Counter-time shot ×8 | Wishing Shards ×8 |
- Pieces of Thoughts (×8), fragments of impressions (×10), fragments of wishes (×30).
- Meteor Bullet (×6), predetermined end (×16), counter-time shot (×38).
- Boss material (×3).
- Imprint of fate (×2).
- Credits (×802 500).
Best Boothill Builds in Honkai: Star Rail
Boothill in HSR is a physical damage dealer who specializes in destroying single targets. It has a unique combat mechanics, in which it challenges one opponent to a Duel. In this mode, the character's basic attack becomes stronger - has higher multipliers and decreases durability faster. In addition, the cyborg cowboy can inflict physical weaknesses with a superpower, which further strengthens him.
In order to deal maximum damage, a Boothill build requires not only Attack Power, from which skills are scaled, but also penetration effect, affecting the damage from the talent. Crete. damage and crit. he increases the chance for himself due to the trace, and the bonus also depends on the penetration effect, which makes the characteristic even more in demand. No less important speed, in order to “walk” more often, therefore, to damage more actively and engage in a Duel.
In the following paragraphs we will tell you in detail how to collect Boothill in Honkai: Star Rail. Let's look at the priority primary and secondary stats. We will provide the most suitable light cones, cave relics and planar decorations.
Recommended characteristic values
The main characteristics that are recommended to look for in relics:
Relic | Main characteristic |
Head | HP (permanent) |
Arms | Attack Power (Permanent) |
Body | Crete. chance/crit. damage |
Legs | Speed |
planar sphere | Attack Power/Physical Damage |
Connecting rope | Penetration effect |
Secondary characteristics (sub-stats):
- penetration effect;
- speed;
- Attack Power;
- Crete. damage/crit. chance;
- HP, protection.
Optimal stat values on a character:
- Penetration effect (EP): from 200-250% or 300% to obtain max. bonus to crits from the trail.
- Speed: from 145.
- ATK: from 2-000.
- Crete. chance: from 60-75%.
- Crete. damage: from 140-165%.
- HP: from 3.
- DEF: from 800.
The penetration effect is the most effective way to increase DPS and provides more benefits than increasing critical stats. Let's look at options on how to get 300%:
- Full trace upgrade: 37,3%.
- Signature cone (R1): 60%.
- cave relics "The Falling Meteor Thief" or combination 2x2 with "The Watchmaker of Sleepy Shenanigans": 32%.
- Planar decoration "Talia - the land of bandits": 16% or 36% if 145 units. speed.
- Connecting rope: 64,8%.
- ruan mei: 20%.
- Pathfinder of Harmony: 52,5% (skill level 10; E4; 150% EP).
Total: 302,6% excluding sub-stats.
Additionally, you can equip some supports with the full set of “Watchmaker of Sleepy Machinations.”
Best light cone
When choosing a weapon for Boothill, you should give preference to those that relate to Paths of the Hunt. In addition, the light cone should increase the penetration effect, speed, attack power or crit. damage/crit. chance (optional).
Name | Description | Recommendation |
---|---|---|
Sailing towards a second life ⭐⭐⭐⭐⭐ HP 48-1058 ATK 26-582 DEF 21-463 | Increases the penetration effect by 60-100%, and ignores the penetration damage dealt. 20-32% target protection. When the penetration effect in battle reaches 150% or more, speed increases by 12-20%. | Signa Boothilla is the only Path of the Hunt weapon with an increase in penetration effect. This makes it much easier to reach 300 units. to get the maximum buff from the trail. Another advantage is a decrease in penetration protection and an increase in speed if 150% or more EP is collected. Becomes even stronger with additional cutting of enemy defenses. For example, due to E1, Pela or Silver Wolf. |
Fencing ⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 | When the owner attacks the same enemy multiple times, the damage dealt increases by 8-16%. If the target of the attack changes, the boost will disappear. The bonus is stacked up to 5 times. | An excellent epic cone of light that provides a high damage boost. Moreover, the condition for activating the passive goes well with the character’s gameplay, since in the Confrontation mode he can attack only one enemy, which means he primarily receives all the stacks. |
Cruise through the galaxy ⭐⭐⭐⭐⭐ HP 43-952 ATK 24-529 DEF 21-463 | Increases crit. chance for 8-16%. When the wearer attacks an enemy with health less than or equal to 50%, crit. the chance is further increased by 8-16%. After defeating an enemy, attack power increases by 20-40% within 2 moves. | Thanks to the bonus from the trail, Boothill receives up to 30% crit. chance and 150% crit. damage. Since the cash reserve is smaller, it is more beneficial for the balance sheet. The usual buff (8-16%) is always given, and to get an additional one you need to fight an enemy whose health has dropped to half. The cone also increases attack power, but only after hitting the target. |
Противостояние ⭐⭐⭐ HP 33-740 ATK 16-370 DEF 12-264 | After defeating an enemy, increases speed by 10-18% for 2 moves. | Optimal 3-star option that increases speed. Due to the low rarity of the weapon, you can easily awaken it to maximum and get a significant increase for 2 turns. The only problem is that the boost is given only for destroying the target, as in the case of Cruise, this does not always work and depends on the situation. |
Remains only in silence ⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 | Increases attack power by 16-32%. Also increases crit. chance for 12-24%, if there are 2 or fewer enemies in the arena. | The cone gives attack power and increases crit. chance provided that there are no more than 2 opponents on the battlefield. The cowboy specializes in single targets, so he often fulfills the requirement. But even elite monsters are capable of creating summoned creatures, so you should get rid of them first. |
Spring river flows ⭐⭐⭐⭐ HP 38-846 ATK 21-476 DEF 18-396 | At the start of combat, increases speed by 8-12% and damage to 12-24%. After receiving damage, the buff disappears. The effect will appear at the end of the next turn. | A strong and useful weapon for Boothill, increasing speed and damage at the beginning of the battle. The bonus can potentially be maintained throughout the entire battle, but to do this, the team must have a well-leveled shield member. |
More subscriptions! ⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 | Increases basic attack and skill damage by 24-48%. This effect will increase by additional 24-48%, when the current energy reaches its maximum level. | An enhanced basic attack is one of the main sources of damage, so the passive effect is quite relevant, even though the skill does not damage. The effect increases if the energy scale is completely filled, but it is not recommended to specifically hold the ult if Boothill cannot perform an action in the next turn. |
In the night ⭐⭐⭐⭐⭐ HP: 48-1058 ATK 26-582 DEF 21-463 | Increases crit. chance for 18-30%. If the speed is above 100, for each additional 10 units. speed damage of basic attack and skill is increased by 6-10%. Crit also increases. superpower damage 12-20%. The bonus is cumulative 6 times. | The weapon offers a crit boost. chance, increased superpower, as well as basic attack and skill damage for speed above 100. The initial value of this stat is 107 units. and, as a rule, the hero always wears high-speed boots, thanks to which he receives all the buffs. Boosting your ultimate and basic attack will also have a good effect on your final DPS, since both skills deal a lot of damage. |
dead dream ⭐⭐⭐⭐⭐ HP: 48-1058 ATK 26-582 DEF 21-463 | Increases crit. damage per 30-50%. If the basic attack or skill does not crit, crit. chance increases by 36-60% for 1 turn. The effect works 1 time every 3 turns. | Weapons are aimed at increasing critical indicators. If KSh is given all the time, then KSh can only be obtained when the basic hit is not crited. Boothill does not need these characteristics so much, but the cone is convenient because it allows you to place more emphasis on speed, penetration effect and attack power. |
The only winner ⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 | Attack power is increased by 12-20%. After crit. hits on the enemy are given 1 level. Luck status, which stacks up to 4 times. Each level increases crit. damage by 8-12%. The Luck status is removed at the end of the owner's turn. | The weapon offers attack power and, under certain conditions, increases crit. damage. To activate the bonus and get level 1. status, you need to shout. However, keep in mind that the buff is removed after the turn ends. Can potentially gain 2 stacks since the effect does not end immediately after using the skill. |
Arrow released ⭐⭐⭐ HP 33-740 ATK 16-370 DEF 12-264 | After defeating an enemy, increases attack power by 24-48% for 3 moves. | A good option at the start with an increase in attack after destroying the enemy. However, the 3-star Confrontation will be better in most cases due to the speed, which is more profitable, especially when using the Waist - Bandit's Land decoration. |
Best Relics [artifacts]
Among the artifacts for Boothill, sets are recommended that primarily increase the penetration effect. You can also consider combinations with speed, attack power or physical damage.
Cave relics [main artifacts]
Name | Description | Recommendation |
---|---|---|
Thief of Shooting Meteor | 2 parts: Increases penetration effect by 16%. 4 parts: Increases penetration effect by 16%. Restores 3 energy units after breaking through a vulnerable target. | The penetration effect is a very important stat for Boothill, so the set is perfect for him. When using 4 pieces, it provides a 32% increase without meeting certain requirements, and also restores some energy after breaking through enemy armor. |
Thief of Shooting Meteor
Watchmaker of sleepy shenanigans Herald wandering in hacker space | 2 parts: Increases penetration effect by 16%. 2 parts: Increases penetration effect by 16%. 2 parts: Increases speed by 6%. | An excellent option would be combinations of sets for the penetration effect or speed, which is similarly necessary in the assembly. These combinations can be used without further upgrade to the full set. In addition, in this case it is much easier to get the necessary stats. |
Street boxing champion | 2 parts: Increases physical damage by 10%. 4 parts: After hitting or being hit, attack power is increased by 5%. The effect can stack up to 5 times. | The physical damage set offers useful bonuses and fits into the Boothill mechanics, since the passive effect triggers after dealing damage or receiving an attack. The cowboy is in duel mode throughout the entire battle, so he gains stacks and activates a 25% buff. |
Discoverer of dead waters | 2 parts: Increases damage dealt to enemies with Debuffs by 12%. 4 parts: Increases crit. 4% chance. If damage is dealt to enemies who have at least 2/3 weakened, crit. damage increases by 8%/12%. Once the wearer applies the debuff, the bonuses in question are increased by 100% for 1 turn. | A strong set, for its full implementation you need to attack enemies under debuffs. Increases overall DPS and crit. chance, and if there are a sufficient number of weakenings on the targets, it additionally increases the critical rate. damage. Although Boothill imposes a debuff with a skill, it is recommended to place a Path of Oblivion support in the squad or use special cones for stable operation of the set. |
Musketeer of Wild Wheat | 2 parts: Increases attack power by 12%. 4 parts: Increases speed by 6% and basic hit damage by 10%. | A beginner's kit that can be found in chests. Provides useful enhancements: increased speed and damage of basic attacks. Additionally, for 2 parts the attack power increases, which will also have a positive effect on the entire damage. |
Planar Ornaments [Additional Artifacts]
Name | Description | Recommendation |
---|---|---|
Thalia - the land of bandits | 2 parts: Increases penetration effect by 16%. At a speed of 145 units. or higher, the penetration effect is increased by an additional 20%. | One of the best decorations due to increasing the penetration effect to 36%. 16% is always given, and to get an additional 20% you need 145 speed units. Boothill's build is based, among other things, on pumping up speed, so with the right selection of characteristics, equipment and squad, he is able to achieve the stated value. |
Skyfront Glatiramer | 2 parts: Increases attack power by 12%. If the speed is higher than or equal to 135/160 units, then the damage dealt increases by 12%/18%. | The set does not provide the penetration effect, but instead increases attack power and damage. As with Thalia, a specific speed (135 or 160) is required to take full advantage. This decoration is more profitable to farm, and it gives nice boosts. However, the requirement is more difficult to fulfill - you may need many more sources of speed increase if you are unlucky with the stats. |
Space Sealing Station | 2 parts: Increases attack power by 12%. At a speed of 120 units. or more is given an additional bonus to attack power in the form of 12%. | The kit is easier to implement and more accessible for beginners, although it only increases attack power. To obtain the maximum buff, only 120 units are required. speed. However, even with epic speed boots, Boothill is able to reach the recommended limit and earn a 24% bonus to attack. |
Star Arena | 2 parts: Increases crit. 8% chance. If critical the chance is 70% or more, basic attack and skill damage is increased by 20%. | Increases crit slightly. chance, and if the value of this characteristic is greater than or equal to 70% (the hero can get 30% from the trace), also increases the damage of the basic attack. The enhanced strike makes up a significant part of the damage, so you can equip this planar decoration, especially if there are better stats here. |
Troops for Boothill
In the team, Boothill takes the position of the main damage dealer. Supports with buffs or debuffs are placed next to him, as well as shield warriors or healers, since HP can drop significantly during a Duel. When going through content where more AoE damage is required, you can use secondary damage dealers of the Path of Erudite or Destruction instead of one of the Harmony/Non-Existence heroes.
Best characters
The table shows the heroes who can be placed in Boothill’s squad.
Character | Path | Damage type | Features |
---|---|---|---|
ruan mei | Harmony | Ice | One of the best supports for Boothill. Increases damage dealt, penetration of resistance of all types and penetration efficiency, thanks to which the cowboy will reduce the enemy’s resistance even faster. And most importantly, Ruan Mei gives speed and penetration effect. Can wear "The Watchmaker of Sleepy Shenanigans". |
Imaginary. hero | Harmony | Imaginary | F2P alternative to Ruan Mei. Significantly increases the penetration effect with the help of abilities, and is capable of slowing down opponents. Eidolons are unlocked for free and offer an even greater increase in penetration effect. Can be worn similarly "The Watchmaker of Sleepy Shenanigans". |
Armor | Harmony | Wind | Strong support character. Allows you to immediately perform an action, thanks to which Boothill will be able to make moves and engage in a duel more often. In addition, it increases attack power and crit. damage, overall DPS and defense. |
Sparkle | Harmony | Quantum | Only advances the action by 50% and restores skill points. In a squad with Sparkle, the team does not experience difficulties gaining skill points, which makes the gameplay more comfortable. In addition, the crit buffs. damage and damage dealt. |
Zaryanka | Harmony | Physical | Increases damage and crit. damage. When used, the superpower enters a concert state, which additionally grants a bonus to attack power and advances the action of all teammates. |
Asta | Harmony | Fiery | Free support character. Increases the attack power and speed of all allies. Can deal good damage with a skill and apply the negative status Burning with a basic attack if the first trace is open. |
Yukong | Harmony | Imaginary | Another free representative of the Path of Harmony. Focused on increasing crit. damage, crit. chance and attack power. More difficult to use due to the mechanics of the Roaring Bowstring levels, which are removed after each allied turn. |
tingyun | Harmony | Электрический | Buffs attack power and overall damage. In addition, it restores the energy of one squad member with the help of a superpower, which will allow Boothill to ult on an almost constant basis. |
Hanja | Harmony | Physical | Applies the Nosha status, which generates skill points and increases the attack power of the ally who activated this effect. In addition, it provides an increase in the speed and damage of all skills. |
Silver Wolf | Nihility | Quantum | Applies various weakenings to opponents: reduced attack power, speed and defense. Additionally, it cuts off defense with a superpower, and with a skill it can create a weakness in the enemy to the elements of allies. |
Welt | Nihility | Imaginary | Delays the actions of enemy targets with the negative effect Conclusion. In addition, it reduces speed, deals imaginary area damage, and can increase the damage received by enemies. |
sang | Nihility | Ice | Pelageya's main specialization is reducing the defense of opponents. She makes this a technique at the beginning of the fight and a superpower during the fight. Also removes buff from one enemy with a skill. |
Locha | Abundance | Imaginary | Provides support in the form of constant healing and removal of buffs from all enemies on the battlefield. Creates a Magic Circle, during which characters are healed by any attacks. |
Hoho | Abundance | Wind | A healer who combines both healing and enhancing mechanics. Heals allies instantly with skill and passively with talent, superpower increases attack power and restores some energy. |
Bailu | Abundance | Электрический | Heals several squad members with a skill and the entire group with a superpower. Applies the Vigor status, which reduces damage received and allows you to resurrect an ally once per battle. |
Lynx | Abundance | Quantum | Free character. The skill heals one character, and the ultimate heals all allies. Moreover, the superpower not only restores HP, but also removes the weakening from each member of the squad. |
Gallagher | Abundance | Fiery | A healer who, in addition to healing, inflicts the “Dead Drunk” debuff on his opponents. This debuff increases the target's penetration damage and reduces the enemy's attack power. |
Natasha | Abundance | Physical | F2P healer. The skill instantly heals, after which the ally is healed additionally at the beginning of the next 2 turns. The superpower restores the health of the entire team. |
Aventurine | Preservation | Imaginary | Provides characters with a strong shield and increases their resistance to effects, which will increase Boothill's survivability during a duel. Can inflict the Panic status on the enemy, increasing the critical hit received by the target. damage. |
Cheetah | Preservation | Ice | Helps allies avoid incoming damage with shields. Also applies the Freeze effect, which prevents you from performing an action. Is an excellent tank. |
Fu Xuan | Preservation | Quantum | Summons the Matrix of Foresight, which transfers part of the damage received by allies to the soothsayer. At the same time, all heroes' HP and crit increases. chance. If the second trail is open, the squad is slightly healed. |
March 7 | Preservation | Ice | Starting character for the Save Path. Provides one ally with a shield and makes a bonus attack when attacked by enemies. Ultimate damages the area and freezes. |
Fire. hero | Preservation | Fiery | The Fire Elemental Pioneer is a good shield fighter and tank, capable of supporting the team’s survival in the early and mid-game. In addition, it does good damage. |
Himeko | Erudition | Fiery | Secondary damage dealer, focused on destroying a group of enemies. Can deal damage outside of the battlefield using a bonus attack that triggers when breaking through an enemy target's vulnerability. |
Serval | Erudition | Электрический | The heroine's skills are aimed at causing electrical damage over an area. Can apply the negative DoT status Shock, causing damage for several turns. |
Hertha | Erudition | Ice | Free ice-elemental AoE damage. Causes damage to opponents using a skill and superpower. At the same time, she has a bonus attack that activates on targets with 50% health or less. |
qingque | Erudition | Quantum | Quantum F2P character with unique gameplay involving throwing and pulling jade dice. It can cause quite a lot of damage, including in the area. |
Guinaifen | Nihility | Fiery | Focuses on applying the Burning status and destroying enemies. The talent contains an additional debuff “Fiery Kiss”, which increases the damage received by enemy targets. |
Clara | Destruction | Physical | The main feature of the tramp girl is the “Counterattack Mark” mechanic of Svarog. Thanks to this, she inflicts physical damage. damage to multiple enemies outside of your turn, including when enemies attack allies. |
Hook | Destruction | Fiery | Can apply the Burning status, causing periodic damage. In addition to this, it damages one target and the mobs closest to it. If Himeko is not there, it will help in breaking through the fire vulnerability. |
Arlan | Destruction | Электрический | Sacrificial Offerings his health in exchange for spending skill points to increase his own damage. The character is absolutely undemanding, which makes him a good candidate for the position of sub-DD. |
Misha | Destruction | Ice | He has a low ult cost, so he uses it very often, dealing high ice damage in the area. Each hit of the superpower has a certain chance of freezing enemy targets. |
Xueyi | Destruction | Quantum | Like Boothill, it relies on the penetration effect to deal high damage. Has the ability to carry out a bonus attack and damage multiple targets. Makes an excellent partner in battle against enemies with quantum weakness. |
Phys. hero | Destruction | Physical | The starting character of the Path of Destruction. Deals good damage to one or more enemies. The technique restores the health of allies, which will be useful, for example, when passing through the Virtual Universe. |
Which support is better: Harmony Pathfinder or Ruan Mei
ruan mei and Pathfinder of Harmony are supports that apply buffs related to the penetration effect. Since Boothill plays off this stat, the question may arise - who would be his best ally? Here is a comparison of both characters.
Harmony Pathfinder Bonuses (E4) | Bonuses Ruan Mei (E0) |
Superpower: EP +30% (level 10) while the Reserve Dancer status is active. When attacking enemies with a broken vulnerability, “super penetration” damage is inflicted. | Superpower: penetration of all types of resistance +25% (level 10). Status Plum Blossom prolongs the pierced weakness, delays the effect, and deals damage. |
Technique: EP +30% at the beginning of the battle. | Emboldening Salvo: damage dealt +32% (level 10) and penetration efficiency +50%. |
First trace: “super penetration” +20%/30%/40%/50%/60% depending on the number of enemies on the battlefield. | Talent: speed +10% (level 10) |
Third trace: Delays enemies' action by 30% when allies break through the vulnerability. | First trace: EP +20%. |
Fourth Eidolon: EP +15% of the effect of breaking through the Pathfinder. | Third trace: damage dealt +6-36% depending on your own EP. |
Total: penetration effect +52,5% (if 150 EP) or with a technique +80% at the beginning of the battle, allows you to deal increased damage after penetration, delays the action. | Total: penetration effect +20%, penetration of all types of resistance +25%, speed +10%, prolongs the state of the broken vulnerability and delays the action. |
Ruan Mei provides less penetration effect, but more varied buffs that are useful for Boothill. For this reason, she will become his universal support. The imaginary hero is inferior in the number of enhancements, but significantly increases EP and damage after penetration, which can be more advantageous in protracted battles.
However, a combination of the heroes in question in one team will perform best. They not only strengthen Boothill many times over, but also interact well with each other. For example, Ruan Mei extends the broken state, while Pathfinder increases damage against enemies with a broken vulnerability.
Top Teams
Examples of units for Boothill:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
Boothill | ruan mei | Imaginary. hero | Gallagher | One of Boothill's strongest teams, where he maximizes his DPS thanks to useful buffs and synergy between support characters:
|
Boothill | ruan mei Imaginary. hero | Armor Sparkle Zaryanka | Aventurine Lynx | Alternative hypercarry composition. Supports are also placed on the first slot, giving bonuses for the penetration effect, and on the second slot, characters are placed that diversify the assembly with other buffs. In particular, all presented heroines promote the action (to one degree or another), which will allow Boothill to walk even more often, increase attack power and crit. damage. Instead of them, you can use any heroes of Harmony. |
Boothill | ruan mei Imaginary. hero | Silver Wolf Welt sang | Locha Cheetah | A balanced squad consisting of one hero of the Path of Harmony and Oblivion. The former focus on buffing allies, while the latter focus on inflicting debuffs on opponents, such as lowering their defense or slowing them down. A healer or shield warrior is placed in the last position so that survivability does not decrease. |
Boothill | Armor Sparkle tingyun | Hanja Asta Yukong | Fu Xuan Fire. hero | Another option for a hypercarry team, but without buffs for penetration. All sorts of combinations of Path of Harmony characters will work. For example, the combination of Armor, which needs to constantly activate a skill, and Hania, which is capable of restoring skill points, works very well. This will balance the squad so that each hero can use their skills at the right time. |
Boothill | Zaryanka Hanja Xueyi qingque | Silver Wolf | Fu Xuan Lynx Natasha | A team built on constantly breaking through vulnerabilities. Although Boothill can make one enemy weak to a physical element, in a long battle this is only possible when using the ultimate. Silver Wolf will fill in the gaps or create a vulnerability in a situation where the cowboy's superpower has not yet charged. This composition is more universal and does not completely depend on the enemy’s weaknesses. |
Boothill | ruan mei Imaginary. hero | Himeko Clara Serval Guinaifen | Hoho Gallagher | A group that includes one support and a secondary damage dealer. Characters who are not too demanding are suitable for the role of sub-DD; they can deal damage outside of their turn or in an area to help Boothill pass content where AoE damage is needed. You can place any support in the healer position, for example, Hoho will provide additional attack power/energy or Gallagher will increase the damage after breaking through. |
Boothill | Himeko Hertha | Clara | Aventurine March 7 | A squad without buffers/debuffers with an emphasis on constantly dealing damage with bonus attacks. Boothill receives no buffs, but in return, each character in the party contributes to the battle. Himeko and Gerta are secondary damage dealers with area damage, Clara launches a counterattack against several enemies. Aventurine or March 7 provide shields, but are also capable of follow-up and damage. |
F2P teams with free and 4⭐ characters:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
Boothill | Asta Yukong | Imaginary. hero | Gallagher Natasha | Build with hypercarry Boothill. Path of Harmony supports apply buffs to ensure the cowboy deals as much damage as possible in duel mode. At the same time, Yukun combines with Pathfinder, as it increases imaginary damage, and Asta combines well with Gallagher due to increased fire damage. Natasha goes as a free healer. |
Boothill | Phys. hero | Asta Yukong | March 7 | A team that can be assembled almost at the very start of the game. The physical hero acts as a secondary damage dealer, dealing additional damage to one enemy or several targets. Asta/Yukun focus on applying buffs. March 7 creates a shield, damages with ice and freezes with ult. |
Boothill | Hertha qingque Serval | Asta Yukong | Fire. hero | A squad with Erudite characters who deal area damage and help Boothill deal with a group of enemies. This composition is beneficial for farming, since waves of monsters are found in the same Sepals. The fiery hero not only protects allies, but also additionally attacks in an area with a superpower. |
Boothill | Hook Arlan Misha | Imaginary. hero | Lynx | Instead of Erudite, you can use Destruction heroes, although their AoE damage is less pronounced. The ideal support would be the Pathfinder of Harmony, which increases the penetration effect and damage after the complete destruction of the enemy's fortitude (armor). Lynx heals allies with her skill and ultimate, and removes weaknesses. |
How to play as Boothill
Boothill in HSR relies on a condition that allows you to Duel with one opponent. While in this mode, the Cyborg Cowboy uses an empowered basic attack that deals devastating pierce damage and reduces enemy Toughness faster based on accumulated levels of Pocket Advantage (Talent).
Stacks are given for destroying a target or breaking through its vulnerability. During the Duel, Boothil can only attack the selected enemy and receives more incoming damage, which forces him to carefully monitor the progress of the battle or use supports. In addition, for each stack of talent, the hero deals additional damage to a weakened enemy.
The ultimate goal is to break through the boss or elite monster's vulnerability and subsequently attack it with an enhanced basic attack.
Rotation
General recommendations when playing as Boothill:
- Use the technique to inflict physical vulnerability on the target with a skill at the beginning of the fight. The effect will last for 2 turns. If all mobs are already weak to a given type of element, you don’t have to spend points.
- Use the skill on one enemy, who will become your opponent during the Duel. The action will not end, so immediately perform an enhanced basic attack to reduce the enemy's durability bar.
- On your next turn, attack the target again. If you do not win or do not break through the weakness the first time you use the skill, the Duel will end after the second enhanced shot.
- When your super is ready, activate it on your largest enemy to deal high damage and inflict physical vulnerability for 2 turns. Then use the skill on him and deal damage with an enhanced basic attack.
Remember that for each penetration or destruction of a mob, levels of Pocket Advantage accumulate. They are necessary to increase the efficiency of penetration and deal increased damage to enemies whose durability has been removed. It's generally recommended to prioritize building stacks early on at the expense of smaller enemies (if you have them), though levels are saved in other battles.
Is it worth knocking out Boothill in Honkai: Star Rail
Boothill in HSR is a Path of the Hunt character with a physical damage type. Specializes in breaking through vulnerabilities and destroying large single targets. The cyborg cowboy adheres to a dueling fighting style, during which basic attacks become stronger, deal even more damage and quickly reduce the enemy's stamina. He also does not depend on the opponent's initial weakness, since he can apply it independently with his ult.
Boothill is worth knocking out if you need a damage dealer with high damage to one target to fight bosses or elite opponents. The hero performs well in oblivion hall, however, due to the lack of AoE damage, it is less powerful in Pure fiction. It is convenient because it does not depend on the enemy’s vulnerabilities and is suitable for F2P players. The only optimal investment is a signature weapon, although even without this the character shows good results if you find the right use for it.
We hope our guide helped you put together the best Boothill build in Honkai: Star Rail. IN comments ask questions about the character so that the author or other players can help. Follow useful articles on the game in the relevant sections of our website: passing, guides, builds, ENT, news.
Which is better for Boothill: Signa or E1
Signature weapons are more profitable for Boothill than E1. “Swimming towards a second life” is the only Path of the Hunt cone that increases the penetration effect. It is important for the hero to collect 300 EP in order to fully realize his potential, which is difficult to achieve without a sign. In addition, the weapon gives speed and reduces defense when dealing piercing damage.
The first eidolon offers 1 level of Pocket Advantage status at the start of battle, which isn't really a significant bonus since the stacks carry over between battles. While E1 offers a defense reduction that applies to all damage, it does not offset the benefits of signature light cone buffs.
Video guide to Boothill
Questions and answers about Boothill in HCP
How to get Boothill in Honkai: Star Rail?
Boothill can be knocked out in the Event Jump: Character banner.
What are Boothill's main skills?
Boothill's skills are aimed at reducing the resistance of one enemy and breaking through his vulnerability. The character focuses on dealing high damage to bosses and elite enemies with an enhanced basic attack in Duel mode.
What active skills does Boothill have?
Smile 3-9× Technique, Skull Crushing Spurs Basic Attack, Enhanced Basic Attack Hammer Swing Basic Attack, Hot Tango Skill, Dust Devil Sunset Rodeo Super, and Five Peas in a Pod Talent.
What is the order of leveling up Boothill's abilities?
Basic Attack = Talent = Superpower => Skill.
What are the best eidolons for Boothill?
Boothill's best eidolons are the first, second and sixth.
How many resources do you need to upgrade Boothill?
4 credits; 688 traveler's guides; 500 adventure logs; 289 travel meetings; 6 pieces of thoughts; 16 fragments of impressions; 56 wish shards; 71 meteorite bullets; 73 predetermined end; 18 counter-time shots; 69 work permits for IPC; 139 imprints of fate; 65 material from the boss.
What is the signature Boothill cone?
Signa Buthilla - “Swimming towards a second life.”
What is the best light cone for Boothill?
“Sailing towards a second life”, “Fencing”, “Cruising the Galaxy”, “Confrontation”, “Only silence remains”, “Spring river flows”, “More subscriptions!”, “In the night”, “Dead Man’s Dream”, “ The only winner."
What are the best heirlooms for Boothill?
Cave Relics: Thief of the Falling Meteor or a 2x2 combo with Hackerspace Herald and Clockmaker of Sleepy Shenanigans. Planar decorations: “Thalia - Land of Bandits”, “Glatiramer Skyfront”, “Space Sealing Station”, “Starry Arena”.
What are the best characters for Boothill?
Ruan Mei, Harmony Pathfinder, Armor, Sparkle, Robin, Tingyun, Hanya, Asta, Yukun, Sang, Silver Wolf, Welt, Guinaifen, Clara, Hook, Misha, Physical Pathfinder, Himeko, Gerta, Serval, Qingque, Fu Xuan, Cheetah , Fiery Pioneer, March 7, Locha, Hoho, Bailu, Lynx, Natasha.
Tell me, please, I have, for example, now 184% ep artifacts 2/2 with ep, planar and rope - waist, but the speed is 130; I'm going to knock out his signature cone and completely pump up the tracks, i.e. So far, 281,3% EP is planned, but the cone’s passive indicates +12% to speed in battle, if EP is greater than or equal to 150%, do I understand correctly that in battle the speed will be ~145 and EP, respectively, 301,3%?
Basically, he doesn’t need the Crit Chance and Crit Damage stats. They are useless when breaking through. But what he really needs is speed and Penetration. Well, and Supports. On YouTube you can see that even with 10 crit chance and 50 crit damage, the damage the penetration does not change.
The manual states that he primarily needs speed and penetration effect. However, EP only affects penetration damage, and although this is the most powerful, it is only an additional source of Boothill’s damage, and not the only one, even if desired. Still, he doesn’t play from periodic damage. The need for penetration is justified by the first trace, which increases crits depending on penetration. In other words, EP is collected in large quantities, including to obtain crits, which means they are still not useful in themselves. The only caveat is that there is less emphasis on crits during the build thanks to this trace.
Excuse me, but would a squad of Boothill, Ruan Mei, Armor, and Aventurine be suitable?
save the horse ride the cowboy
The character is great, so is the guide.
Does it make sense to collect more than 300% penetration for him?
By the way, it seems that in 2.3 there will be a set that will be well suited for boothil
I'm waiting for this powerful American.
The comments are simple 🤡
Fell in love at first sight, I'll play it with the T^T signal
cast a spell on the guarantor, please, he’s so damn needed..)
Who gave me a minus here, am I wrong?, because if they had made the character the way I described him in my ideas, there would be no price for him and it would be cool
it's just your opinion
Yes, I'm wrong. I wrote all sorts of nonsense.
A very strong solo target damage control against penetration, but are they needed in a modern game?
Now is the era of all sorts of skillpoint eaters, Acherons and Jingliu. Pillbox packs there too. And erudition in PF.
Where to use solo targets? Maybe, of course, they will introduce content for this matter someday, but I doubt it. IMHO - skip.
it can’t be, but in the very near future they will introduce content for it) And a boss with several stripes, and a new mode for Hunting, where he will show himself in all his glory, etc.
It turned out to be some kind of cranberry. the feeling that the Chinese caught the Roflansky when creating the Persian.
With his pestle, instead of an epic and awesome weapon, damn, if the developers had made him some kind of Terminator-type cyborg who could transform his arms, legs, head into a variety of weapons and shoot lasers, missiles, etc., fly (otherwise how he wanders through the universe and worlds) and to have an ult that is as epic or superior in its epicness and destruction as Sam’s ult, then there would be more desire to spin
When is the guide to Zayarnka TT already available?
Already published. ~
I'm waiting, saving, I'll get it with the sign.
Will a normal value of 190+- be the penetration effect if Ruan Mei is present?
It won't be enough. Optimally 250+. EP directly affects not only the attacks, but also its main source of damage. It is better to sacrifice crits in stats and collect more EP than vice versa.
The design is generally wow.
Better give us cute girls, cute and mischievous ones like Sparkle, we already have enough cowboys overseas