The developers have once again outdone themselves and are going to release a tank, which added mechanics from several others. It looks wild, but if you realize the potential - even a little crazy. The players have already friendly nicknamed the car "Kalyvan" in honor of one unpleasant character from the cartoon about the Three Heroes.
Hello tankers! With you Wotpack and a review of the premium heavy British tank tier 8 Caliban in World of Tanks. Another model that existed only on paper and was developed by the Royal Military College in 1962. The project was canceled due to high cost and dubious effectiveness.
TTX Caliban
The crew consists of 3 people. The commander has a combined specialization with the gunner, and the radio operator with the loader.
Actual performance characteristics for release in the game
By the time of release the tank has been changed many times, trying to balance that simply cannot count his nerfs and ups on the supertest, so the final release data will differ from those shown in the picture above.
Firepower
The first thing that catches your eye is a 150 mm gun with drum for 2 shells. Depending on the type of projectile, one-time damage ranges from 850 (high explosive) to 600 (gold armor-piercing). Given the armor penetration, then on gold you can annihilate everything and everyone, provided that you hit an enemy tank.
Accuracy here leaves much to be desired 0,6 per 100 meters, and mixing time faster than arta - 3,93 seconds. Another feature of the tank - drum reloading mechanism, like Italian medium tanks.
One of the main drawbacks of the tool - projectile speed:
- 354 m / s for high-explosive fragmentation;
- 500 m / s for armor-piercing.
Vitality
The margin of safety is not bad 1500 units, but the armor does not cause delight. VLD is located at a good angle and can tank shells up to 260 mm, and NLD penetrates from 170 mm. The armor of the tower is far from being the ultimate, it can only tank at the top of the list, and even then, far from all the equipment.
If the declination angle of -10° is very good, then the cannon will rise only +12°, which sometimes will not be enough if the enemy is in a higher position. I am glad that the developers abandoned the idea of introducing a tank with an incomplete rotation turret, so the gameplay will still be more pleasant.
Mobility and intelligence
Although the maximum speed is small 30 km / h, but due to a good specific power of 18,44 hp / t, the Caliban has quite acceptable dynamics. Maneuverability is mediocre, which with an incomplete rotation turret can be a critical factor if a more nimble opponent decides to spin. The viewing radius is small, so it will not be possible to overclock it to the maximum (unless you put optics).
Advantages and disadvantages
After analyzing the tactical and technical properties of Caliban, we can highlight its strengths and weaknesses.
Advantages:
- one-time damage;
- high armor penetration with a special projectile;
- drum recharging mechanism;
- good dynamics.
Disadvantages:
- poor accuracy;
- long mixing;
- very low projectile speed;
- mediocre booking;
- gun elevation angle;
- chassis turning speed;
- viewing radius;
- crew congestion
Perk selection for the Caliban crew
The crew of the car consists of three people, so the roles were distributed as follows:
- Commander (Gunner);
- Loader (Radio Operator);
- Driver mechanic.
With this in mind, we recommend the following skill upgrade:
Role | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
Commander (gunner) | |||||
Loader (radio operator) | |||||
Driver mechanic |
Equipment selection for Caliban
Standard assembly without rammer. Swing mechanisms in this case, you can put an additional slot in the slot after opening one in the Field Upgrade.
slot | Equipment | <font><font>Materials</font></font> |
---|---|---|
1 | Improved hardening | Increases the vehicle's durability, carrying capacity, suspension repair speed, and also reduces the fall damage received by the hull (in the event of a fall on the chassis). It also allows you to fully restore the strength of the chassis after repair. Reduces the chance of the caterpillar "losing" when it takes damage and allows you to stay on the move longer. |
2 | Improved turning mechanisms | Increases the hull and turret traverse speed for vehicles with a turret, or the gun shift speed for vehicles with a fixed cabin. Reduces the spread of the gun when moving and turning the hull and turret of the vehicle. Works more efficiently with the Virtuoso skill. |
3 | Vertical stabilizer | Decreasing spread is an important factor, because the smaller the initial spread of the gun, the smaller the circle will begin to converge, which means it will go faster. In addition, an unprepared shot (shot without aiming or on the move) will also be more accurate. |
As an option, Rotation Mechanisms can be replaced by pickup drives, and instead of hardening put Improved (or trophy) scopeto improve shooting efficiency.
Equipment selection
Equipment | <font><font>Materials</font></font> |
---|---|
Small repair kit | Act: Repairing one damaged module or two damaged tracks. Can be used multiple times. Preparation time: 90 seconds. It is written off after the battle, if it was used at least once. Cost: 3 Credits |
Small first aid kit | Action: Heals one wounded tanker. Can be used multiple times in combat. Preparation time: 90 seconds. It is written off after the battle, if it was used at least once. Price: 3 000 |
Automatic fire extinguisher | Action: Automatically extinguishes the fire in your own car. +10% to fire protection (the bonus is valid for the entire battle, regardless of whether a consumable was used or not). Preparation time: 90 seconds. It is written off after the battle, if it was applied at least once. Price: 20 000 |
If the silver reserves allow, and the crew has already learned "Fire Fighting", then the fire extinguisher can be replaced with tea pudding to improve all the characteristics of the machine. It is also worth considering the small number of crew members, so the withdrawal of two can already become critical for controlling the tank and significantly worsen the quality of the game, so it will not be superfluous to carry a Large First Aid Kit with you.
How to play Caliban?
The car turned out to be very controversial, and not everyone will be able to reveal its potential. But if you get used to it play exclusively at close range, located behind more armored allies, then the probability of hitting will be much higher. Alpha in such a drum for 2 projectiles is great for finishing off opponents, you can safely go for an exchange or just remove most of the HP of any enemy. There are few who want to shoot him head-on.
If land mines are loaded, then, of course, the least armored targets are in priority. First of all, try to shoot at the most “cardboard” technique, 1700 damage in a few seconds is a weighty argument in any dispute.
Should I buy Caliban in World of Tanks?
For the first time, this vehicle can be obtained at the New Year's Offensive 2022 in Big Boxes. Tanchik obviously for the fan, bending here is a big question. On the one hand, this is KB-2, but at level 8 and with a reloading mechanism, but the opponents here are already more serious, and the players are more experienced. In general, this tank is primarily a “cardboard killer” and at the top of the list is able to hard bend everything that moves (of course, provided that it hits).
The tank requires a crew (the standard British one won't work due to different specializations), improved consumables and salvaged equipment to improve the quality of the game. The tank is not for everyone and imba it is only in the hands of experienced players, and even then only with a certain amount of luck (VBR).
Read on:
Not a bad tank, with minimal cover it is a good argument, when the game is 2 on 2 and your teammate is some kind of 3, then going out for an exchange and taking one of them giving an advantage to the team is very good, a great tank but not for everyone
Tank shit. Previously, kv2 was driving when there were no mods and hints - on the attentiveness of the enemy. Now everyone uses everything, sees and knows. What's the point of the surprise effect? It’s better to play War Thunder, where you can catch a crit bk in realistic battles from any side.
Will the projectile fly?
Mda imba imba. Do not drive nonsense.
F5
F5(so sure)
Mm, yes, and a gift. The ray of servers made after the last update, it pours out of the game when you press into battle. Yes, I can delete it tomorrow.
aha duck there flight speed tin they will carry shells to the target?
25 seconds per drum. And with this at close range? Nu-nu. Look at the "scarf". ST, which, in fact, is a tank destroyer. For after shooting the drum for 40 seconds, it is just a target. 15 seconds is an unaffordable luxury.
Vafentrager at the end of the month, that's where they shove
Could it be that the developers are preparing another event, like on Stormtigers?
Ahhhaah .... 7 seconds of information, spread 0.6 .... Where is the imba then? Of the good qualities, he only has damage like artillery (Conditional) and good specific power ... I won’t say anything about armor, I don’t understand it, and it seems like it doesn’t make sense at all ... And well, 180 armor penetration at ur 8 is somehow not solid ... A gold-shot tank ... Well, or a maximum of 6-7 levels to scare them, and that's not all ...
180 for a landmine, look carefully. And it is quite possible to target vulnerable zones at level 8. You will get into the armor with a hammer, you will sell it, and if you pierce it, the full damage will pass. More penetration so as not to think to shoot enemies like on the old type 5 cannon?
if this tank came out before the HE nerf, it would be an imboy, but right now you can’t implement it in the bushes, it won’t work with such accuracy and mixing on the front line, mostly tanks with good armor and target the vulnerable zone with a spread of 0.6, the same is unlikely to work without the blessing of the air defense, well, you will give out 10-100 damage every 200 seconds and in return receive 2 times more and you will get to 9-10ur there, finally, these land mines are up to p ... now, if with the old mechanics of land mines, then yes, such a q2 that shoots 10-400 every 500 seconds guaranteed dd would be even cooler than type 5 in terms of dpm, it was invented when there was an old mechanic and released with a new one
kv2 at level 8 and with armor
indicators like norms, I think it was made for close skirmishes, since the speed of the projectiles is just a scribe. with the rest + - you can measure .... so many people write like the speed of information horror is simple, but no one knows what kind of stabilization it will have
I think the tank will be added to the boxes for ng, presumably with the Chinese tt8 vz 113-2
What kind of imba? Who expects a tank from a “potato” that can break randomly? don’t go out, these “marathon runners” are just infuriating.
he has nothing that could hide at least 1 of his shortcomings
why damage 1 is takto but otherwise I agree d*****
67 hp damage to the batchchat in the side with a landmine. do not make me laugh
but it doesn’t bother you that while the projectile is flying, you can drink tea
after that, order pizza for another 2 minutes and only then drive off so that the projectile does not hit you
yes yes 🙂
And in what place is this imba ???