Cheats on Starfield - combinations of codes for activating console commands for immortality, money, weapons, improved health and energy regeneration, infinite oxygen, increasing the level of skills to the maximum in one "click" and much more. These benefits are achieved without any problems if you enter the appropriate commands, as well as item IDs for some cheat codes.
From the guide you will learn how to use cheat codes in Starfield and activate the console. Below you will find a complete list of codes for weapons, ammo, God mode, skills and an unlimited supply of money.
How to enable the console in Starfield
First of all, let's look at how to open the developer console in Starfield on a computer and Xbox Series X / S.
On PC
The developer console in Starfield is opened identically to other Bethesda Game Studios projects - by pressing the tilde key [~/Yo] during the game. The panel is displayed in the lower left corner of the screen.
Combinations, in turn, are entered in a special line. The commands are dropped to the top, forming a column, the main cheat codes in which the additional ones are separated. inscriptions accompanied by words enabled/disabled. This is necessary so that the user understands which cheats are active / disabled at the time of the game.
On Xbox
Enable Console on Xbox Series X/S impossible, which is also adopted from other games.
Best console commands and cheats in Starfield (most useful)
The most useful codes include the following commands:
- tgm — “God” mode: the character becomes invulnerable, and the weapon stops consuming ammunition.
- toggleimmortalmode - simplified "God" mode: health, oxygen and energy can decrease, but never reach zero.
- tim - The character's health bar will never drop to zero.
- psb - the character is endowed with all available skills.
- player.additem 0000000F *amount* — will add the desired amount of money to the balance.
- tdetect - perfect “Stealth”: enemies and other NPCs cannot detect the character.
- tcai - combat AI does not pay attention to the character.
- tcl - "Phantom" mode: the character can pass through walls and other objects.
- tfc - "Free camera" mode: disables camera binding to the character.
- killall - kills all NPCs nearby/at the location.
- kah - kills all enemies nearby/at the location.
- player.setlevel(x) - raises the level of the character to the value indicated under "x".
- player.additem 0000000А (x) - adds the number of digital peaks (digipicks), which is indicated under "x".
All Starfield cheat codes
Below are all the cheats and console commands for Starfield. For convenience, they are divided into groups.
Useful cheats
The cheats presented in the list below are aimed at simplifying the in-game process:
- tm - enables or, conversely, disables the user interface menu.
- sex-change - Changes the gender of the character to the opposite.
- showmenu sleepwaitmenu - opens the sleep/wait menu.
- showlooksmenu player 1 - Opens the character creation menu, allowing you to re-customize your appearance, as well as choose your character's name, background, and traits.
- inv — shows a list of items contained inside the container/NPC.
- disable — hides the selected object.
- enable - cancels the effect of the "disable" console command.
- unlock ID — opens the selected doors or containers.
- player.additem (Item ID) (x) - adds the specified item in the quantity indicated under "x" directly to the "Inventory".
- player.placeatime (Item ID) (x) - moves the specified item to the main character in the amount indicated under "x".
- (reference weapon ID).amod (modification ID) — installs the specified modification on the reference weapon equipped on the character.
- (reference weapon ID).rmod (modification ID) - removes the specified modification from the reference weapon equipped on the character.
- equipitem (item ID) - equips the selected character (NPC) with the specified armor or weapon.
- player.additem 0000000F 0000000A *number* — master keys (digipicks).
Cheats for money (credits)
At the moment, there is only one code for money in Starfield, which can become a source of an unlimited amount of in-game currency.
Team | Description |
---|---|
player.additem 0000000F(x) | Add the number of credits (credits), which is indicated under "x". |
Example input: player.additem 0000000F 500000 - get 500 thousand credits.
Cheats for quests
Games from Bethesda Game Studios are not without bugs, and Starfield is no exception. During the passage of tasks, you can encounter various problems: the unwillingness of the NPC to talk, the lack of transition to the next stage of the story or secondary mission, and much more. Quest codes will help get rid of these bugs:
- saq - launches all story and side missions.
- caqs - Completes all story missions.
- showquesttargets - Shows the ID of the active mission.
- getstage (job ID) - shows which stage of the task you are performing.
- setstage (job ID) (x) - allows you to jump to the stage of the task, which is indicated under "x".
- movetoqt (job ID) — transfers to the last stage of the mission.
- sqs (Job ID) — shows the name of all stages of the mission.
- resetquest (quest ID) - deletes all stages of the mission: after use, you must re-enter the game.
- player.completequest (quest ID) - completes the passage of the mission: avoid this command if you complete the quest chain.
- enablestorymanagerlogging — includes logging of plot points.
Codes for character skills
Skills are the main element of the development of a game character, which can get "boring" due to dreary pumping and the constant need to accumulate skill points. Skill codes can speed up the process of improving the hero: make him a powerful fighter or, on the contrary, an incredible culinary farmer by entering a few characters.
Team | Description |
---|---|
player.addperk (Skill ID) | Add the selected skill to the character. |
player.removeperk (Skill ID) | Remove the specified skill from the character. |
Example input: player.addperk 002CFCB2 - will add 1 level to the character. Stealth skill.
Codes for character traits
Traits are the basis of a hero's personality and can have a huge impact on how the character will behave with NPCs, as well as other in-game events. If you want to diversify the process of immersion in the open world, but do not want to start a new playthrough or use the “showlooksmenu player 1” console command, then codes for character traits can help.
Team | Description |
---|---|
player.addperk (Trait ID) | Add the chosen trait to the character. |
player.removeperk (Trait ID) | Remove the specified character trait from a character. |
Example input:player.removeperk 00227FD8 - Will remove the Introvert trait from a character.
Cheats for a character's past (backstory)
The character's past is the character's occupation, which can be chosen independently at the beginning of the game. Origin determines bonus stats and subsequently influences some story events.
The character background code will allow you to add or, on the contrary, remove the old “Past” without having to start a “New Game” / use the “showlooksmenu player 1” console command.
Team | Description |
---|---|
player.addperk (history ID) | Add your chosen backstory to the character. |
player.removeperk (History ID) | Remove the indicated backstory from the character. |
Example input: player.addperk 0022EC79 - Adds the Explorer backstory to the hero.
Cheats for enemies and NPCs
The codes for enemies or NPCs presented below can greatly simplify the passage of some missions: for example, if you need to kill annoying opponents or, on the contrary, resurrect an accidentally killed peaceful character.
- kill — kills the selected creature (any enemy or NPC insignificant to the plot).
- resurrect - resurrects the selected creature (any enemy or NPC).
- resetai - updates the conversation and thus allows you to re-take part in it ("listen"), which can be useful if, after a certain act or bug, the NPC refuses to continue the dialogue with the character.
Faction Cheats
Fractions are an important game feature that can become "annoying" if you play from stealth, deceit, and other thieving "charms". The reason lies in prisons: you can often go there if you catch the eye of peaceful NPCs too often. However, knowing the code for the faction, as well as the faction ID, can eliminate many of the problems that arise due to unsuccessful thefts.
Team | Description |
---|---|
player.paycrimegold 0 0 (faction ID) | You will be able to get out of prison with the preservation of the stolen things. |
Example input: player.paycrimegold 0 0 00010B30 - will reset the negative reputation of the Crimson Fleet faction: will be released from prison with the stolen items intact, and will also “close” all outstanding bounties on the character’s head.
Other codes
Other console commands include those that affect the operation of the interface and generally fall into the category of managing technical issues:
- ShowHighMaxHeights — shows data about max. height of the current resolution. When re-entered, it hides the information provided.
- DumpPapyrusStacks — displays all information about the Papyrus stack in the log.
- DumpPapyrusTimers - writes all registrations of the "Papyrus" timer to the log.
- DumpPapyrusLOSEvents - begins to write about all registrations of events "Papyrus" in the log.
- DumpPapyrusDistanceEvents — logs all registrations of Papyrus distance events.
- DumpPapyrusPersistenceInfo - Provides information about all registered Papyrus timers, events and distance events.
- DumpPapyrusEventRegistrations - Provides all Papyrus event registrations for the specified object (and script).
- runcompaction - starts compression.
- SetSubgraphToDebug - opens "DEBUG".
- EnableRumble - includes vibration. When you enter it again, it turns it off.
- HavokVDBCapture - Captured by Havok VDB.
- ToggleNavmeshInfo - toggles the view mode and displays an informational navigation mesh.
- PlaySyncAnim - Plays animation timing.
- SetFormKnown - sets a flag in the form.
- SetQuestAliasLogging — enables logging of the "alias" for the task. When you re-enter it, disables it.
- FindForm — starts the form search process.
- StartPapyrusScriptProfile - starts profiling the "Papyrus" script.
- StopPapyrusScriptProfile - stops profiling the "Papyrus" script.
- StartPapyrusFormProfile - starts profiling "Papyrus" scripts in the form.
- StopPapyrusFormProfile - stops profiling "Papyrus" scripts in the form.
- StartPapyrusStackRootProfile - starts profiling all "Papyrus" stacks, starting with a script.
- StopPapyrusStackRootProfile - stops profiling of all Papyrus stacks starting with the script.
- TogglePapyrusGlobalProfiler - Enables "Papyrus" global profiling. When you re-enter it, disables it.
- IsolateRendering - enables isolated rendering for the selected object. When you re-enter it, disables it.
- ToggleWaterCurrentGeometry - demonstrates the geometry of water flow. When you enter it again, it hides it.
- PerformAction — performs the specified action with the selected character.
- StartTrackPlayerDoors - Tracks teleport doors activated by the player.
- StopTrackPlayerDoors - Stops tracking teleport doors activated by the player.
- CheckPlayerDoors - Compares the path tracked by the player to the quest marker.
- SetInChargen — includes different cooldowns. When entered again, it disables them.
- force reset - instant reset of the game.
- ForceCloseFiles - closes the master file and plugins: before entering, it is recommended to save and make a backup copy of the progress.
- HotLoadPlugin - loads/reloads the specified plugin: before entering, it is recommended to save and make a backup copy of the progress.
- Reload - reload the specified Papyrus script.
- TestAim — checks the character's goal.
- TestLook - checks appearance.
- PushCamera — transfers the camera to the "Editor".
- MoveToEditorCamera - switches to the "Cameras" mode in the editor.
- MoveToEditorSelection — goes to “Editor”.
- ReloadAnimationGraphs - performs a forced reload of the loaded ones.
- ToggleWeaponOverlay — changes weapon attachment.
- TraceAnimationEvents - keeps track of animation events.
- ShowMods — shows all modifications.
- DumpInputEnableLayers - Displays all used layers on the console.
- AttachMod — installs a mod on an object.
- RemoveMod - removes the mod from the object.
- Setoutfit - Changes costume.
- PassTime skips the specified number of hours.
- LinkLocations - Links two locations by keyword.
- ShowLinkedLocations - Displays all tokens associated with the specified keyword.
- SetLinkedRef — connects the current link with another by keyword.
- ResetContainer - resets all or one container.
- SetSceneForDebug - sets the selected scene "DEBUG".
- PreloadExterior - preloads external data for the selected link.
- TestPath - activates the "DEBUG" function to check the path.
- ToggleControlsOverly — toggles the overlay of controls.
- dynamic resolution - Changes the dynamic resolution setting.
- TestLoadingMenu - activates the "DEBUG" function to open / close the boot menu in the boot stream.
- SetPersistLocation - activates the "DEBUG" function to set a permanent location on the link.
- SetLocationRefType - activates the "DEBUG" function to set the type of local link for the location in the link.
- ShowLocData — activates the “DEBUG” function to display location data.
- UpdateAwakeSound - refreshes the current cycle of consciousness of the selected character.
- PauseScene — pauses/resumes the pause of the specified scene.
- SpawnDupe - creates a duplicate of the selected link.
- ForcePersistent — automatically makes the link permanent.
- PlayActionCamera - turns on the action camera.
- StopActionCamera - disables the action camera.
- ChangeStance - changes the position of the character.
- AuditionWwiseEvent — demonstrates a set of commands for listening to Wwise events.
- AuditionReverbForm — Forces activation of the selected reverb form.
- SetWwiseState - sets the global state "Wwise".
- BuildAnimationData — allows you to create animation for the character.
- SetForceSpeechChallengeAlwaysSucceed - activation of permanent success in dialog checks.
- SetForceSpeechChallengeAlwaysFail - Activate permanent failure in dialogue checks.
- RunMaterialsAnalys — compares the materials of the selected link.
- LinkFullAccount - Links a Bethesda.net account to a game account.
- IsLoggedIn - Shows a list of players logged into Bethesda.net.
- GetLegalDocs - collects a list of all necessary legal documents.
- AcceptLegalDoc - Automatically accepts legal agreements based on ID.
- GetData Attachment - collects data from the Bethesda.net profile data attachment.
- DeleteData Attachment - removes the Bethesda.net profile data attachment.
- UploadCharacterData - Loads character data as a Bethesda.net profile data attachment.
- GetAttachmentLeaderboard — collects a list of investment leaders.
- LoadUnitedData - collects character data from the leaderboard and caches it.
- MakeUnityNPC - Updates NPC data from the "Unity" cache.
- SetVolumetricLighting Parameters — sets volumetric lighting parameters.
- startworkshop - enters the "Workshop" mode if the player is within the workshop's construction zone.
- ToggleVBlankOptim — enables “VBlank” optimization. When you enter it again, it turns it off.
- AddKeyword — adds the given keyword to the link.
- RemoveKeyword - removes the specified keyword from their link.
- SetAmbientParticlesEnabled - includes surrounding particles. When re-entered, disables them.
- RemoveOutposts — deletes the selected outpost and all elements built on it.
- SetESRAMSetup - forces ESRAM tuning (-1 for automatic tuning).
- CallStackTraceDepth — sets the depth of the call stack when tracing.
- EnableGalaxyMode - Turns on Galaxy mode. When you re-enter it, disables it.
- ToggleStarFieldDebug - includes "DEBUG", referred to as "Starfield". When you enter it again, it turns it off.
- SetStarFieldCoordinateScale - sets the scale of coordinates "Starfield".
- SetStarSystemScale - sets the scale of the star system.
- MoveToPlanet - moves to the ship or sets the route to the pilot.
- SetOrbitSpeedScale — sets the global scale of orbital speed.
- InstanceNamingRules - exports data to the file "INRExport.txt".
- GetOrbisModInfo - Shows information related to the data files of the Orbis mod.
- ToggleSceneDebug — demonstrates the “DEBUG” state.
- SetFarClip - sets FarClip value (-1 to cancel).
- ToggleOverdraw - Enables redrawing. When re-entered, disables it.
- RecordScene — takes a screenshot.
- LandOnPlanet (lop) - makes a landing on the planet, the name of which is indicated under "lop".
- TakeOffToSpace - performs automatic takeoff into space.
- PreviewBodyResources - produces a preview of the resources of the planet.
- Add Power - adds strength.
- RemovePower - removes power.
- matlockcapture - performs a Matlock capture.
- ToggleSnapNodeMarkers - automatically uses "Matlock" to capture.
- ToggleSnapNodeMarkers — toggles anchor node markers.
- SetVoiceType - sets the character to a different voice type.
- AddWorldSpaceToPlanet — adds world space to the planet.
- DebugDataProvider - specifies a name for the user interface data to be "debugged".
- LoadAll3D - downloads all 3D images in the queue.
- PrintAllMenus — creates a copy of the entire active menu.
- PrintAllInputContext - creates a stack copy of the input context.
- AddPlotToBody — builds a route to the selected object.
- ReloadFaceData — reloads face data.
- SetGravityScale — sets the gravity scale for the selected cell.
- PreviewBlock — previews the block.
- ExportTerrainTextures — exports terrain textures.
- ExportTerrainGrids - exports terrain meshes.
- ExportTerrainHeightMap - exports terrain elevation maps.
- ExportTerrainSplatMap — fully studies the map of the area.
- ExportTerrainMaterialIndexMap - exports terrain material index maps.
- ExportTerrainFiles - exports terrain files.
- UpdateTerrainClipmaps - Update maps of the area.
- ToggleDebugCamera - toggles the "DEBUG" camera.
- CyclePrevDebugCamera - jumps to the previous "DEBUG" camera.
- CycleNextDebugCamera - jumps to the next "DEBUG" camera.
- ToggleDebugCameraControls — switches the “DEBUG” camera controls.
- SetImGuiWindowFunction - activates the "ImGui" window.
- InvokeUIEvent - causes a random event.
- HotReloadUI - Restarts the UI SWF files.
- SetPosRelativeToRef - runs a script function to set the position of the selected link in relation to another.
- faceref — saves an additional reference of the game character.
- GenerateNavMesh - generates a navigation mesh in the current cell.
- LandOnPlanetAnimated - lands the player's spaceship with animation.
- startNewGame - starts a new game in the main menu without a user interface.
- ForcedBleedout - activates the "Bleeding" effect.
- LandOnPlanetMarker — moves the character to the set marker on the current planet.
- TestAllPlanets — starts testing planets.
- SetLocalTime — sets the local time on the current planet, and, if necessary, updates the galaxy map.
- ReloadMaterials - reloads all materials.
- ToggleWorkshopFlyCam - turns on the "Free camera" mode in the workshop.
- TestBiomePlanet - creates a complete set of planets and places the player there.
- SetHavokKinematic — establishes kinematic movement.
- SetHavokActive — sets the Havok reference activity.
- SetHavokLinearVelocity - sets the reference linear speed "Havok".
- SetHavokAngularVelocity - sets the reference angular velocity "Havok".
- SetHavokCollisionLayer - Sets the "Havok" collision layer.
- SetHavokRagdollFriction - sets the friction "Ragdoll Havok".
- SetHavokParam - sets the "Havok" parameters.
- StartHavokPartTest — runs the Havok test.
- StopHavokPartTest - stops the "Havok" particle test.
- ToggleDebugText3D - turns on the text "DEBUG" in the game. When re-entered, disables it.
- ToggleBioOverlay - toggles "Bio" overlays.
- ToggleExperimentalShaders - Includes experimental shaders. When re-entered, disables them.
- SetTestPlanetAndBiome - Sets up an experimental planet/biome for internal testing.
Cheats that currently have no description (need to be checked):
SetRace | SpawnTemplateObject | SwitchSkeleton |
PrintQuestSceneInfo | CallFunction | GetHelloorGreeting |
IsInvulnerable | callQuestFunction | SetBoneTintRegion |
CollisionMesh | CallGlobalFunction | SendDialogueEvent |
Havok World Step | ResetInputEnableLayer | CaptureMessages |
GenerateBendableSpline | ForceEnablePlayerControls | ToggleTrijuice |
PlaceFurnitureTester | ResetForceEnabledPlayerControls | SetPresentThreshold |
DumpConditionsFunctions | GetActorRefOwner | SendAffinityEvent |
ForceDetect | SetActorRefOwner | ForceConditionFormTrue |
ChangeAnimArchetype | HasActorRefOwner | ForceConditionFormFalse |
ChangeAnimFlavor | RecalcInstanceData | LandOnPlanetBiome |
SetAngryWithPlayer | ToggleReferencePose | PlacementOnCell |
ForceRepath | ReserveLoc | CheckBiomeMarker |
ForcePathFailure | SetHarvested | PreviewPattern |
DumpFormList | fireassert | SetHavokDynamic |
PrintMessage | DisableActorPackage | SetHavokLOD |
ToggleMetricViewer | StopBatchFile | ShowHavokRagdollValues |
AddDebugTest | CenterOnSpaceCell | SetOrientation |
All Item IDs in Starfield
Codes for weapons and items in Starfield, which must be entered together with the ID of an object, will help you get good weapons or a legendary type of armor already at the start of studying the main story campaign.
Team | Description |
---|---|
player.additem (Item ID) (x) | Get the specified item in the quantity indicated under "x" directly in the "Inventory". |
player.placeatime (item or monster ID) (x) | Move the specified item or monster to the main character in the amount indicated under "x". |
(reference weapon ID).amod (modification ID) | Install the specified modification on the reference weapon equipped on the character. |
(reference weapon ID).rmod (modification ID) | Remove the specified modification from the reference weapon equipped on the character. |
equipitem (item ID) | Equip the selected character (NPC) with the specified armor or weapon. |
Example input: player.additem 002B4AFB 125 - Adds 125 uncased shotgun shells to your Inventory. Do the same to get items.
Weapon ID
List of all types of weapons available in the game:
- 0026D967 - "Novalight" (Novalight);
- 0026ED2A - Automatic "Old Earth" (Old Earth Assult Rifle);
- 0021BBCD - Hunting rifle "Old Earth" (Old Earth Hunting Rifle);
- 00278F74 - Shotgun "Old Earth" (Old Earth Shotgun);
- 002773C8 - "Orion" (Orion);
- 0026D8A1 - katana "Wakiazashi" (Wakiazashi)
- 002BF65B - AA-99;
- 0026D965 — Device for arc welding (Arc Welder);
- 0026D964 — Auto-rivet (AutoRivet);
- 0004716C - "Beowulf" (Beowulf);
- 0026D963 - "Big Bang" (Big Bang);
- X - "Hole" (Breach);
- 0026D96A - "Bridger" (Bridger);
- 0026D96B - "Coachman" (Coachman);
- 00016758 - "Cutter" (Cutter);
- 0018DE2C — “Drum Beat”;
- 002F413A - "Discarded side star" (Discarded Sidestar);
- 0026D96E - Pistol "Ecliptic" (Ecliptic Pistol);
- 000476C4 — “Eon” (Eon);
- 0001BC4F - "Equinox" (Equinox);
- 0026D966 — Osmium Dagger;
- 002953F8 — “Nipple” (Pacifier);
- 00/040826 - "Rattler" (Rattler);
- 00000FD6 — “Razorback”;
- 0002CB5F - "Regulator" (Regulator);
- 0004F760 - Ax "Rescuer" (Rescue Axe);
- 0026D960 - "Shotty" (Shotty);
- 0026D95D - "Side Star" (Sidestar);
- 0026D961 - "Solstice" (Solstice);
- 0002EB36 — “Thomabstone”;
- 0026D96D - "Urban Eagle" (Urban Eagle);
- 0026D8A0 - Va-Ruun "Culprit" (VaRuun Inflictor);
- 0026D8A2 - Va-Ruun "Blade of Pain" (VaRuun Painblade);
- 0026D8A4 - Va-Ruun "Star Shard" (VaRuun Starshard);
- 0026F181 - Knife "Kurgan" (Barrow Knife);
- X — Regular combat knife (Combat Knife);
- 0026D8A3 - “Tanto”;
- 0026D8A5 —Sea boarding saber (UC Naval Cutlass);
- X - "Grendel" (Grendel);
- 00546CC - "Hard Target";
- X - "Kodama" (Kodama);
- 0021FEB4 — “Kraken”;
- 0002D7F4 - "Lawgiver" (Lawgiver);
- 002984DF - Whirlpool (Maelstrom);
- 0002EB3C — “Magnetic Shear” (MagShear);
- 00023606 - "Magnetic Pulse" (MagPulse);
- 0002EB42 — “Magnetic Shot” (MagShot);
- 0002EB45 - "Magnetic Sniper" (MagSniper);
- 0026035E - "Magnetic Storm" (MagStorm);
- 000546CD - Microgun (Microgun);
- 0026D968 - "Disputant" (Novablast Disputor).
Suit IDs
List of space suits available in the game:
- 00065925 — Experimental Nishina Spacesuit of legendary rarity;
- 0007B2B9 - Legendary Sentinel's UC Antixeno Spacesuit
- 0022B8F6 - Explorer's suit with repulsors of epic rarity (Repulsing Explorer Spacesuit);
- 0013F97D — Rare quality Peacemaker Spacesuit;
- 00228570 - Bounty Hunter Spacesuit
- 001E2B18 — Suit "Constellation" (Constellation Spacesuit);
- 000 / 5278E - Miner's suit (Deep Mining Spacesuit);
- 002265AE — Suit for in-depth reconnaissance (Deep Recon Spacesuit);
- 0006AC00 — "Deep-sea" suit (Deepcore Spacesuit);
- 0016D2C4 - Suit for in-depth reconnaissance (Deepseeker Spacesuit);
- 00026BF1 — Deimos Spacesuit;
- 0022856F — Ecliptic Spacesuit;
- 002265AF - Explorer Spacesuit;
- 001F22BB - "Grandma's" spacesuit (Gran-Gran's Spacesuit);
- 002392B5 – Ground crew spacesuit (Ground Crew Spacesuit);
- 00226299 — Mantis Spacesuit;
- 0001754D - Suit "Mark I" (Mark I Spacesuit);
- 001D0F96 — Suit "Mercury" (Mercury Spacesuit);
- 00225FC9 - Monster Costume (Monster Costume);
- 00067C94 - Navigator Spacesuit;
- 0003084E - Suit "Old Earth" (Old Earth Spacesuit);
- 00066821 — Pirate assault suit (Pirate Assault Spacesuit);
- 00066826 — Pirate spacesuit with recharging (Pirate Charger Spacesuit);
- 00066828 - Pirate Corsair Spacesuit
- 0006682A - Pirate Sniper Spacesuit
- 00227CA0 - Ranger Spacesuit;
- 002265AD - Shocktroop Spacesuit
- 0021C780 - Space Trucker Spacesuit
- 00004E78 - Star Roamer Spacesuit
- 0012E187 - Spacesuit Astra (Starborn Spacesuit Astra);
- 001CBA52 - Starborn Spacesuit Avitus;
- 001CBA4E - Bellum's suit (Starborn Spacesuit Bellum);
- 0021C77E — Spacesuit Gravitas (Starborn Spacesuit Gravitas);
- 001CBA4A — Spacesuit Locus (Starborn Spacesuit Locus);
- 001CBA49 - Starborn Spacesuit Materia
- 002D7365 - Solis Spacesuit (Starborn Spacesuit Solis);
- 002D7346 — Space suit Tempus (Starborn Spacesuit Tempus);
- 001CBA4D - Tenebris Spacesuit (Starborn Spacesuit Tenebris);
- 0021C77F — Venator suit (Starborn Spacesuit Venator);
- 002AAF44 - Suit "SysDef Ace" (SysDef Ace Spacesuit);
- 00398104 - Assault suit "SysDef Assault" (SysDef Assault Spacesuit);
- 0039810A - Combat suit "SysDef Combat" (SysDef Combat Spacesuit);
- 00398108 - SysDef SecRecon Spacesuit (SysDef SecRecon Spacesuit);
- 00398103 - Suit "SysDef" (SysDef Spacesuit);
- 00166404 - Trackers Alliance Spacesuit
- 00166410 - Suit "UC Ace" (UC Ace Spacesuit);
- 00206130 — Spacesuit “UC AntiXeno” (UC AntiXeno Spacesuit);
- 00257808 - Combat suit (UC Combat Spacesuit);
- 00257805 - Marine Corps suit (UC Marine Spacesuit);
- 000EF9B0 - Suit "UC Sec Combat" (UC Sec Combat Spacesuit);
- 000EF9AF — UC Sec Recon Spacesuit;
- 000EF9AE - UC Sec Starlaw Spacesuit (UC Sec Starlaw Spacesuit);
- 000EF9AD — Ordinary suit (UC Security Spacesuit);
- 00257809 — UC Startroop Spacesuit;
- 0021A86A - Suit "UC Urbanwar" (UC Urbanwar Spacesuit);
- 00248C0F - Suit "UC Vanguard" (UC Vanguard Spacesuit);
- 0025780A - Suit "UC Wardog" (UC Wardog Spacesuit);
- 00227CA3 - Va'Ruun Spacesuit.
Ammo ID
List of ammunition available in the game:
- 002B559C - cartridges 27 caliber;
- 002B559A - cartridges 43 caliber "MI Array";
- 02B5599 - cartridges 43 caliber "Ultramag";
- 002B5598 - cartridges 45 caliber "ACP";
- 002B5597 — cartridges 50 caliber without sleeves;
- 002B5592 — 40 caliber “XPL” cartridges;
- 002B5590 - cartridges 6.5 caliber "CT";
- 002B558F - cartridges 6.5 caliber "MI Array";
- 002B558E — 7.5 caliber “Whitehot” cartridges;
- 002B558D - cartridges 7,62 × 39 caliber;
- 002B5596 - cartridges 50 caliber "MI Array";
- 002BAE3F - cartridges 1.5 caliber "LZR";
- 002B5595 — cartridges 11 caliber without sleeves;
- 002B5594 - rivet 12.5 gauge "ST";
- X - shotgun shells "12G";
- 002B4AFB - Shotgun shells 15 × 25 caliber;
- 0000E8EC — cartridges for “3KV LZR”;
- 0004AD3E — cartridges 7.7 caliber without sleeves;
- 002B559B - cartridges 9 × 39 caliber;
- 002B4AFB - shotgun shells without shells;
- 002B558A - heavy particle fuse (Heavy Particle Fuse);
- 002783C7 - Light Particle Fuse.
Faction IDs
List of all factions in the game:
- 00010B30 - faction code "Crimson Fleet" (Crimson Fleet);
- 0026FDEA — faction code “Enlightened” (Ryujin Industries);
- 0005BD93 — faction code “United Colonies”;
- 000638E5 — Code for the Freestar Collective faction.
Skill IDs
Skills divided into the following groups: physical, social, combat, scientific and technical.
Physical skill IDs
- 002C59DF - Boxing;
- 002CE2DD — Fitness (Fitness);
- 002CFCB2 — Stealth (Stealth);
- 002C59D9 – Weightlifting;
- 002CE2E1 — Improved health regeneration (Wellness);
- 002C59E2 - Dissipation of energy weapons (Energy Weapon Dissipation);
- 0028AE17 — Improved adaptation to the environment (Environmental Conditioning);
- 0028AE29 - Gymnastics;
- 002CFCAD - Improved digestion (Nutrition);
- 002CFCAE — Improved pain threshold (Pain Tolerance);
- 0028AE14 - Improved cell regeneration (Cellular Regeneration);
- 002CE2A0 - Improved resistance to infections (Decontamination);
- 002C5554 — Martial arts (Martial Arts);
- 002C555E — Disguise (Concealment);
- 002C53B4 — Neurostrikes;
- 0028AE13 - Improved Rejuvenation.
Social Skill IDs
- 002C5A8E — Trade (Commerce);
- 002C5A94 — Gastronomy (Gastronomy);
- 0022EC82 - Persuasion;
- 0028B853 - Garbage collection (Scavenging);
- 002C555B - Theft (Theft);
- 002CFCAF — Deception (Deception);
- 002C59E1 — Diplomacy;
- 002C59DE - Intimidation (Intimidation);
- 002C53AE - Isolation;
- 002C555F - Negotiation;
- 002C555D - Instigation;
- 002C890D — Leadership;
- 0023826F — Outpost Management;
- 002C5555 - Manipulation;
- 002C53B3 — Command of the ship (Ship Command);
- 002C53B0 — Xenosociology.
Combat skill IDs
- 002CFCAB — Ballistics;
- 002CFCB0 — Duels (Dueling);
- 002C59DD — Lasers (Lasers);
- 002080FF – Certification: Pistol Certification;
- 0027DF97 — Certification: Shotgun Certification;
- 002C5556 — Destruction (Demolitions);
- 00147E38 - Certification: Heavy Weapons Certification;
- 0027DF96 — Incapacitation (Incapacitation);
- 0027BAFD - Particle Beams;
- 002CE2E0 - Certification: Rifle (Rifle Certification);
- 002C890B - Accuracy (Marksmanship);
- 002C555A — Fast reloading (Rapid Reloading);
- 002C53B1 - Certification: Sniper rifle (Sniper Certification);
- 002C59DA — Aiming (Targeting);
- 0027DF94 – Armor penetration (Armor Penetration);
- 0027CBBA — Improved damage (Crippling);
- 002C53AF - Shooting (Sharpshooting).
Science Skill IDs
- 002C5560 - Astrodynamics;
- 002CE29F — Geology (Geology);
- 002CE2DF — Medicine (Medicine);
- 002C555C – Research Methods;
- 0027CBC1 — Geodesy (Surveying);
- 002C5557 - Botany (Botany);
- 002CFCB1 — Scanning;
- 0027CBC3 – Design: Spacesuit Design;
- 002C890C - Design: Weapons (Weapon Engineering);
- 002C5552 — Zoology (Zoology);
- 0027CBBB — Astrophysics (Astrophysics);
- 002CE2C0 — Chemistry (Chemistry);
- 002C59E0 — Engineering (Outpost Engineering);
- 002C2C5A – Aneutronic Fusion;
- 0027CBC2 — Planetary ecosystems (Planetary Habitation);
- 0004CE2D — Special projects (Special Projects).
Tech Skill IDs
- 002CE2C2 — Systems of ballistic weapons (Ballistic Weapon Systems);
- 00146C2C — Improved speed (Boost Pack Training);
- 002CFAC — Piloting (Piloting);
- 002CE2E2 — Security (Security);
- 002C5559 — Targeting Control Systems;
- 002C59DB — System of energy weapons (Energy Weapon Systems);
- 002CE2DE — Engine system (Engine Systems);
- 00222F84 — Load capacity (Payloads);
- 002C2C59 — Protection system (Shield Systems);
- 002C5558 - Missile Weapon Systems;
- 002C2C5B — Particle Beam Weapon Systems;
- 002C5553 — Robotics (Robotics);
- 002C59DC – Starship Design;
- 002AC953 — Design of a spaceship (Starship Engineering);
- 0027B9ED — System of automated weapons (Automated Weapon Systems);
- 0008C3EE - Improved assault training (Boost Assault Training);
- 002C53B2 - The system of electromagnetic weapons (EM Weapon Systems).
Trait IDs
All character traits available in the game:
- 00227FDA — Alien DNA;
- 00227FDF - Dream Home;
- 00227FD6 - Empathic (Empath);
- 00227FD7 – Extrovert (Extrovert);
- 00227FD5 - Freestar Collective Settler;
- 00227FD9 - Hero Worshiped;
- 00227FD8 - Introvert (Introvert);
- 00227FDE - Children's fun (Kid Stuff);
- 00227FD3 - "Neon" street rat (Neon Street Rat);
- 00227FD2 - Enlightened (Raised Enlightened);
- 00227FD1 — Raised Universal;
- 00227FD0 - Serpent's Embrace;
- 00227FE2 — Space traveler (Spaced);
- 00227FE0 — Taskmaster;
- 00227FE1 - "Solid Earth" (Terra Firma);
- 00227FD4 - United Colonies Native;
- 00227FDD - Wanted.
History IDs
All types of biography available in the game:
- 0022EC76 — Beast Hunter;
- 0022EC81 - Bouncer (Bouncer);
- 0022EC80 - Headhunter (Bounty Hunter);
- 0022EC7F — Chef (Chef);
- 0022EC7E - Combat Medic;
- 0022EC7D - Cyberrunner (Cyber Runner);
- 0022EC7C - Cyberneticist;
- 0022EC7B - Diplomat;
- 0022EC79 — Explorer;
- 0022EC78 - Gangster
- 0022EC77 - Settler (Homesteader);
- 0022EC7A - Industrialist;
- 0022EC75 — Long Hauler;
- 0022EC73 — Pilgrim (Pilgrim);
- 0022EC72 - Professor (Professor);
- 0022EC74 — Ronin;
- 0022EC71 — Sculptor;
- 0022EC70 - Soldier (Soldier);
- 0022EC6F - Space scoundrel (Space Scoundrel);
- 0022EC6E - Xenobiologist;
- 002DFD1A - “File Not Found”.
Other IDs
Other IDs include money and an analogue of in-game master keys:
- 0000000F — loans (credits);
- 0000000А - digital peaks (digipicks).
How to find item IDs and find commands
The list of commands and item IDs in Starfield is expanded from time to time by the developers. It’s not difficult to track this point, but it’s difficult to understand exactly which cheat codes were added. Using the help code, you can find the identification numbers of any objects, as well as additional console commands.
Team | Description |
---|---|
help (search query) | Help command that allows you to get information about available cheat codes and features. As you type, a list of parameters appears, providing all the details regarding the particular request. |
help (search query) (filter number) (form type) | Help command with a more "narrow" purpose, which delimits the output information based on "dotted" queries, accompanied by parameters such as "filter number" and "form type". |
Example input:help reference weapon - will provide a list of reference weapon IDs that exist in the game.
The filter is a fixed number from 0 to 4, which means:
- 0 - all results;
- 1 — all functions, commands and scripts;
- 2 - settings;
- 3 - "global value";
- 4 — all item identification numbers and object codes.
How to use the help code
Suppose you need to find the identification number of the Ultramag cartridges:
- Open a console prompt by pressing "tilde" and enter the query "help Ultramag': an extensive list of codes associated with the captured word will appear.
- Find ammunition information under "AMMO: (002B5599)". 002B5599 - Ammo ID.
- Now use the command "player.additem 002B5599 100". So you get 100 pcs. cartridges 43 caliber "Ultramag".
Trainers for Starfield
Trainers are special programs that are not cheats, but provide similar features: immortality, "God" mode, instant kills, and more. Their advantage over the background of the above basic codes is ease of use.
To get additional features, just download and install the program following the instructions. Most popular trainers for Starfield are:
- WeMod Starfield Cheats Trainer.
- Fling Starfield Trainer.
WeMod Starfield Cheats Trainer
A shareware utility that supports Steam and Xbox Series X/S and has ongoing maintenance. Provides the following benefits:
- for the player - "God" mode, infinite health and oxygen, access to additional statuses that prevent injuries, an infinite number of points. skills for the subsequent pumping of skills;
- for a spaceship - infinite health, shield, speed and energy;
- for a character - infinite experience or experience multiplier, damage multiplier, zero weight (etc.).
DOWNLOAD WEMOD STARFIELD CHEATS TRAINER
Fling Starfield Trainer
A free and more simplified version of the trainer discussed above, which is controlled by pressing certain keys.
DOWNLOAD FLING STARFIELD TRAINERS
In a similar way, it affects many in-game processes, and also allows you to maximize all the skills of the character.
1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|
Number 1 | God 'mode" | Ctrl+Num 1 | Spaceship: Infinite HP | Alt+Num 1 | Change the number of credits |
Number 2 | Infinite HP | Ctrl+Num 2 | Spaceship: Infinite Shield | Alt+Num 2 | Disable the function that reduces the number of items |
Number 3 | Disable the feature that causes the character to get injured during combat | Ctrl+Num 3 | Spaceship: Infinite Boost | Alt+Num 3 | Zero weight |
Number 4 | Infinite oxygen | Ctrl+Num 4 | Spaceship: Infinite Weapon Energy | Alt+Num 4 | Infinite Experience |
Number 5 | Infinite ammo | Ctrl+Num 5 | Spaceship: Instant Shield Destroy | Alt+Num 5 | Experience multiplier |
Number 6 | Disable reload feature | Ctrl+Num 6 | Spaceship: Instant hull destruction | Alt+Num 6 | Change the number of skill points |
Number 7 | Infinite weapon energy | ||||
Number 8 | Game speed adjustment | ||||
Number 9 | Jump height adjustment | ||||
Num. | Damage multiplier | ||||
Num + | Defense multiplier |
Cheat mods for Starfield
Cheat mods are additional content that can not only simplify some in-game functionality, but also diversify your pastime in the game by introducing new mechanics.
The peculiarity of the modifications discussed below is that they are created and supported ordinary users. The most popular and trusted source for game mods (including cheat mods for Starfield) is NexusMods.
Mods for Nexus
Among the available variety of modifications for Starfield stand out:
- mod that gives benefits similar to the utilities and basic codes discussed above: infinite health, unlimited credits, the ability to change the time of day and weather, (etc.);
- editing config files (configuration editor);
- mod that adds all the perks to the character;
- "lazy" mod on unlimited credits, digipics and experience.
Read on:We hope our guide helped you learn how to use cheats in Starfield and activate the console. If you have any questions regarding the material of the article, write them to comments... Read complete guide to Starfield with useful tips and other game guides in the corresponding site section.
Is there a code to reset the number of outposts built? In the game, when an outpost is removed, the number of those built remains the same.