Plague Workers of Nurgle Total War: Warhammer 3 One of the hardest factions in the game. The absence of artillery and ranged troops forces you to play using the global map as a means to defeat your opponent.
Spreading hundreds of diseases, the Daemons of Nurgle Do not wish surrounding evil. On the contrary, they are absolutely sure that the most fun in the world is to get sick. And it is this joy they long for share with enemies.
Advantages and Disadvantages of Nurgle Plague Workers
The strengths of demons include:
- Huge health bar, exceeding any enemy counterparts
- Wide choice healing spells
- Diseases, weakening enemy armies before battle
The disadvantages are:
- Low damage, which inflicts the bulk of the troops
- Slow movement speedmaking an excellent target out of the army
- Small unit limits, not allowing to fully equip the stacks
Lords
Plaguebearers of Nurgle have access to only one Legendary Lord, who acts as a classic mage. Nevertheless, he has a huge supply of health, allowing him to hold out even in close combat.
Ku'gath, Parent of the Plague
Ku'gath, Ruler of Plague, is the most skilled creator of disease in the Gardens of Nurgle. For thousands of years he has been perfecting strains of the Plague for his Lord. And it was worth the Stranger to offer body The Bear God, Ku'gath immediately imagined the possibility of new experiments.
The campaign for Ku'gath is complicated by the extremely unfortunate location on the map. The peculiar construction of buildings slows down development, and enemies from all sides strive to destroy the settlements. Plague effects help out a lot, but access to them is also not immediately available.
Ku'gath himself is slow sorcerer, which is also capable of shooting at a very decent distance. A huge supply of health, coupled with physical resistance, allows him to survive even when surrounded by an enemy.
Features of the faction
Plague Workers of Nurgle - a faction that puts plague effects. It is they who turn this or that aspect of the game, starting from the growth of settlements, and ending with non-combat damage to enemies.
Growth
The most important difference between Nurgle and other factions is the unique building rebuilding system. The player can only basic version every building. After its construction, it automatically begins to develop itself, without spending money. The growth of buildings is extremely slow, moreover, it is complicated cyclicity.
Note that a level 5 building will revert back to level 4 after 1 turns, starting the cycle again. because of this, Nurgle is also unable to recruit classic troops, because the growth of the building automatically adds +XNUMX fighter of his shooting range to the general recruitment pool.
plague cauldron
By collecting infections, Nurgle's army is able to infect everything around with a painful Plague. Its effects are customizable in the cauldron, which is the main chip of the faction. The diseases themselves can be sent both to individual armies and settlements. Moreover, you can have several completely different diseases. The most useful, of course, will be the ability to cause huge non-combat damage to enemy armies.
Plaguebringer Army of Nurgle
Ku'gath's army is a rare monotonous mass, slowly wandering towards the enemy. Overwhelming health indicators, coupled with regeneration and healing spells, allow you to reach the target under any heavy artillery fire. And powerful air force provide an advantage in the sky.
Infantry
- Nurglings - the main unit in the army, which has quite decent attack indicators. Forward deployment allows them to be the first to enter combat, and a host of upgrades improve survivability.
- Plaguebringers of Nurgle - extremely durable infantry with poisonous magic attack, but low armor.
- Dismissed - Basic unit with high damage. The lack of armor-piercing is compensated by a poisonous attack.
- Exalted Plaguebringers of Nurgle - resilient infantry with a huge supply of health, exceeding any similar types of troops. By the poison attack got the ability to make 2 magic shots at the enemy.
Ranged monsters
- Plague Drones of Nurgle (Death's Heads) - a flying rifle squad capable of firing on the move. Equipped with a poisonous armor-piercing attack in both melee and ranged combat.
- Soul Grinder (Nurgle) - an extremely powerful monster with an AOE attack. Additionally gained an advantage against large opponents and a poison effect on hit.
Monsters
- Furies (Nurgle) - A flying unit with a poisonous attack, perfectly coping with the role of destroying enemy artillery.
- pestilence toads - an atypical cavalry unit that gained an advantage against infantry. The high mass allows them to break through the enemy ranks, getting to the shooters.
- Beast of Nurgle - a tenacious monster that received regeneration and a large supply of health. Spreads around the evil eye for attack and damage.
- Rotflies - A high-damage flying unit enhanced by an armor-piercing poisonous attack.
- Riders of the Smallpox of Nurgle - Flying cavalry capable of destroying concentrations of light infantry due to high onslaught.
- Spawn of Nurgle - tenacious monsters with non-armor-piercing attack. Useful due to invincibility, allowing you to fight to the last fighter.
- Plague Drones of Nurgle - a tenacious flying unit in the army, designed to destroy enemy heroes and cavalry.
- Great Unclean - the most powerful creature in the army of Nurgle, inferior in damage only to the lords. This is a smaller copy of the commander, which left several useful spells and a huge supply of health.