In Cyberpunk 2077, the practice invariably operates according to which the character has several options for completing any of the missions, whether it primary and secondary. In one case, the reward will be bigger, in the other, the position will be better, in the third, nothing will come of it.
Now about one of the most interesting story missions in the whole game, where the gamer is required to be stealthy and perform the task as cleanly as possible - "On soft paws." In front of V's face, a rather large protection of an important facility of the company "Arasaka", so following the tips given by the Wotpack editors will help players calmly cope with a quest.
A hero who uses Hitman stealth build, which masterfully copes with the elimination of single targets and will penetrate any place without any problems, remaining undetected.
1. Guard or truck as a means to get inside
There are two easy ways to infiltrate the perimeter without triggering an alarm or gathering all the warehouse personnel around.
- Steal a vehicle. From time to time, a small car drives around, which, with a developed Technique parameter, can be stolen. Then the player will get to the right place from the east side.
- Threaten the guard. He is afraid that the head of counterintelligence Abernathy will reveal him, and therefore Vee can make it clear that he knows everything.
If you play for corporate, then it will be possible to get inside, hinting to the guard that V needs to be let through, since the hero is a representative of counterintelligence and came at the request of Abernathy.
2. Turn off cameras and alarms
Getting to any base, the first thing to turn off is alarms and cameras. Particular attention should be paid to the second devices, as they are able to detect the hero very quickly and force the enemies to move into troubled regime.
Otherwise, everything is as usual - drive, racing, action and, of course, elements of stealth. All this can be found in this mission.
3. Climb more
Now that the cameras are no longer a problem, and the guards are quietly eliminated if necessary or due to their possible detection of Vee, the player is faced with the task of getting inside the hangar. Yes, you can go through the doors from below, but why not take advantage of a vulnerability in the form of easier access to the hangar from above?
Yes, using pallets and other items to jump onto the pipes will be a little tricky. However, if strain your brains, then you can find the way up. It will not be difficult to pass, even if the implant is on the legs strengthened tendons (that allow jump higher) are missing.
4. Disable cameras and soldiers in the hangar
The mission to infiltrate the Arasaki hangar comes with great risks. Therefore, if the player understands that he can not neutralize the guard, it's better do not move and wait for his appearance at a convenient point for the gamer. Gradually moving towards the destination, you need to either run past protection, or quietly knock her outclearing his way.
Each camera and alarm inside the hangar that the player sees must be turn off. Even when the alarm is raised, such preparation will allow reduce the number of people in one place soldiers and scouts corporations, which greatly facilitates the passage of the mission in case of detection of Vee.
5. Hug against the wall
Going down the stairs, the player will have to find safe path belowwhere there is quite a lot of protection.
Consider a situation where you need to walk along the right side of the hangar, although the desired computer is located in the far left corner. You need to act very carefully and not get caught.
To do this, simply snuggle against the wall at the moment when the guard will be turned with his back to the edge of the building.
6. Move like a snake in the house with a computer
Having passed the guards and getting into a small house with a computer, the player need not worry - they will not find him: the guard will always stand with his back, and there are no cameras in the building. By the way, about how hit. On the west side of the house, there are small shelves that you can use to jump over to the roof, and then climb into the building itself.
Moving along the roof, it will turn out to move to the east side of the house, where there will be one or two more soldieron duty nearby, and netrunner. What to do with it - now we will tell.
7. Neutralize the netrunner or just go home
As a rule, a netrunner appears in the player's field of vision after completing the task and starting the escape phase. He is, interestingly, the only an opponent of a similar class throughout the hangar. Since in combat he will hack the player's implants and make him burn, it's worth considering - whether to eliminate it? If so, then the escape will be secured, depriving the enemy of the opportunity to attack remotely.
On the other hand, you can just leave him alone.
8. Escape through the window above
When the computer is hacked, Takemura will open a window on the roof of the building and warn V about it. He will offer one simple solution - get out through the top.
Look for scaffolding, boxes stacked in a row, shelving - anything to get to the top. leg implants here they will show themselves in all their glory. But even without them, you can still get out of the hangar.
9. Parkour or "delta"
After completing the mission, you can leave in different ways. One of them has been described in the previous tip − Parkour. However, you need to prepare for this, think carefully about the route and follow the direction of the enemy’s movement.
However, there is a way easier — just run. You can quickly run from one point to another, trying not to catch anyone's eye. At the same time, nothing prevents you from incurring the entire mini-army of the Arasaka corporation guarding the warehouse. Anyway, choice of how to leave, remains with the gamer.
Bugs in the mission "On soft paws"
There are a number of possible problems that may arise during the course of this main quest. Let's take a closer look at them.
- Takemura is standing near Wakako Okada and you cannot take a new quest from him. Solution: go to the 19th floor, then go down and go to the location of the fixer. There he will stand, and then the quest will be taken.
- When using the truck as a means of entering the warehouse, all NPCs become aggressive. Yes, it's great, of course, but then the mission becomes too tough. Solution: reload the save mission before the penetration and repeat the car theft. Then, perhaps, the NPCs will be accepted as one of their own, and this problem will no longer exist.
"On soft paws" - a task that requires beautiful stealth game, clear understandingwhen and what to do, as well as skills make decisions quickly in hard situations. But this quest gives an indelible impression, because V will show how big Arasaka can be deceived.
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I passed like this. Approaching the gate, I decided to bypass the object on the right (there are still a lot of containers), I found an overpass to the roof. With a double jump, he climbed onto it, went to the roof, then along the stairs to the roof of the hangar. He crossed to the other side, went down two visors behind the back of the guard (where the robot walks) and immediately got into the hangar through the gate. Further, without further ado, in stealth, I burned out the guards along the way, got out through the roof ... All this without a single shot)))
Stole a car to get into the territory. By that time, Arasaki's protective overalls were in the inventory, putting on which he freely passed next to the guards.
Okay, soft paws. Pump up the scripts and calmly get everyone out of the way. Nobody farts.
If you play as a corporate and threaten the guard, then you can generally walk around Arasaki Park without hiding. I killed everyone one by one, except for the robot. If he gets aggro, then a bunch of other fighters arrive, and he didn’t lay down from one script, I was at a low level.