The Cleric is a versatile class that can take on any battle. He is able to use amplification and healing spells to keep himself and the group in top shape.
What is the advantage of a character?
Divinity: Original Sin 2 is constantly updated. New quests and additional content require the creation of a cohesive and strong team. Cleric is a solid starting hybrid class, which uses the magic of death and water at the same time, due to which it can deal damage and support the team equally well.
You can develop your character in different directions. During the game, the cleric can be trained in:
- Tank.
- Doctor.
- Desiccant of life.
- Cryomancer.
It will not be possible to cover all specializations at once. As a result, the cleric will lose advantages on the map due to his lack of professionalism. However, with the help Magic Mirror You can reset skills at any time and choose again.
Character Creation
At the start of the game, the cleric receives several basic characteristics:
- Strength;
- Intelligence;
- Body type;
- Hydrosophistry;
- Necromancer;
- Exchange.
The character is also endowed with several useful magic skills: Restoration, Corrupting Touch, Blood Drain. In addition, the hero is given a special talent.
This is a basic character build, but it can be reworked to make it more successful. For this you need:
- Allocate 3 points for strength. For close combat, you will need to equip the character in heavy armor, one-handed weapons and a shield.
- The character will gain access to the skill "Raise Shields". It allows you to restore the level of armor durability. It must be included in the assembly.
- Another skill point is invested in the racial bonus.
- Key Build Skill - "Recovery". It helps heal yourself or an ally for several turns. If you cast a spell on the Undead, then the enemy will take damage.
- The second useful skill isFrost Armor". Helps restore magical armor.
- The third useful skill isswarm of mosquitoes". A good offensive spell, helps to finish off opponents. Or you can invest a skill point in Ricochet Shield.
In the initial stages of hero development, it is best to consider the Living Armor, Leech, or Foresight talents. The first talent helps to increase the level of armor, the second allows you to drain life from the enemy, and the third increases the cast distance.
Character development
Cleric is a class that is equally good with magic and weapons. Do not deprive him of this advantage, therefore Strength and Intelligence should be pumped evenly. The ideal drive ratio is 3:1, where 3 is the priority skill, Strength or Intelligence of your choice.
- Body type must be maintained at such a level that the character can continue to use the shield that suits him.
- Emboldening Salvo Hydrosophistry important for improving healing, as well as for effectively regenerating Mage Armor and increasing water damage.
- Skill "Warfare" Raises the melee damage and attack level of the necromancer's spells.
Talents in the development of the Cleric are extremely important. The optimal build must include:
- Mnemonics. Helps save on memory, adds 3 points to it.
- Opportunist. Allows you to attack out of turn.
- Eternal Child. The character does not die if he has one health point left and is dealt a fatal blow.
- Unity with the elements. Reduces AP cost level.
Distance Skills | ||
Name | Skill level | Feature |
City | Hydrosophistry 1 | Icicles fall from the sky, chilling enemies and freezing the ground. |
Rain | Hydrosophistry 1 | Extinguishes fire, washes away poison, and can wet enemies. |
cryogenic stasis | Hydrosophistry 2 | Freezes the target and makes it invulnerable. |
healing ritual | Hydrosophistry 2 | Creates a wave of healing that bounces off nearby allies. |
Steam lance | Hydrosophistry 3 | Creates a cloud of blessed steam. Heals all allies in the path. Removes negative effects such as Decay. |
bloodsucker | Necromancy 1 | Restoration of life due to the blood of the enemy. Works even on allies. |
Bloody rain | Necromancy 1, Hydrosophistics 1 | Creates bloody surfaces, causes bleeding on an unarmored target. |
Infection | Necromancy 2 | Deals heavy physical damage and hits the target. |
Life on the Verge | Necromancy 2 | The target cannot be killed for the next 2 turns. Great for allies who are on the verge of life and death. |
Death Wish | Necromancy 2 | The more health the character lost, the higher his damage. |
Chains of pain | Necromancy 2 | All damage taken by the caster is duplicated on the target. |
Melee skills | ||
Name | Skill level | Feature |
Healing tears | Hydrosophistics 1, Transformation 1 | Cleric creates three healing tears. They heal approaching allies. Do not use this spell if your ally is an Undead, such as Fane, and he is playing the role of a melee fighter. |
Wound cleansing | Hydrosophistry 1, Warfare 1 | Heals at close range and removes negative effects. Creates a small puddle of water under the target. |
Soothing cold | Hydrosophistry 2 | Restores the magic armor of the cleric and all his allies for several turns. |
Universal cooling | Hydrosophistry 2 | Freezing water and blood. Deals damage to enemies and applies the Chill effect to them. |
Mass cleansing of wounds | Hydrosophistry 2, Warfare 2 | Heals and removes debuffs from all allies. |
Deep freeze | Hydrosophistry 3 | Water damage and freeze enemies in a cone. If enemies have 9% health or less after an attack, they automatically die. |
Damage | Necromancy 1 | Damage is dealt when the target is touched. An enemy without armor begins to rot. Healing abilities will deal damage to that character. |
Ram | Warfare 1 | Knocks down an unarmored target and deals damage to them. |
Crushing Blow | Warfare 1 | A shock wave is created that knocks down the enemy. Also deals damage and cleans surfaces. |
crippling blow | Warfare 1 | A wide strike that deals increased damage and injury. |
Blitz Attack | Warfare 2 | Deals minor damage to two enemies the character jumps between. |
reflective barrier | Warfare 2 | The character can use the shield to send projectiles back at the enemy. Works with arrows, skills and even spells. |
Guardian angel | Warfare 3 | Cleric takes half damage from allies. |
Extra skills | ||
Name | Skill level | Feature |
calling call | Summon 2 | Healing life and restoring armor in an amount depending on the number of party members and totems nearby. |
The second half | Summon 2 | Allows you to choose an ally who will be healed along with the Cleric. Also removes some negative effects, such as freezing, petrification. |
Stone armor | Geomancy 1 | Restores the target's physical armor and protects the character from teleportation. The armor value depends on the level of the Geomancy skill. |
Healing Metal | Geomancy 2 | Restores the physical armor of the Cleric and his nearby allies over several turns. |
active armor | Geomancy 2 | Deals high damage in an area. The cleric himself is also defeated. The amount of damage is calculated by the level of physical armor. |
Peace of mind | Pyrokinetics 1 | Helps heal and prevent mind effects. Raises agility, intelligence, strength and perception. |
Acceleration | Pyrokinetics 1 | Gives the target additional AP at the start of their turn and increases their movement speed. |
Unexplained Evasion | Aerotheurgy 2 | Increases evasion by 90%. |
Mass breathing bubble | Aerotheurgy 2, Warfare 2 | Protects the cleric and allies from the deadly effects of clouds. |
Cleric Unique Items
Since the Cleric must be effective both as a warrior and as a mage, he needs good equipment that will allow him to strike a balance.
- Fang of the Winter Dragon(One handed sword). Gives bonuses to Strength, Warfare, and cleave damage. Can be dropped from Slane in combat.
- Plate of Hildur(Body). Decent armor with fire resistance, will reflect fire damage on hit. Bought or stolen from Hilda in Fort Joy.
- Jean Scimitar(One handed sword). Improves evasion and movement. On the Reaper's Coast, you need to find the Ancient Lamp (requires a jump or teleportation skill). After wiping the Lamp, a Jean will appear from it. You will need to pass an Intelligence or Dexterity check, and then ask for "Strength".
- antique armor(Body). Reduces the movement of the hero, but does not allow the enemy to teleport. Can be found inside a chest in Reaper's Coast.
- Destroyer's Gloves(Gloves). They have the "Active Armor" feature. On the Island of the Blood Moon, you must agree to the request of the Protector to kill the Destroyer of the Black Ring and destroy it.
- Seeker of Truth(One-Handed Sword). Increases accuracy and increases crit. Purchased from the Unarmed Elf in Arx.
- Dritta Evit(Ring). Unlocks the Ritual of Healing. Found in Arx Barracks, behind a locked door. Code to the door: Mind, Communication, Body, Divinity.
- ancient belt(Belt). High resistance level, can heal the living, but damage undead characters. Purchased from Adam in Arx.
- Reflector Kemma(Shield). Grants innate lead, allowing you to deflect ranged attacks. You need to kill Lord Kemm while patrolling or invading his vault.
- Gloach Girt(One-handed club). Attacking deals cleave damage and inflicts Surface Transformation. Obtained from the chest after killing Isbale on the Beast quest.
The Cleric is a great addition to any group. He is difficult to kill, he has magical abilities and the ability to help allies. This is not the most deadly fighter, but extremely hardy and multi-tasking.
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