2D Jump Difficulty 2 in HSR: How to Complete the Puzzles

How to explore all the hidden rooms of 2D mazes.

A figure from the ephemera at the Grafia Academy

2D Jump Difficulty 2 - easier challenges with overcoming tracks in Honkai: StarRail, where players are prepared for more challenging levels and introduced to the main mechanics. Hidden within the worlds are numerous rewards that influence the process of clearing locations. You can also encounter yellow ephemerals and other interesting creatures. This guide will show the locations of all the minigames on the map and explain how to solve the most challenging moments.

The special guide contains all stages of the 2D labyrinths.

Content

How to Beat 2D Jump Difficulty 2 in Honkai: Star Rail

Types of tracks that can be found in 2D Jumps

There's a lot hiding in 2D worlds nameless ephemera and treasure chests, accessed through obstacle courses. The most common platforms on this difficulty level are mobile, through-the-air, and destructible. The levels don't present any significant challenges and most often serve as a means of accessing other locations.

In the city of Plosky

Map of 2D jumps of the second difficulty in the city of Ploskoye

Within starting location will find five chest runs.

2D Jump 1

On the veranda between the "@Entrance" and "Nameless Bridge" teleporters. A simple space with a small puzzle and an ephemeral.

To collect the treasure, use the lever to redirect the hedgehog to each of the buttons.

2D Jump 2

The portal is under the wall of the store in the east; when searching for it, you can use the rainbow wall as a guide.

When dealing with the hedgehog, try to switch the lever at the moment when the animal starts crawling towards the wall that needs to be placed or removed.

2D Jump 3

The portal is located in front of a staircase leading to a long bridge in the middle of the street. A police dog and a robot stand nearby.

There is one chest and one ephemeral on the route, and in the first part of the room, despite the camera zooming in, there are no secrets.

2D Jump 4

You will notice another gate on a white column next to the Minimarket 25/8 store.

To jump through the green platform, use the "crouch + jump" combination. Be careful with the red cubes, as they disappear a few seconds after you touch them.

2D Jump 5

In the north-eastern corner of the location, to the side of the main bridge, there is a passage.

At the start of the location, you don't have to strictly follow the path shown in the video. Just avoid the hedgehog and activate all three buttons to remove the door. Before exiting, don't forget to pick up the Ephemera behind the hidden wall.

At the Academy of Grafia

All second jumps at the Academy

В educational institution You'll find two pipes leading to 2D worlds. After completing the story, these locations may be cleared to a small percentage, as they provide training on basic interaction mechanics.

2D Jump 1

The portal is located on the first floor in the eastern part of the courtyard, level with the stairs. The stage can be completely or partially cleared during the story chapter. Welcome to Utopia.

In the 2D maze, you'll find two ephemera and one chest, and you'll also be able to climb onto the canopy above the campus entrance.

2D Jump 2

On a student locker in the southern part of the academy. From the "Main Building Foyer" teleporter, walk toward the group of students.

In the penultimate room with the iron blocks, try to approach the other figures at the moment when they start to rise, so as not to touch the needles.

In the area of ​​Golubiny Ruchey

Find three accessible spaces in the night city. One of them will require access through other levels of a similar challenge.

2D Jump 1

You'll first pass through the coastal labyrinth in the "Welcome to Utopia!" story chapter, after which you'll be able to explore the pipe again and collect all the remaining trophies.

If it says the area isn't completely cleared, look behind the thick wall in the second room—you'll find a yellow sticker there.

2D Jump 2

Go to the third floor of the tower or teleport to the "General Desire Leader's Office" point. You'll find the portal in the very corner of the room.

When rearranging the blocks, place the section with the ephemeral on the bottom tier for ease of access and the trap on the middle tier. The lever must be placed on the top tier, as this is the only way to remove the creature-shaped obstacle.

2D Jump 3

You can find the pipe on the roof of one of the houses, which you need to climb through the passages from spaces 3 and 4:

At the very bottom of the yet-to-be-completed labyrinth, you will find only one valuable chest.

 

At the End of the World tavern

You will find the Clumsy in the shelter three rooms, some of which you've already passed through in the story chapter, which can make the exploration process quite lengthy.

2D Jump 1

In the corner of the room with the teleporter Tavern Lobby There is a pipe that will lead to the 2nd floor and will help you deal with the ephemeral blocking your way on the stairs.

Before moving to the second location, climb the shelves to the level with the yellow creature to clear the entire 2D world 100%.

2D Jump 2

In the western part, climb up the second level of the stairs and look inside the room with the antiques. You'll find a portal on the bottom shelf.

If you're exploring this area for the first time, you'll encounter stone blocks in the final room. Use the humanoid to press all the red buttons to explode them and collect a regular crate containing rewards.

2D Jump 3

From the "Killing Joke" teleporter, head down the map. You'll need to go through the purple portal to reach the scene. The initial rewards can be collected as this is a story-related point.

During your initial exploration, you'll find another regular reward box in front of the door.

The Pearl Shine Corporation building

There are only a few in the field of combat robot assembly three Mini-games. One of them is only available as you progress through the main story; access to the location is blocked before that begins.

2D Jump 1

The entrance is located north of the Battle Hall teleporter.

The walkthrough is a race where you must outrun a huge, aggressive ephemeral. At the end, press the detonator button to destroy it and collect the treasure.

2D Jump 2

The second pipe is located in the next room from the previous point, opposite the Star Trek Rabbit slot machine.

The challenge inside is fairly linear and requires forward movement, but you'll have to periodically drop under tables to collect crates.

2D Jump 3

The 2D world is located near the teleporter in the Pearl workshop.

Inside, you can find both a chest and an unnamed ephemeral. To make the journey easier and collect lots of pixons, press all the buttons you encounter along the way multiple times.

At Cloud Island station

Amusement park with many stations where the heroic adventures of the Star Express were captured, includes two race.

2D Jump 1

Inside the western room. The passage opens through Level 3 Jump from the eastern dead end.

Follow the path to the second floor, raising the walls to protect yourself from the artillery's bombs. Step on the yellow buttons when you see a shell flying toward the raccoon.

2D Jump 2

The portal opens in the chapter "Dedicated to the Crazy Dawn" and allows you to get to the second island.

Run past the standing trash cans, blow up the boss and reach the exit of the run.

At the Picturesque Shelter

For resort territory You will find one challenge of this difficulty level.

2D Jump 1

Approach the snowdrift between the two tables and dig a tunnel. This will open a path to the chest on the wall of the pool.

Just run forward to collect the two chests. When the ghosts appear, run over all the blocks to blow them up.

Rewards

By clearing 2D Jump stages on Difficulty 2 by 100%, you can earn the following resources in Honkai: Star Rail:

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