
В Honkai: StarRail Phaenon, a damage dealer of the Path of Destruction, attacks with a physical element and, after using his ultimate, makes all enemies vulnerable to that element. However, his mechanics prevent cooperation between heroes actively participating in combat. This is due to Zlatius's ultimate form—after transforming, allies are given the "Departed" status, leaving the arena and unable to perform actions.
The territory included in the skill set is a unique mechanic, partly repeating the "duel mode" The leader of the Borisintsy, HuleyThe Golden Descendant stands alone against enemy targets and begins to crush them with powerful strikes that have high AoE and solo potential. The presence of an area with an upgraded mode and a number of restrictions associated with it can complicate the team building process and selecting allies for a squad.
| Rating | S+ position in tier lists |
| Rarity | ⭐⭐⭐⭐⭐ |
| Damage type | Physical |
| Path | Destruction |
| Appeared in-game | July 2, 2025 (Patch 3.4) |
| How to Get the Character | Event Jump: The Everburning Sun |
| Gender | Male |
| Planet | Aedes Elysiae |
| Role in the team | Main DD |
| Faction | Flame Chasers and Golden Descendants |
| Signature light cone | Thus Burns the Dawn |
| Voice Actors |
|
How to Get the Character

Phaenon can be dropped from the Event Jump: Eternally Burning Sun, which will appear in the second half the 4.3 update. Banner is available 24 June until July 14 2026 city
If you don't want to miss the Phainon rerun, bookmark our banner schedule with constantly updated information.
Strengths and Weaknesses

Khaslana The Savior has high damage and unique mechanics that set him apart from most damage dealers. While the character is effective in hard modes, he requires a specific approach in terms of team selection and gear to fully realize his potential.
| Strengths | Weaknesses |
| A versatile character capable of clearing any endgame content. With proper combat stats, he can quickly kill both waves of enemies and large single targets. | The unconventional way of gaining energy is both a plus and a minus. The need for frequent allied actions to accumulate Flame Cores can be challenging. |
| Synergy with budget supports offering bonuses no less than event-based ones. Therefore, it's extremely friendly to newcomers and F2P players. | Depends on the investment in the build. The hero receives bonuses to personal stats during combat, but to fully utilize these benefits, a thorough approach to equipment and squad management is required. |
| He's not particularly picky about his signature weapon, as his affiliation with the Path of Destruction offers a wide range of equipment with varied bonuses. | Teams with three Harmony representatives (without sustain) may have difficulty in prolonged fights where they have to use the transformation 2 or more times. |
| A simple rotation, despite the heavily loaded skill set. It's really only tied to quickly gaining the Coreflames buff and alternating skills in Ultimate Form. | It performs somewhat worse in AoE content (such as Pure Fiction), since the final damage from some skills can be distributed among unwanted targets. |
| A convenient balance of stats thanks to the Trace tree, which provides increases to critical damage and critical chance. Additionally, active talents increase ATK and K/U (at E1) in battle. | |
| This vehicle allows you to quickly dispatch waves of common enemies in the open world. It's also convenient for farming low-tier resources. | |
| The transformation mechanic with the transition to "duel mode" allows you to build a team without healers/shielders, which can have an extremely positive effect on overall damage. |
Best Phainon Builds in Honkai: Star Rail

The Flamestalker leader is a classic hyper-carry, playing off the following stats:
- CRIT Rate и CRIT DMG - directly affect the outgoing damage figures;
- ATK — an indicator that skills scale with. The hero gains ATK after transformation, so significant investments may not be required;
- physical DMG bonus - the talent tree does not offer elemental gains, therefore they can be found through effects on cavern relics, or through available bonuses of planar ornaments;
- speed — a secondary stat, as the unit has both "speed" (130+ units) and "slow" (base stat) builds. You can either invest in this stat or prioritize ATK in boots.
Phaenon's build is created based on the requirements outlined above. His affiliation with the Path of Destruction unlocks a list of various weapons that can be equipped in place of the signal. Furthermore, the availability of diverse artifact sets allows for a variety of customization options for the overall build.
Light Cone Rating
The best weapon "cards" will be those that offer a boost to outgoing damage and various combat characteristics.
| Light cone | The effect | Recommendation |
Thus Burns the Dawn⭐⭐⭐⭐⭐ HP 43-952 ATK 31-687 DEF 18-396 |
Basic speed +12-20, and dealing damage ignores 18-36% target's defense. After using the superpower, the user gains the "Scorching Sun" status, which is removed at the start of the turn. While this effect is active, damage dealt is increased by 60-132%. | A signature with an extremely high base attack boost. It increases damage from primary abilities and allows you to ignore enemy defenses, which is beneficial for any type of content. |
On the Fall of an Aeon (S5) | F2P⭐⭐⭐⭐⭐ HP 48-1058 ATK 24-529 DEF 18-396 |
Whenever a hero makes a strike, his attack power in that battle increases by 8-16%. This effect can stack up to 4 times. When the wearer breaks an enemy's toughness bar, the damage they deal is increased by 12-24% for 2 turns. | Pairs well with abilities: when the hero enters his perfect form, he grants all enemies physical vulnerability, which means he can often activate the passive's second bonus, especially in Pure Fiction. |
Something Irreplaceable⭐⭐⭐⭐⭐ HP 52-1164 ATK 26-582 DEF 18-396 |
Attack Power +24-40%. When the character equipped with the "card" defeats an enemy, or an enemy attacks the owner, they immediately recover HP equal to 8-12% of ATK. Damage is also increased by 24-40% until the end of your next action. This effect cannot stack, and it can only trigger once per turn. | Increases ATK, restores health (important within the area), and enhances all abilities. It's considered a decent option that can be worn for long periods of time. |
A Trail of Bygone Blood⭐⭐⭐⭐ HP: 48-1058 Attack Power: 24-529 DEF 15-330 |
Critical Chance +12-20%, and the damage caused by the skill and super ability is 24-40%. | Alternative option from Nameless Honor (paid version of BP). Useful due to the increased damage dealt by the skill—the primary skill in a unit's rotation—when entering its Ultimate Form. |
A Secret Vow⭐⭐⭐⭐ HP 48-1058 ATK 21-476 DEF 12-264 |
Damage dealt +20-40%. Against enemy targets whose current HP percentage is higher than or equal to the current HP of the hero carrying the weapon, the damage is increased by an additional 20-40%. | One of the best epic-quality pieces of gear that impacts damage output. It performs well at both the first and maximum superimposition levels. |
The Moles Welcome You⭐⭐⭐⭐ HP 48-1058 ATK 21-476 DEF 12-264 |
When the character uses a basic attack, skill or ultimate to attack an enemy, they gain 1 level of the Mischievous status. Each level of the named effect increases ATK by 12-24%. | At the max level of "Overlay", the light cone in question provides the character with a 72% increase in attack power (36% on H1) - this is a good boost that can affect all damage. |
Under the Blue Sky⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 |
Attack Power +16-32%. When the owner defeats an enemy, their critical chance increase by 12-24% for 3 turns. | Not a bad option, which will be especially good while clearing the the content, where you have to fight with several opponents. However, in comparison with the "cards" above, it is still less attractive. |
In addition to the presented weapon "cards", the following alternatives are suitable:
- The Unreachable Side (legendary) and Ninja Record: Sound Hunt (Epic) - HP options that provide additional bonuses when the wearer takes enemy hits. Can be equipped with either the 5-degree option or the free one. Herta's shop.
- Nowhere to Run (Epic) - a direct ATK boost and an additional health restore, which can be useful early on. Later on, it needs to be replaced with the Light Cones discussed earlier.
What relics and ornaments to use
Among the artifacts, those that increase combat potential by increasing stats (crit, ATK) or enhance skills will be of great benefit.
Cavern relics
| Set and its effects | Recommendation |
|
2 parts: crit bonus +16%. |
The best set, providing a boost to primary stats and fully aligning with Zlatius' mechanics. Allies with targeted skills are required for the passive to activate. |
|
2 parts: crit chance +8%. |
An additional option, primarily valued for increasing the damage output of the main skills in the Golden Descendant rotation - the skill and the ultimate. |
|
2 parts: bonus to physical type +10%. |
An equally attractive option with a bonus to the hero's element and a total increase of 25% to ATK. After entering the Perfect Form, the character actively performs actions and absorbs enemy attacks, realizing the effect. |
|
2 parts: crit bonus +16%. Compatible with sets:
|
You can combine them until you have complete sets. In this case, it is advisable to choose either as a base "The Wave-Chasing Captain"or "The Lost Scholar in Knowledge"to make it easier to balance stats. |
A more situational equipment option:
- Poet of Mourning Collapse - If Kaoslana plays without a signature cone at base speed, she gets the maximum benefit from the passive (that is, increasing her damage/hit percentage to 32%).
- Genius of Brilliant Stars — reduces enemy defense, which is a powerful multiplier when combined with the hero's classic bonuses. However, ideally, you want enemies with quantum vulnerability.
Planar ornaments
| Set and its effects | Recommendation |
|
2 parts: If the number of allies on the battlefield is not equal to 4, for each extra/missing ally, the damage of the owner and their memosprite is increased by 9/12%. This effect stacks up to 4/3, respectively. |
A signature ability that grants 36% damage after entering his ultimate form (an area where other allies retreat, allowing the swordsman to fight one-on-one). |
|
2 parts: Crit. chance +8%. If crit rate is not less than 70%, damage dealt by basic attack and skill increases by 20%. |
Offers a damage boost to the base attack/skill (the basis of the rotation within the area), allowing the hero to deal more damage with these skills when entering the Ultimate form. |
|
2 parts: Attack Power +12%. If the owner's Speed is greater than or equal to 135/160, the damage dealt is increased by 12/18%. |
An additional option that unlocks after using the superpower. Given the variability of builds, it's possible to get the full bonus of 18%. When equipping, it is advisable to include "speed" boots and a signal. |
Alternative choices among planar ornaments sets:
- Sigonia, the Unclaimed Desolation — optimal for AoE content, such as "Pure Fiction." Since the set offers 40% bonus damage at level 10, you can focus on damage in the body as your primary stat when choosing gear.
- Space Sealing Station - a starter set that offers +24% ATK. The character's base speed is 99, taking into account the explored footprint tree. Boots with the "Speed" stat are enough to obtain the full percentage bonus.
- Bone Collection's Serene Demesne — in exchange for a high increase in crit dmg requires a certain amount of HP in combat. Since the hero increases his own health after entering the territory, the total value should be enough to get +28% to the characteristic.
Recommended Stats
Main stats for the artifacts:
| Head | HP (fixed) |
| Hands | Attack Power (fixed) |
| Body | Crit chance > crit. damage |
| Boots | Attack power = speed |
| Planar Sphere | Physical Element Bonus > or Attack Power |
| Link Rope | ATK |
Priority of "lower" characteristics:
Speed (if required) > crit > ATK
Recommended final values at level 80:
- HP — 3-000 and more;
- ATK — 2-200 and more;
- Crit Rate — 90-100%;
- CRIT DMG — 150 and above;
- speed — either basic (assembly does not require a signature), or 134 units (the presence of signature weapons is highly recommended).
Team Guide for Phainon in HSR
Phaenon plays the role of hyper-carry in his team. He's eager to get all the bonuses provided by support heroes and quickly accumulate 12 Flame Core charges to unlock his ultimate ability.
Which characters are suitable?
Given the specifics of the Golden Descendant's skill set, the best synergies are offered by units with combat stat boosts and action progression mechanics.
| Character | Features |
Cerydra (Harmony: Wind) |
A signature support that increases ATK and K/U, while simultaneously allowing a second turn with a specific ability (a repeat of the "turn advancement" mechanic, but with a slightly different execution). Most importantly, the buffs are applied to the ally in the first position of the squad. |
Cyrene (Remembrance: Ice) |
Grants the Chrysos Heir 6 Coreflames and inflicts the Eternal Ignition status (increasing damage) during his transformation. If the number of charges exceeds 12 at the time of transformation, each additional point increases Khaslana's damage (up to 36%). The transformation doesn't end after completing all special actions. Instead, the young man gains 4 Calamity charges, and his extra turns are completely reset. At the start of the transformation, he begins to consume some of his health (until his HP drops to 0), and each attack is empowered, allowing him to deal even more damage. |
Sunday (Harmony: Imaginary) |
The best support for Harmony, on par with other representatives who promote action. Increases damage/hit and damage/kill and directly affects outgoing damage. Her superpower restores energy, granting 1 unit of Flame Core. |
Bronya (Harmony: Wind) |
Increases ATK and damage, and with her ultimate, increases the entire team's crit dmg. She'll be a great companion for a swordsman without requiring a significant investment. The only important stat is Critical Damage, as the overall bonus scales with the heroine's individual Critical Damage. |
Sparkle (Harmony: Quantum) |
A more "expensive" replacement for Bronya, which expands the amount of available skill points and restores them during combat. The problem is that she only advances action by 50%. |
Robin (Harmony: Physical) |
AoE Harmony with a significant attack damage boost for the entire squad. The ultimate forces all allies to perform an instant turn and significantly accelerates the generation of Flame Cores if used correctly (= at the right moment). |
Tingyun (Harmony: Lightning) |
An epic support option that affects ATK/damage and restores energy. Replaces some 5⭐ premium Harmony units if they are already assigned to other teams. |
Hanya (Harmony: Physical) |
Applies the "Burden" status to enemies and restores skill points. The ultimate increases attack power and speed: the latter affects the order of Chrysos Heir's special actions after entering the area. |
Trailblazer (Remembrance: Ice) |
A free-to-play support that grants critical hits and advances the action once Mem reaches 2% charge. This can sometimes conflict with other units with similar functionality, as advancement of the memosprite can overlay with the action set by another support. |
Huohuo (Abundance: Wind) |
A unique Abundance representative that offers both consistent healing and an ATK/Energy regen boost via activating her Ultimate. |
Permansor Terrae (Preservation: Physical) |
They achieve optimal synergy in tough battles thanks to Dan Heng's constant defense. The unit also summons the Souldragon, which remains within Khaslana's zone, granting shields and attacking enemies, further strengthening the hero. |
Ruan Mei (Harmony: Ice), Tribbie (Harmony: Quantum) и Cipher (Nihility: Quantum) They also offer decent synergy, but their contribution is significantly reduced after the Zlatus transformation. Therefore, they should only be considered if they occupy the fourth position, usually reserved for sustain.
Among the sustain-type characters, not only the aforementioned Hoho and Wasteland Liberator are valuable, but also other units with stable healing or strong shields.
Best team samples
If you want to set up a balanced team, you may want to consider the following examples:
| Character 1 | Character 2 | Character 3 | Character 4 |
Phainon |
Cerydra Bronya |
Sunday Cyrene |
Permansor Terrae |
Phainon |
Cerydra |
Sparkle |
Sunday |
Phainon |
Cerydra Sunday |
Cyrene |
Main character (Remembrance) Tribbie |
| Examples of budget detachments | |||
Phainon |
Main character (Remembrance) Bronya |
Tingyun |
Huohuo Permansor Terrae |
Phainon |
Robin Hanya |
Main character (Remembrance) |
Ruan Mei LYNX |
Leveling
The table shows the total amount of resources needed to fully strengthen a character.
List of all materials for full leveling of Phainon:
- Credits ×3 888 000;
- Traveler's Guide × 290;
- Tracks of Destiny × 8;
- Invasive Clot × 65 — a material that can be obtained by completing the levels of the Stagnant Shadow: Shape of Deepsheaf dungeon in the territory of "Dragonbone City" Styxia;
- Daythunder Anamnesis × 12 — a resource rewarded for clearing the Echo of War, which is located in the "Fortress of Dome" Eye of Twilight , - the battle involves the elite enemy Sublime, Radiant, Avatar of the Sky;
- Ethereal Omen × 56, Echoing Wail × 71, Eternal Lament × 73 - consumable material for killing various creatures of the Black Tide on the territory of the Eternal Land;
- Borisin Teeth × 18, Lupitoxin Sawteeth × 69, Moon Rage Fang × 139; - complete the Crimson Calyx in Scalegorge Waterscapeto obtain this item.
How the skills work

The distinctive feature of the character is territory, where he enters after using his ultimate ability and begins dueling opponents. This distinguishes the hero from other representatives of the Path of Destruction, as well as the Paths of the Hunt and Erudite, who remain on the battlefield with their allies and, through combined efforts, deal damage to Antimatter monsters.
When moving to in perfect form The leader of the Flamestalkers receives various bonuses and significantly increases his own health. The ability to restore HP and a third-party buff that makes the young man virtually invulnerable to enemy attacks make this Elysian native a truly powerful unit, capable of putting up a good fight against any creature.
The stat all the damage scales with is ATK.
Active skills
The abilities used outside of the perfect form are almost no different from other units, with the exception of technique. The technique allows you to quickly deal with ordinary monsters in the open world, and also acts as an additional source of energy for allied characters.
While the Chrysos Heirs leader is in the squad, the max amount of trchnique points is increased by 3.
When used, consumes 2 Technique Points to immediately attack all enemies within a certain radius. Activating after the battle has begun additionally results in the following:
- restores 25 energy to allies and 1 skill point;
- receives 2 levels of the effect called Scourge;
- deals physical damage equal to 200 % of ATK to all enemies at the start of each wave.
Using the skill on a normal enemy defeats them before the fight starts (similar to Galactic Ranger Acheron's). If the enemy stays alive, the technique points are not spent.
Deals physical damage to the target enemy (50-100%).
Receives 2 charge "The Core of Flame" and deals physical damage to the selected target equal to 150-300% from the attack power, and to adjacent enemies in the amount 60-120%.
Goes into the perfect form and creates a special territory for the duration of this state. Other allies receive the Departed status, leave the battlefield and cannot act. Enemies gain physical vulnerability.

The Chrysos Heir in his perfect form has no turn of his own, but gets 8 special actions at a fixed speed equal to 60% of the base indicator of the named statt.
At the start of the 8th special action, immediately performs the final blow (480-960%), the damage from which is distributed evenly among all enemies.
Animation of the "final" blow:
Passive skills
Unlike other attack class characters, the unofficial leader of the Golden Descendants can be considered one of the most unique due to the presence of two talent options:
- the first, being the main one, allows to accumulate stacks to activate the ultimate skill;
- The second one offers third-party boosts after entering the area.

When the number of Flamecorecharges reaches 12, the character is able to use his ult.
Once you reach the max amount of Coreflames, you can accumulate up to 3additional effect charges. After the transformation is complete, you can gain additional effect levels based on the excess accumulated units.
Whenever Golden Scion is targeted by another creature's ability (ally or enemy), it gains 1 charge. If the hero is targeted by an ally's skill, his critical damage rating is increased by 15-30% for 3 turns.
After transitioning to the perfect form and entering the territory, it receives 4 effect points Scourge, and the b/a and skill are transformed into enhanced ones (one and two variations, respectively).
If the superpower is used during an ally's action, all positive bonuses active on that character are extended by 1 turn. The current one, in its turn, fades.
As part of his perfect form, the Chrysos Heir receives the following bonuses:
- immunity to control effects;
- increase in attack power of 40-80%;
- max health increased by 135-270%.
Once the Flame Chaser leader transforms into his perfect form, he will recover his own HP equal to 20 % from the max value. After receiving fatal damage, the young man does not become incapacitated. Instead, he is healed for 25 % from max health and immediately performs the final blow described in the super ability.
For each remaining Special Action, the Last Hit's damage multiplier is reduced by 12.5% of this skill's original multiplier.
When the Chrysos Heir leaves his Perfect Form, all allies gain a Speed boost of 15% for 1 turn.
Skills within the territory

The transition to the perfect form is accompanied by the replacement of normal abilities with their enhanced variations. Each skill has high single-target and AoE potential, which allows the hero to comfortably go through any endgame content.
Gains 2 lvl of effect Scourge and deals physical damage to the selected target equal to 125-250% from ATK, as well as to adjacent enemies in the amount of 37.7-75%.
Gets stacks of Scourge in an amount equal to the number of enemy targets on the battlefield, after which forces all enemies to perform an immediate action. Thus, a stack of the Soulscorch status is acquired.
The status is acquired status reduces susceptibility to incoming damage by 75%, and also increases the damage multiplier of the subsequent counterattack by 20% of the initial value. The effect stacks are increased by 1for each enemy attack taken, as well as for each action taken by the enemy.
After all enemies have performed an immediate action, the character activates counterattack, which deals physical damage to all targets equal to 20-40% from the attack force. The young man then carries out four additional strikes (each technique = 15-30%).
Once the hero completes the attack, the status levels "Burn of the Soul" dissipate. If the status is still active at the start of the special move, a counterattack is immediately launched.
All damage done by the counterattack is counted skill.
Activates with the accumulated stacks of Scourge.
Removes all debuffs and deals physical damage (585-1170%).
- For every 1 stack of the Scourge effect performs four additional strikes - the damage of each is equal to 5-45%The skill is aimed at a random enemy.
- Consumes 4 stacks of Scourge deals additional damage (225-450%). In this case, the damage is distributed evenly across all enemy targets.
Leveling Order
Skill >= Talent > Super Ability > Basic Attack
The hero deals most of his damage with his skill, so he should first upgrade this skill along with his talent, which determines the percentage of buffs received. Then, he should upgrade his ultimate, which affects the damage of the last hit before the area disappears.
B/a is not an important ability: in its normal form, its use is kept to a minimum (ideally, prioritize the skill); after transformation, although it does good damage, it is primarily used only to accumulate "Disaster" points.
Traces
Flamechasers Leader Talent Tree:
- Ascension Level 2 - March to Oblivion. Gains 1 Flame Core charge at the start of combat, and 3 after the transformation is complete.
- Ascension Level 4 - Bide in FlamesAllies applying healing effects or shields increase damage dealt by 45% for 4 turns. This effect can only occur once per turn. Allies applying energy-restoring effects grant 1 charge of Flame Core.
- Ascension Level 6 - Shine with ValorAt the start of combat or when the transformation ends, attack power is increased by 50%. This effect can stack up to 2 times.
When upgrading "traces," a unit receives increases to important characteristics:
| CRIT Rate | CRIT DMG | Speed |
| 12 % | 9.5% | 5 |
Eidolons
The best Eidolons of Phainon are the first, second and sixth:
- E1 - allows the hero to act faster within the territory and is an additional source of an important indicator that affects the overall damage of abilities (when selecting relics, you can focus on critical chance).
- E2 - Not only increases damage, but also offers 1 additional action in the perfect form after using an enhanced skill for Disaster points.
- E6 - Opens the ability to accumulate points faster to activate the super ability and is a source of external damage.
As a F2P player or a newbie looking to maximize your character's power by obtaining consts, it is recommended to go with E2.
| E1 | The base speed coefficient calculated for special actions inside the territory increases by 1.5% for each enemy hit (up to 84%). After using the super ability, crit dmg increases by 50% for 3 turns. |
| E2 | Physical Resistance Penetration in Perfect Form increases by 20%. After using 4 stacks of the Scourge effect, gains 1 special action to use the enhanced Foundation: Stardeath Verdict skill. |
| E3 |
|
| E4 | When the enhanced Calamity: Soulscorch Edict skill is activated, gains 4 additional charges of the Soulscorch status. |
| E5 |
|
| E6 | Flame Core no longer has a maximum charge limit. At the start of battle, Zlatius gains 6 Flame Core charges. After using the enhanced skill "Basics: Star Death Conclusion," he deals additional true damage equal to 36% of the skill's total damage to the enemy with the highest health. |
How to Play Phainon in HSR

Phainon's rotation is focused on quickly building up Coreflame charges, allowing him to use his ultimate and, as a result, enter the territory in a perfect form. The gameplay then consists of constantly using two enhanced skill variations, Calamity: Soulscorch Edict and Foundation: Stardeath Verdict. This order is relevant for clearing most content, such as "Forgotten Hall" and "Apocalyptic Shadow" and "Pure Fiction".
To activate the He Who Bears the World Must Burn ult, you need to accumulate 12 charges. To reach this amount, you can use the following:
| Personal (permanent) | Allied assistance and more | Additional features |
| Let there be light Skill +2 | An ally's targeted skill (e.g. a Harmony skill that applies a buff) +1 | March to Oblivion Talent +1 at the beginning of the battle and +3 after the transformation is complete |
| An ally's ability to restore energy, +1 | Sixth eidolon unlocked: +6 at the beginning of the battle | |
| Attack from an enemy +1 |
As a result, it is important to activate the technique, Beginning of the End, before the battle begins, and then:
- Allies' turns are devoted to using targeted skills and strengthening the Chrysos Heir. Healers and Preservation Shielders are similarly primarily concerned with directing personal abilities to the swordsman hyper-carry.
- During the Chrysos Heir's turn, use the skill that offers the greatest increase to Coreflames - 2 stacks.
- Once your ultimate is charged, use it.
- Additional features: before activating He Who Bears the World Must Burn It is advisable to take advantage of your allies' abilities with various positive bonuses (whether it be an increase in ATK, crits, or simply damage dealt).
Within the territory, the rotation comes down to quickly accumulating units of "Disaster" and alternating the previously mentioned enhanced skills, where the greatest damage comes from Foundation: Stardeath Verdict and 4 stacks of Scourge.
Is The Character Worth Pulling?

In HSR, the Flamechasing Hero Leader, Phaenon, is a unique representative of Destruction. His unique ability lies in his superpower, which allows him to transform into a powerful warrior who battles opponents in "Duel Mode." In this new form, in addition to special moves that differ from his usual actions, the hero significantly increases his combat stats, including HP.
Khaslana constantly accumulates Scourge stacks and expends them to deliver devastating blows. His arsenal, in turn, expands to include enhanced variations of his basic attacks and skills. By equipping him with good gear and signature supports, he can deliver extremely satisfying damage and quickly clear the final levels of "Forgotten Hall", "Apocalyptic Shadow" and "Pure Fiction".
A key difference from most top-tier damage dealers is that the Chrysos Heir is friendly to F2P accounts and newcomers. Consequently, he will allow you to quickly get into the game and progress through current content without any problems.
Which is better: signature or E1
When choosing between the signature light cone and the first eidolon, it is recommended to choose the Thus Burns the Dawn weapon because it offers better bonuses in comparison:
| First eidolon | Phainon's signature weapon at superimposition level 1 |
| [50/50] Increases the base speed multiplier, which affects the speed of special moves after transformation. | [+] Increases the base speed parameter by 12, which, similar to the first constellation, will affect the speed of special moves after transformation. |
| [+] Increases critical damage after using a super ability by 50%, which will simplify the balance of characteristics. | [++] Allows you to ignore defense when using any skill, which is a useful bonus when completing content (especially endgame-oriented ones). |
| [+++] Increases damage dealt by 60%. | |
| [+] Compared to other weapon "cards" it has a large increase to the base ATK stat. |
The first cons is valued only due to the sharp increases in critical damage, which is less significant compared to the bonuses that the "Thus Burns the Dawn" light cone provides.





























Swap the description of Eidolons E3 to E5.
E3 Improves the level of a super ability by +2 levels, and E5 improves the skill by +2 levels
A new relic set, "Navigator Vzirai's Gaze," has been released. Is it better or worse than the signature set? Has anyone tried it?
Worse, but not by much. It's perfectly usable as an alternative.
Tell me, should he get a second Eidolon or a Signa? His current team is: Phaenon E1S0, Keridra E0S0, Sunday E0S0, and Dania E0S0
E2s are currently rated higher than signature weapons (if you already have E1, it's better to invest in E2 and only then in signature weapons).
My question is, which is better to have, the Phaenon E2 or the Cyrene? I have a squad like this: the Phaenon E0s1, the Cyrene E0s0, and the Dania E0s0, and the Bronya E0s0.
It's better to put Sparkle instead of Tribute and Keridra instead of Armor, and knock out E2, without his E2 he practically doesn't close content properly
I don't have keridra
Or you can play a pack of Phaenon Armor Sparkle and Tinyuan, or take Natasha, or Gallagher
I'm just getting back into the game, I haven't played for a long time