The popularity of the sorcerer (sorcerer) in TESO is due to two reasons - the ability to use powerful spells, as well as playing at ranged combat. However, the sorcerer is not as simple a class as it seems. The need for clear control over the game, as well as an understanding of the principle of action, dramatically changes the whole impression of this class.
If you are interested in the stamina version of Sorca, go here.
General description of the class
Sorcerer (Sorcerer, Sork) - A class that uses destructive spells and summons creatures from the Oblivion dimension. Is a standard class from the very beginning.
The class, with the right distribution of attribute points, will be easy to master. If you use the right build, then the sorcerer will feel great at any difficulty level.
Role
Is a good class if a person plans to play the role dd, i.e. damaging the enemy, as well as a semi-support using draft animals. Sork cannot be a healer due to the lack of class branches necessary for this.
For the role of DD, the sorcerer uses the abilities of his class branch called "Call of the Storm". Sork also sometimes uses spells from another class branch - "Dark Magic".
Resource used
This version of the sorcerer, as a rule, requires the use of a resource such as mana. If desired, part of the abilities can be transferred to staminato reduce costs mana.
Attributes
In TESO, leveling a sorcerer with a bias towards mana will be simple - you need to invest most of the points in the “Magic". The remaining attribute points must be invested in "Health". Mana needs to be pumped so that it is enough for spells, and health - just to live long.
Races for class
For the man sorcerer in TESO, there are three races to choose from, each of which stands out in its own way.
[Table id = 6 /]Mark of Mundus
The Wizard has three signs of Mundus that can be useful to him − Lover, Shadow and Thief. The first increases penetration, the second increases critical hit damage, and the third increases critical hit rating.
Lover is the most versatile option. It is worth taking when playing solo, as well as in raids. It's easy to get to him - you just need to teleport to Auridon to Skywatch, from there go to the ruins of Esduin and there, not far from them, will be the right sign.
If a critical hit is important (and this matters in powerful builds), then you need to take Shadow. There is only one condition - the critical hit of the character must be more than 50%. If less, then there is no point in taking the Shadow.
What's the best way to get to The Shadow? Enough teleport to location Greenshade, namely in Marbrook. Then you need to go a little and there will be this sign of Mundus.
In case of a low critical hit, it is better to take Thief. He will correct the problem and bring the indicator to normal. The easiest way to get to Vora is to get out of Fort Amol in Eastmarch. Having passed Cave-workshop of Crimson Kada, you need to go a little further - there will be a lake and a Thief's stone.
Build for mana sork
For a mana sork, you need to select only the most effective abilities. Consider those that should be on the two skill panels.
PvE build
Let's start with the first panel:
- Crystal fragments. Morph from "Crystal Shards" of the Dark Magic branch. Uses mana. Deals magic damage. The use of other magical abilities of this branch reduces the cost of using the next Fragment, and also allows you to speed up the casting speed and increase damage.
- Mystical realm. Morph from the "Necrotic Orb" of the Mages Guild. Uses mana. Deals good area damage and moves in the direction of launch.
- Summon an explosive servant. Morph from Summon Unstable Servant. Uses mana. Summons a scamp that deals damage in an area and on a specific object. Can become an enemy.
- Summon the Twilight Matriarch. Morph from the "Summon Winged Twilight" branch Summon Daedra. Uses mana. Summons a Dusk Matriarch that can damage and heal not only itself, but also up to two other targets.
- Inner Light. Morph from the "Magic Light" of the Mages Guild. Uses mana. Prevents enemies from going into invisibility, reveals those who are already invisibility, and increases mana.
Ultimate Ability - Empowered Lightning Atronach (morph from "Summon Storm Atronach" from the Summon Daedra branch). He, unlike the usual one, can stand longer, and he has more health.
Now - to the second panel of the Sorcerer:
- Trap с spikes. Fighters Guild branch. Uses stamina. A trap is erected that deals physical damage and immobilizes the enemy. Increases weapon critical damage against an immobilized enemy. May work again after the first capture.
- unstable elemental wall. Morph from the "Elemental Wall" of the Mages Guild. Uses mana. Deals magic damage, increases damage to a burning enemy. Reduces the movement speed of the enemy, stuns frozen enemies, and knocks down those who are under the electric shock. Exploding, the wall deals additional damage.
- Crush of the elements. Elemental Strike morph from the Staff of Destruction weapon tree. Uses mana. Deals damage with three different elements. Can interrupt the enemy's cast by stunning them.
- A stream of lightning. Morph from the "Lightning Surge" of the "Call of the Storm" class tree. Magic is used. Summons lightning that deals electrical damage. Activating synergy allows you to deal damage to enemies.
- Durable amulet. Morph from the "Summoned Ward" class branch "Summon Daedra". Magic is used. Summons shields of Daedric energy that absorb damage. Allies can also get them.
Ultimate Ability - Elemental Rage from the weapons branch of the Staff of Destruction. Summons a storm that deals increased magic damage and inflicts debuffs.
PvP build
Let's start with the first panel:
- Crystal fragments. Morph from "Crystal Shards" of the Dark Magic branch. Uses mana.
- Summon the Twilight Matriarch. Morph from the "Summon Winged Twilight" branch Summon Daedra. Uses mana.
- Unstoppable storm. Morph from the "Whirlwind Form" of the Call of the Storm branch. Uses mana.
- Critical power surge. Morph from the "Blowout" of the Call of the Storm branch. Uses mana.
- Summoned Aegis. Morph from the "Summoned Armor" of the Dark Magic branch. Uses mana.
Ultimate Ability - Shooting star from the Mages Guild branch. Summons a comet that deals fire damage.
Champion system
After level 50, the player gains access to the champion system - constellations, within which there are special properties that can be improved by investing champion points in them.
A sorcerer who wants to play comfortably should pay a lot of attention to this aspect of the game, investing champion points in the most necessary abilities for the class.
Where to invest points in the Champion system:
- Sozvezdie pupil. You should invest in Arcane Erosion, Elven Blood and Elementalist.
- Sozvezdie Atronach. Staff master - that's where you need it.
- Sozvezdie ritual. Points to invest in the Thaumaturge.
- Sozvezdie Lover. Invest your points here in Tenacious Health and the Sorcerer.
- Sozvezdie Lady. Invest in Body Fortress and Elemental Defender.
Consumables
Consumables include food and potions. All of them increase attributes and give different effects.
Let's look at food first:
- Marinated fish in Arteium style. Raises health and magicka for a period of two hours. The recipe can be found in Submerged Psijic Bags, which are found by fishing on the Isle of Artaeum.
- Arteyum camping broth. For two hours, all three indicators increase. Also increases the speed of recovery of health. To cook, you need to use fish, melon, firefly thorax and crushed mother of pearl. The recipe is obtained in the same place - on Artaeum.
- Fish pie with melon sauce. Improves health, mana and stamina for two hours. We need fish, melon, greens and frosty myriam. Requirements - Level 3 Recipe Quality and Level 6 Recipe Upgrade.
- Enchanted sugar skulls. They improve all three parameters, and also accelerate the restoration of health. The ingredients are scribble jelly, honey, birch sap, columbine and flour. Requirements - Level 1 Recipe Upgrade and Level 4 Recipe Quality.
- Strong brew of the witch mother. Increases maximum magicka and health, as well as magicka regeneration over two hours. The ingredients are nightshade, rice, birch sap and small game. Requirements - Level 2 Recipe Upgrade and Level 3 Recipe Quality.
The only potion a mana sork needs is on increase spell powers. An ideal crafting option would be a combination of cornflower, Namira rot and meadow core. This combination, in addition, will increase the critical rating of spells and mana regeneration.
Suitable sets
For a mana sork who plays the role of a DD in solo and in groups, you need to select sets that are most suitable for this role. There are only a few of these:
- Maternal sorrow. The maximum amount of magicka increases, as well as the critical rating of spells. Dropped from Deshaan.
- Julianos law. Craftable, not mined from dungeons. Increases spell critical rating and maximum magicka. A full set will raise spell power.
- Strategist caster. If nothing works out with the Julianos Law, then you can come to this set. Helps increase spell power and magicka. A full set allows you to mark the enemy and increase damage on him.
All effective builds require advanced crafting in order to create the best sets. In addition, a top fork can mine sets from dungeons. For example, False God's Perfect Devotion (Sun Spire, Elsweyr expansion), Perfect Crushing Wall (Swirl Arena, Orsinium expansion), and so on.
Read on: