The new Italian imba - this is how many players dubbed it. The technique combines the characteristics of two classes and an unusual loading system. In this article, we will figure out how to fight the Minotaur in a random house, whether it is worth downloading and how to play at all.
Hello tankers! With you Wotpack and guide for Controcarro 3 Minotauro in world of tanks Italian tier 10 tank destroyer. A new branch of Italian anti-tank self-propelled guns was added in patch 1.18, the main feature of which will be a drum and powerful armor.
TTX Controcarro 3 Minotauro
For comparison, representatives of this class of other nations were selected, first we will go over the characteristics of the machine, what is so unusual about it.
Overview of Controcarro 3 Minotauro in World of Tanks
Firepower
The Minotauro has a 130 mm gun with a one-time damage of 530 units, which is one of the lowest indicators among classmates. The feature of this machine is cyclic drum (no matter how strange it may sound) - a magazine for 5 shells reloads in 23 seconds, but the CD inside the drum is 8 seconds. In this scenario, the average damage per minute is 2890 units, which is still an order of magnitude higher than many classmates.
The indicators of armor penetration are also far from the ultimate:
- Armor-piercing projectile 265 mm flies at a speed of 1303 m/s.
- The cumulative projectile (gold) penetrates 330 mm (this is the normal value of medium tanks of level 10) and has an extremely high flight speed of 1256 m/s for its type.
Based on this, we can draw a banal conclusion - technique is gold dependent, but has a good potential for shooting ahead of moving enemies.
However, the accuracy is poor 0,42 per 100 meters, so you should not play at a long distance in any case, the chances of hitting are minimal. At the same time, the Italian "Minotaur" has a tower with a limited sector of fire, therefore, in order not to lose sight of the enemy, you often have to turn around. Here comes another unpleasant moment - poor stabilization, shooting on the move or immediately after a turn is not recommended. A quick mixing time of 2,21 seconds helps a little, so it's better to wait and finish.
The vertical declination angles of -10…+20° will definitely please, which allows you to confidently deal damage while playing from the terrain. Booking will help us with this, which we will discuss in more detail in the next paragraph.
Minotauro armor - where to pierce
The safety margin is one of the largest 2100 units, which, with fairly reliable armor, can become a serious obstacle for many opponents.
In the frontal projection, the weakest point is lower front part (NLD) - 190 mm with reduction up to 220-300 mm.
Upper frontal part (VLD) is practically impenetrable - 300 mm of armor, and depending on the angle of entry of the projectile, the reduction ranges around 400 mm. The joint between the NLD and VLD is 380-385 mm, it is unrealistic to break through it, as well as a thin strip of armor between the hull and the turret.
Tower is an impenetrable cast structure without any vulnerable zones, the armor there ranges from 300 mm to 500 in the reduction.
The only chance to pierce in the forehead is to aim the far turret, because the two front ones are also very strong.
The front part of the roof is 50 mm, therefore, according to the rule of 3 calibers, it is not possible to penetrate there for most vehicles, but artillery can significantly throw the turret (30 mm) and hull (20 mm) into the back of the roof.
Fenders 20 mm and through them you can give damage. With the sides, the situation is extremely ambiguous.
With careful play, you can tank and catch ricochets, but you just need to twist the hull a little and the reduction will be around 170 mm, which can penetrate almost any tank, even level 8. A similar situation with the side of the tower, there too almost no armor.
Mobility and intelligence
With a relatively small mass of 57,5 tons, due to a weak engine of 700 hp, the specific power is 12,7 hp / t. The maximum speed of 30/12 km / h is not gaining quickly, so in general the dynamics leave much to be desired. Chassis turning speed is not the worst, but still extremely low, so the car is vulnerable to more maneuverable opponents.
Surprisingly, for all its armor, the Minotauro has good camouflage, thanks in large part to its low silhouette. The viewing radius is within the normal range, which is extremely important for the gameplay of this machine (we will talk about this in more detail in the "how to play" section).
Advantages and disadvantages
Summing up the tactical and technical characteristics of the Minotauro, we can highlight its strengths and weaknesses.
Advantages:
- fast reload between shots compared to cyclic technique;
- powerful frontal armor of the hull and turret;
- high flight speed of a special projectile (cumulative);
- rapid reduction of the gun;
- comfortable UVN;
- good camouflage and low silhouette;
- one of the best viewing radii.
Disadvantages:
- small one-time damage;
- mediocre armor penetration;
- low accuracy;
- incomplete rotation tower;
- low armored sides and fenders;
- weak dynamics;
- low maneuverability.
What equipment to put on the Minotauro
First of all, it will be necessary to correct the main shortcomings of the machine, namely the lack of a full-rotation turret (and, accordingly, it is impossible to “stand on the harp”) and poor mobility:
- In the slot for firepower, you can put "Ventilation" (increases all characteristics of the car) or "Improved sight" for an increase in accuracy.
- We take the second slot on "Vitality" to stick there "Improved hardening" to increase the durability of the undercarriage and increase durability points + repair will be faster if the caterpillar is knocked down.
- We use the third slot to improve mobility - we set "Turbocharger". Preferably bonded or trophy, but even from the usual increase will be felt.
Crew training
The crew consists of 4 tankers, so you can easily retrain from heavy or medium tanks for gold. For Minotauro, it is recommended to download perks the same as for heavy tanks:
Role | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
Commander | |||||
aimer | |||||
Driver mechanic | |||||
Charging |
Minotauro field upgrade
Let's analyze the modernization of the Controcarro 3 Minotauro
- "Reinforced chassis" improve dynamics and reduce the likelihood that the car will go out.
- Depending on the equipment, equipment and crew, you can supply "Parallax adjustment", if she gives an increase.
- Definitely "Rod Periscope" - Improved overview.
- "Passive safety system" will add strength and protect the crew from artillery.
- It is possible to sacrifice reverse speed in order to increase dynamics due to "Repairable tracks". The choice of the module here is controversial, you can not take anything.
Equipment selection
Considering that this is already the 10th level, it is better not to save on consumables. Considering the peculiarities of this technique, a large first-aid kit and a repair kit will be very useful.
Equipment | <font><font>Materials</font></font> |
---|---|
Large repair kit | Act: Repair of all damaged modules. +10% to module repair speed (the bonus is valid for the entire battle, regardless of whether a consumable was used or not). Preparation time: 90 seconds. It is written off after the battle, if it was used at least once. Cost: 20 000. |
Large first aid kit | Act: heals all wounded tankers. -5% of the stun time and +15% to the protection of the crew from injuries (the bonus is valid for the entire battle, regardless of whether a consumable was used or not). Can be used multiple times. Preparation time: 90 seconds. It is written off after the battle, if it was used at least once. Cost: 20 000 |
Spaghetti with meat sauce | Act: +10% to all skills of the entire crew until the end of the battle. Fully consumed in one battle. For each battle you need to buy a new one. Cost: 20 000 |
Guide for Controcarro 3 Minotauro - how to play
The first thing to do is to forget that the Controcarro 3 Minotauro belongs to the tank destroyer class. According to its characteristics, this vehicle is much closer to heavy tanks, one has only to look at armor penetration and armor. Based on accuracy and lousy stabilization, it is optimal to shoot at close range, at least medium.
The low dynamics forces you to choose the right direction at the beginning of the battle: in most cases you won’t have time to change flank or return to the base, and if you drive forward for a long time, you can be left without inflicting damage.
Try to use the key advantages of the Italian "Minotaur":
- Play from the position, there it is almost impossible to force him out or shoot him without the help of self-propelled guns. Strong frontal armor and comfortable HVL will do half the work for you.
- Although the one-time damage is not enough, it can still roll on the enemy with half the safety margin and shoot him in damage.
At the same time, avoid situations in which opponents can take advantage of Minotauro's weaknesses:
- You can’t substitute the sides, all opponents will certainly try to use such a “gift” in order to first of all remove an unpleasant opponent from the battle.
- Choose positions to minimize the chance of being hit by artillery.
- "One man is not a warrior" - the dynamics and maneuverability leave much to be desired, that they will definitely try to use more mobile tanks.
- Do not spare the strap if you knocked down the caterpillar.
Conclusion: is it worth downloading Controcarro 3 Minotauro?
The Italian tier 10 tank destroyer is not an imba, but a well-balanced vehicle that is extremely dependent on allies and the map. In certain situations, this technique will be extremely toxic, because it is difficult to penetrate it if it is in an advantageous position.
For a fan in random, this is definitely a good option, especially if you play in a platoon with friends. If you have already pumped T110E3, then in principle Minotauro is not much superior to it, perhaps even inferior (depending on the skill of the player).
We hope you found the review of Minotauro in WoT useful, and you can share your experience or ideas in the comments.
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