Vampire: The Masquerade-Bloodhunt is a free multiplayer battle royale game. The main players are vampiresusing weapons and their abilities to win. The last remaining vampire on the map wins the battle and takes first place. This article provides a detailed guide to Vampire: The Masquerade-Bloodhunt with an overview of the key features and mechanics of the game.
Overview of clans and classes in Vampire: The Masquerade – Bloodhunt
There are 4 clans in the game and each has its own characteristics:
- Ventrue - Strong royalty, they are not afraid of trials and difficulties.
- Bullfighter - skillful hunters, gifted with beauty and charms.
- Nosferatu - undead, spies and corrupt vampires.
- brujah - disenfranchised warriors, excellent weapons.
Vampires of each clan receive different abilities: the first is given by default, and the rest depend on the type of character chosen.
Character abilities
To the clan Ventrue vampires enter Peacekeepers. They perfectly maneuver on the battlefield and take the position of the Tank in the group. Capabilities Peacekeepers:
- Clan power: marble flesh - short-term strengthening of vampire skin, short invulnerability, while not attacking anyone.
- Passive Power: Conquering Presence - Reduced movement speed of nearby enemies. This effect also gives an enemy's visibility mark when they enter the area. Ventrue.
- Archetype Strength: Rampant onslaught. Dash forward deals minor damage and subdues the enemy for a short time. Subdued enemies cannot use skills while this effect is in effect.
in the clan Bullfighter There are two types of vampires - Muse и Tempter. Their combat role is support, combined with a long-range attack. Capabilities Muses:
- Clan power: Ledge Jerk - the vampire casts and releases his own clone, to which you can make a dash.
- Passive Power: The last act - Decreases reload time and allows you to use force if Muse at death's door.
- Archetype Strength: invigorating voice - set for healing. As long as this power is active, Muse Heals himself and nearby allies. If you activate the power during the ability or while receiving damage, the healing will stop.
Abilities Tempter:
- Clan power: Ledge Jerk - the vampire creates his own projection, to which you can make a dash.
- Passive Power: Kindred Charm - Surrounding NPCs are temporarily enchanted Tempter and behave in a friendly manner.
- Archetype Strength: blinding beauty - The active ability briefly blinds nearby enemies.
in the clan Nosferatu two types of vampires Saboteur и Weasel. They have an active playing role, causing increased damage to opponents. Capabilities Saboteurs:
- Clan power: disappearance - Strength gives short-term invisibility and increases movement speed.
- Passive Power: Invisible passage - lowering the visibility of the Saboteur when crouching, partial invisibility.
- Archetype Strength: Sewage bomb - Strength gives a poisonous bomb that poisons nearby enemies. The bomb can be thrown anywhere, it is activated only when the enemy approaches.
Abilities Rogues:
- Clan power: disappearance - short-term invisibility and increased movement speed.
- Passive Power: scent of the beast - Enemies that take heavy damage leave a red trail of their movement.
- Archetype Strength: Scout Pet - The saboteur sends bats to reconnoiter the area. The bat grants temporary visibility through walls.
clan of rebels brujah consists of two types of vampires - Brute и Vandal. Both types have an active defender role with constant damage. Capabilities Thugs:
- Clan power: Soaring jump - The vampire can do long jumps with a short cooldown.
- Passive Power: iron grip - The Brute recovers up to half health when not taking damage.
- Archetype Strength: wave shock - The vampire generates a shock wave that can reflect the bullets of enemies.
Abilities Vandala:
- Clan power: Soaring jump - The vampire can make long jumps.
- Passive Power: adrenaline rush - Generates medium damage protection when in close range from an enemy.
- Archetype Strength: Earthquake – the vampire makes a shock jump, throwing up enemies. Enemies will take minor damage upon landing.
As the level of the archetype increases, new hidden abilities become available. Each ability, except for the passive, has its own cooldown, it lasts from 5 to 16 seconds.
opponents
The main rivals are other server players. In total, up to 45 users can fight simultaneously in one mode. Also opponents are hunters of the undead - soldiers of the secret "departments". These are non-player characters who guard valuable caches and are localized in the same spawn location. If you meet a soldier, then a rare weapon is definitely hidden nearby, giving a profit for the battle.
Bonuses for blood and loot
The main bonus, without which victory is impossible - loot. All loot points are highlighted in blue. They spawn in random places. Among the loot you can find weapons, ammunition, ammo, body armor and even blood bags.
Also on the map there are residents of Prague. The vampire can drink their blood and restore his own health. In addition to healing, villagers' blood provides a buff to attack or survivability. Blood bonuses are given depending on the resonance of the mortal:
- Choleric increase damage if the vampire attacks from close range.
- Melancholic reduce the cooldown time of the clan ability.
- Phlegmaticians lower the cooldown of the archetype ability.
- Sanguine grants a small healing buff.
A person without blood resonance does not give bonuses. Also, buffs are not added if all bonus slots are already occupied. Increase them with diablerie - deadly or stunning finishing off the enemy.
Mortals react to aggressive behavior, so when approaching the inhabitants, avoid sudden jerks or firing weapons. If a person sees a vampire drinking blood, he will start screaming and running away.
Weapon Selection
Weapons in the game Vampire: The Masquerade—Bloodhunt lies everywhere. It can be found anywhere on the map, in closed vans, shops and chests. Each weapon has its own rarity. The higher its degree, the stronger the performance of the equipment. The rarity is as follows:
- Green
- Blue
- Purple.
- Yellow.
Melee weapons:
- Katana - Gives a small buff to healing from damage dealt and reflects bullets back at enemies.
- Cleaving Blades - heals like Katana, but inflicts a cut blow with a lunge.
- Fire Ax - percentage of damage healed.
- Bat with nails - gives a health regeneration buff, allows you to carry out a series of attacks.
Melee weapons are useful if the enemy has nothing but fists on him. For other purposes, it is better to use long-range weapons.
Firearms:
- The Pistol is the first type of equipment given to each vampire at the beginning of the round. Deals virtually no damage.
- Dual Pistols - Deal with dueling at close range, but are not suitable for long-range aiming.
- The minigun is an excellent weapon for close combat and at medium range.
- The toggler or switch machine gun is a good weapon with consistent damage and high attack speed.
- Heavy Crossbow - Causes poisonous damage to the enemy.
- Dual Crossbow - Explosive AoE damage.
- The rifle is a convenient and versatile weapon. Rare types have an improved magazine and a high rate of fire.
- Thomamy Gun - Gives a good damage advantage, not good for long range.
- The submachine gun with a silencer is the second universal rapid-fire cannon.
- Revolver - Increases damage on headshots.
- Sniper Rifle - Precise aiming and low attack speed.
- A marksman rifle is a versatile gun for any range.
- Light machine gun LMG - roomy magazine, average damage.
- Pump Shotgun - high penetration, not good for ranged combat.
- Double-barreled shotgun - ideal for finishing off opponents with low health.
- The Explosive Rifle is an indispensable weapon for the late game.
Replace the default pistol with any other gun, otherwise the survivability in the round will be short. Ideal if a shotgun or any machine gun fell nearby. Crossbows and melee weapons also don't provide much offensive value, especially late in the battle.
For the late phase of the game, good options are: a machine gun with a switch, an assault or marksman rifle, an improved double-barreled shotgun.
How to use the card
Before the start of the round, choose a suitable landing site. If this is a group match, it is better to choose a landing point near the teammates. Special zones are marked on the map, marked with signs:
- Pistol - in this place you can find weapons and ammunition for it. Chests contain regular and rare guns.
- Cross – locations with useful consumables. At this point, there may be medicine, a bag or a syringe with blood.
- Sword - weapon caches for close range.
- Sign "High Tier Loot» is displayed randomly. Here you can find valuable ammunition and consumables for survival.
- red sign - a dangerous location guarded by the soldiers of the "Department". Valuable ammunition and useful items are hidden in this place.
During the game, other symbols appear on the map:
- Ally Marks. With their help, you can track the allied movement of teammates;
- Mobile red gas label. The gas is deadly for a vampire, so when the zone narrows, you should immediately run to a safe place;
- Respawn locations. Such points appear after the start of the match. Here you can return an ally to battle if he died.
All locations on the map:
- Abandoned shopping center. Great place to start playing. At this point, civilians and starting equipment spawn.
- Helipad. Tallest cluster of buildings. Here you can stock up on weapons and items for healing.
- Review bar. The second high-altitude point, which is dangerously close to the shopping gallery. There are clusters of soldiers near the location.
- Museum of Arts. Great point for a fight. In this place, you can hide from bullets or ambush the enemy.
- Covered parking. It's hard to hide here, but the location will do for a retreat point.
- University garden. The perfect place to escape the chase. In rare cases, it is possible to start a match from this point.
- Shopping arcade. An open cluster of buildings with many weapons and valuable items to fight.
- Memorial Cemetery. Empty location with open area. It is almost impossible to hide from enemies here.
- Railway station. An excellent place for an initial disembarkation. At the station you can find valuable loot and useful materials.
- Rudolfinum. A dangerous but promising place to land. The location is guarded by the "Office", so it is almost impossible to survive here with a simple pistol.
- Cemetery. High level loot can often be found at this point. Dangerous and open area.
- Divine Disco Club. Central location. Enemy vampires often spawn at this location looking for equipment. Be careful.
- Rooftop restaurant. An open position for a firefight and a dash to the center. Nearby you can find shops with melee weapons and a pharmacy.
- Building under demolition. A cluster of buildings below the cemetery. Nearby is a pharmacy and a cluster of aggressive soldiers. There are many useful places to hide in this location.
- Prince's hideout. Perfect spawn to start the game. Be careful, next to the shelter soldiers of the "Department" are scurrying around.
- Antenna. A safe isolated building, there are practically no useful ammunition here.
- Terrace. Near the terrace there are marks with a pharmacy and weapons for close and long range. A dangerous location that everyone wants to get into.
- Library. Standard hiding place. Do not linger in this place, so as not to become easy prey for opponents.
- Slaughterhouse. Here you can start the round in order to safely get ammunition and get to the center with full equipment;
- Harbor. Difficult location with long stretches of open terrain. Suitable for initial exploration of the map, provided you play carefully. Beware of falling into the water, vampires in the game can't swim.
- Burning church. Rough, but very useful starting point for cover. Rare equipment can often be found here.
Useful places on the map:
- Pharmacy There are syringes and blood bags here. They will be needed for healing and recuperation.
- tailor shop - In this place you can find weapons and ammo.
- Antique store - Here lies a melee weapon.
- Chests «departments" – in ordinary chests you can find any equipment. If the chest is guarded, there is definitely valuable loot;
- Cars - ambulance, regular truck, police van - in these vehicles you can find consumables with blood, weapons and rare ammo.
Vans and closed cars are not marked on the map, so they are not easy to find. Also, cars often stand on the open road and in secluded streets. Cars make a loud alarm sound when you jump on them or hit them.
General Game Tips
All vampires can crawl on walls. This skill is very useful for improving stealth during firefights. Hide behind the rooftop cover to avoid getting caught.
Use creature's special abilities. Skills are activated using the keys Е и Q. Each skill grants a temporary combat, healing, or movement advantage. vampires have special supernatural feeling, allowing them to see useful items, civilians, and even hidden enemies. Vision is activated on the key Х.
The game has four combat modes - bloody hunting, two royal battles and rating. When creating a team of two or three people, you will need to take a suitable vampire into the team. For example, if teammates took peacemaker и muse, good for balance brujah. It is recommended to alternate ranged and melee vampires on the same team.
Don't forget to drink blood. This is necessary to restore health and strength. Also, different clans have their own resonances. For the clan brujah more suitable choleric, and for fast but weak vampires, more suitable melancholy or sanguine.
Read on: