An overview of the best skills for healing + a convenient way to customize the skill panel. Basic mechanics and tasks in combat.
Hello dear readers! Today we will talk about an important component of any squad. Healers are not known for their high damage output or great stealth, but they serve as an integral protection to the lives of the combatants. In a team, their role usually comes down to throwing useful buffs or healing allies.
What is the work of a healer?
Healing
A very banal point, but the role of the healer is ... healing. Your friends will almost always lose HP in battles. The task of the healer is simple - not to let them die and replenish their health in time.
Позиционирование
In addition to their direct duties, healers often act as squad coordinators, as they look at the situation from the outside and take little part in the battle. First of all, you need to carefully monitor the health indicators of allies and have a good microphone for quick changes in tactics.
Communication
Worry about your comrades. In the case of scandals, ask what exactly you should have done, in their opinion. After that, competently explain the mechanics of your character, who cannot just scatter great buffs. This is the only way you can keep the team coherent.
Buffs
Do not forget about useful buffs that can easily save the lives of your comrades at a difficult moment. Increase the level of their defense, attack, throw resistance and various other effects. Explain the plan of action of the group before the start of the battle and be interested in the readiness of the detachment.
Purification
In addition to buffs, there are debuffs, which enemies will often throw at your associates. In addition to treatment, your responsibilities include clearing allies of these negative effects, which can greatly affect the outcome of the battle.
Damage
Contrary to all the previous words, Even healers can deal damage. In addition to healing, you have to contribute your warehouse to killing bosses, separate skill branches are allocated for this. Remember - it's worth attacking only when the condition of all your allies is perfect. (I advise you to use the skill "Ultimate")
How to heal allies
single target
According to their name, such skills will heal a certain character, special perks are allocated for this, which you can easily find in the healing branches. (I advise you to use the skill "Healing Ward" (Healing Protection))
HoTs and mass heal
A buff that constantly restores the health of your allies. There is nothing particularly complicated, do not forget to update the effect in time. (I recommend using the skill "Rapid Regeneration" (Fast Regeneration) or Mutagen (Mutagen).
Instant skills
This type of healing is partially targeted, in fact, it is a directed explosion that restores health to those who fall under it. Good for skills Breath of Life (Breath of Life), or "Blessing of Protection" (Blessing of Protection).
Class or Racial Skills
Choose the race of the hero based on his passive skills. Bretons, Argonians or Altmer are good for healing. Also pay attention to the faction skills of the Undaunted (For example, "Necrotic Orb" (Necrotic Sphere)).
Play defense
If you can’t get past a certain dungeon, then start developing a plan that will become play on defense. Lure the mobs to the place where the winning formation of your allies will be located, before that throwing all sorts of buffs on them.
Panel setup
In this paragraph of the article, we will talk about the best (in our opinion) assembly that is convenient to use.
Panel one | Basic Healing
inner light (Inner Light) - Don't forget about the passives from the Guild, and then the 20% crit chance granted by this skill will be incomparable.
Wellspring of Healings (Wellspring of Healings) - cheap and cheerful. Not too expensive in terms of mana, a spell that will heal your allies quite well. Spell goes into territory here, so keep your comrades in a single pile, not letting them scatter.
Rapid Regeneration (Fast Regeneration) - the main magic of HoTs. A very good spell, most importantly, do not forget to update the effect.
Healing Ward (Healing Protection) - One-time treatment, which is almost your main skill in the path of a healer. Use as soon as someone's health drops to half and return an ally to the ranks in just two casts.
Retreating Maneuvers (retreat maneuver) - applied according to the situation. Quite useful for tanks, or situations where your squad relies on its movement speed. Grants movement speed debuffs and removes movement speed debuffs.
Reviving Barrier (Revitalizing Barrier) – installation of a shield that can absorb a fairly large amount of damage for 30 seconds, while healing them.
Panel two | Resources and Utilities
inner light (Inner Light) – in additional properties there is an increase in the maximum supply of Mana, so it is recommended to keep the skill always on.
Force Siphon (Power Drain) - combines the health of the enemy and ally, gradually transferring HP from one to the other.
Ring of Preservation (Ring of Preservation) - The spell has a lot of useful effects. It grants nearby allies additional protection, reduces incoming damage against them, increases their HP regeneration, plus throws resistance to Daedric and undead attacks.
Efficient Purge (Effective Purification) - Removes two debuffs from allies close to you and reduces the duration of the remaining allies, if any.
Spell Symmetry (Spell Balance) - weapon of last chance. Converts your 2623 health into 1055 mana. Reduces the mana cost of your first spell by 5% for the next 25 seconds.
(Sturdy Horn)Forge of Fortitude) - A skill that increases the health, mana and stamina of your entire party by 20% for 30 seconds.
Read on:The listed scheme can become your main build, which you have the right to change for yourself. We hope that you were able to pick up something from our article, valuable details that you will now use when playing. Good luck in battles!