After the APA, the branch became more playable and will be able to realize itself even better in random, which will help increase the percentage of wins and personal rating.
The medium tank E 50 is the pre-top tier 9 vehicle in the German branch of heavily armored assault vehicles and is rightfully considered one of the best vehicles in the branch.
Hello tankers! With you Wotpack and a review of the German medium tank tier 9 E 50 in World of Tanks. In the end, the developers decided to uproot the entire branch, and this tank also fell a little. It's time to look at him in a new way, to analyze the performance characteristics in comparison with classmates and what he can offer in a modern random house.
TTX E 50
The improvement affected this vehicle only in terms of increasing the armor of the turret forehead from 185 to 215 mm, which was the weakest point, and penetrating the top gun from 220 to 230 mm with the base projectile.
Also, the one-time damage of the pre-top gun, which is transferred from the second Panther, has changed from 240 to 280 mm, which will somewhat facilitate pumping. Everything else - mobility, invisibility and visibility, remained unchanged.
Firepower
Let's compare the E 50 with its upgraded classmates - medium tanks of level 9, similar in gameplay, with a front or middle turret, without loading mechanisms and a drum.
One-time damage 390 units is a good indicator, only the Leopard PT A and WZ-120 are higher, which is not very relevant now. But as regards breaking through, then even taking into account the apa, the picture here is sad, only the T-54 and Patton are lower, for level 9 this will not always be enough. PDM here is medium, on the one hand, due to lower penetration, it is more difficult to implement it, on the other hand, there is armor and better accuracy at the level, which allows you to play from a closer distance and target vulnerable points. So gun declination everything is fine here, -8 degrees can be considered the minimum comfortable for the game.
Since here you have to play already with 9 and 10 levels, penetration and type also matter. alternative projectiles. Armor penetration by premium sub-calibers, which also greatly lose penetration with distance, is low for the E 50, but apparently this is the price of armor.
Ob.430 cumulatives with the same penetration will in most cases penetrate better, since they do not lose penetration with distance and do not ricochet. But sub-caliber shells have their advantages - fly fast, are not eaten by rollers and screens, use these traits in combat. By the way, armor-piercing and high-explosive shells on the E 50 also fly relatively quickly, and the price of subcalibers is one of the lowest.
Vitality
In terms of hull armor, the E 50 surpasses all its competitors, but its turret armor is rather weak.
VLD, in addition to a thickness of 150 mm, it also has a good angle of inclination, which makes it quite strong. Projectiles from low tanks will ricochet off of it, with the exception of premium CCs that pierce it. But tall vehicles and tanks standing higher will pierce it with the main ammunition, due to a more favorable angle of entry of the projectile.
However, you can try to fix this with a rhombus, especially since the sides are also quite strong, but you shouldn’t twist it too much so as not to expose the roller and the angle remains ricochet.
NLD quite large, but also at a good angle, so the situation with it is the opposite - shells coming from above can ricochet from it, but straight and from below they will almost certainly pierce. No rhombus will help here, so it is important not to put the bottom sheet under attack, hiding it behind cover.
The turret is the weakest point in the tank's armor - the thickness of the "cheeks" on the sides of the gun is not sufficient to withstand the impact of even Tier 8 vehicles. And the shells enter it almost at a right angle, which eliminates the possibility of a ricochet. At the same time, the tower cannot be turned away, since it begins to break through into the side bevels.
There is only one way out - to stay away from the enemy and hope that he will hit the strong mask of the gun or miss. At close range, it remains to beckon and this really often saves. In this regard, the car clearly loses to the Soviets with their cast ricochet tower and the British.
Mobility
The maximum speed of the E 50 seems to be quite good, but due to the low power density and cross-country ability, it is reluctant to gain it and is inferior in mobility to all classmates.
It is possible to disperse this heavyweight to the maximum speed only on smooth asphalt or from a hill. In terms of chassis turning speed, it is also the worst on a par with the Centurion. But, in fairness, it should be noted that its dynamics and agility do not cause any particular problems, the tank does not feel like a slow trough.
Masking and review
With camouflage, the E 50 is not doing well, it is comparable in size to the second Tiger and it is difficult to hide it in the bushes.
But everything is fine with the review, it is surpassed only by the American and British ST, so the tank does not apply to the blind.
Advantages and disadvantages
We summarize all of the above and highlight the main advantages and disadvantages.
Advantages:
- good burst damage
- comfortable UVN
- fast mixing
- excellent accuracy
- good hull armor
- high top speed
- powerful ram
- normal review
Disadvantages:
- low penetration
- Weak turret armor
- mediocre mobility
- huge dimensions
- bad disguise
Module research order
In order to deal damage and speed up the further pumping of the car, you first need a good gun. Without a suspension, you can install only a very weak gun from the first Panther with alpha 135, which does not suit us, or a pre-top one from the second Panther, which is still acceptable.
But it’s better to immediately open the suspension for free experience or put equipment "Improved hardening" and install the top gun from the second Panther, it will be much easier to inflict damage with it. Also, immediately put the top radio, which comes from level 4 and should have been open for a long time.
Then hit the tower as quickly as possible, as it has much more powerful armor, speeds up reloading and mixing, adds 100 HP and 10 m to the view.
Then you will have to be patient and use all possible boosts - personal reserves, a manageable bonus to experience and combat missions - to upgrade the top weapon for 59400 experience.
With it, you will significantly increase your damage and easily gain experience on the engine, which is 200 horses more powerful than stock and will give a good boost to dynamics and maneuverability.
If you didn't research the suspension at the beginning, then do it last, it will increase the turning speed a little more.
Equipment selection
The choice of equipment depends on the style of the game, you can select several main roles of the machine and select modules for them.
Support
For a support vehicle, which means playing aggressively from the second line, the most important thing is to deal maximum damage to the enemy, which means we need to increase DPM and stabilization. Based on this, we recommend installing the following equipment:
- turning mechanisms – increase turret traverse speed and reduce dispersion
- rammer - masthead for building up the DPM
- stabilizer - Reduces dispersion and allows you to shoot more accurately
Sniper
If you like to win back mainly from a distance, then the E 50 is also suitable for this. In this case, it is worth reducing the spread and increasing the reload speed so that the enemy does not have time to hide from the sight. Therefore, we advise you to put:
- ventilation - Slightly improves reload speed and other stats
- rammer - masthead for building up the DPM
- stabilizer - Reduces dispersion and allows you to shoot more accurately
Universal
It is understood that you cannot predict in advance which map, which technique will balance you and will win back depending on the situation, moving around the map. If you don't have enough speed, then come in handy turbocharger and the final build will look like this:
- turbocharger - allows you to keep up with other STs
- rammer - masthead for building up the DPM
- stabilizer – will reduce spread and help to converge faster both with active support and in sniper mode
But in this case, you will lose in firepower.
Crew training
To actively support allies, first of all, it is worth pumping repairs, then profile perks for dispersion, visibility and protection of ammunition, which will move to third place after pumping and replacing with The Brotherhood of War through skill reset. The fourth perk can be put An eagle eye, Sniper, Ram Master и Desperate. Last but not least, if you're playing with a fire extinguisher, you can upgrade disguise, because for the E 50 it is not very useful, and there is nothing better left.
If you play with chocolate, then instead of masking, you can pump Firefighting.
Equipment selection
Everything is much simpler here, for an aggressive game:
- automatic fire extinguisher
- small/large repair kit
- small/large first aid kit
For a more accurate game:
- chocolate/hand fire extinguisher
- small repair kit
- small first aid kit
Use premium consumables depending on your desire and ability. Usually skilled players prefer to ride with an automatic fire extinguisher or chocolate in the same slot. And in the other two, it is better to put a small repair kit and a small first-aid kit, so as not to go into a minus for silver.
How to play the E 50
This heavy iron monster screams - crush your opponent and roll him into the asphalt. And indeed - the mass, armor and speed of the car will allow you to shoot more HP from the enemy with a ramthan a projectile from a gun. However, do not rush, you can only act so aggressively when you are in the top and against easier enemies.
In single-level battles you need to act more carefully - keep an average distance, aiming for vulnerable points, cunning with the hull and turret after the shot. This will significantly reduce the likelihood of receiving an answer from the enemy.
In battles with 10 levels you're still a threat, but it's best to keep your distance. Fortunately, the accuracy of the guns and the flight speed of premium shells allows you to sniper. But take care of the tower, dozens of its armor simply won't be noticed, so don't let them get there.
Thanks to relatively good armor, you can play support by riding along with heavy tanks. And good speed will allow you to keep up with other medium tanks on the flanks. In this regard, the car is quite versatile, just go where you can shoot more.
Results
In general, it cannot be said that the changes had a strong impact on the position of E 50 in the random. But also it is not worth denying that the developers have corrected the most important characteristics for this machine and playing a little more comfortable. The car, as it was one of the best for raising the WN8 rating, has remained if you know the vulnerable areas of other vehicles or are ready to charge gold.
The tank will suit average players who cannot play on cardboard tanks and from DPM. Everyone can play from armor and alpha, in this the German ST of the ninth level is at its best.