The first stage voting at the ceremony The Game Awards Players' Choice 2023 ended on November 30th with some surprising results. Located in 13th and 16th places Genshin impact и Honkai: StarRail in a couple of days we were able to reach the top 10 nominees and got the opportunity to compete in the second stage of the competition.
Shortly before the end of the first round, the organizers of the ceremony were able to hide the vote count, so the distribution of applicants and the total number of voters became again unknown. On November 29, Genshin Impact was in 7th place, and Honkai: Star Rail rose from 16 to 14. However, by November 30, by the end of the first round, the situation changed again: HoYoverse projects together reached the top 10 nominees. Honkai: Star Rail, having managed to jump into the last carriage, managed to knock out several sensational projects.
The second stage of voting will continue until December 2. You can still vote for your favorite games on the official website of The Game Awards. Most likely, only Genshin Impact will make it to the third round, since Honkai: Star Rail was able to break into the top ten contenders only at the very end of the first round.
Read on:Share your opinion about the event in comments. Do you think Genshin Impact will make it to the final vote? Stay tuned for other news in a special section of our website.
Honestly, I'm glad genshin loses. Last year he was also supposed to lose to the Frontiers, but what happened, happened. But this year, Mihoyo didn't add enough to be worth a nomination. The underwater world quickly gets boring, the complexity disappears... At least the plot is more interesting than in Sumeru... But to each his own.
Well, I agree, the hoevers aueli win purely for the gems. Personally, I really liked the font, the plot and the world (certainly better than the previous ones), but I would like that the gensh not the khsr would not win, so that they would return from heaven to earth). By the way about the difficulty, the Persians of the font are tearing the mobs' ass with one heel.
I don't know why everyone loves XSR so much, I got tired of it after 2 months, the battles are incredibly stuffy, the plot is controversial, certainly not the game of the year.
Sorry for the grammar, I wrote it on the go.
If he loses this year, it will be fair, the idiot is beyond competition, but losing to Frontiers is a complete waste. And I just really want to know, a lot of people are writing about some mythical loss of complexity, but when was the extinguisher, in principle, at least somewhat complicated?
The fact of the matter is that never) In the beginning, when your characters were not leveled up, you had to beat mobs for 2-3 minutes, but with the improvement of the world from rank 45, no difficulty increases - just as the difficulty was at rank 45, so remained at 60 (MB may be wrong, but for me the difficulty began to disappear from rank 45)
You were just stupidly lucky; strong Persians fell out or the mechanics understood. Now there are many who barely beat the guards of the ruins at 55. And the only thing that’s difficult is the last abyss (and that’s if it’s at full). It was difficult for me when lvl 90 mobs appeared and it seemed like that was it, a sharp jump and new art.