Tir Yazad's hymn Genshin impact - the final part of the chain Khvarena of Good and Evil, during which the Traveler will have to place the great songs of Hvarna и find the hearts of Spenta in the defiled chambers for the subsequent protection of the Holy Flower.
The guide provides a detailed walkthrough of the Anthem of Tir Yazad. We will tell you how to cleanse the trees from clots of filth, explain how to enter the desecrated chambers, and demonstrate the path to every heart of Spenta.
How to start Hymn of Tir Yazad quest
In order to start the task, you must complete the previous step "As the Khvarena’s Light Shows».
Walkthrough of Anthem of Tir Yazad 1 in Genshin Impact
The Traveler and Paimon are ready to perform the Ab-Zohr rite, but before that, additional preparations must be made: place the great songs of Khvarna, open a tunnel into the depths of Harvisptokhm, and find all the hearts of Spenta in the defiled chambers.
Travel to the Oasis of Vourukash
Use the teleportation point located in southern part of the Vurukash oasis, - a cut-scene will immediately start, in which Paimon will note the unexpected silence Sorush. Nasejun's act had a major impact on the morale of the bet. It is good that the praise from friends quickly returned the lost confidence.
Having encouraged the defender, go to the usual location of the first bet, and talk to Zurvanto notify her that she has received all the songs of Hvarna. It turns out that the mentor foresaw betrayal by the head of the order of skeptics. However, the primordial is sincerely pleased with the success of those who have been entrusted with such a difficult mission.
Therefore, Zurvan can safely trust the Traveler perform the rite of Ab-Zohr - a ritual that is necessary to purify Harvisptohm from filth. The next destination is the Tuniga Gap.
Head to the Tuniga Gap
Use the nearest teleportation point adjacent to the Tuniga gap and run to the highlighted area. Then talk to Mihir and Rashnu.
Place Great Song of Hvarna
Encouraged by the news that all the songs of Hvarna have been found, Mihir will ask the Traveler to place one of several Hvarna's power repositories: approach the tree and take the action "Give».
Place the remaining great songs of Hvarna
Convinced that the great songs of Hvarna have an effect on the filth, the wagers will go to do their duty, making the Traveler responsible for placing the remaining clots containing the energy of Hvarna.
One was entrusted with a bet, left to give 4 more, located along the edges of the gap.
Great Song 2
The second tree is dominated by a purple haze.
In order to rid the plant of filth, call on Sorush and fly to the green bud.
Use your basic bet ability and activate the platform.
Then run to four leaf symbol near the earth. With the help of "clover helpers" get to the hill, then move to the newly recreated platform, and then to a bunch of filth.
Destroy it normal or charged strikes from a bow, spear, one-handed or two-handed sword. Electro attacks will also help. Once the corruption is broken, glide to the tree and release the second great song of Hvarna through an active action.
Make your way to the third tree, relying on the four-leaf symbols for more efficient movement around the location.
Great Song 3
The third tree is also fenced off by a clump of dirt, but this time the Traveler needs to deal with a small group khilichurlovto release the plant.
After that, you can calmly offer the third great song of Khvarna.
Great Song 4
The fourth tree is protected Hounds of the Gap: To free the plant from the power of corruption, destroy opponents.
After laying down the song, head to the next quest area.
Great Song 5
Walk around the dirt-soaked area and examine the area for the four-leaf symbols. As soon as you find the most optimal way up, use the "clover helpers" and get to the bunch.
Break the purple orb and drop down to the tree to place the Fifth Great Song of Hvarna.
Talk to Mihir
When all the great songs of Hvarna are given, find Mihir - the bet awaits the Traveler in the southeastern part of the Tunigi gap.
The Traveler's task is completed, the rest is all hope for Sorush.
Head to the first giant tree
Escort Sorush to the first giant tree and wait for her to fulfill part of her destiny.
Go to the second giant tree
Walk with the defender of the lands of the Pari people to the second tree. Destroy rift houndsled Pyro by the Abyss Magewhile Soroush is busy restoring the plant.
Head to the third giant tree
Follow Sorush to the third giant tree. The actions of the bet will again try to interfere rift hounds, resist opponents.
Talk to Mihir and Rashnu
When the rite of wager is completed, the breach will finally be rid of the purple taint. The brisk vegetation will instantly absorb most of the sprawling desert area.
Approach Mihir and Rashnu and interact with them. The bets will notify the Traveler that the path to the depths is now open. This will complete the first part of Hymn to Tir Yazad, and the achievement "Rope over the abyss».
Rewards for successfully completing the first part of the quest:
- adventure experience - 350;
- source stone - 40;
- mora - 25,000;
- hero experience - 3;
- magical amplification ore - 6.
Walkthrough of Anthem of Tir Yazad 2 in Genshin Impact
Heroes need to finish what they started and clean up the remnants of filth.
Pass through the tunnel in the depths
Approach the cliff and glide down (you can pick up Dendroculus). A cutscene will play, during which the Traveler, Paimon and Sorush climb to the top of Harvisptohm.
Enter Harvisptohm
On the territory of Harvisptohm, a vision comes to Sorush, from the power of which the bet, exhausted by the recently performed rite, faints. The traveler and Paimon go after their dear friend and end up in the giant Gaokeren lotus that Zurvan was talking about.
Pari shares what he saw, noting that later this needs to be discussed with the mentor, but for now it is important awaken divine consciousness. The hearts of Spenta, hidden inside the defiled chambers, will help in this.
Enter the Corrupted Chambers to find the Hearts of Spenta
Turn around underground teleportation point and, after leaving the territory of the lotus, activate the portal. Thus, open permanent access to the location in question.
Then go in search of the hearts of Spenta in the defiled chambers.
First Corrupted Chamber
Using the four-leaf symbols, reach the first corrupted chamber.
Soaring on a ledge Hvarna energy, approach her so that she subsequently proceeds to the portal and activates the entrance. Finally, drive inside and start looking for hearts.
In order to successfully solve all the puzzles of the first chamber, follow the instructions below:
- Summon Sorush and, having flown halfway through the abyss, use long press active skill to hold a bet in the air. After returning to the squad, the movable platform, which was previously hidden from the Traveler, will become visible. Use it to get to the opposite side.
- Hook on the energy of Hvarna and, calling for a bet, move four leaf symbol to a more comfortable position that will allow you to move to the next platform.
- Escort a piece of Hvarna's power to to the heart of Spenta. In order to unlock it and pick it up, you need to defeat the Rift Hounds.
- Move to a small platform. Use Sorush to move the four-leaf symbol forward to move forward.
- Hook the second particle - it will immediately start moving in the right direction. On behalf of the defender of the bet, in turn, it is necessary capture the four leaf symbol, hidden under the mini-platform, and place it in a more convenient position that will allow you to get close to the energy of Hvarna.
- Take away the last heart of Spenta the first defiled chamber. Then leave the location using the static four-leaf symbols, as well as the "clovers", which are amenable to the influence of Sorush.
Second Corrupted Chamber
After leaving the first Corrupted Chamber, turn left and use the four leaf glyph system twice to cross the chasm and reach the verdant ledge with the first Cleansing Power.
You shouldn't worry about it anymore - after the first contact with the Traveler, the particle will immediately fly towards the portal.
The ledge with the second required energy is located to the right of the corrupted chamber: to get to it, use the four-leaf symbol system.
When the portal becomes active, go inside and start solving the next puzzles:
- Run up to the clot of cleansing energy. Deal with the Hounds of the Rupture so that Hvarna can reach the first hearts of Spenta.
- Take the item you are looking for and go to the cliff. Grab the "clover" and get over to another gray platform.
- Using the four-leaf symbols, get to the top level of the location.
- Hook on Hvarna's energy and fight the Rift Hounds again to claim second heart.
The rest of the way will be accompanied by Sorush: bet automatically will pave the way to the exit from the location, either protecting the Traveler from the attacks of aggressively-tuned defiled auras, or constructing four-leaf symbols for unhindered planning between platforms.
Desecrated Chamber 3
After leaving the portal, raise the camera up and use the four-leaf symbol system to make your way to the last corrupted chamber (if you look at the map, it is located in the central part of the location).
In the middle of the path, you will encounter particles that are influenced by the abilities of the "pocket" bet. Skill on "E" converts greenish clots into strong bridge, A path of light through which one can pass. Thus, pursuing the energy of Hvarna, make your way until you get to another "room" with puzzles.
The location will be different from those previously encountered: first of all, you will have to get to the central part of the region using the "clovers".
Soon you will find yourself at the highlighted area - activate it through the action "touch».
After a few seconds, the area will turn into a labyrinth, where you need to find two hearts of Spenta:
- To find the first heart Turn right and follow the path straight ahead. Soon you will stumble upon a piece of Hvarna's power, which will lead to the desired object. Take away a heart.
- From the above point, turn around and keep moving straight ahead until you reach the place where you started your wanderings through the maze. Explore this time left side of location.
- Move in a straight line using the four-leaf symbols until you come to a fork. There are 3 of them in total: two visible (1 and 2 in the screenshot) and one is "hidden" behind the spread (3 in the screenshot). You need to go to the one that is "hidden".
- Having overcome a few steps, you will come out to two paths: the right one - with four-leaf symbols and a dead end, left — with the energy of Hvarna. Follow the bundle of pure power that will lead to the second to the heart of Spenta.
- Turn around and return to the previously mentioned "clovers" system. Turn right.
- Adhering right side, move towards the yellow quest marker. For faster movement, it is recommended to use four-leaf symbols.
- At the fork, take the right side again. Then right again.
Thus, you will exit to the highlighted area, which will allow you to leave the defiled chamber.
Once you have all the hearts of Spenta, you will unlock the achievement "Camel, lion, child».
Go to Gaokeren
After collecting all the hearts of Spenta, glide down to the giant Gaokeren Lotus. A cut-scene will start, during which Sorush will announce that he is ready to perform the ceremony. Approach the central clot to awaken it and proceed with the next objective of the quest.
Protect the Holiness Flower
During the final battle, the Traveler needs to monitor the health of the Holy Flower and protect the plant from monster attacks. The battle consists of several waves:
- 1 wave — puppies of the Rift;
- 2 wave - a group of hilichurls (two shooters and one fighter);
- 3 wave — puppies of the Rift;
- 4 wave - a puppy and a rift hound;
- 5 wave - Puppies of the Rift and Hydromage of the Abyss;
- 6 wave - puppies and a rift hound;
- 7 wave — puppies of the Rift;
- 8 wave “Hydro and Pyro are Abyss Mages.
As soon as all opponents are defeated, the rite of Ab-Zohr will end. The traveler and Paimon, following the descendant of Amrita, will leave Harvisptohm together with Sorush to return to the oasis of Vurukash and tell the mentor of the bet about the successfully completed mission.
Thus, the chapter will end and the achievement "Tirgan Festival».
Talk to Katerina
The last goal is to tell Katerina about her exploits, who will be waiting for the Traveler at the headquarters of the Adventurer's Guild in the city of Sumeru. As a reward you will unlock the achievement "Khvarena of Good and Evil» and get the following materials:
- adventure experience - 500;
- source stone - 60;
- mora - 50,000;
- hero experience - 5;
- magical amplification ore - 6.
Achievements for completing Hymn of Tir Yazad
There are several achievements that can be unlocked by completing Hymn of Tir Yazad.
Rope over the abyss
Achievement "Rope over the abyss” (5 Source Stones) with the following condition: “Complete the Chinvat rite and pave the way through the dark abyss.” To do this, you must complete the first part of the Hymn of Tir Yazad quest.
Camel, lion, child
Achievement "Camel, lion, child” (5 Source Stones) with the following condition: “Get all the hearts of Spenta from the Filthy Corrupted Chambers.” To do this, you must successfully complete three corrupted chambers.
Tirgan Festival
Achievement "Tirgan Festival”(5 Source stones) with the following condition: “Having cleansed the Abyss of heaven, Khvarna and Amrita spread their power over the earth.” To do this, you must complete the second part of the Hymn of Tir Yazad quest.
Khvarena of Good and Evil
Achievement "Khvarena of Good and Evil(10 Source Stones) with the following condition: “Complete Khvarena of Good and Evil».
Awards
Having successfully completed the first and second parts of the task, in total you can get:
- adventure experience - 850;
- source stone - 100;
- mora - 75,000;
- hero experience - 8;
- magical amplification ore - 12.
Read on:We hope our guide helped you with Anthem of Tir Yazad in Genshin Impact. Write to commentsif you have any questions or questions, the author will try to help. Follow current walkthroughs и game guides on our website.
Thank you, my favorite WP site, you always help. You are the best of genshin guides. I always come to you for builds and tips! ❤️️❤️️❤️️
We are grateful for your recognition!❤️ Such reviews motivate us to make content better, we are always happy to try our best for our readers!:)
I completely agree with the commentator, but I’m a little less bombarded. I did something wrong in the first ward and there is only one heart and the truth. There is no outcome, no clues, even if you die there, even if you spend your whole life. I came out and tried from the beginning. And there are as many as three chambers... The music is still mournful, constantly on the edge... Hmmm...
Well, at least the hint here is that you need to hold the ability of the sorush for a long time so that it illuminates the moving rock. Is this indicated somewhere in the game? nonsense. In general, Zhongli and Kazuha jumped. Okay, I'll try again anyway.
What an unimaginable piece of shit this is. The developers are simply natural creatures, there are no words... The further, the more stuffiness and bastardism in these “quests”, just to take out all the brains. Damn them all, along with their desecrated chambers and the degenerate mechanics of this flying creature. 5 I spent wild hours running around this one and only first desecrated chamber, fell and died fifty times, and never made it through. HOW TO PASS THIS CREATURE???? Why is there only one Heart?! :EEEE
I had two hearts there, but they had to be activated by the green fairy. I lost one of the fairies somewhere and didn’t get the second heart because of this. Shas re-entered, found the second fairy, but I can’t jump to her. But Zhongli jumped with the help of the pillar... And flew to the light with Kadhukha. Maybe you can do without them, but at least they are a joy in this dull dungeon) Good luck to everyone!
You need to use Sorush. In my opinion, she offered help a million times (at least she can do something useful).