
The Orc City is the final quest of Chapter 4. Gothic 1 remake, in which you'll need to use the created banner to enter the settlement in front of the Temple of the Sleeping One. Ur-Shak said he'll be waiting, but didn't say where: by the bridge in Ordokkh. Even after successfully speaking with the shaman and opening the gate, you'll have to proceed with caution—any false move could result in bloodshed.
Where to find the orc city
Ordokkh is hidden among the rocks of the desert area northwest of Xardas's Tower. After the quest The Greatest of Banners First, exit the Free Mine and speak with Gorn and Wolf to update the quests "Reclaiming the Free Mine" and "Crawler Plate Armor." It's best to complete the latter immediately: wait 24 hours and meet with Wolf to receive the powerful armor.
The orc settlement can be reached quickly from Xardas's Tower. Exit and run along the path to the right, past the magma flow. Follow the cliff north and you'll soon reach a red banner by the path. Turn left at this banner and you'll see massive guarded walls.
Walkthrough for the "Orc City" quest in Gothic 1 Remake
Talk to the Exiled Shaman at the entrance and learn how to use Ulu-Mulu to enter Ordokkh.
Where to find Ur-Shak in the Orc City
The exiled shaman awaits in front of the orc settlement's bridge. Talk to him and you'll be able to choose what to say about Tarrok's fate. Even if you lie, he won't believe you and will want to know the truth, so your choice won't matter.
How to enter the orc city
The orc will explain that before approaching the gate, you need to equip Ulu-Mulu. Place the staff in any quick slot and activate it by pressing the corresponding number. Without putting the relic on your back, cross the bridge—a cutscene will trigger at the end.
Rewards
The quest will reward 2,000 experience points at the start of the dialogue. Furthermore, this quest in the Gothic remake concludes the fourth chapter, completing which awards the achievement "My New Friend is a Necromancer."






