Change of blood в V rising is an integral part of the gameplay. Any vampire needs food in order to exist, become stronger and use various skills. The game offers a choice of a large number of types of opponents, each of which has its own type of blood. In the guide, we will talk about the existing types of blood and the differences between them.
What does blood affect in V Rising
Blood в V rising is a resource needed to keep a vampire alive and empowered. The most obvious function of blood is treatment: The character automatically regenerates his health by reducing the pool of blood. If the pool is empty, the vampire will stop regenerating, his health will gradually begin to decrease (by 15 health), and a white effect will appear around the edges of the screen and around the character.
The blood itself, obtained from still living opponents, is evaluated according to two criteria: Group и level. Each type of vital resource gives the character different bonuses: increases movement speed, increases regeneration, and so on.
How to change blood type in V Rising
To survive and obtain different blood types, you need to eat. For each enemy, under the health bar, his blood type and quality in percentage: the larger the value, the higher the quality. In order to drink the blood of the victim, you will need to inflict significant damage on him, but not kill him.
When the creature's health drops to the desired level, a hint will appear: press the key F that feed (Feed). While feeding, the character becomes invulnerable to sunbeams, but not to other damage. Each next enemy that falls prey to the vampire will replace any blood type and quality that is already there at the moment.
In addition, for killing any enemy, red orbs will be added to the inventory - the essence of blood [blood essence], used to protect the Heart of the castle, craft various tools and objects.
Blood types in V Rising
Blood types directly affect the list of buffs received, and the level that determines the number of buffs depends on the quality. It is worth noting that the 5 levels are unevenly distributed: the percentage difference between levels 4 and 5 is less than between levels 1 and 2. Quality and levels are correlated as follows:
- Less than 30% - Level I
- 30% and more - II level
- 60% and more - III level
- 90% and more - IV level
- 100% - IV level
Base
The base type of blood is the standard type that does not have any buffs. It is set by default and remains so, for example, when using of a corrupted heart (Tainted heart) for feeding. This blood type is also established after death.
Animal
blood group animals the easiest to get, it can be obtained from various wild fauna roaming around the map. Unlike the many types of blood available for drinking by humans, all animals share the same blood type.
This type of blood is useful for traveling around the world, as it increases movement speed even at the lowest quality. Although the damage reduction is useful for additional survivability, we do not recommend using this group for combat.
Level of | bonus |
I | Increases movement speed by 3%-15% |
II | Increased solar resistance by 10-25 |
III | Damage reduction by 10%-20% |
IV | Health regeneration increased by 150% |
V | Increases all of the above effects by 30% |
Working
This blood type can be obtained from non-aggressive people, for example, miners. Great for various chores: cultivation, mining and so on. Since none of the bonuses are related to combat, it's best to stay away from enemies while using this blood type.
Level of | bonus |
I | Increases resource gathering by 10%-30% |
II | Increases damage against objects with resources by 10%-30% |
III | Increases horse gallop speed by 10%-20% |
IV | Gives a 3% chance to instantly destroy an object with a resource |
V | Increases all of the above effects by 30% |
Rogue
The blood of the robbers will suit fans of a fast and aggressive style of play. The skills of this group allow you to get closer, get a higher critical hit chance. It is best to combine this type with mobility in order to fight more effectively, good weapons for such tactics there will be blades.
Level of | bonus |
I | Grants 10%-20% critical strike chance |
II | Increases movement speed by 8%-15% |
III | Reduces the cooldown of Travel Skills. Also grants 100% Critical Strike Chance on an attack following a movement skill. |
IV | 50% chance on a critical hit to expose the victim's armor, increasing damage taken by 15% for 4 seconds |
V | Increases all of the above effects by 30% |
Martial Artist
Blood type Warrior suits a more cautious and defensive playstyle despite some damage buffs. Suitable when using slow weapons a melee weapon like a mace, along with shield abilities.
Level of | bonus |
I | Increases physical damage by 10%-20% |
II | Reduces cooldown of weapon skills by 8%-15% |
III | Reduced incoming damage by 7,5%-15% and increased outgoing damage by 25% against enemies at full health |
IV | Grants a 15% chance to parry an attack, reducing damage dealt by 50%. Parrying an attack also increases the vampire's own damage by 25%. |
V | Increases all of the above effects by 30% |
Scientist
Unlike other types of human blood, the blood type scientist fully focused on spells. It affects all abilities and can make skills even more deadly. One of the main advantages is the ability to reset the cooldown of spells to spam skills.
Level of | bonus |
I | Increases Ability Power by 12%-25% |
II | Decreases cooldown of spells by 8%-15%. |
III | Increases Life Leech by 5%-10% |
IV | Gives a 20% chance to reset the cooldown of a skill when using it |
V | Increases all of the above effects by 30% |
The warrior
Blood type warrior has a good combination of survivability and damage. With a high quality resource, you can heal any damage, simultaneously eliminating the received one. You can knock out, for example, with militias.
Level of | bonus |
I | Increases Life Leech on hit by 7,5%-12,5% |
II | Increases attack speed by 7,5%-15%, additionally increases equipment level by 1 |
III | Increases the effectiveness of received healing by 20%-35%. Heals 4% on each kill |
IV | Grants a 6% chance to be empowered when you regenerate health. Buff increases movement speed by 20% and attack damage by 25% |
V | Increases all of the above effects by 30% |
How to make a castle blood source in V Rising
After some time, in the later stages of the game, it will be possible to build in your castle prison cell. This item allows you to imprison a person inside to make a replenishable source of blood out of him.
After the murder Vincenta Bringer of Frost prescription will be received prison cell. For the construction of this object will need 12 iron ingots. In construction, go to the section Winemaking (Production), then tab Domination (Dominance) and select prison cage.
With enough cells filled, the vampire doesn't need to travel to cities to maintain blood levels. The difficulty lies in the fact that filling the dungeon is a tedious process, since only one person can be enchanted at a time.
When you open the prison cell menu, you will see various useful functions: blood essences and transfusing the victim's blood into bottles to use later. Both of these actions take health from the captive, so it's important to remember feed it.
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