The legendary IS tank is located at the 7th level and is quite popular among tankers. This vehicle has good armor and a powerful 122 mm gun, which is capable of inflicting large one-time damage. Moreover, it is worth noting the good dynamics of the board, which makes it a universal machine.
TTX IS
Crew skills
Before pumping perks from the crew, it is necessary to study the strengths and weaknesses of the tank. Recommended skills that need to be upgraded step by step for the crew:
commander | ||||
gunner | ||||
driver mechanic | ||||
charging |
The Council immediately needs to improve the stabilization of the gun in motion with the help of the “smooth movement” and “smooth turret traverse” perks, since for a large one-time damage, it pays for poor accuracy. "Non-contact ammo rack" will allow less damage to the ammo rack. "Radio Interception" and "Eagle Eye" will increase the maximum radius of view, which is also weak for the council. "Combat Brotherhood" will improve the characteristics of the entire crew, including visibility and reloading. Other skills can be learned at will.
Equipment
The Soviet TT should install the following equipment:
The large-caliber rammer will speed up the reload time of the gun by 10%, which will greatly affect the firepower. The vertical stabilizer will allow you to hit more often on the move, which is necessary for positional firefights at close range. Improved ventilation improves crew stats by 5%, including reload and accuracy. This combination indicates the council's firepower, so vision will be poor.
Alternatively, you can install the following modules:
Reinforced aiming drives will speed up aiming, which is too long for the IS, and coated optics will allow you to illuminate the enemy at medium distances. Aiming drives can be replaced with a vertical aiming stabilizer or improved ventilation, everything will depend on the style of playing on this vehicle.
Booking IP
The IS tank has good armor, both frontal and on the sides. The council matches the traditional characteristics of this nation, making it one of the most formidable opponents at its level.
The maximum armor value is in the frontal part of the hull and is 140 mm, but this is a thin bar between the VLD and NLD. 120 mm hull and 100 mm turret. But this is Soviet technology, so the optimal shape of the vehicle, namely the thickness of the reduced armor, plays a decisive role here. The entire body is ricocheted, but in the frontal part the shells will fly off even from the lower armor plate. In the turret, the IS is even stronger, since the gun mantlet occupies the frontal part. This part is difficult to penetrate even for tanks of high levels, and the cheeks create such reduced armor that it will be almost impossible to penetrate them. The weakest zone is located on the roof of the tower, namely in the protruding commander's hatch, which has considerable dimensions. 90mm will be stitched by single-level machines, so it is better to hide this part.
As for the sides, the standard 90 mm is almost doubled if the tank is turned correctly. This means that the council does not lower the bar of the USSR and is able to block shells with the help of the sides. But do not forget about the cheeks located on the hull, which, when turning for tanking, become at a right angle, but experienced players will mainly shoot there. The commander's hatch is located on the left side of the tower, which means that it is best to hide it behind the walls located on the left side.
How to play IS
You should immediately know that this is a Soviet technique that has the most powerful weapon at its level, but it pays for it with poor accuracy and a long reload time. One-time damage 390 pts. is able to take away almost half of the hitpoints from the same-level vehicles, armor penetration of 175 mm is also more than enough, playing in the top. But once at the bottom of the list, you will have to use premium shells often. Weak accuracy indicates gameplay only at long distances, but this is what a heavy tank needs. The IS will feel comfortable in positional firefights at close range. Playing at the bottom of the list, you will have to stick to the 2nd line, but you should not hide in the bushes, the armor will allow you to often hit the shells of even high-level vehicles. Vertical declination angles of -6 degrees will not allow you to comfortably play from the terrain, but this is not necessary for the council, since enemy artillery will actively hunt for it in open areas. It is best to use the advantages of booking and fight in city maps. There it will be possible to use embankments as cover, and even without them, you can safely adapt to the wall and tank with the sides, the main thing is not to forget to cover the commander's hatch on the tower.
The dynamics of the council is not bad. The maximum speed is low -34 km/h, but with a specific engine power of 15 hp/t, it will accelerate in a few seconds.
Of course, the IS will not be able to quickly change positions on the map and retreat to the base if the allies on the flank are hit, but a quick acceleration will play an important role in tanking, since a quick reaction to the enemy’s reload will allow you to converge, shoot and hide. The dispersion of the guns will not allow you to regularly hit tanks at medium and long distances, but all tankers know the famous "grandfather's guard", which often flies to the right place.
As for the review, this is one of the main drawbacks of the TT level 7. The standard 350 m makes a blind tank out of a legend.
This characteristic needs to be improved by the council in the first place, since with such a view it will not see anyone but allies. "Radio Interception" and "Eagle Eye" will increase the maximum radius of view, and the installed equipment "Coated optics" will squeeze the maximum out of the council. Only in the upgraded version, the IS will be able to illuminate vehicles up to 400 m, but this is already better, since in some situations it will be necessary to illuminate the enemy. For example, when approaching an enemy base, the opponent's vehicles will dig in heavily in the bushes, and when firing on advice, there will be a chance that it will light up. In general, a good view is necessary for all tanks in the game, since it decides a lot in the outcome of the battle. The council will not be an effective scout, but some opponents will still have a chance to be exposed.
As for reloading, it is certainly not the fastest - 12 seconds. This means that each shot will need to be cherished and not scatter without aiming well. You can speed up reloading with the "combat fraternity" of the crew, the "improved ventilation" equipment, and of course the "large-caliber rammer". In general, all these improvements will speed up reloading by 20%, which is already 1.5 seconds. Shooting every 10 seconds for 390 units. damage, the council will be more than effective fire support, and in the top it will be the most formidable opponent, which is able not only to deal a lot of damage, but also to block projectiles with the help of its thick armor.
Advantages and disadvantages
Advantages | Disadvantages |
one-time damage | view radius |
armor penetration by the base projectile | gun dispersion |
specific engine power | mixing time |
hull booking | gun elevation angles |
tower reservation | maximum speed |
Conclusion
The Soviet heavy tank Joseph Stalin stands out among the single-tier TTs with its powerful 122 mm gun and good armor. First of all, lovers of Soviet technology like this car, since this car also has a lot of minuses. There is a choice here, alpha damage or rate of fire, dynamics or armor, view radius or safety margin. The IS was pumped by a large number of people, since this car is a passerby on the way to the top IS-7. In the process of research, a tank of the 7th level will be a pleasure to play, since not every heavy of the 8th level can even boast of such one-time damage. Reservation will not confidently hold tier 9 shells, but still sometimes it will play its role, but playing in the top, the Soviet monster will be one of the most dangerous opponents.
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