New key positions and directions. Rebalance details so you don't get lost in battle.
Hello tankers! Update 1.10 has already arrived in the world of World of Tanks. There are many innovations, both cosmetic and gameplay. Serious renovations have come to three gaming locations: Prokhorovka, Utes and Ruinberg.
You can find out about other changes in the update overview.
Prokhorovka
The main problem of the previous version of the map is the mountain. Now it has become recessed, due to which it has become easier to defend against enemy projectiles. For the same reason, some bushes and objects in the village have changed their location.
In addition, the developers have redesigned the squares E2-E2, F2-F3, as well as the center. They have become more subdued. Alley completed. Thanks to these changes from the side of the hill, you can conveniently hide from the backache.
Cliff
Globally, this punishment has not changed, however many small adjustments completely changed the course of the game on it. Now there is more balance here. This is expressed in different aspects:
- Rock for the bottom respawn has become more playable. Now it can be used as a balanced reference position.
- Top base team got a simplified lift in position for tank destroyers.
- Respawn points for each team have been calibrated, and the shape of the rocks in the area has also changed. Now the time to rise to key positions has equalized.
- The hill became lower, and the hollow - deeper. They removed the small stone in the area of the bushes, and moved the large one and made it larger.
- The top team got a new position. Behind the lighthouse, it became possible to shoot towards the center, which will allow you to control the movement of the enemy.
- For the lower base in the central part of the map (near the lighthouse) slightly raised the relief. Now tanks with HP and a strong turret will be able to exchange fire with enemies.
Most seriously reworked "shelf" - squares E3-F3. It is now more convenient for medium tanks to get to it, because the descent from the top spawn has been made gentler. Houses were moved and a "pocket" was created. The lower base made it difficult to travel to the upper part to the bushes. We reduced the rock at the bottom of the “shelf” so that the arrival time was equal.
In this zone, it is now more convenient to fire at the center, move around and play against tank destroyers. To balance the positions, we made the following changes:
- moved the bushes towards the bottom team
- added a new cover when entering the lighthouse, also for the lower team. From there, you can conveniently shoot with opponents who are on the "shelf".
Ruinberg
The map has become larger (toward the upper base). With this innovation, the developers have balanced the detection distances in the open part of the territory.
City block is now open to the top team. The internal relief was modified, some buildings became lower. Thus, more variations of tactics appeared, as well as groups were balanced in positions of self-propelled guns.
The top team on the edge of the small town got some more cover - new buildings. They protect against attacks from the big city. Opposite them, the balcony was modified: there were fewer loopholes.
From the edge of the square, the defensive positions of the upper team were changed. Instead of the temple, a new passage appeared. With its help, the defending side gets another point of containment of the enemy on the territory of the square. It is also more convenient to enter shooting from here with some distant positions.