Breakthrough effect Honkai: StarRail — a basic character characteristic that enhances the consequences of breaking through a vulnerability. Each hero is capable of reducing the enemy's durability to zero and breaking through his vulnerability, which leads to a number of consequences, or more precisely, inflicting penetration damage, knocking the enemy back in line and/or inflicting elemental status. The indicator under consideration is responsible for the quantitative increase in these negative consequences.
In the guide, we will talk about the penetration effect parameter in HSR and analyze the principle of its operation, as well as ways to increase this characteristic in the game. In addition, we will introduce heroes who will benefit from a stat boost.
How the penetration effect works in Honkai: Star Rail
Let's consider a situation known to all players: heroes who use elements that match the enemy's vulnerability reduce the white bar of his durability, located above his health. When they reduce this bar to zero with their blows, then breaking through vulnerability, which:
- Deals Penetration damage once.
- By default knocks back an enemy in the queue by 25%.
- Has a base 150% chance to inflict an elemental status on the enemy according to the element used by the character. The status will inflict damage over time.
- Removes 10% resistance to all damage from the enemy.
- Interrupts an empowered attack being prepared by the enemy.
Penetration effect in XSR it strengthens the first 3 aspects from this list. In practice, this means that the damage when breaking through a vulnerability will be greater, the enemy will move further back in the queue (only in the case of Imaginary and Quantum damage), and the periodic damage from the status will be even stronger.
Which characters need the penetration effect?
In order to understand whether a hero should upgrade the penetration effect, you need to evaluate three aspects:
- How good is the hero at reducing durability?. Some characters remove a lot of stamina when they hit a vulnerability, others don't do too well with it. The damage of each hero's skill along the white bar is equal to one of 4 values: 15, 30, 60, 90. The easier it is for the hero to reduce his stamina, the more often situations will arise in which he will achieve Breaking Vulnerability with his action.
- Does the hero have buffs from eidolons and/or traces?, enhancing the discussed characteristic.
- What damage does the character do?. For all elements, different multipliers of one-time damage upon penetration apply. Physical, Fire (x2) and Wind (x1.5) penetrations are multiplied by a larger number. Ice and Electric are multiplied by 1. Quantum and Imaginary are multiplied by 0.5, but they can push opponents further in the queue. For periodic damage after penetration, other calculation formulas work (each is unique), but Weathering shows itself best.
Based on these aspects, we can conclude which characters need the penetration effect in HSR:
Character | Optimal characteristic value |
---|---|
ruan mei | The optimal value of the characteristic is at max. level - 180% and more. The percentage of increase in damage from the “Candle lights on the surface of the water” trail, as well as the overall effectiveness of some of the girl’s personal abilities, including the ultimate skill “Petals on the water, rest in a dream,” depends on the indicator. |
Xueyi | The optimal value of the characteristic is at max. level varies from 100% to 150%. In this case, the increase in the parameter to 150% begins after the critical indicators (crit. damage and critical chance) are “adjusted”. The usefulness of the stat, in turn, is primarily revealed through Xuei's ability to ignore the target's types of vulnerabilities and deplete its durability. |
Gallagher | The optimal value of the characteristic is at max. level varies from 60% to 150%, where 150% is the limit. The indicator itself has a direct impact on the character’s healing efficiency through the “Unusual Proportions” trace. |
The following characters are worth considering separately:
- Silver Wolf. The parameter needs to be overclocked to 50-80% if the Stellaron hunter is in a mono-quantum squad.
- Pathfinder (Physical) и Sushan (and Luke, if not a member of a DoT squad). They can be collected through the “breakthrough effect”, since the main abilities break through the physical durability bar quite well. The optimal value of the characteristic is at max. level - 120%. Note: This build is only effective against enemies that are vulnerable to physical attacks. element.
- Heroes aimed at DoT play - Kafka, Black Swan, Guinaifen, Sampo, Luke. This parameter will allow you to deal a little more damage when the vulnerability is broken. However, the feature is not a priority. Optimal value at max. level - up to 50%, the percentage itself is “increased” thanks to the “lower” parameters in the artifacts.
How to increase the penetration effect
The actual penetration damage that the player sees on the screen, including periodic damage, depends on two separate parameters that can be changed:
- Character Level. The higher the level of a particular hero, the greater the special multiplier will be, invisible in the characteristics, but increasing the numbers on the screen and independent of the penetration effect. Upgrade your heroes with experience materials to punch harder.
- Penetration effect.
The following methods for increasing the second characteristic are known:
- Upgrading eidolons and traces for some characters.
- Equipment light cones and / or artifacts, offering an increase to the corresponding indicator.
- Upgrading cave relics and planar decorations. This characteristic is often found as a secondary indicator. In addition, can act as a main stat on a connecting rope.
Light cones on ED
The game contains light cones that affect the “breakthrough effect” parameter:
light cone | Skill effect |
---|---|
A promise kept in the heart (Path of Destruction) | The penetration effect increases by 28-56%. When the owner uses a superpower, his crit. the chance increases by 15-30% for 2 turns. |
Reflection of the past me (Path of Harmony) | The penetration effect increases by 60-100%. After the owner uses a superpower, the damage done by all allies is increased by 24-40% for 3 turns. If the owner's penetration effect becomes greater than or equal to 150%, the unit regains 1 skill point. At the beginning of each wave, 10-20 units are immediately restored. energy of all allies. This effect cannot stack with effects of this type. |
Memories of the past (Path of Harmony) | The penetration effect increases by 28-56%. Using an attack by the owner additionally restores 4-8 units. his energy. This effect can only trigger once per turn. |
Solitary Healing (Path of Nothingness) | The penetration effect increases by 20-40%. When the wielder uses a superpower, their damage over time is increased by 24-48% for 2 turns. Defeating an enemy with a damage over time effect applied by the owner restores 4-6 units. his energy. |
Fermata (Path of Nothingness) | The penetration effect increases by 16-32%. The wearer's damage dealt to Shocked and Weathered enemies is increased by 16-32%. This effect also applies to damage over time. |
What is reality? (Path of Abundance) | The owner's penetration effect is increased by 24-48%. The wearer's basic attacks restore 2-4% of his health plus 800 units. |
Additionally, it is worth noting that weapon “cards” have a class identity, that is, for example, only a Path of Harmony hero can equip the light cone of the Path of Harmony.
Cave relics on the EP
Some basic artifacts can significantly increase the stat in question, as well as offer third-party bonuses:
- Thief of Shooting Meteor : 2 pieces - increases the penetration effect by 16%, 4 pieces - increases the penetration effect by an additional 16%, and when the owner breaks through the enemy’s vulnerability, restores 3 units. energy.
- Watchmaker of sleepy shenanigans: 2 pieces - increases the penetration effect by 16%, 4 pieces - when the owner uses his superpower on an ally, the penetration effect of all allies increases by 30% for 2 turns (this effect cannot stack).
Planar decorations on EP
Additional effects of planar decorations can affect the increase in the parameter:
- Thalia - the land of bandits: 2 parts - increases the owner's penetration effect by 16%. If the owner's speed is greater than or equal to 145 units, then his penetration effect increases by an additional 20%.
Read on:We hope that the guide helped you master the characteristic of the penetration effect in Honkai: Star Rail and build a character that smashes enemies to pieces when breaking through a vulnerability. Leave all questions regarding the mechanics of stat work, compatible heroes and leveling in the comments to the article. Read other useful game guides in the relevant sections: completing missions, guides, builds.
If I have Asta in the role of only removing penetration / causing damage only from PENETRATION. In that case, does she need attack power? Or is only the effect of penetration needed?
The penetration effect does not depend on the attack in any way. If Asta in the composition only removes stamina and pierces, then her attack will not be useful. You need to pump the level, pick up cones and relics to break through.
also a silver wolf, as it perfectly penetrates a quantum vulnerability, which is considered one of the strongest vulnerabilities in the game. my silver wolf has 80% penetration, and 3200 attack power, and after the vulnerability is broken, damage over time hits 26000
Please explain, if an imaginary character pumps everything into penetration, will he delay the target's progress very much? And, if the target was pierced before its effect in this turn, then the target can be kicked until the effect is removed with the whole pack, and until the enemy is like, will it all be considered one move and not shift the turn counter? I'm just planning to put Yukong in full penetration for the hall.
Yes, he will delay the action quite zhosko. And at the expense of the move, the move, as far as I understand, is calculated for a speed of 100, that is, a character with a speed of 100 walks once a turn, and if you make the enemy conditionally 30 speed, then he will walk every 3 turns. I can be wrong, of course, but the fact that the enemy can do nothing for several moves is verified (generally, out of fun, I played a pack with tribute heng and welt, and tribute heng I have c6, and there, as a result, -40 percent speed, where else -something 200 percent rollback action, and my boss never went)
Can you please tell me if the effect of penetration affects the amount of stamina removed?
Hello! No. Each character removes a fixed amount of stamina, based on the attack they use. Now each attack skill of each character removes 15, 30, 60 or 90 stamina (each character is different). The effect of penetration does not increase these numbers in any way.
The penetration effect does not increase. But the game has such a conditional buff (in virtual reality, for example) as penetration efficiency. So it increases the amount of stamina removed. And I am more than sure that in the future there will be characters that increase this characteristic and sets of artifacts.
Ruan Mei will be able to increase both EP and penetration efficiency.