
Guide to Ju Fufu in Zenless Zone Zero with an analysis of the best rotation for quickly activating the Tiger's Roar buff. During the battle, the heroine supports her allies with attacks "from the pocket", providing fire support to the main damage dealer with the ability to accumulate stun on the target.
Due to the nature of the Propensity, it is in teams with Destruction and Assault, which rely on crit damage and the stun window. Being an atypical agent of the Intimidation specialization, it requires significant investments in ATK to provide a large boost. Based on this, it is necessary to wisely select drive disks and look for an amplifier that can replace signature weapons.
Ju Fufu is a tigress girl who is training at the Yunkui Mountain martial school. She is a senior student at Suibian Temple, learning all the secret techniques of the shifu. The tigress is very active, tries to maintain a positive mindset, although she has a huge amount of self-criticism. Other students speak very positively of their ally, and the master of the Yixuan school values and listens to the young girl as a partner.
| Rating | S+ rank in tier lists |
| Rarity | ⭐⭐⭐⭐⭐ |
| Appeared in-game | June 25, 2025 (second half of patch 2.0) |
| How to Get the Character | Nominal banner "Dedicated channel" |
| Specialty [class] | Intimidation |
| Attribute [element] | Fire |
| Impact type | Chopping |
| Role in the team | Pocket sub-dd, buffer |
| Fraction | Yunkui Mountain School |
| Height | 142 сm |
| Voice actors |
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How to Get Ju Fufu in Zenless Zone Zero

In the second half of the 2.3 update, Ju Fufu's temporary banner and her Furchanium Receptacle will be launched, from which you can get an agent and a weapon with a standard chance. Event dates: from 5 to 25 November 2025.
Add to “Bookmarks” banner schedule with the most up-to-date information to stay up to date with Ju Fufu's rerun and find out which agents to expect in the future.
Features
When leveling up the heroine, the basic attack power (ATK), health (HP) and defense increase. The table shows the exact indicators:
| Level | Health | ATK | DEF |
| 1 | 663 | 110 | 48 |
| 10 | 1928 | 207 | 139 |
| 20 | 3284 | 312 | 237 |
| 30 | 4639 | 441 | 336 |
| 40 | 5995 | 545 | 434 |
| 50 | 7350 | 675 | 532 |
| 60 | 8250 | 765 | 597 |
As resources are invested in the deposits, the critical chance increases further: from 5% to 19,4%.
How skills work

In ZZZ, Ju Fufu is a buffer character, but she does a good job of stunning opponents due to her Intimidation affiliation and dealing decent damage. Her main abilities are skill, superpower, and attack chains, each of the heroine's attacks is supported by her tiger cub familiar Huwei. Despite the introduction of the aftershock mechanic, the companion's personal skills are considered a regular basic attack - the mechanical assistant takes over Fufu's stats to calculate damage, like piglets Biker Lucy.
In battle, the girl earns levels of "Might", which she spends to perform fire strikes while she is not the active character. The tigress acts in tandem with her familiar, receiving stacks of "Greatness" for each of his strikes. Having accumulated the maximum level of the status scale, the senior student gives a crit buff, depending on her ATK.
"Seven Tiger Strikes - Flaming Claw"
Up to four sweeping strikes in front of you.
- During the third hit, continue pressing the button to extend the streak.
- If you hold down the button or release it and start the series of blows again, the heroine will go straight to the fourth stage.
- Damage taken is reduced by 40%, and protection from interruptions is increased.
"Huwei"
During battle, Huwei automatically deals damage to enemies. When hitting a target, he earns 20 damage. "Greatness" for one use of the skill. The maximum you can get is 200 units.
"Seven Tiger Strikes - Tiger Wind"
Evades and becomes invulnerable for a period of time.
"Seven Tiger Strikes - Tiger Throw"
Claws at an enemy in front of him after dodging.
"Seven Tiger Strikes - Tiger Feint"
Perform an additional basic strike after Seven Tiger Strikes - Tiger Throw to advance to the next phase.
The Tigress begins to spin, dealing physical damage to enemies she comes into contact with. If she has earned "Might" (maximum 15 units) from other skills, then in this state she will be surrounded by flames. When contacting enemies, 1 unit of "Might" is spent, the damage dealt to targets becomes fire damage, and the girl also earns 25 units of "Majesty". If there are 100 units of "Majesty" while dealing fire damage while spinning, the "Tiger's Cauldron" chain strike is automatically activated.
- Release b/a to stop spinning. At the end of this stance, the heroine will throw Huwei at the enemies.
- When switching to another hero, the heroine will continue to spin, dealing damage to the nearest target.
"Seven Tiger Strikes - Flame of the Mountains"
Performing a strike after a perfect dodge will allow you to slash through enemies in front of you and deal fire damage.
"Seven Tiger Strikes - The Tiger Descends from the Mountains"
While spinning, he slashes at enemies in his path and strikes from top to bottom.
"Seven Tiger Strikes (alt.) - The Tiger Descends from the Mountains"
Throws Huwei at enemies, dealing fire damage to targets. When activated, generates 3 Might and 80 Majesty.
"The Overturned Cauldron"
In a chain of command, he will step forward and strike Huwei in front of him, dealing fire damage.
"Tiger's Cauldron"
The skill requires 100 units of "Greatness" in reserve to activate. The heroine spends all earned levels of "Greatness", reveals Huwei and throws popcorn at opponents to inflict fire damage in a small area in front of her.
- If there are stacks of "Power" and the heroine stops being an active character after using the skill, she goes into the "Fire Spin" state, in which she spins and deals damage to nearby enemies.
- The skill is considered an aftershock and during its use the character becomes invulnerable.
"Seven Tiger Strikes - Tiger's Fury"
With a 3 decibel consumption, Huwei can activate two downward strikes, burning enemies with fire damage.
- Earns 6 units of "Might" and 100 units of "Majesty".
- Becomes invulnerable while using the ability.
"A decisive blow with a paw"
Quickly switching heroes when they are knocked up will allow the heroine to jump out and cut down enemies in front of her, completely deflecting the blow.
"The Mighty Crouching Tigress"
Parries an enemy's attack and accumulates stun.
"Tiger Bite"
When using a strike after a defensive assist, slashes enemies in front of him and strikes with Huwei. Earns 1 unit of "Might". The effect can be triggered once every 10 seconds.
"Tiger Power"
While the heroine is not using Huwei, he automatically strikes enemies, accumulating "Greatness" on hits.
- If Huwei has 100 units of "Greatness" and the girl is not an active agent, she enters the field to launch the "Tiger's Cauldron" c/a. When triggered, all allies receive the "Tiger's Roar" effect: crit. damage increases by 10-20%. If the tigress's initial ATK is not less than 2 units, then every 800 units above this value additionally increases crit. damage by 100%. The maximum bonus received in this way cannot exceed 5%.
- While under the effect of Tiger's Roar, damage dealt by target/attack and super ability is increased by 10-20%/20-40%.
- The Tiger's Roar buff lasts for 30 seconds. Repeated casts refresh the duration.
- While the girl is in the Tiger Roar state, her impulse increases by 50 units.
"Aura of Power"
If there are agents in the squad specializations Attack or Destruction:
- Allies can accumulate 1 more decibel points. That means their super abilities still cost 000 points, but can accumulate up to 3.
- Offense or Destruction heroes immediately receive 300 decibels when using the ult.
The order of leveling skills
Prowess > Special Attack (EX) = Chain Attack (QTE) > Assistance = Dodges = Basic Attacks
- В inclinations contains the main buff of the tigress on critical damage for allies, in addition, the damage from the chain of blows and the ult increases, which is one of the main "chips" of the character. As the level of the passive skill is pumped, the volume of the issued boost increases.
- When entering the field, the tigress mainly resorts to using of the skill и superpower to stun the target and drain the health bar. For activating them, the heroine also earns stacks of "Might" and "Greatness". The rest of the time, enemies are subject to "out of pocket" attacks from the central axe.
- Help, evasion and b/a do not represent any particular value and act only as a means of protection or a tool for earning charges for statuses.
How to play as Ju Fufu

The rotation of the senior student is extremely simple: in rare appearances on the field, the girl needs to use her main skills, and then give up the arena to the main DD and Huwei. Although it is necessary to gain levels of two statuses at once to spread buffs and strengthen attacks "from the pocket", this is done through a classic change through assistance in defense, as well as spending energy and decibels.

Scale "Greatness" accumulates up to 200 units, and the Tiger's Roar effect consumes 100 units to apply the critical damage bonus. Part of the charge can be spent during the counterattack "Seven Tiger Strikes - Tiger Feint" to launch the Tiger's Cauldron c/a.
"Greatness» can be earned in the following ways:
- After Huwei's automatic strike - 20 units.
- Enhanced Special Skill - 80 units.
- Activation of superpower - 100 units.
- Counterattack "Seven Tiger Strikes - Tiger Feint" (if the scale has not reached at least 100 units) - 25 units.
The "Power" effect, in turn, is needed to go into a state of rotation and perform fire strikes by Huwei. In total, you can accumulate up to 15 charges, you can earn them in the same way during the c/a, from a special skill, super ability or assistance in an additional attack.
The best eidoses
With the acquisition of duplicates, the agent's unique passive effects hidden in the mental picture begin to take effect.
| M1: Scary-terrible tiger cub | After entering the field, the critical chance increases by 12%, and the girl immediately receives 100 units of Greatness. When she hits a stunned enemy, the damage multiplier for the stunned target increases by 35% for 30 sec. |
| M2: Mighty Celestial Warrior | In the Tiger Roar state, critical damage is additionally increased by 22% for all characters. When any ally activates a super ability, the heroine gains 3 units of Might. |
| M3: Young Heroine | Level of b/a, evasion, assistance, skill, c/a — +2. |
| M4: Spiritual Practitioner, Demon Tamer | While the Tiger's Roar state is active, the heroine receives a bonus 35% critical damage. |
| M5: Mighty Senior Disciple | Level of b/a, evasion, assistance, skill, c/a — +2. |
| M6: Roar of the Inner Tiger | C/A damage is increased by 30%. When spinning with Might, 3 popcorns fly out upon impact with an enemy, each dealing damage equal to 160% of ATK. This damage is considered C/A damage. |
The best consts of Ju Fufu are M1, M2 и M6:
- The first part "The Scary-Horrible Tiger Cub" will make it easier to balance the characteristics, since you can achieve a 50% KS indicator without an additional disk with this stat. For the team, the const contains a universal boost - increasing the vulnerability multiplier.
- The second constellation "Mighty Celestial Warrior" Increases buffering potential by providing 22% additional critical damage to allied damage dealers.
- With the sixth eidos "The Roar of the Inner Tiger" The girl becomes a powerful fire support with increased damage from the center of the gun and the rotation of the "Fire Spin".
F2P players are encouraged to consider investing in M1When choosing between the Furchanium Receptacle and M2, it is worth considering the availability of buffer alternatives among weapons.
Strengths and Weaknesses
After looking at all the skills, rotation, and constellations of the senior student of Mount Yunkui School, we can highlight her strengths and weaknesses.
| Strengths | Weaknesses |
| Provides a universal buff to critical damage, suitable for many Attack and Destruction DDs of various attributes. The given boost from the inclinations can be compared to the buff Asters Yao. With a signature set, the percentage of bonus critical damage increases significantly. | It's hard to get 3 ATK without a signal or limited analogs to get the maximum boost from the inclinations. |
| Has a simple and fast rotation, which is suitable for beginners. Plays "from the pocket", which makes it a great combination with active damage dealers who spend a lot of time on the field. | Due to the high ATK requirements, it is difficult to balance crit chance for good personal damage and the ability to open the Lord of the Mountains set, which is the highest priority for the Tigress. |
| When the talent "Aura of Power" is revealed, it will help accumulate decibels above the value of 3 units, which is welcome when playing for many active heroes in endgame content. |
Ju Fufu Leveling Up
Tiren Girl's leveling materials correspond to the classic Fire-type "Intimidation" resources. The plot boss from the first chapter of the second season is required to develop the inclinations "There in the clouds the dawn rises".
| Leveling | Materials | Cost |
|---|---|---|
| Makings | ![]() ×60 High Dimensional Data: Elytra of Filth ![]() ×9 The transformed shell | ![]() |
| Level | ![]() ×4 Entry Level Intimidation Token ![]() ×32 Highest Level Intimidation Token ![]() ×30 Winner's Token | ![]() ×800 000 |
| Skills | ![]() ×25 Basic arson chip ![]() ×75 Advanced Arson Chip ![]() ×250 Specialized arson chip ![]() | ![]() ×2 500 000 |
Best Builds for Ju Fufu in ZZZ

The Tiren Tigress acts in the team both as a buffer and as a sub-damager, so she primarily focuses on developing support potential. To do this, you should look for in the stats of weapons and artifacts ATK, to achieve the maximum indicator and get a full buff from her inclinations. As an auxiliary damage dealer and for the signature set of drive disks to work, she needs CRIT Rate above 50%, as well as critical damage. Impulse and a bonus to the fire element can become side characteristics, provided that ATK was pumped up to the optimal value.
Rating of amplifiers
Her signature amplifier "The Receptacle of Furchaniyas" has a useful buff for the entire team and a bonus to stun in addition to the key stat. Worthy alternatives are guns with a high base ATK and buffs for the team.
| Amplifier | Effect |
|---|---|
| Receptacle of Furchaniyas ⭐⭐⭐⭐⭐ Base attack power: 48-713 ATK: 12-30% | Enhanced special attacks, chain attacks, and super abilities deal 28-44,8% more stun. When dealing fire damage with a chain attack or super, the damage dealt by all party members is increased by 10-16%. The effect stacks up to 2 times and lasts for 30 sec. The duration of each effect level is calculated separately. Using one skill can only give the effect once. Only 1 such effect can be active in a squad at a time. |
![]() ⭐⭐⭐⭐⭐ Base attack power 48-713 Impuls: 7,2% -18% | When using Quick Aid or Perfect Aid, the Impulse of the agent equipped with this booster is increased by 25-40% for 8 sec. When you damage an enemy with basic attacks, the target gains the Suppression status for 30 sec. The effect can stack 20 times, and is also refreshed with each hit. For each stack of Suppression, the allied hero gains 1,5-2,4% bonus to Fire and Ice crit damage. |
![]() ⭐⭐⭐⭐⭐ Base attack power 46-684 Impuls: 7,2-18% | When hitting an enemy, the damage and stun dealt by a basic attack is increased by 6-12%. The effect stacks up to 5 times and lasts for 8 seconds, and can only be triggered once at a time. The duration of each level is calculated separately. |
![]() ⭐⭐⭐⭐⭐ Base attack power 48-714 Impuls: 7,2-18% | When a basic attack hits an enemy, 1 level is given. The powers of tea. Each level of Tea Power increases the momentum of an agent with this item by 0,7-1,4%. The effect stacks up to 30 levels, lasts 8 seconds, the duration of each level is counted separately. When receiving the Tea Power effect, if an agent with this item has 15 levels of Tea Power or more, the damage dealt by all party members is increased by 20-32%. The effect lasts 10 seconds. Identical passive effects do not stack. |
![]() ⭐⭐⭐⭐⭐ Base attack power 46-684 Impuls: 7,2-18% | An agent with this item restores energy outside the battlefield for 0,6-1,2 units per second faster. When launching an Empowered Special Attack, the Pulse value increases by 10-20% - this effect stacks up to 2 times and lasts 10 seconds. The duration of each level is calculated separately. |
![]() ⭐️⭐️⭐️⭐️ Normal attack: 40-594 Energy recharge: 20-50% | For every 10 units. accumulated energies, the impulse of the agent equipped with this weapon increases by 2-3,2% and can be summed up to 8 times. Once the energy is used up, this bonus will last for another 8 seconds. The duration of each charge is calculated separately. |
![]() ⭐⭐⭐⭐ Base attack power 40-594 Impuls: 6-15% | If an enemy's health is at least 50%, an agent with this item will deal damage to that enemy. 10-16% more stun. If HP is not lower than 75%, the bonus is additionally increased by 10-16%. |
![]() ⭐⭐⭐⭐ Base attack power 40-594 Impuls: 6-15% | An agent with this item receives level 1. charge once every 3 seconds - this effect can stack up to 6 times. Using an Empowered Special Attack consumes all charges. Each charge effect increases the skill's stun by 4,0-6,4%. |
What kind of drives are needed?
There is a signature set for the tigress "Lord of the Mountain", which helps her with her main tasks: stunning, helping the team kill enemies and strengthening allies. Alternative, more versatile sets that can be installed for the first time are also good for her.
| Drive disks | Effects | By recommendation |
|---|---|---|
![]() | 2 parts: Increases the stun dealt by attacks by 6%. 4 parts: When an Intimidation agent with this set launches an enhanced special attack or chain attack, the critical damage of all allies is increased by 15%. If the owner's critical chance is at least 50%, the critical damage bonus is additionally increased by 15% for 15 sec. Repeated launches refresh the duration, the effect of the same name does not stack. | Stacks well with the Tiger's Roar passive, further increasing crit damage for all allies on the team. When equipping 4 parts, it is especially important to get 50% crit chance. To increase KS, 2 parts of Woodpecker-Electro are suitable; if you need to get more ATK, you should equip Hormone Punk or Astral Voice. |
![]() | 2 Piece: increases attack power by 10%. 4 Piece: When the wearer enters a state of combat readiness or comes out as a replacement, his attack power increases by 25% for 10 sec. Fires once every 20 seconds. | The full set is only suitable for the first time, or if you failed to reach the maximum ATK of 3 units. Two pieces of disks complement the agent's main set well. Both disks from "Lord of the Mountain" and "Shockstar Disco" are suitable for increasing stunning. |
![]() | 2 Piece: Energy recovery +20%. 4 Piece: After activating a chain of attacks or a super ability, all squad members deal 15% more damage for 12 sec. Passive effects of the same name do not stack. | At the beginning of the game, you can use a full set with energy recovery due to the buff to the damage inflicted. If there is no wearer of this set in the squad, the senior student can easily become one due to the ability to activate a chain of attacks without stunning the target. Combines well with the ATK sets "Hormon Punk" and "Astral Voice". |
![]() | 2 parts: Increases momentum by 6%. 4 parts: Basic attack, dash attacks and counterattacks after dodging increase the stun effect by 20% on the main target. | A couple of discs can be used as an additional set if you need to increase the stun potential of the agent. Otherwise, there is the most promising set for a complete set. Looks good as an addition to "Lord of the Mountain" or "Hormon-punk". |
Recommended Stats
To optimize the next build, give preference to the following main characteristics in the slots:
| Position | Parameter |
| 1 | Health (permanent) |
| 2 | ATK (constant) |
| 3 | Protection (permanent) |
| 4 | Crit. chance (with signal), ATK% (without signal) |
| 5 | ATK% is a priority, fire damage is an alternative. |
| 6 | ATK is a priority, Impulse is an alternative. |
The final value should be close to the specified values:
- HP: from 10;
- ATK: 3 units to get the maximum buff to critical damage;
- CRIT Rate: from 50% for stable operation of the signature set;
- CRIT DMG: 90-100% optional;
- pulse: 136 units and above.
Which banbu are suitable?
Since the senior student is only a buffer with sub-DD functions, the companion bunny is selected based on the needs of the main damage dealer. A universal choice would be a faction banbu or a baby with support skills.
| Banbu | Skills |
|---|---|
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Detachments for Ju Fufu

The Tiren Tigress is a versatile combat unit that can act as a buffer, sub-DD, and stunner in character-based squads. Destruction и Attacks. She has a convenient buff that will suit many damage-dealing heroes. Due to the peculiarities of the gameplay, she prefers to spend time outside the arena, dealing coordinated blows to enemies with her familiar Huwei. If the main damage dealer needs to stun the enemy, it is better to supplement the group with a second Intimidation character, who can more effectively stun enemies while present on the field.
Best Characters
The heroes from the table should be considered as priority allies. Based on the tigress's own inclinations, it is quite easy to activate the second passive skill.
| Character | Specialty/Attribute | Features |
|---|---|---|
![]() ![]() | ![]() ![]() | A mobile damage dealer with high damage that penetrates enemy defense. From cooperation with his student, Shifu receives a lot of useful buffs, including the ability to more actively use the ultimate type for decibels, because he restores 300 points for each use of the ultimate through the technique scale. |
![]() ![]() | ![]() ![]() | An extremely mobile damage dealer who deals most of her damage through chain attacks. Spends a lot of time on the field, is able to pull opponents to one point and deal AoE damage. Receives a lot of buffs from the Tyrene girl, including increased damage from chain attacks, critical damage, and ultimate damage. |
![]() ![]() | ![]() ![]() | A decent damage dealer whose potential increases significantly after receiving buffs from Senior Apprentice Yunkui. Activates the second proc based on attribute similarity. |
![]() ![]() | ![]() ![]() | Due to the specifics of the inclinations, Hugo is more profitable to combine 2 Intimidation agents in a team, which is why the Tyrant Tiger will become an excellent ally, buffing critical damage and complementing the premium damage dealer teams. |
![]() ![]() | ![]() ![]() | A mobile agent of the ice attribute, which combines well with "pocket" sub-damagers. It is recommended to supplement the squad with another ice character or a representative of "Victoria". |
![]() ![]() | ![]() ![]() | A fairly independent DPS agent that buffs allies' aftershocks. Can be played in the same team with Tigress in the absence of Trigger switches. |
![]() ![]() | ![]() ![]() | An ethereal DD who deals huge amounts of damage when the enemy is stunned. Prioritizes using his ult at this point, so he will benefit greatly from cooperation with Fufu. |
![]() ![]() | ![]() ![]() | During combat, it can be difficult to implement a combo with an Intimidation character due to the specifics of the gameplay, as well as to create an active squad with all active allies' passives without a combo with another hero from "Sly Hares". |
![]() ![]() | ![]() ![]() | F2P agent for the first time. Extremely mobile, can deal damage both over an area and to a single enemy. Mainly leads the game from counterattacks. |
![]() ![]() | ![]() ![]() | A strong buffer for representatives of the fire and ice attributes, controls the enemy well and quickly stuns targets. Will be useful for both the damager and Fufu herself. |
![]() ![]() | ![]() ![]() | Cuts off ice resistance from enemies and quickly stuns targets. Can be considered as a main hero for stunning enemies in squads with ice damagers. |
![]() ![]() | ![]() ![]() | A versatile buffer that can support a wide range of teams. Outperforms most supports in both variety and volume of buffs. |
![]() ![]() | ![]() ![]() | A strong ATK buffer that fits any tigress unit. Both passives will be active based on the girls' attributes. |
![]() ![]() | ![]() ![]() | Support with ATK increase for squads with ice DDs or Section 6 representatives. |
![]() ![]() | ![]() ![]() | A free support hero that can cut down enemy defenses and pull a group of enemies into one spot. |
![]() ![]() | ![]() ![]() | She can take the role of an additional stunner in the squad due to her high Impulse value. She protects allies with a strong shield, making her a good defensive support in endgame content. |
![]() ![]() | ![]() ![]() | A through-attack buffer for squads with Destruction characters. Based on the inclinations, it increases the damage dealt to the enemy. |
Best team samples
The table shows the best squads for Ju Fufu with the implementation of the heroine as a buffer and sub-damager:
| Character 1 | Character 2 | Character 3 | Banbu | Features |
|---|---|---|---|---|
![]() | ![]() | ![]() ![]() | ![]() | One of the best examples is a faction group with Yixuan and signature support Pan Yinhu, where the characters are combined based on their Inclinations. If you don't want to pump the bear, then the last slot is great for Support Astra Yao. |
![]() ![]() ![]() | ![]() | ![]() ![]() ![]() | ![]() ![]() ![]() | Tigress is a good addition to teams with active Assault agents who need more crit damage and ultimate damage. With the help of ATK boosting supports like Astra, Lucy or Sokaku, she will easily gain the necessary attack power to convert into crit damage for DPS characters. |
![]() | ![]() | ![]() ![]() | ![]() ![]() | As a full-fledged buffer, it can be considered in conjunction with Hugo. The priority addition is Lightyear, which increases both ice damage for DD and fire damage for the tigress. The standard Lycaon is suitable as an alternative |
![]() | ![]() | ![]() | ![]() | Newbies can assemble a group of "Sly Hares". Billy shows himself well as an active Attack character, receiving critical damage from the senior student and a decrease in defense from Nicole. |
Is it worth knocking out Ju Fufu in ZZZ

Tigress Ju Fufu is a convenient buffer with considerable potential as a "pocket" sub-DD, which provides the entire team with a number of useful enhancements. These include critical damage, increased damage from attack chains, and superpowers. Due to favorable conditions for inclinations, it is easily implemented as an additional damage dealer when combined with Destruction and Assault characters who need to spend a lot of time on the battlefield. For them, it increases the decibel point limit, allowing them to accumulate a resource of over 3 units - this can be implemented in the conditions of endgame content, when it is unprofitable for agents to immediately reset the ult.
Has difficulty selecting weapons, since there are no worthy alternatives to the Furchaniya Receptacle and signatures of characters of similar focus among the standard and epic options. However, this does not apply to the selection of drive disks, because the senior student has a set with ideal passives. As for investments in cons, you can optionally knock out M1 or even M2 to strengthen the team.
We hope that our guide helped you put together the best build for Ju Fufu in Zero's Zenless Zone. If you have any questions about the heroine's mechanics and squad variability, ask them in comments.



































































