To the shine of the stars in the depths Genshin impact - Chapter 3, Volume 4 tasks of the Archons Fontaine related to history Hydro region and continuing the storyline. As part of the quest, go to the Meropid fortress and begin completing an important assignment issued by yourself Nevillet. Join forces with Fatui and solve the mystery of the disappearance Harbinger of Snowy.
This guide provides a detailed walkthrough of the quest To the Shining of the Stars in the Deep. Next, we'll tell you how to start and complete all stages of the quest, finding evidence in the fortress and learning the secret rules.
How to start the Archons quest To the Shining Stars in the Deep in Genshin Impact
To open the Archon quest “To the Shining of the Stars in the Deep”, several requirements must be met:
- to reach 40 adventure ranks or higher;
- complete the previous Archon quest "As Light Rain Falls Without Reason".
Once the conditions are met, the mission will automatically appear in the Journal.
A Tea Party Most Thorny
After a difficult trial in the case of the missing girls, relax in the Spina di Rosula room, courtesy of Navia. The long-awaited rest will be interrupted by a stranger who will report that Nevillet wants to discuss an important matter with the Traveler and Paimon. Visit the Judge at Mermonia Palace and listen to his concerns regarding the Harbingers in Fontaine.
Return to Spina di Rosula's base in the Court of Fontaine
Paimon, satisfied with the quickly solved case of the disappearances, offers to take advantage of Spina di Rosula's hospitality for a while. Wanting to buy a brand new detective novel from an author she already knows, she thinks of settling on the base and thoroughly enjoying the reading. After all, not only the Traveler deserved a rest, but she too.
Use the underground teleportation point located on the territory of the Spina di Rosula base and go to the room that you have prepared Navia.
In the morning he will find skilled “detectives” Isadora: Nevillet wants to meet old acquaintances in the Palace of Mermonia, but the girl does not talk about the exact reason.
Talk to Nevillet
Travel to the Archon Statue and visit the Palace of Mermonia for private audience with Nevillet.
The reason for the urgent visit is a Servant, one of Harbingers of Fatui, who intended to visit Fontaine. Despite the fact that the girl is a native of the region, her involvement in the highest organization of Snezhnaya calls into question the diplomacy of possible negotiations, with which she does not agree Furina — Hydro Archon, who nevertheless accepted the invitation, but did not reveal the true reason for this decision.
As it turned out later, what motivates interests Arlekino- childe. Knowing the laws of Fontaine, she is ready to accept the verdict, but cannot leave the resolution of the issue without the direct intervention of Fatui.
Her goal is to visit the Meropid fortress, where the Eleventh Harbinger is currently being held. His condition "needs to be assessed".
Listen to Nevillet's opinion
The problem is that Tartaglia escaped, which is “unthinkable”, since the Meropid fortress is guarded by special guards and its internal structure is very elaborate. Nevillet is convinced that the Harbinger's escape was no accident, and wants the Traveler and Paimon to clarify the situation.
The detectives have time to prepare. Meropid Fortress - prison. Despite the fact that the general ambience of the building may seem "pleasant", the living conditions differ greatly from those to which guests of Fontaine are accustomed.
Head to Cafe Lutes
Use the southwestern teleportation point of Cour de Fontaine and, having planned to the lower tiers of the city, visit the Lutece cafe.
Paimon was about to eat properly: the prospect of “settling” in prison, far from delicious food, does not please her companion. Found here Charlotte - a journalist whose sensitive ears caught the “smell of sensation.”
The girl, due to her profession, is extremely interested in the fortress manager, who wears honorary title of Duke of Fontaine - an extremely rare title, which is awarded to citizens who “have accomplished something great for the region.”
She wants to write an article about him, but does not have complete information. The traveler, as a future “prisoner,” can learn a lot about such a mysterious personality. Paimon has no reason to refuse help.
Find Nevilleth at the entrance to Meropid Fortress
Having eaten to their fill, the Traveler and Paimon are going to the Meropid fortress. Teleport to Opera House "Epicles"what's next to fountain Lusin, and go in a southwest direction.
The unusualness of the Meropidas fortress lies in its location: the building is under water, which made it an ideal shelter for holding prisoners.
Finally, Nevillet warns his friends about Mr. Wriothesley - the same Duke that Charlotte spoke about earlier. Despite the fact that Traveler and Paimon's visit is for official purposes, they should not confront the caretaker without good reason.
When moving to the Meropid Fortress you will be faced with the following notification:
This plate indicates that some NPCs that will be encountered later are also active figures in other missions. In order to continue the passage of “Uneasy Tea Party”, click on "Continue current task". Subsequently, after completing the chapter tasks of the Archons, you will be able to freely begin completing other quests recorded on the plaque.
Talk to Marette and complete the required procedures
Take the ski lift up to the Meropid Fortress.
Then, proceed to Marette rack accompanied by Madeleine, who took up the case of the Traveler and Paimon on behalf of Nevillet.
The girl will perform basic procedures and also take photographs of new prisoners.
Afterwards, he will be handed over to the care of Deakin, who will complete the remaining procedures and accompany the Traveler and Paimon to the main part of the Meropid fortress. Additionally, he will tell you about the procedures in force on the territory of the prison.
At this stage of the task, after talking with Deakin, you will receive the achievement "Aquarium Visitor" from the category “Wonders of the World” (5 primogems).
Awards:
- 850 points adventure experience;
- 36 825 Mora;
- 3 experience books hero;
- 7 pieces of magic gain ores.
Fortress of Meropide
Once in the Meropides fortress on behalf of Nevillet, get acquainted with the structure of the underwater prison and listen carefully to the instructions of the Duke Wriothesley. As it turned out, staying in the fortress is not only hard work for the sake of the couple premium coupons, but also meetings with those you least expect to see. Spend 45 days as a prisoner and agree to cooperate with the infiltrated Fatui group.
Use the lift
Having dealt with the formalities and thinking about the rules in force on the territory of the prison, the Traveler and Paimon have to go down even lower. Walk along the corridor with gendarmatons and go to the lift, “hidden” inside a cylindrical brick structure.
Once on the lower tiers, go to the corner where the last conversation with Deakin will take place - the man will seem agitated and will not drag out the dialogue. Probably due to the imminent arrival of Warden Risley.
Due to the fact that the Traveler and Paimon are good friends of Chief Justice Fontaine, they received a ceremonial reception and due hospitality: the Duke not only personally greeted Nevillet's friends, but also offered to arrange a tour of the Meropides fortress.
Talk to Wriothesley at the Coupon Cafeteria
From the point where Risley's warm welcome ended, walk straight ahead and Turn left. Then, go straight again: once in a spacious area, Turn right. So, go out to the coupon canteen.
The prison warden will continue to lament about local orders, which is what Deakin once did. Additionally, he will talk about the importance of the coupon canteen, where you can get one free meal a day. Risley himself introduced this rule in the distant past, which simplified the lives of many prisoners.
Talk to Wriothesley at the Pankration Ring
From the coupon canteen, go straight. Noticing a passage with a double staircase, above which hangs a huge metal structure in the form crossed arms with clenched fists, go further until you see a quest marker.
The place is called "Ring" - this is where they take place pankration competition, which also has its own rules and principles that make prison life easier. The Ring is mainly visited by prisoners in need of additional release. Not everyone is able to release most of their energy while working, which is why they engage in combat.
Talk to Wriothesley at the dormitories
From Ring go to the lift, located on the left side, and activate the device to rise to a higher tier.
At the exit, interact with the teleportation point, thereby gaining quick access to this part of the location. Then, turn right and follow the linear road towards the quest marker. Soon you will come to the barracks.
Barracks is a residential complex for prisoners where they can relax after a long day on production sites — specialized places for earning coupons. While talking about them, Risley will point out that the day after arriving at the fortress, Traveler and Paimon will be able to experience life as prisoners firsthand.
The tour will continue. Wandering through the halls of the second tier of the prison, the Traveler will notice Lyney - this meeting will be a real surprise for both.
Go to the infirmary and talk to Wriothesley
From the point where the conversation between Risley and Lini ended, climb the stairs and go through the tunnel passage.
From Rosolino turn left. Then, right, to the quest marker.
In the infirmary you will meet the baby Sijwin, who is the head nurse of the Meropid Fortress.
The conversation with her will continue in the dining room. The prison warden will offer to have dinner together: a shared meal is an excellent end to an excursion and a long day.
Go to the Coupon Cafeteria to get some food
Leave the infirmary the same way. Then, either use the previously mentioned lift that led to the barracks floor, or glide to the lower tier.
During dinner, Sidgwin, Risley and the Traveler will talk about Nevillet, a man whose acquaintance allowed new prisoners to learn more about prison traditions under the auspices of the warden himself.
However, the meal will soon come to an end, and so will the “special treatment.”
Return to the dormitories and talk to Fielding
Use the teleportation point located on the second tier of the fortress, leading to the barracks, and overcome the already familiar path to get acquainted with Fielding - a prison guard.
The man will lead the Traveler and Paimon to the room that will become their resting place for the next 45 days of imprisonment.
Go to the production zone to talk to Grainville
Return to the lift by teleporting to "Administrative District, Fontaine", and use it to go down to the lower tier. If the platform is missing, activate a dedicated device.
Bypassing the Ring, go to the western branch of the fortress. Thus, go to the next lift, which will descend to the production site.
Leave the elevator cabin: find yourself in a spacious room with gendarmatons. Keep to the right side of the production area to reach Grenville. Interact with a man who will talk about the principles of working with raw parts on a machine.
Process widget
In order to process a part, insert it into a specialized hole. The main process will start, during which you must:
- jump upwhen the platform glows (yellow glow);
- hit the device, if it is jammed (red light).
Video guide on how to process parts:
This procedure must be carried out 3 timesto complete the task. Once you're done with the job, take the part and give the product to Grenville.
Keep looking for Lyney in the area
Having finished working on the territory of the productive site and having earned a sufficient number of coupons, the Traveler and Paimon, assuming that Lini had also finished with the day's tasks, decide to go in search of him.
Stick to the right edge and reach the quest area. You will soon reach the lift: after Paimon's words, the area on the mini-map will be marked with a dotted line, rather than a solid line. This means that she is on a different level of the location.
Keep looking for Lini. For this use the lift and go up to the upper level of the production area.
In the next area, stick to the right again to reach the quest area. When approaching it, a cutscene will automatically start. The Traveler and Paimon will meet Lini and Lynette.
It turns out that they also ended up in prison to carry out an assignment. Their only companion is the "Father" (Harlecchino). The twins' task is to unravel the true meaning of the Meropid fortress. There are legends that this gigantic underwater structure was originally built to preserve a certain secret that the Fourth Harbinger wants to know about.
Go to the Coupon Cafeteria to get some food
In order to get to the coupon canteen as quickly as possible, go up to the barracks using the teleportation point, and then plan to the lower level of the location, to Ring. Run a few meters towards the quest marker, which will lead to the required prison bay.
During dinner, Vidocq will sit down with the Traveler and Paimon and begin to rant about life on land and the everyday life of an ordinary prisoner. An additional discovery will be the “secret rules” of the Meropid fortress, after violation of which there is only one thing - disappearance. Perhaps this was the reason for Tartaglia’s unexpected “flight”.
At this stage of the quest, after you return to the barracks to rest, you will receive the achievement "Alien Dreams" from the category “Wonders of the World” (5 primogems).
Awards:
- 875 points adventure experience;
- 38 100 Mora;
- 4 experience books hero;
- 7 pieces of magic gain ores.
The Proscribed, Hidden in Plain Sight
To quickly achieve the goals set by Nevillet and Fatui, begin to deliberately violate the usual and “secret” rules of the Meropid fortress. Work shifts in the production area, earn coupons and use them in a way that will help you quickly get to the bottom of the truth and reveal the secrets of the underwater fortress.
Make a schedule for the morning
Awakening from a strange dream about Childe, the Traveler again has to face the reality of prison. Despite the fact that strong guesses about the Eye of God Tartaglia may lead to unraveling the mystery of his sudden disappearance, one must not forget about the responsibilities that fell upon him after his imprisonment.
There are two options to choose from: relax or go to the production site. In case of the second solution automatically move to the main work area.
Process widget
Start processing the part again:
- jump, when the platform under your feet lights up yellow;
- hit the mechanismwhen it jams (red glow).
Once the task is completed, take the part and give the products to Grenville.
Afterwards, Rowan, a prisoner working in the next wing, decides to approach the Traveler and Paimon. During the dialogue, the man, just like Vidocq, will start a conversation about the “rules”.
One of them says: “If you continuously work in production for three days and do nothing but sleep and eat, something bad can happen on the third day.” Perhaps this information can help to find out at least something about the disappearance of Tartaglia. Once the conversation is over, Traveler and Paimon will head to the dining room.
Walk around looking for clues
First of all, talk to Fitzroy - a prisoner who was first met during Risley's excursion: you will find the man next to the Duke's office.
Fitzroy won't tell you anything interesting. All his thoughts will be occupied by Risley, before whom he feels fear and excitement.
Go down to the lower level of the production area using the lift located to the right of the Ring. Go to the central part of the work area and talk to Deakin.
If you praised him in front of the Duke, you will receive 200 additional coupons.
Use the teleportation point leading to the barracks and go to the infirmary. You'll see nearby Lynette. The girl will praise the Traveler for not succumbing to the “coupon influence” and still continuing to investigate.
Having said that Lini is also searching for any information regarding the “forbidden zone,” she will offer her friends a small number of coupons (400 pieces).
Return to your room to rest.
Submit your application to Grenville for three consecutive working days
When you wake up, you will be notified of "Stage Objectives" associated with the mission, with the following objective available: “During the morning shift, ask Grenville to work without a break.”.
Go in high spirits work on the projectproduction area, and during a conversation with Grenville, tell him about your desire to work three working days in a row.
A cut-scene will start, during which Paimon and the Traveler will test their strengths and capabilities for the entire set period. On the third day, following the legend, the end point of the mission will be lunch.
Free rations will not satisfy the workers either in appearance or in smell.
An attempt to find out about meat from Wolsey will not be crowned with success: citing being busy, he will leave the dining room. You will have to look for the cause of this strangeness yourself.
Walk around looking for clues
The purpose of the task is once again walk around looking for clues. First of all, go to the barracks area, where you will find Rowan at the entrance to the infirmary.
The man will tell you that he was injured, but the head nurse is not in his usual place. Thus, entries about "Desert Infirmary".
Go through the tunnel towards the infirmary. You will find research notes on the floor, thereby adding to the list of clues "Study of the characteristics of melusina".
Finally, teleport to the lower level of the production site using the corresponding teleporter, where you will find Sijwin herself in the southern area. A conversation with her will allow you to get the last clue in the investigation - "Observing Sijwyn".
Once the final clue is received, return to the room and rest. In the morning, you will again receive a notification about the “Phase Objectives” associated with the mission, with the following available task: “After lunch, visit the Ring to find out everything”.
Head to the Pankration Ring
From the Coupon Canteen, head south to reach the entrance to the Ring. Activate the lift and thereby go down to the level below.
Explore the interior of the room and talk to Collins, who will mark basic rules of pankration.
Complete the pankration test
Basic rules of pankration:
- Targets rise to in a certain order. The order must be remembered.
- When the indicator turns blue, attack the targets in the order in which they were raised.
- If you pass the test 4 times without errors, “victory” for the Traveler.
- If you make an error beyond the acceptable limit, the test will fail.
- If you interrupt the test or leave its area, it will also fail.
Round 1 order:
Round 2 order:
Round 3 order:
Round 4 order:
Video guide on how to perform the pankration test:
Talk to Collins
Once you pass the pankration test, start a dialogue with Collins, who, like other prisoners of the fortress, will let slip about the “rules”. The second one reads: “If you buy tickets for both fighters and support them both, something bad will happen the next morning.”
The traveler will assume that breaking the new rule will also provide additional information. In order to place a bet, you will have to earn 3000 coupons.
If such an amount is already available, the next day you will have to visit the Ring again and implement your plan.
Walk around looking for clues
After the Traveler and Paimon successfully break the second rule, Guard Fielding will kindly deliver them a package that will add an additional clue to the already existing clues - "A strange liquid the color of blood".
Thus, the prisoner detectives will decide to skip work and start looking for clues. First of all, visit the first floor, where the coupon canteen is also located. Not far from the Duke's office you will find Promoter.
A man is promoting drinks from the Fonta company, who had to stay in the fortress because of Risley. The conversation will bring a new clue - "Discontent with the Duke".
Then, visit Collins in the Ring territory.
From the dialogue it is learned that the pankration tests are sponsored not by Risley, but by the Fonta company, which will reveal a clue "Sponsor of the Pankration Tournament".
In addition, on the territory of the Ring, next to the boxes you can find the last clue - "Development of new products".
Once you have it, visit the coupon canteen, work in the production area, or visit the Ring for fun, and then do your routine and relax before starting the real investigation.
At this stage of the task, after waking up, you will receive the achievement "Customs of remote places" from the category “Wonders of the World” (5 primogems).
Awards:
- 30 primogems;
- 1 points adventure experience;
- 62 225 Mora;
- 6 experience books hero;
- 11 pieces of magic gain ores.
Lost in Deep Seas
Having approached the mystery that terrifies the inhabitants of the fortress, begin investigating the case assigned by the judge. Find an opportunity to leave your cell and encounter creatures that only come out to hunt at night. From their story you will learn what really happened to Tartaglia and how he managed to leave the prison unnoticed.
Continue asking around for clues
Most of the tips have been collected, therefore, you can move on to more confident actions. After missing a day of work, the Traveler and Paimon decide to do interrogations - explore the most crowded areas of the Meropid fortress and ask certain questions to the prisoners.
Leave the barracks area and, having gone to the floor where the coupon canteen is located, proceed to Duke's office. You'll notice nearby Vidocq - the man who was among the first to talk about the rules.
During the conversation, the prisoner will tell you about pipes that make strange sounds at night. According to rumors, these secret “labyrinths” are inhabited by real cannibals. Most likely, they are involved in the disappearances of people.
Come back to investigate again
Cannibals do not frighten either the Traveler or Paimon. Their existence can help in investigating one of the mysteries of the Meropid fortress, but for now it’s worth finding out more about remaining “forbidden” rules. Ask the trio who often appear together. The friends will stop at the same place where Vidocq was previously met - opposite the Duke's office:
- Poirier will refuse to talk to the Traveler.
- Alexis will be outraged by the free behavior of the new arrivals.
- Leonid, like friends, will not want to share any information with strangers.
Paimon will logically note that the trio is hiding something. However, detectives do not intend to retreat from the investigation.
Ask the guard at the barracks
Use the lift or fast travel to the teleporter located on the upper tier of the prison. Keeping to the right, follow the linear path until you reach the quest marker and talk to Fielding.
During the dialogue, the man admits that some guards complained about strange sounds, which were especially loud on days when pipes were being cleaned.
Luckily for Traveler and Paimon, today is one of the announced “significant” events. Return to the barracks and rest until the night begins to realize your plans.
While waiting, the Traveler will again plunge into Childe's memories, provoked by the Eye of God: it is learned that the Harbinger not only had contact with the “trinity appearing together,” but, most likely, was able to escape through the pipes.
Go to where the rumored pipes are
After leaving the room, inspect the barracks area: the area will be guarded by two night guards, in whose eyes you can't get caught. To do this, walk behind them, climb walls and generally try to keep a decent distance.
The end point of the path is tunnel-like passage, which is adjacent to a giant staircase.
Climb it and, past the ceiling lights, approach the place where Tartaglia met with Leonid, Alexis and Poirier.
Trinity will also be here. From the dialogue with the guys, it turns out that the story about secret rules and cannibals is a fiction spread by them. Moreover, during the days of his imprisonment, Childe was their boss.
One thing is known - the Harbinger could not escape far. The pipeline is finite: it does not lead out, but to a dead end - abandoned factory, where production work was previously carried out. The prisoners are ready to accompany the Traveler along the path that was overcome by Tartaglia, since he is “the boss’s friend.”
Enter the pipe
Follow Childe's henchmen.
The young men will tell you that they tried to go along the given path earlier, but now the upper part of the zone is completely flooded. It cannot be said that Tartaglia is all right, but he is an experienced swimmer who, in the event of a trap, could get out unharmed. Finally, the mystery surrounding the Eleventh Harbinger will clear up a little. Return to the break room and rest before the new day begins.
The task will be completed and you will receive an achievement as a reward "To the Shining of the Stars in the Deep" from the category “Wonders of the World” (5 primogems). Next mission - "Into the Darkness of the Deep", which belongs to the chain "Cataclysm's Quickening".
Awards:
- 875 points adventure experience;
- 38 100 Mora;
- 4 experience books hero;
- 7 pieces of magic gain ores.
Achievement Aquarium Visitor in Genshin Impact
Aquarium visitor (5 source stones) - an achievement from the “Wonders of the World” category with the following description: “Complete all procedures and go to the Meropid Fortress.” In order to get the achievement, you need to meet Nevillet at the entrance to the underwater prison, complete the formalities under the guidance of Marette and try on the role of a prisoner of the Meropid fortress.
Achievement Alien Dreams in Genshin Impact
Other people's dreams (5 source stones) - an achievement from the “Wonders of the World” category with the following description: “Experience in a dream what Childe experienced.” In order to get the achievement, during the mission “Meropid Fortress”, become a participant in Tartaglia’s memories, provoked by his Eye of God.
Achievement Customs of remote places in Genshin Impact
Customs of remote places (5 source stones) - an achievement from the “Wonders of the World” category with the following description: “Learn two rules that exist in prison.” In order to get the achievement, during the mission “Forbidden in the Everyday”, talk with Rowan and Collins and find out about the secret rules wandering among the production department workers and Ring participants.
Achievement To the Shining of the Stars in the Deep in Genshin Impact
To the shine of the stars in the depths (10 source stones) - an achievement from the “Wonders of the World” category, which can be obtained for successfully completing all missions included in Chapter 3 of Volume 4 Archtont quests.
Awards
For complete completion of the Archon mission “To the Shining of the Stars in the Deep” you can receive rewards in the form of:
- 30 primogems;
- 4 points adventure experience;
- 175 250 Mora;
- 17 hero experience books;
- 32 pieces of magic gain ores.
Read on:We hope this guide helped you get started and complete the Archons of Fontaine quest Chapter 3 To the Stars Shine in the Deep in Genshin Impact. If you encounter any difficulties or questions during the passage, you can leave them in comments. Read other game guides in the sections passing, guides or builds.
Before choosing to go to work or look around the fortress, after another day of work and the first conversation with Rowan, when teleporting to the dining room, I heard the sound of a chest appearing, but the chest itself was not in place.. Could you tell me what kind of anomaly this is?
The issue was resolved by itself; there was a chest on the roof of the dining room...
How do you get past the guards? O.o Run around - the task is reset. On the lower floor - it is also reset. To pass through the center of this floor is reset... You can’t pass behind your backs - they instantly fire. There is no “you have been spotted” detection sensor. I’ve been sitting in this place for an hour, I don’t understand anything at all...
Most likely you have some kind of bug, try writing to technical support
A. Restarting the game helped. And the change from “running” to “walking”. By “walking” you can finally walk behind the guards along the wall without fawning.
Glad it worked out for you
My pankration tests happened in a different order.
“Go to the works about which there are frightening rumors” error in the word “Trumpets”
Thanks for posting, corrected!