Daemons of Khorne Total War Warhammer 3 The easiest faction in the game. The troops are armored and survivable, and the economy rests on military victories. No ambushes and traps - only a direct attack!
The only thing that Horn cares about is the endless battle, battles and victories. Horn warriors spend their lives collecting the skulls of their enemies as gifts to their patron. Dozens of the greatest human and demonic champions flock to Khorne's banner, but Skarbrand holds a special place in His plan.
Advantages and Disadvantages of Demon Horn
The strengths of demons include:
- going wild armor stats heavy infantry, acting as leaders in the game.
- Excellent cavalry, due to which you can fully control the battlefield.
- Effective economy, depending only on successful battles.
The disadvantages are:
- Complete absence of shooters, which makes it impossible to play defensively.
- Weak artillery does not allow for quick sieges. You can replace it with late monsters towards the end of the game.
- Complete lack of magic as such, therefore, all the hardships of the battle fall only on the shoulders of the warriors.
Lords
At the time of the release of the game, only one Legendary Lord is available to Horn's Demons in Total War Warhammer 3, and the strongest in the game at the moment. Unfortunately, he is completely devoid of magical talents, which is more than offset by personal combat power.
Skarbrand the Exiled
Greatest of all Horn demons, Skarbrand dared to strike the God of War himself. For such audacity, Horn cast the demon into the Mortal world, punishing him to collect ten thousand skulls of the strongest warriors in the world. And when the Stranger proposed to Skarbrand bear god skullHe didn't hesitate for a moment...
The campaign for Skarbrand is an unstoppable rink of destruction, in which it is absolutely impossible to stop. Each turn you need to fight, destroy settlements and destroy enemy factions. Such fast-paced gameplay may seem too tiresome for a beginner, but this is the only guarantee of success.
The Exile himself is the strongest melee fighter in the game, capable of destroying enemy armies alone. However, it is recommended to increase it as soon as possible level of discipline. This will allow Skarbrand not to lose morale when surrounded by enemies.
Features of the faction
Horn's Demons are the most straightforward and simple faction, requiring more practice than knowledge of any features of the game. All the economy is based on endless war, so you need to be mentally prepared for a huge amount of money with a negative income.
Skulls
In fact, the skulls are second currency factions. By fighting battles and destroying settlements, the player receives skulls as a resource. They need to be spent to study technologies (300 and 500 each), as well as to get a powerful temporary bonus for 10 turns. However, their main purpose is the colonization of settlements. Spending 2500 skulls, you can populate the province without spending money.
Bleeding
Every Horn army has scale, which is filled after each battle. It provides extremely powerful bonuses for both the army and the faction as a whole. It is in order to maintain a high level of bloodletting that the player's armies must fight almost every turn. Costs skip the battle - the level of the scale will decrease, and the player will lose all bonuses.
Bloody Hordes
Horn's most powerful faction weapon is the ability to create new combat-ready armies when a settlement is destroyed. This provisional army, which begins to fall apart if not involved in battles. In addition, it cannot be replenished with new troops or replace any units. And most importantly, to maintain such an army costs money and has a significant impact on the treasury.
Demon Army of Khorne
Skarbrand's army is as simple and effective as possible. This avalanche armored warriors, sweeping away everything in their path. The lack of artillery is compensated by excellent monsters, and the low speed of warriors is compensated by fast cavalry and calls for additional troops.
Infantry
- Chaos Warriors (Horn) - Armored warriors with a variety of weapon types to choose from. They have excellent damage and a health indicator, so they not only hold a blow well, but also destroy the enemy.
- Bloodletters - fast demonic infantry with armor-piercing attack. They deal a huge amount of damage, but they themselves are very vulnerable to enemy attacks. It is better to use them as a means of delivering flank strikes.
Horsemyon and chariots
- Horn's direbeast chariots - an armored and tenacious chariot with a huge mass, which allows it to break through the ranks of the enemy through and through. However, the speed is lower than the chariots of other races, which is offset by increased damage.
- Bloody Horn Crushers - Monstrous cavalry with fairly high speed. However, her low health makes her extremely vulnerable to enemy archers.
- Horn's Skull Crushers - the best cavalry in the game. A high level of health and armor allows you to survive in the thick of battle. And a huge indicator of onslaught, coupled with high damage, makes a frontal attack squad out of crushers.
Monsters
- Furies (Horn) - a flying unit with excellent damage, perfectly coping with the role of destroying enemy heroes.
- Dogs of Chaos - a standard unit with high speed, serving to finish off retreating enemies
- Flesh Hounds (Horn) - An enhanced version of the Chaos Hounds, featuring advanced deployment and armor-piercing damage.
- Spawn of Chaos (Horn) are tenacious monsters with non-armor-piercing attacks. Useful due to invincibility, allowing you to fight to the last fighter.
- Minotaurs (Horn) - Two versions of the monstrous Beastmen infantry with identical stats. I have a huge value of mass and onslaught, therefore they serve to break through the system. Extremely strong and tenacious, but can be surrounded.
- Soul Grinder (Horn) - an extremely powerful monster with an AOE attack. In addition, he acts as the only shooter of the faction.
- gorefiend - the most powerful monster in the game, capable of competing in damage with the star dragon. Able to fly, making it a must for any siege.
Artillery
- Turtle - rather weak artillery, shooting right on target. The attack has no area effect, which is why the gun is practically not used
- Sanctum of Blood - fast chariot with low damage. Valuable, first of all, ha strong bonuses to the attack of the entire army, so it helps a lot at the beginning of the game.