Classes in For The King 2 are character professions that determine their abilities on the battlefield, strengths and weaknesses. For The King 2 has 12 classes, and only 5 of them are available from the beginning of the game, and the rest are revealed as you progress. The formation of a class composition capable of withstanding the difficulties of the campaign is the foundation, although not a guarantee, of successful completion. That is why the preparation of a detachment must be treated with care, understanding the individual characteristics of each profession.
The guide provides a general guide to classes in For The King 2. A complete list of all 12 professions is described, as well as universal squad compositions that will help you cope with the difficulties of both the initial and final stages of the game.
How classes work in For The King 2
The following depends on the hero’s specialization in For The King 2:
- Preferred position in battle. Tanking big men are located on the first line of battle, and sorcerers and other slender heroes with low endurance are hidden in the second line.
- Successful completion of certain tests. Most actions within combat and exploration depend on passing the test, which, in simple terms, is a throw of several chips with 2 sides: “success” and “failure”. For example, in order to successfully attack, the hero will need to pass a check in which he will need to throw 3 chips. Some classes may reduce the number of tokens needed for a certain type of check or add additional effects to successful results, making completed checks more valuable.
- Weapon specialization. Depending on the heroes’ stats and passives, they need to select the appropriate equipment.
- The role of the hero on the battlefield and on the map. In a fight, you need to understand what a character of a certain class does best: support and healing, attacking enemies, tanking and protecting the weak. The same principle works on the world map: some heroes are better than others at scouting the area, finding loot, or setting up ambushes.
Choose a composition of classes based on the factors presented in the list. When forming a squad in For The King 2, the player must understand that the fact of his choice leads to a certain preferred style of play with emphasis in favor of certain actions in the upcoming campaign.
Guide to classes in For The King 2
For The King 2 has 12 classes, but from the beginning of the game it is only available 5 basic. The player will have to discover all further professions during the passage. This section presents the main characteristics and unique abilities of all 12 characters.
Smith
The starting character plays the role of a tank on the battlefield. His abilities allow him to effectively defend against enemy attacks. The main characteristics of a blacksmith are:
- Strength: 74.
- Life: 78.
- Intelligence: 50.
- Awareness: 60.
- Talent: 66.
- Speed: 58.
- Luck: 50.
The blacksmith's special skill is Steadfast, thanks to which he has some chance of completely avoiding incoming damage if he has a shield equipped.
Scientist
A magic-focused starting squad member that needs protection but can deal the most damage of any archetype. Its starting parameters:
- Strength: 50.
- Life: 50.
- Intelligence: 78.
- Awareness: 66.
- Talent: 74.
- Speed: 68.
- Luck: 50.
The scientist has two traveler skills that do not directly help in battle, but increase the chance of surviving as long as possible on a trip:
- Refocus: Grants a chance to regain 1 Focus point at the end of the turn if the Scholar is standing on a Land or Dungeon tile.
- Find Scroll: If a scientist on the map is standing on the ground or a dungeon, then with some probability any scroll will be found at the end of the turn.
The scientist needs protection, so make sure that he is in the second row and under the protection of more durable heroes.
Herbalist
The team's healer, restoring health not only in battle, but also on the world map. He is not only a starting support, but also a potentially good mage, especially in the early stages of the game and with good staves. The herbalist parameters are:
- Strength: 50.
- Life: 58.
- Intelligence: 76.
- Awareness: 76.
- Talent: 64.
- Speed: 62.
- Luck: 50.
The herbalist has two skills unique to him:
- Party Heal: Heals surrounding allies and yourself. The skill is called up not only in battle, but also on the world map.
- Find Herb: If an herbalist is standing on a land or dungeon tile on the world map, then at the end of the turn he has a chance to find herbs.
Shepherd boy
He has high single-target damage and dodge, but at the same time, he is a rather fragile character, playing for whom involves a strategy of taking big risks with a big win. The sub-shepherd has the following stats:
- Strength: 74.
- Life: 60.
- Intelligence: 50.
- Awareness: 68.
- Talent: 56.
- Speed: 78.
- Luck: 50.
The under-shepherd compensates for his fragility not only with strength and agility, but also with the “Hardwork” passive: using the last point of Focus in battle will allow the under-shepherd to move twice. The problem is that to activate this skill you need to constantly keep your Focus level at a minimum, which rather harms the overall progress of the campaign, because it is much safer to play with a reserve of this parameter.
Hunter
A starting archer, similar in basic stats to a sub-archer, but for the second line. Its default characteristics are:
- Strength: 66.
- Life: 52.
- Intelligence: 50.
- Awareness: 78.
- Talent: 66.
- Speed: 74.
- Luck: 50.
A unique feature of the archer is that he has 4 abilities, two of which are active, and the rest are passive:
- Elite Sneak: Makes it easier to sneak around without attracting the attention of enemies. Only 2 chips need to be thrown to successfully avoid the enemy, and for the enemy camp the value is equal to 3 chips.
- Elite Ambush: It only takes 1 token to successfully ambush a single enemy, and for a camp this value is 2.
- Called Shot: Increases the chance of a perfect attack check if the archer is equipped with a bow.
- Energy Boost: The archer has a chance to gain additional turn points on the world map at the end of the round.
Thus, the team gains a unique advantage on the world map from having an archer on the team: with him it is much easier to both attack enemies and act covertly.
Alchemist
A peculiar mixture of herbalist and scientist, the alchemist brews potions and attacks with magic from the second line. Its characteristics are as follows:
- Strength: 50.
- Life: 54.
- Intelligence: 76.
- Awareness: 60.
- Talent: 70.
- Speed: 76.
- Luck: 50.
The alchemist's skills allow him to stock up on potions and flee from the battlefield:
- Smoke Flee: Fleeing from any combat tile requires only one check. On the one hand, it allows the alchemist to avoid death if the situation in battle is stalemate, on the other hand, it leaves the team without help.
- Make Potion: If the alchemist is standing on a land or dungeon tile, he can receive any potion at the end of his turn.
The character is not a starting archetype. He must be rescued from a cage on the world map to unlock.
Shepherd
A universal class, capable of working in battle as a damage dealer and even a tank. The shepherdess not only tanks well herself, thanks to her high endurance, but can call on sheep for help for the same purpose. Its characteristics are as follows:
- Strength: 50.
- Life: 76.
- Intelligence: 70.
- Awareness: 76.
- Talent: 50.
- Speed: 64.
- Luck: 50.
Thanks to the “Herd” passive, the shepherdess calls for help a sheep, the main use of which in battle is to distract the attention of enemies with its presence.
Woodcutter
First line damage dealer, specializing in two-handed weapons. Unusually agile, strong and resilient at the same time. The developers prescribed the following stats for this hero:
- Strength: 50.
- Life: 76.
- Intelligence: 70.
- Awareness: 76.
- Talent: 50.
- Speed: 64.
- Luck: 50.
The Woodcutter is a good melee fighter, but only with a two-handed ax in his hands. It's all about his passive “Justice”: after making a perfect attack with a two-handed axe, the woodcutter gets a chance to add area damage to it.
Pathfinder
The ranger's characteristics are similar to the hunter's, but her role on the battlefield is different: she masterfully explores the terrain, removing the fog of war both from the world map and from the following dungeon rooms. This feature can be useful in the later stages of the game, when correct information about the enemy in the next dungeon room can help you put together a counterbuild and survive, which would not have happened otherwise. Check out the Pathfinder parameters:
- Strength: 50.
- Life: 58.
- Intelligence: 56.
- Awareness: 76.
- Talent: 76.
- Speed: 70.
- Luck: 50.
As a master scout, the ranger has the following distinctive abilities:
- Survey - gives you a chance to find points of interest on the world map. In practice, this means that a scout can spot a point of interest located in the fog of war and reveal its location.
- Scout - a scout with some chance can obtain information about the contents of the next room in the dungeon. Helps prepare for potential enemies outside the door.
farmer
A very strong and resilient man with a pitchfork, protecting the back rows and causing damage. The developers gave the farmer the following basic stats:
- Strength: 74.
- Life: 74.
- Intelligence: 50.
- Awareness: 74.
- Talent: 56.
- Speed: 60.
- Luck: 50.
The Farmer is not only a good damage dealer, but also a capable defender of the second row characters thanks to his ability to build a scarecrow on one of the cells of the first row, called “Build Scarecrow”. Compared to the shepherdess' sheep, the scarecrow is stronger and can withstand more blows.
Monk
A very strong battle mage with a penchant for drinking alcohol. The Monk is a mixed class for the first line, as can be seen from its characteristics:
- Strength: 68.
- Life: 76.
- Intelligence: 76.
- Awareness: 50.
- Talent: 56.
- Speed: 60.
- Luck: 50.
High indicators of both strength and intelligence allow him to skillfully handle magical and physical weapons, but the unique property of the monk lies not even in this, but in his skills related to alcohol:
- Toast (Cheers) - with some chance, any effects from alcohol spread to party members. It's not just about the positive effects: the monk ignores all the negative effects of drinking thanks to the Iron Belly, but his allies, just like him, cannot.
- Find Alcohol - If a monk is standing on land or dungeon tiles, he has a chance to find alcohol at the end of his turn.
- Iron Belly - Ignores all negative effects from drinking.
Tramp
An archetype with no expressive skills or talent. His characteristics are that he smells bad and is a beggar. Check out the characteristics of the tramp:
- Strength: 70.
- Life: 70.
- Intelligence: 70.
- Awareness: 70.
- Talent: 70.
- Speed: 70.
- Luck: 50.
After looking at the hero’s parameters, you may get the impression that he is not so bad and can benefit the squad. This is true in the first For The King, but is not true in the second due to changes in party size and balance. In FTK2, it's much easier to pick 4 characters that specialize in a particular check than to fill a slot with a hero who won't have any useful traits other than the following:
- Unemployed - needs money.
- Stinky - the name speaks for itself.
Take a tramp into your squad if you want to artificially complicate your hike - he will cope with this task perfectly.
The best units in For The King 2
The section presents some builds for both the start of the adventure and the final boss. The list does not exhaust all possible effective compositions in the game, but covers the most universal of them.
Starting squad
The best first squad that will be available to the player consists of the following heroes:
- Shepherd boy.
- Blacksmith.
- Scientist.
- Herbalist.
Although a hunter is also available from the beginning of the game, we recommend choosing a henchman over him in order to maintain a balance between the first and second lines in battle. Place the shepherd and blacksmith on the first line, and the scientist and herbalist on the second.
Tank squad
A team that focuses on high defense but average damage. Take 2 blacksmiths, an herbalist and a scientist, and focus on finding the latter a strong staff. The Scientist in FTK2 is the most promising damage dealer, and if you give him a staff with lightning damage, then the “shock” status will be applied to the monsters, interrupting their attacks. It is worth noting that this squad is assembled entirely from starting characters.
Squad of monk, woodcutter, hunter and scientist
A composition with two unlockable characters. The monk and the woodcutter will take the first line, the hunter and the scientist shoot the enemies from the second. A squad that relies on aggressive play with high damage, but not the highest defense.
Squad with 3 scientists
High damage and weak defense. Take 3 scientists and a blacksmith. Not the worst unit for the last boss, allowing you to deal a lot of damage in a short interval of turns.
Reconnaissance Squad
A squad for a more comfortable game on the world map. Make up a composition of the following characters:
- Take an ambush hunter.
- A Pathfinder will be needed to explore dungeons and the world map.
- Lumberjack - for damage from the first line.
- Any hero for attack and/or defense on the first line: shepherd, monk, farmer, blacksmith.
With such a squad it will be easier to attack enemies from ambushes. Also, thanks to the ranger's intelligence, it is much easier to adapt the build to the enemies in the dungeon rooms.
Mining Squad
In For The King 2, the archetype's ability to hoard items out of nothing automatically makes it extremely valuable. A squad where everyone can generate items out of thin air is much easier to play without the fear of running out of consumables. This self-sustaining design looks like this:
- The herbalist prepares herbs.
- The scientist is looking for scrolls.
- The alchemist makes potions.
- The Farmer or Blacksmith protects the characters listed above. If you are confident that the squad is unsinkable, take a monk who will produce alcohol.
Read on:We hope that the guide was useful in building classes in For The King 2. If you have ideas or questions regarding classes, their potential in squads, and the best compositions in the game, then leave them in comments.