
Cradle of the Falling Star is a location in Honkai: StarRail, which is a collection of places from memories of youth Navigator HimekoAmong them are her childhood room, a hospital, and the site of one of the express train crashes. The area is divided into four thematic zones, each telling the story of the heroine's difficult journey and struggle with fate.
Before exploring, complete the Exploration mission. "A horn on the threshold of the end of the world"Most of the challenges may be unavailable due to insufficient story progress, which will prevent you from clearing the map 100%.
Where to find all the chests in Falling Star Cradle in Honkai: Star Rail
There are 24 treasures hidden throughout the hospital and the express train crash site. Some of the puzzles are interconnected and can be solved during the main storyline of the location. Among the riddles you'll encounter:
- Woolen goods - 3 raccoons;
- 2D jumping - different levels of difficulty, starting from the second;
- The Origin of Floating Fat: A Two-Dimensional Rotation — 5 pieces, some are located inside 2D tracks.
Chest 1 (regular)
On the starting island behind the easel. You'll find it nearby. nameless ephemera.
Chest 2 (valuable)
North of the last room you will find a puzzle with a yellow hare.
Combine two shades and proceed to the finish line:
- Activate the lever on the right and use the platform to climb onto the first color.
- After the world rotates, run into the narrow passage and, standing in it, press Q (left).
- Run forward and jump onto the raised platform. Climb up to the second colored fragment.
- Double jump onto the platform and then approach the hare to collect your reward.
Chest 3 (regular)
Located to the left of the bar in the east room of "Memories of the Past".
Chests 4-5 (normal and valuable)
The first level jump is involved in the story, so most of the rewards can be collected during the chapter.
In the first room, use the remote control and swap the foxes. Don't forget to pick up the ephemera before leaving. In the second room, collect the flower from the ship and climb up to the fox figurine to get the treasure.
The last chest will block the exit at the end of the third map.
Chest 6 (regular)
You'll find the next treasure in the garden in front of the hospital. It's surrounded by trees and rocks.
Chest 7 (valuable)
At the southern dead end there is a riddle with a yellow hare.
Both shades are available in the same plane, so you don't have to manually rotate the card:
- Run to the right and restore the first object to three dimensions.
- Go down and press the red button. It will blow up the block and open the ramp.
- Climb up to the trampoline next to the hare and jump onto the last color.
- Reach the exit and get your reward.
Chest 8 (regular)
You will find a regular box to the right of the main entrance to the hospital.
Chest 9 (regular)
Another one is in the northern corridor of the garden, if you go from the teleporter "Buried Past".
Chest 10 (regular)
There are two crates inside the difficulty 4 story jump. The entrance is on the hospital wall to the left of the main entrance.
In addition to the chest in front of the entrance, find two more trophies during the run:
- At the beginning, throw your assistant into the corridor on the left so that rainbow threads appear in the rooms - they change gravity.
- Launch the robot onto the upper platform and activate the button below. This will open the door and collect the chest at the exit.
- Jump over the thread below, reverse gravity, and enter the hidden room on the right. To reach the Ephemera, double jump to gain speed.
- Without changing gravity, enter the room with the foxes and "fall" through the secret passage in the ceiling. This will take you to the room with With a strange melody.
Chest 11 (regular)
After exiting the run at the previous point, you'll find yourself in a hospital room. Go out into the corridor and at the end of the dead end, you'll find a chest next to a screen.
Chest 12 (regular)
At the same point you will find a passage in third level test.
There's a hidden minigame with mirrors in the race:
- In the room, activate the lever to reveal another thread. Walk through it and press the button below to open the passage. You can also walk through the line at the exit and reach the Woolly Girl puzzle on the ceiling.

- In the room with mirrors, press the buttons when eyes appear in the device's area. Upon completion of the test, the ghost will carry away a chest.
Woolen goods 1
In the run from the previous point, run along the ceiling in the first room and enter the door. In the room with the doppelganger, simultaneously jump onto the lift and press the buttons. You can also pick up one in this area. nameless ephemera.
Chest 13 (regular)
Go down to the first floor via the stairs in the southern part of the map. You'll find a crate next to the reception desk.
Chest 14 (valuable)
In the northern part of the building there is another passage to the fourth rank run.
Press the yellow button to start the challenge. Use your shooters to clear the ghosts and defeat the boss. Destroying the yellow block in the final area with the chest will reward you with an Ephemeral.
Defeating the ghost will earn you the achievement "Wandering Half a Life Without Meeting a Wise Lord."
Chest 15 (regular)
Peek around the corner into an empty diner.
Chest 16 (regular)
From the Star Outpost lighthouse, go down the stairs and pick up the chest between the trees.
Chest 17 (regular)
From the easel area, return to the porch and walk to the end of the southern corridor. You'll find the chest at the end of the dead end.
Chests 18-20 (common and valuable)
Story-driven run of the third difficulty. If you collected both treasures during the main Exploration mission, the Jump area is likely already 100% cleared.
Press both buttons with the assistant and climb up to the level with the lever. Once activated, the two fox figures will turn and open a passage to another room.
In the next room, collect the color from the figure and jump down to the platform next to the fox. You'll find another chest on the second level near the exit.
Chest 21 (regular)
Near the teleport "Murat's Sea of Dreams".
Woolen goods 2
From the previous point, go closer to the shore, there you will find two journalists from Sherstyaka Telecom - Sherstlitzer and Fantaprinz.
Chest 22 (valuable)
In the southern part of the island you will find a yellow hare.
Match two colors and climb to the top:
- From the starting position, press Q (left). Jump across the trampoline to the first shade.
- After the turn, jump to the second single-color island.
- The easiest way to get to the finish line is to turn left.
Chest 23 (valuable)
Between the wreckage of the express train there is a passage to the fourth level jump.
Take a ride on two ships. When you're on the second one, destroy ghosts and stone blocks with cannon shots—to do this, jump on the red button. Once you reach the shore, shoot the mountain three times to earn the "Bridge to the Stars" achievement and a chest.
Chest 24 (regular)
Located near the broken train car on the western island.
Woolen goods 3
Proceed to the northern part of the location. You'll find Wooly on a small sandy hill next to a train wreck.
After interaction, he will transform into Akimyauli and hide nearby.
Chest 25 (regular)
Behind the carriage next to Sherstyaka there is an ordinary box.
Chest 26 (regular)
From the "Start of the Stars" anchor, go behind the express's bow and the smoldering fire.
Chests 27-28 (regular and deluxe)
Next to the box from the previous point there is a passage to the second difficulty run.
Run across the ice cubes and ride the lift, picking up a chest along the way. After jumping through three coin rings, don't rush to the door: turn right and pick up a luxurious chest.
For solutions to puzzles and walkthroughs of 2D rooms in other areas of Ahatopia, see the guide for all chests on Two-Dimensional.














































































It's IMPOSSIBLE to complete Woolen Goods 1. I don't know what kind of inhuman robots or world-class eSports athletes this is designed for in terms of agility, reaction time, and coordination (even without lightning, I couldn't do it, and with lightning, it's complete game design nonsense).
To unlock 100% completion on a naval battle jump, you need to approach the jump from the other side, then ship will be turned in the other direction and will start swimming in the opposite direction.
Thank you so much. I was going crazy trying to replay this jump about ten times.