Top 10 pumpable tanks with the highest damage per battle. Leaders on the battlefield who lead the team.
Hello tankers! With you Wotpack and today we have a rating of leaders in terms of average damage per battle among researched vehicles of level 8 in 2019.
10 place
Soviet tank destroyer ISU-152, justifying the nickname "St.
The Isuha's high firepower is limited by its weak hull armor (although the mantlet can sometimes tank even a "ten") and very poor maneuverability, making it an easy target in close combat. However, at medium and long range, due to good camouflage, she will feel more protected, and a shot at an enemy tank will become an unpleasant surprise for him. The rest of the ISU does not stand out in any way and in many aspects depends on the team.
Average damage per battle 1206 HP
9 place
German tank destroyer Jagdpanther II - fast and dangerous. It was created on the Panther II medium tank, so it has good dynamics, and in terms of firepower it continues to improve the ideas embodied in its predecessor Jagdpanther.
The style of the game comes down to conducting shooting from an ambush and quickly moving around the map to select the best position. The car accelerates quickly, and spinning it is very difficult. Although the armor has become better, it is not enough to enter into an open confrontation, but playing from the terrain due to comfortable UVN, it can tank with a strong cabin. The 128 mm gun is distinguished by its high rate of fire, good penetration and solid damage per minute.
Average damage per battle 1219 HP
8 place
The first representative of the Swedish bands Emily I. As for his class, he has good mobility, for which he pays with weak hull armor. Its main feature is a weapon with a drum for 3 shells with a potential damage of 1080 units, which it can give out in 6 seconds. With a successful implementation, such damage will cool the ardor of any opponent. It is worth noting that the overall reload of the magazine is quite fast, so it can return to service in 27 seconds.
Comfortable HVL and a strong turret in the frontal projection, which has rational armor slope angles, help to use the gun as efficiently as possible.
Average damage per battle 1226 HP
7 place
Another heavy tank in our ranking, but from Poland 53TP Markowskiego. Creating this car, the developers were clearly inspired by Soviet technology, so 53TP turned out to be quite mobile and with good dynamics, but depressing maneuverability. The armor of the hull in his case is more of a disadvantage than an advantage, so he can tank mainly when playing from the tower, which he has quite strong. Fortunately, the UVN allows you to play on hilly terrain, but in urban conditions you will have to try to find a good shelter for the hull. The gun has a high one-time damage, which allows you to play from the alpha: it fired and rolled into cover again.
Average damage per battle 1241 HP
6 place
Another German tank destroyer Ferdinand, which is an alternative in the upgrade tree. It differs from the Jagdpanther II in a larger silhouette and more reliable frontal armor, which allows you to operate more confidently on the front line. However, its advantage is limited to an exceptionally narrow space: city streets or gorges, because "Fyodor"Extremely clumsy. Yes, and the frontal armor is not without flaws, there are weak areas. It is worth remembering this so as not to become the prey of nimble light vehicles or annoying self-propelled guns.
The top gun is exactly the same as that of the Jagdpanther II, which is located at 9th place: fast reloading in combination with a decent alpha provides good DPM, and accuracy and armor penetration allow you to hit even heavily armored targets at long and medium distances.
Average damage per battle 1254 HP
First part: 5-1 places
Read on: