tower of fantasy is an open world gacha MMORPG developed by Hotta Studios. The game already at the start offers a choice of many weapons, the effectiveness of which is difficult to figure out at the very beginning. For this reason, we suggest that you familiarize yourself with top best weapon in Tower of Fantasy. This rating will help you decide which weapons to knock out and upgrade from the very start.
It is worth noting that Heroes in ToF perform for the most part cosmetic features, and subsequently give buffs when pumping friendship. Of main interest are weapons, which fall out of the gacha along with them - it is in them that the entire gameplay is concentrated.
Tier-list (rating) of weapons in Tower of Fantasy
SS Level: the best weapon in the game, taking into account the current meta, which will allow you to play any game content with minimal investment: boss battles, dungeons, world exploration and much more. Recommended for getting from the very start and further development.
1 | 2 | 3 | 4 |
---|---|---|---|
Dual Pistols [Dual EM Stars], SSR | Scythe of the Black Crow [Scythe of the Crow], SSR | Blazing Revolver, SSR | Venus |
Balmung, SSR |
S-level: An excellent weapon that will find its use in any situation. There are certain conditions in order to unleash their maximum potential. Nevertheless, having adapted, you can pass any, even the most difficult tests.
1 | 2 | 3 |
---|---|---|
Rose Thorn [Rosy Edge], SSR | Icewind Arrow, SSR | Red Lotus Blade [Guren Blade], SSR |
A-level: a good weapon that can balance the build if there are no alternatives. It also allows you to close all available content, but is more situational or difficult to implement.
1 | 2 | 3 | 4 |
---|---|---|---|
Absolute Cold [Absolute Zero], SSR | Thunderblades [Thunderblades] | Shield Vanguard V2 [Molten Shield V2], SSR | Denial Cube [Negating Cube], SSR |
sea disc [Chakram of the Seas], SSR |
B-level: weapons that are significantly inferior in usefulness to the previous ones. Recommended only if there are no other options for a certain role or at the start of the game.
1 | 2 | 3 | 4 |
---|---|---|---|
Staff of Scars [Staff of Scars], SR | Jackhammer [Pummeler], SR | Nightbird Feather [Nightingale's Feather], SR | Thunder Spear [Thunderous Halberd] |
Terminator [The Terminator], SR |
SS Grade Weapon
Electromagnetic Twin Stars [Dual EM Stars] – Sameer
Rarity: SSR
Element: electro
Role: DD
Optimal awakening: 0
Samir's Electromagnetic Twin Stars are aimed at dealing damage that far exceeds that of all offensive weapons in the game. This is due to the fact that in the "double stars" the emphasis is on critical attacks. When using dual pistols, the character can paralyze the target, remove all buffs, prevent the application of new ones for 6 seconds, and deal massive damage.
Basic skills:
- Skill: Fires an energy blast at the target, dealing electrical damage. The final blow knocks the opponent down.
- Ult: Creates a field where enemies within the area receive electric damage (238.3% of attack power + 13 pts for 3 shots) and all buffs are removed from them. The field is active for another 3,5 seconds and every 0,5 seconds. Enemies located there take damage.
Features:
- Very high damage and mobility.
- One of the best weapons for PvP.
- Much attention is paid to air attacks, which consume stamina.
- On the first awakening, critical hits deal additional damage.
Scythe of the Black Crow [Scythe of the Crow] – King
Rarity: SSR
Element: Fire
Role: DD
Optimal awakening: 1
The Scythe of the Black Raven is used both offensively and defensively - good for breaking through shields and while burning, reduces the effectiveness of healing enemies by 50%. The weapon is effective in battles with large crowds of opponents, since its sweeping blows are capable of hitting many targets around the owner.
Basic skills:
- Skill: The character swings the scythe, dealing fire damage to enemies within its area of effect.
- Ultimate: Creates a flaming scythe that deals damage for 10 seconds. In addition, additional scythes appear every 2 seconds, which cause a volcano to erupt, where enemies are thrown into the air.
Features:
- Great for breaking through shields.
- High damage even in the absence of constellations.
- Wide attack range.
Blazing Revolver - Cobalt-S
Rarity: SSR
Element: Fire
Role: DD
Optimal awakening: 1
The Cobalt revolver is not very strong at the start of the game, but receives significant buffs upon awakening. Weapons make it fairly easy to close even difficult content if awakened at least once and are great for a fire build.
Basic skills:
- Skill: Fires fire damage from a revolver in a fan-shaped trajectory that sets targets on fire.
- Ultimate: Launches three grenades that fly one after another and, upon reaching the target, deal fire damage and knock it into the air.
Features:
- Flame resonance that increases fire attack power and fire resistance.
- Powerful skill buff on 1st and 6th awakening and reduced cooldown.
- Good periodic damage on the 3rd and 5th awakening.
Venus [Venus] - Nemesis
Rarity: SSR
Element: electro
Role: Support
Optimal awakening: 1
Venus is a support/heal type weapon and is almost a must-have if you want to play through a thunder build. The weapon fires plasma bullets that damage enemies. When she dashes, she heals herself and her allies, and her ult slows down enemies.
Basic skills:
- Skill: Fires a guided missile that explodes on impact with enemy targets and knocks them down.
- Ultimate: Removes all debuffs from the character and shoots a cross-shaped beam at the ground, slowing the movement speed of targets. After a short delay, an explosion occurs. Using a blast summons 1 electrode that attacks an enemy every 1,5 seconds. It has all of the player's stats but loses 3% HP every second. There can only be 1 electrode in total.
Features:
- One of the best healers in the game.
- On the 3rd awakening, the Electrodes passively deal damage and thus charge the weapon.
- "Tension" resonance that increases attack and resistance to tension.
- For treatment, it is enough to use an evasion attack or a skill.
Balmung [Balmung] - Frigg
Rarity: SSR
Element: Ice
Role: DD
Optimal awakening: 1
Bullmangs are used as stand-alone DPS weapons as well as support weapons that provide their "usefulness" through an active ability (default is "1" on PC).
Basic skills:
- Skill: Creates a frosty field on the ground. While inside a kind of "puddle", the character can dodge without restrictions and penalties.
- Ultimate: removes all control effects from the character; after use, the Wanderer instantly approaches the nearest enemy and begins to keep him in "air" control. Fantasy also deals decent damage equal to 618,2% of ATK +33.
Features:
- It has high damage and an excellent shield removal rate.
- Smooth animations that create a sense of increased mobility.
- Cryo-resonance that increases the damage of ice-type attacks.
- Fantasy applies the effect of immunity to control.
S Grade Weapon
Rose Thorn [Rosy Edge] - Meryl
Rarity: SSR
Element: Ice
Role: Tank
Optimal awakening: 1
Rose Thorns are an Ice Elemental weapon focused on defense and freezing. Claymore has one of the highest shield penetration rates in the game. The weapon does not do as much damage as the previous ones, but in return it gives good protection.
Basic skills:
- Skill: Gives immunity to control.
- Ult: Inflicts a slow effect, blocking the target's ability to dodge or jump.
Features:
- On the first awakening, enemy shield penetration is increased by 15% and 10% of health is restored after it is destroyed.
- The wall of ice from the ult can block bullets.
- Has a good shield removal rate.
Icewind Arrow - Tsubasa (Hana)
Rarity: SSR
Element: Ice
Role: DD
Optimal constellation: 3
The Ice Wind Arrow that Tsubasa uses is an ice-elemental attack weapon. When fired, fires ice arrows at close range, making it easier to freeze the enemy, and breaking the effect deals even more damage.
Basic skills:
- Skill: Performs a back flip and fires 3 piercing arrows. When hit, the enemy is pushed back, and if at the same time he collides with any obstacle, he receives a stun for 5 seconds.
- Ultimate: Removes all debuffs from the wearer and creates hail in a certain area when switching to this weapon. The resulting storm has a 10% chance to apply a Freeze effect for 2 seconds. Frost Empowerment increases damage dealt by 15% and haste by 45% for 7 seconds.
Features:
- Grants a damage buff that can stack (on 1st awakening).
- The finishing attack has a large AoE.
- Fast cooldown abilities.
Red Lotus Blade [Guren Blade] - Claudia
Rarity: SSR
Element: Physical
Role: DD
Optimal awakening: 1
The Red Lotus Blade is Claudia's physical damage weapon. The main task of the katana is to quickly accumulate energy for the subsequent switching to another weapon, and on the 1st, 3rd and 5th awakening, it gets the ability to impose buffs on the character and debuffs on opponents.
Basic skills:
- Skill: Dances through enemies, dealing damage (attacks on the same target deal 20% less damage). At the end of the ability, it cuts the space in front of it, dealing damage to targets and knocking them into the air. Immune to control effects while using the skill.
- Ultimate: Throws yourself at an enemy and knocks them into the air, leaving behind a storm of blades that damages the target, while making the hero immune to the effects of Burn / Freeze / Electrocution / Mortal Wound for 5 seconds.
Features:
- Good battery.
- Physical Resonance, which increases physical damage. attacks and resistance.
- Discharge (ult) grants immunity to debuffs.
A Grade Weapon
Absolute Cold [Absolute Zero] - Coco Ritter
Rarity: SSR
Element: Ice
Role: Support
Optimal awakening: 1
Absolute cold is Coco's weapon. He is a support/healer for the element of ice. Can place a freeze effect on enemies for a group attack or a safe attack. Like the Zero weapons, increasing attack power affects the percentage of healing.
Basic skills:
- Skill: Creates a zone that moves with the wanderer and heals nearby allies.
- Ultimate: The staff continues to remove debuffs, additionally healing all team members that are nearby.
Features:
- Good treatment efficacy.
- The heal skill favors heroes with the lowest HP in group content.
Thunderblades [Thunderblades] - Raven
Rarity: SSR
Element: electro
Role: DD
Optimal awakening: 3
Thunder Blades are Crow's weapons with the offensive potential of the electric element. Blades are focused on carrying out attacks from the air and from the back. Weapon damage goes up significantly as you get constellations, but the gameplay may not be for everyone.
Basic skills:
- Skill: Fires 6 rotating blades, each of which deals damage. The character gains a buff for 8 seconds. The effect is removed when the blades are returned.
- Ultimate: Instant electric damage and then blades appear, attacking all enemies in their path.
Features:
- Can deal massive damage, but only through awakenings.
- Very high mobility with a focus on backstabs.
Melten Shield Vanguard V2 [Molten Shield V2] – Huma
Rarity: SSR
Element: Fire
Role: Tank
Optimal awakening: 1
The Melting Shield is the weapon of Huma's simulacrum. It is focused on protection and has a fire element. The weapon has a unique mechanic that transforms a shield into an ax when activated, and a swift attack in shield mode stuns enemies.
Basic skills:
- Skill:
- Shield Mode: slams the shield on the ground, dealing damage to the target and knocking enemies back. Prevents the target from switching weapons for 5 seconds.
- Ax mode: slams the ax into the ground, dealing fire damage and knocking the target into the air. During this time, the area is covered in flames for 5 seconds. and burns opponents who fall into it.
- Ult: Emits a fiery wave, where each hit enemy receives a "taunt" effect: the target receives damage reduction by 5% for 15 seconds. In addition, shield-shaped items appear in the area based on the number of targets taunted. Items last 20 seconds and grant 10 seconds of 5% damage reduction (stacking).
Features:
- Can switch between attack and defense.
- Perfectly balanced shield destruction and energy regeneration.
- Quick cooldown skill.
Negating Cube - Zero
Rarity: SSR
Element: Fire
Role: Support
Optimal awakening: 3
Basic skills:
- Skill: Deals fire damage and creates a shield for the character and allies. Shield absorption scales with attack power and also grants stun immunity. If cubes are present on the battlefield, the shield absorbs them and becomes stronger.
- Ulta: an energy blast occurs that rolls 5 dice and creates a shockwave. It knocks up nearby enemies and deals fire damage. If there are allies nearby during the activation, they gain invulnerability for 3 seconds.
Features:
- Reduces the healing ability of enemies.
- Can grant immunity to damage.
Sea Disc [Chakram of the Seas] - Shiro
Rarity: SSR
Element: Physical
Role: DD
Optimal awakening: 3
The Sea Disc is a physical-type offensive weapon. It is inferior in damage to other rarity SSR weapons, although it has a good potential, which is revealed only when receiving awakenings.
Basic skills:
- Skill: Creates a ring-shaped field that collects and slows down enemies. Bouncing blades start flying inside, dealing physical damage.
- Ultimate: Sea Disc follows the target and stuns them for 1 second, then attacks up to 3 enemies at once in 1 second intervals. Each attack has a 10% stun on the enemy for 1,5 seconds.
Features:
- Deals good damage and can increase team damage.
- Increases shield penetration efficiency in a group.
- Usefulness and damage greatly increase with awakenings.
B Grade Weapon
Staff of Scars - Peppa
Rarity: SR
Element: electro
Role: Support
Optimal awakening: 1
The Staff of Scars is a support-type weapon for the hero Peppa. Although far from rare, it can be very useful at the start of the game against the same bosses in a team with other players. Although later it is still better to replace it and not waste resources on pumping.
Basic skills:
- Skill: Creates a healing area where allies continuously receive healing and damage reduction.
- Ulta: sets up a staff, removing negative effects from the player and restoring HP to the character and allies (79% of attack + 4 health).
Feature: with few support weapons available at launch, Peppa has potentially the highest value among SR weapons.
Jackhammer [Pummeler] – Ene
Rarity: SR
Element: Ice
Role: Tank
Optimal awakening: 3
The hammer has a good indicator in removing the shield, and after the first awakening when switching to this weapon, it gives the character invulnerability for 1 point of damage and a "hyperbody" for 8 seconds.
Basic skills:
- Skill: While the skill is active, windfury is launched, dealing frost damage and knocking the target into the air. A character who is in the flow does not spend dodges.
- Ultimate: Lifts up enemies in a small radius and creates a large hammer over their heads that slams into nearby targets and deals ice damage.
Feature: distracts enemies and grants immunity to damage for a short time.
Night Bird Feather [Nightingale's Feather] - Bai Ling
Rarity: SR
Element: Physical
Role: DD
Optimal awakening: 6
The Nightbird Feather is an attack-type weapon with physical damage. A good starting weapon that can help you get through all the initial content.
Basic skills:
- Skill: Performs a back flip and fires a piercing arrow, dealing physical damage to the target and knocking them back.
- Ulta: a long hail of arrows descends on the place where the enemy stands, which attacks physical. damage on each target.
Feature: can restore evasion when using a skill or the fifth normal attack.
Thunderous Halberd - Echo
Rarity: SR
Element: electro
Role: DD
Optimal awakening: 1
The Thunder Spear is a pretty good offensive weapon for a beginner, as it has good electrical damage and is easy to use.
Basic skills:
- Skill: Lifts targets into the air and deals electrical damage.
- Ultimate: Jumps up and throws a charged spear at the target location. Upon landing, it causes an electric charge effect and deals electric damage in an area.
Features: while dodging, it can cause the effect of a "flying strike" and stun the enemy, knocking him back.
The Terminator - Hilda
Rarity: SR
Element: Ice
Role: DD
Optimal awakening: 6
The Terminator is an ice-based machine gun. It has a good indicator in breaking through the shield, lowers ice resistance. At the same time, the weapon is not very convenient to use and does not do much damage.
Basic skills:
- Skill: Shoots energy ice balls and knocks down enemies. Immunity during tower installation.
- Ultimate: A hit deals frost damage and freezes the target for 3 seconds, reducing their frost resistance by 50%.
Features:
- Normal attacks get stronger over time (on first awakening).
- Ulta reduces the opponent's resistance to ice damage.
We also recommend that you familiarize yourself with a similar top - The best characters in Tower of Fantasy.
Read on:Share your opinion about the top and the experience of using weapons in the comments: what positions would you change? We welcome the opinion of every reader. And in Tower of Fantasy section You can check out other relevant guides and news about the game.