Necromancer в Diablo Immortal - one of the most popular classes, which gained immense popularity at the start of the project. A huge arsenal of positive effects that provide "rescue"the impact on the team, the presence of skills that can keep crowds of opponents in a daze, and, of course, summoned skeleton creatures ready to join the battle on the orders of the" master of death "... It would seem that this class has no negative sides.
However, for a comfortable game, where the "cons" of the hero will be leveled by an abundance of "pluses", a high-quality assembly is required. This guide presents best Necromancer builds in Diablo Immortal, with which any PvE and PvP activity will turn into the easiest to pass the test.
Necromancer in Diablo Immortal
Advantages and disadvantages of the class
The Necromancer is a coveted class that plays the role of "support" in all activities provided by the game. Perhaps some may be frightened by the initial dependence of the hero on many abilities that have a high cooldown, as well as the lack of mobility, which is so necessary for a more comfortable journey through the multiplayer world. However, all this can be fixed with legendary equipment, awakened effects and gems ... however, as with other classes.
- [+] The presence of protective buffs that can be extended to both the Necromancer himself and his allies.
- [+] One of the best ultimates in the game.
- [+] The presence of abilities that summon minions on the battlefield.
- [+] High AoE damage.
- [+] Excellent damage against single targets due to summoned creatures and ultimate.
- [-] Lack of mobility.
- [-] Long cooldown of basic skills.
- [-] All skills are predominantly suitable for playing at medium or close range.
Basic and special attributes [Characteristics]
Basic attributes
The main attribute of the Necromancer should be called Intelligence. Other things being equal, other important characteristics (Vitality or Resistance) pay attention to the equipment, the active stat of which is Intellect, in order to maximize the damage dealt by both the main and the ultimate abilities.
Attributes | Value |
---|---|
Intelligence | +1 attack rating; +0,3% damage. |
Resistance | +1 defense rating; +1 attack rating; +0,1% to armor; +0,1% to armor penetration. |
Vitality | +1 defense rating; +1 attack rating; +30 HP. |
Willpower | +1 defense rating; +1 attack rating; +1 resistance; +1 efficiency/power. |
Force | +1 to overall combat rating. |
Special Attributes
If the main attributes are collected, then you can pay attention to the special characteristics of the selected legendary equipment. Yes, this selection takes a lot of time and money, but to create a really strong Necromancer, who feels great even in a solo game, it is worth spending money on finding the following stats:
- Attributes that increase crit chance. hitting a character, especially if the build uses a legendary gem Eternal torment.
- Attributes that increase the duration of the skills and reduce their recovery time, to work effectively bone armor or, for example, incorporeality.
- Attributes that increase damage inflicted summoned beings, which is especially effective for clearing dungeons, pumping, farming and passing raid events.
- Attributes that reduce incoming damage by called beingsto keep Skeleton Warriors, Skeleton Mages, and Colossal Golems on the battlefield for as long as possible.
Bonus Attributes [Reforging Stones]
Bonus attributes or the so-called "Reforging Stones" are artifacts purchased from a blacksmith. As a rule, the price for them is quite “biting”, therefore, from the first minutes of acquaintance with this NPC, it is worth choosing exactly the thing that will not be replaced over time.
Stones to pay attention to the Necromancer:
- Forest flame [Wildfire Stone]: Has a chance to summon a fireball that does small area damage - considered one of the best gems for PvE.
- Vengeance Stone [Vengeance Stone]: Has a chance to increase basic attack damage by 100% for XNUMX second - also considered one of the best gems for PvE.
- Ravager [Ravage Stone]: with some chance explodes the corpse of the enemy and thus deals high damage over the area - extremely useful in PvP; can be used in PvE when no better alternatives are available.
PvP and PvE Talent Tree [Paragon]
PvP-activities
Survivor is the first talent tree that will be available to the Necromancer for leveling, and it is worth using it in PvP for a more comfortable game.
However, later, upon reaching 100-th Paragon level, the spectrum of attention should be switched to gladiatorial branch, since it is she who will subsequently supplement the main characteristics and attributes of the hero with both advantages aimed at boosting survivability and features that will increase damage.
PvE-activities
As for the PvE paragon: it is worth acting incrementally, first taking into account the talent tree, referred to as Treasure hunter, then switch to Fighter, and after - as a final branch - look at enlightened mind.
The last named paragon is great for the Necromancer due to the fact that in PvE it often plays the role of a support class, helping teammates with shields, damage buffs and summoned creatures that perfectly distract the monsters of various dungeons. Crusaders, Barbarians, or Demon Hunters are great at dealing damage, which is why their protection from sudden death becomes the responsibility of the “lords of darkness”.
Best Legendary Equipment [Armor and Weapons]
Next, the table will show legendary equipment for the Necromancer, considered the best due to stable active buffs and possible awakening effects that have a huge impact on the damage or cooldown of the main class skills present in any builds.
The presented armor and weapons are great for different types of activity (like PvE, as well as PvP) in the absence of free time for pumping additional sets with the so-called "narrow focus».
Piece of equipment | Name | awakened effect |
---|---|---|
Leggings | Sacred Highways [Sacred Chausses] | Skill cooldown bone wall reduced by 10%. |
Carved Bastion [Graven Bulwark] | Skill cooldown Bone armor reduced by 10%. | |
Shoulders | The weight of grave dirt [Gravedirt's Weight] | Skill cooldown Bone armor reduced by 10%. |
Long Robe [Linger Mantle] | Skill cooldown Curse of Darkness reduced by 10%. | |
Blight Spur [Rotspur] | Damage dealt by skill corpse explosion, increased by 10%. | |
Bib | Exhumed Ridge [Exhumant's Backbone] | Skill cooldown bone wall reduced by 10%. |
Parting Gift [Party Gift] | Skill cooldown Bone armor reduced by 10%. | |
Add. weapon | Charming Lights [Pyre's Allure] | Skill cooldown bone wall reduced by 10%. |
Life in Balance [life in balance] | HP of Skeleton Troopers Summoned by Skill Skeleton Lord, increases by 10%. | |
Main weapon | Ravager [Desolate] | Damage dealt by skill Golem Lord, increased by 10%. |
clot [clot burst] | Damage dealt by skill corpse explosion, increased by 10%. | |
Helmet | Visitor Sign [Visitor's Sign] | Skill cooldown Golem Lord reduced by 10%. |
Veil of the Skull [Skullveil] | Skill cooldown Skeleton Mage reduced by 10%. |
Best Set Set [Secondary Equipment]
Perfection of a Thousand Winds [Windloft Perfection] is the best PvP set for the Necromancer who prefers aggressive play. The active bonuses of this set will not only increase the movement speed and damage dealt by the hero, but also from time to time will place a shield on the character, giving him the effect "Immunity».
Regarding the PvE set: The call of the shepherd to the wolves [Shepherd's Call to Wolves] is the best set for the Necromancer Summoner at the moment. Thanks to this set, the character will receive the following bonuses:
- damage of summoned creatures increased on 15%;
- crit chance. strike the hero will be increased by 3% for each summoned creature (up to 18%);
- every time one of the minions summoned by the Necromancer deals a critical hit. hit, a buff is applied to all creatures "Fury, increasing their movement speed and attack speed on 100% (not more often, than once every 40 seconds).
PvP build for the Necromancer in Diablo Immortal
DD build: recommended skills and rotation
Skill | Name | Advantages |
---|---|---|
Bone Spear | - use to hit the target with an explosive spear, hitting up to two more enemies behind. Note: skill damage will increase when combined with the main weapon Putrid Maw [Blight Maw]. Availability of additional weapons Charming Lights [Pyre's Allure] will allow you to set fire to Bone Spikes when the skill in question is activated. | |
bone wall | - use to block the movement of enemies; - use to block enemy charges directed towards allies; - has up to three charges. Note: bib Exhumed Ridge [Exhumant's Backbone] turns the Bone Wall into a so-called "bone pillar”, consisting of rotting corpses. In this case, enemies that fall into the field of action of the skill will be thrown up, and then slowed down. | |
bone spikes | - use to call for help with spikes that burst out of the ground, stunning opponents for 2 seconds; - can charge upto increase the range. Note: in conjunction with a helmet Abominable Dawn [Hideous Dawning] skill will apply a debuff to opponents "Bleeding». | |
incorporeality | - use to take a buff "Invulnerability"; - in the course of the skill movement speed increases by 50%; - during the Necromancer ability NOT can attack. Note: leggings Centered Fear [Proximal Fear] will not only increase the Necromancer's movement speed during the skill, but also will impose the negative effectFear» on all nearby enemies. | |
Bone armor | - use to cast on the Necromancer and his nearby allies shield, which absorbs damage. Note: in conjunction with shoulder pads The weight of grave dirt [Gravedirt's Weight] The necromancer and his allies will gain immunity to control while the shield is active. |
A build with the skills above suggests a more aggressive approach to BGs and other PvP activities that the game provides. bone wall in conjunction with a breastplate Exhumed Ridge [Exhumant's Backbone] turns into a skill that can control crowds of enemies, and Bone armor in combination with shoulder pads The weight of grave dirt [Gravedirt's Weight] boosts the survivability of the Necromancer as he prepares to charge into bloody battles.
Dangerous? Maybe. However incorporeality will allow you to recoil from a third-party attack with lightning speed.
- Keep your mini-map in view so you always know the approximate location of nearby enemies. Thus, a bunch of two skills — bone wall и Bone Spear - can be played as efficiently as possible by meeting opponents with a preemptive strike and arson.
- Use bone armor while restoring other skills to protect yourself and allies from incoming damage.
- Try to reinforce bone spikes auto attack (Bone Spear) to deal more damage to approaching enemies.
- NOT use incorporeality unnecessarily, so that at the right time - for example, during the main debuff of enemy players - to avoid lethal damage.
Support build: recommended skills and rotation
Skill | Name | Advantages |
---|---|---|
Bone Spear | - use to hit the target with an explosive spear, hitting up to two more enemies behind. Note: skill damage will increase when combined with the main weapon Putrid Maw [Blight Maw]. Availability of additional weapons Charming Lights [Pyre's Allure] will allow you to set fire to Bone Spikes when the skill in question is activated. | |
bone wall | - use to block the movement of enemies; - use to block enemy charges directed towards allies; - has up to three charges. Note: bib Exhumed Ridge [Exhumant's Backbone] turns the Bone Wall into a so-called "bone pillar”, consisting of rotting corpses. In this case, enemies that fall into the field of action of the skill will be thrown up, and then slowed down. Leggings are also a great addition. Sacred Highways [Sacred Chausses], which will increase the duration of the skill by 25%. | |
bone spikes | - use to call for help with spikes that burst out of the ground, stunning opponents for 2 seconds; - can charge upto increase the range. Note: if the Necromancer is equipped with a helmet face without mouth [No Mouth Face], the ability is cast instantly. | |
Curse of Darkness | - use to place a cursed circle on the ground that limit the field of view to all who set foot in this area. The peculiarity of this skill lies in the fact that the enemy hero, who stepped on the cursed area, begins to see only within the reach of melee. | |
Bone armor | - use to cast on the Necromancer and his nearby allies shield, which absorbs damage. Note: in conjunction with shoulder pads The weight of grave dirt [Gravedirt's Weight] The necromancer and his allies will gain immunity to control while the shield is active. |
The assembly with the presented skills will allow the Necromancer to feel like a true master of the arena, capable of keeping even the most persistent classes out of control.
A Bone Wall converted into a Bone Pillar, a few charges of the Bone Spike, and the recoilless work of the Bone Spear will make enemies sweat before reaching the elusive patron of death.
- Observe the map and the general situation on the screen to estimate the approximate location of the enemies, as well as calculate the options for their next movements. As soon as the opponents come a little closer, set two bone pillar (Bone Wall) in strategic locations and be prepared to use Bone Spear for the subsequent arson of walls and spikes.
- Keep an eye on the HP of allies in order to save them from a fatal blow in time Bone armor.
- Use bone spikes on cooldown to stun enemy players. Thus, the allies will be less likely to be distracted by control and stuns facing the opponents, and soon their main task will be one thing - dealing devastating damage.
- Ask for help Curse of darknessto limit the visibility of your enemies.
Legendary and Common Gems
Legendary Gems Starter Pack
Designed for PvP activities, the Necromancer's Legendary Gems Starter Pack perfectly reveals the power of his basic attacks, which act as "main blow» in the absence of summoned creatures. It doesn't matter what style of play the hero prefers - aggressive or more moderate, i.e. aimed at protecting the team, this build will perfectly complement every strike on the battlefield.
Legendary Gem | Name | Bonuses |
---|---|---|
Eternal torment [Everlasting Torment] | - on 1-th level: crit. Necromancer's strikes inflict agony that deals damage (based on the hero's base attack power) every second for 3 seconds. - on 3st Level: Each enemy affected by the Agony debuff increases the class's attack speed by 1%. - on 5-th level: the chance of finding blue (magic) items by the Necromancer is increased by 5%. | |
Ardent Fang [Fervant Fang] | - on 1-th Level: Each attack against a single target increases damage against it by a few percent (stacks up to 10 times). - on 3st level: Damage dealt to elite enemies (and players) is increased by 1.5%. - on 5-th level: the chance of finding blue (magic) items by the Necromancer is increased by 5%. | |
Eye of the berserker [Berserker's Eye] | - on 1-th level: Necromancer's damage is increased by 5%, but! incoming damage against the hero is also increased by 6%. - on 3st level: crit chance. hit is increased by 1%. - on 5-th level: the chance of finding blue (magic) items by the Necromancer is increased by 5%. | |
Inspiration Ka'arsenal [Ca'arsen's Invigoration] | - on 1-th Level: The Necromancer's basic attack speed is increased by 5%. - on 3st level: Basic attack damage is also increased by 0,5%. - on 5-th level: the chance of finding blue (magic) items by the Necromancer is increased by 5%. | |
Black rose flower [The Black Rose] | - on 1-th Level: Attacks towards the Necromancer have a 10% chance to summon vines that debuff nearby enemies "torpor». - on 3st Level: Chance to summon vines increased by 13,5%. - on 5-th level: the chance of finding blue (magic) items by the Necromancer is increased by 5%. | |
Cutthroat grin [Cutthroat's Grin] | - on 1-th level: increases the chance of crit. hitting the character when attacking from the back. - on 3st level: the hero deals 1% more damage in the back. - on 5-th level: the chance of finding blue (magic) items by the Necromancer is increased by 10%. |
Best Legendary Gems
The best legendary gems for the Necromancer, in turn, will complement the class's arsenal with new buffs and debuffs distributed during the battle. It will also be a great addition. Blood Soaked Jade, which gives a good boost to the damage dealt and, most importantly, the movement speed of the hero. Mobility is what this character has to raise in the first place, so that he feels comfortable in battles against other players.
Legendary Gem | Name | Bonuses |
---|---|---|
Blood Soaked Jade [Blood Soaked Jade] | - on 1-th Level: Increases damage and movement speed of the character. - on 3st level: if the hero's HP drops below 50%, then he takes 2.5% less damage. - on 5-th level: the chance of finding blue (magic) items by the Necromancer is increased by 15%. | |
Penetrating bile [Seeping Bile] | - on 1-th Level: Necromancer's attacks have a 5% chance to debuff enemies with "Poisoning”, which will deal damage over 3 seconds. - on 3st level: negative effect "Poisoning» reduces the movement speed of enemies by 12.5%. - on 5-th level: the chance of finding blue (magic) items by the Necromancer is increased by 15%. | |
frozen heart [frozen heart] | - on 1-th level: Ranged attacks against the Necromancer deal 10% less damage. - on 3st level: 15% chance to stun nearby enemies for 3 seconds. - on 5-th level: the chance of finding blue (magic) items by the Necromancer is increased by 15%. | |
Piece of Dead Flesh [Chip of Stone Flesh] | - on 1-th level: Necromancer's attacks have a 5% chance to apply a debuff to the enemy "Stunning” for 1 second (the enemy will be “petrified”). - on 3st level: damage against stunned (i.e. petrified) enemies is increased by 5%. - on 5-th level: the chance of finding blue (magic) items by the Necromancer is increased by 15%. | |
Call of the Howler [Howler's Call] | - on 1-th Level: Necromancer's abilities have a 30% chance to summon a ghostly wolf essence that attacks all enemies in its path. - on 3st level: 25% chance that the ghostly essence of the wolf will stun enemies for 1.5 seconds. - on 5-th level: the chance of finding blue (magic) items by the Necromancer is increased by 15%. | |
Echoing Shadow [echoing shade] | - on 1-th level: Necromancer's basic attacks have a 15% chance to summon a clone of him to the battlefield to fight on the side of the hero for 8 seconds. - on 3st level: the number of summoned clones increased to two. - on 5-th level: the chance of finding blue (magic) items by the Necromancer is increased by 15%. |
Common Gems Pack
Gem | Effect | Principle of use |
---|---|---|
Ruby [+ to HP] | Use until you get Tourmaline. | |
Tourmaline [+ damage] | One of the mainyellow» stones, which is worth using in both PvP and PvE. | |
Aquamarine [+ to armor] | Use until you get Sapphire. | |
Sapphire [+ to armor penetration / ArP] | One of the main "yellow" stones, which is worth using in both PvP and PvE. | |
Citrine [+ to Might / efficiency] | Combinable with Topaz one to two or two to one. | |
Topaz [+ to resistance] | Combinable with citrine one to two or two to one. |
Necromancer Build for Dungeons in Diablo Immortal
Recommended skills and rotation
Skill | Name | Advantages |
---|---|---|
Soul burn | - Use to throw a ghostly fireball at enemies that will explode upon reaching the target. Ultimate is great for both burning large groups of opponents, and for enhanced crushing of bosses. Note: secondary weapon Sinister Trinity [Baleful Trinity] gives the skill a slight AoE effect. | |
Curse of Darkness | Note: effective in PvE only in conjunction with leggings Run by the Maggots [Guided by Maggots], which modifies the skill as follows: "Curse of darkness now does not limit enemy line of sight. Instead, minions summoned by the Necromancer fall into frenzy within the range of the skill. This effect increases the attack speed of creatures and also increases their movement speed. | |
Skeleton Mage | - use to to urge Skeleton Mage for 13 seconds. Minion's main attack throwing magical flames, which deal damage to all enemies within the "movement" radius. | |
Golem Lord | - use to to urge Bone Golem; - casting the skill will stun nearby enemies for 2 seconds; - While the Bone Golem is active, the Necromancer can give it orders to kill opponents or taunt them in an area. Note: in conjunction with the main weapon Ravager [Desolate] the summoned Golem becomes a real tank capable of dealing high AoE damage. Helmet Visitor Sign [Visitor's Sign], in turn, will increase time «life» minion by 10%. | |
Skeleton Lord | - use to direct the summoned skeleton fighters to the specified enemy; - passive effect of the skill "raises» one minion every 8 seconds (up to four). |
The Necromancer Summoner is a classic in Diablo games. And the assembly presented above is an example that proves this fact.
This build will allow you to deal an insane amount of damage on a single target and decent damage in an area. Bone Golem, Skeleton Fighters, and Skeleton Mages... like a true master of the battlefield, this class will be able to move around the arena calmly and safely while the militant minions follow orders and protect their hero.
- Summon a Bone Golem with a skill Golem Lord.
- call Skeleton Mage, if the casts of other classes are not up to the task of killing close-knit mobs. Behind him, direct the skeleton fighters so that they absorb most of the damage.
- Overlay Curse of Darkness on top of summoned units to increase their attack and movement speed.
- Use the ability Skeleton Lord cooldown to buff warrior minions as often as possible.
- Beyte Soul burn in between the control of their "bone fighters". Even without an equipped secondary weapon Sinister Trinity auto-attack spam will significantly reinforce the overall DPS group.
Legendary and Common Gems
Legendary Gems Starter Pack
The Necromancer's PvE Legendary Gems Starter Pack is complemented by two new gems that are designed to enhance the performance of the class's core skills and its ultimate ability, considered the best in the game. Do not neglect the accumulation of this skill, especially when going through many dungeons in solo mode.
Legendary Gem | Name | Bonuses |
---|---|---|
Eternal torment [Everlasting Torment] | - on 1-th level: crit. Necromancer's strikes inflict agony that deals damage (based on the hero's base attack power) every second for 3 seconds. - on 3st Level: Each enemy affected by the Agony debuff increases the class's attack speed by 1%. - on 5-th level: the chance of finding blue (magic) items by the Necromancer is increased by 5%. | |
Ardent Fang [Fervant Fang] | - on 1-th Level: Each attack against a single target increases damage against it by a few percent (stacks up to 10 times). - on 3st level: Damage dealt to elite enemies (and players) is increased by 1.5%. - on 5-th level: the chance of finding blue (magic) items by the Necromancer is increased by 5%. | |
Eye berserker [Berserker's Eye] | - on 1-th level: Necromancer's damage is increased by 5%, but! incoming damage against the hero is also increased by 6%. - on 3st level: crit chance. hit is increased by 1%. - on 5-th level: the chance of finding blue (magic) items by the Necromancer is increased by 5%. | |
Inspiration Ka'arsenal [Ca'arsen's Invigoration] | - on 1-th Level: The Necromancer's basic attack speed is increased by 5%. - on 3st level: Basic attack damage is also increased by 0,5%. - on 5-th level: the chance of finding blue (magic) items by the Necromancer is increased by 5%. | |
Stone of Zod [Zod Stone] | - on 1-th Level: The duration of the ultimate is increased by 16%. - on 3st Level: Ultimate damage increased by 1,5%. - on 5-th level: the chance of finding blue (magic) items by the Necromancer is increased by 5%. | |
Bound Death [Chained Death] | - on 1-th level: The damage dealt by the Necromancer's main skills is increased by 1,5% for each target hit (up to 4,5%). - on 3st level: add. damage dealt by primary skills is increased to a maximum of 6%. - on 5-th level: the chance of finding blue (magic) items by the Necromancer is increased by 5%. |
Best Legendary Gems
Building the best legendary gems, in turn, is no different from a set designed for PvP. The reason for this is the ability to strengthen the character with additional effects that greatly simplify the passage of many PvE activities.
Legendary Gem | Name | Bonuses |
---|---|---|
Blood Soaked Jade [Blood Soaked Jade] | - on 1-th Level: Increases damage and movement speed of the character. - on 3st level: if the hero's HP drops below 50%, then he takes 2.5% less damage. - on 5-th level: the chance of finding blue (magic) items by the Necromancer is increased by 15%. | |
Penetrating bile [Seeping Bile] | - on 1-th Level: Necromancer's attacks have a 5% chance to debuff enemies with "Poisoning”, which will deal damage over 3 seconds. - on 3st level: negative effect "Poisoning» reduces the movement speed of enemies by 12.5%. - on 5-th level: the chance of finding blue (magic) items by the Necromancer is increased by 15%. | |
frozen heart [frozen heart] | - on 1-th level: Ranged attacks against the Necromancer deal 10% less damage. - on 3st level: 15% chance to stun nearby enemies for 3 seconds. - on 5-th level: the chance of finding blue (magic) items by the Necromancer is increased by 15%. | |
Piece of Dead Flesh [Chip of Stone Flesh] | - on 1-th level: Necromancer's attacks have a 5% chance to apply a debuff to the enemy "Stunning” for 1 second (the enemy will be “petrified”). - on 3st level: damage against stunned (i.e. petrified) enemies is increased by 5%. - on 5-th level: the chance of finding blue (magic) items by the Necromancer is increased by 15%. | |
Call of the Howler [Howler's Call] | - on 1-th Level: Necromancer's abilities have a 30% chance to summon a ghostly wolf essence that attacks all enemies in its path. - on 3st level: 25% chance that the ghostly essence of the wolf will stun enemies for 1.5 seconds. - on 5-th level: the chance of finding blue (magic) items by the Necromancer is increased by 15%. | |
Echoing Shadow [echoing shade] | - on 1-th level: Necromancer's basic attacks have a 15% chance to summon a clone of him to the battlefield to fight on the side of the hero for 8 seconds. - on 3st level: the number of summoned clones increased to two. - on 5-th level: the chance of finding blue (magic) items by the Necromancer is increased by 15%. |
Common Gems Pack
Gem | Effect | Principle of use |
---|---|---|
Ruby [+ to HP] | Use until you get Tourmaline. | |
Tourmaline [+ damage] | One of the mainyellow» stones, which is worth using in both PvP and PvE. | |
Aquamarine [+ to armor] | Use until you get Sapphire. | |
Sapphire [+ to armor penetration / ArP] | One of the main "yellow" stones, which is worth using in both PvP and PvE. | |
Citrine [+ to Might / efficiency] | Combinable with Topaz one to two or two to one. | |
Topaz [+ to resistance] | Combinable with citrine one to two or two to one. |
Dare Portal Necromancer build in Diablo Immortal
Solo playthrough [Solo]
Skill | Name | Advantages |
---|---|---|
Soul burn | - Use to throw a ghostly fireball at enemies that will explode upon reaching the target. Ultimate is great for both burning large groups of opponents, and for enhanced crushing of bosses. Note: secondary weapon Sinister Trinity [Baleful Trinity] gives the skill a slight AoE effect. | |
bone wall | Note: effective in PvE only in conjunction with a chest Ever-Cling Garb [Ever Grasping Vestments], which modifies the skill as follows: "Bone Wall now summons a line of skeleton soldiers that will attack and knock back all nearby enemies in the area of effect." | |
Golem Lord | - use to to urge Bone Golem; - casting the skill will stun nearby enemies for 2 seconds; - While the Bone Golem is active, the Necromancer can give it orders to kill opponents or taunt them in an area. Note: in conjunction with the main weapon Ravager [Desolate] the summoned Golem becomes a real tank capable of dealing high AoE damage. Helmet Visitor Sign [Visitor's Sign], in turn, will increase time «life» minion by 10%. | |
Skeleton Lord | - use to direct the summoned skeleton fighters to the specified enemy; - passive effect of the skill "raises» one minion every 8 seconds (up to four). | |
corpse explosion | - use to blow up all the corpses in the specified area. Each explosion deals damage to nearby enemies. If multiple explosions hit the same target at the same time, each subsequent explosion deals 40% less damage to it. Note: especially effective in conjunction with shoulder pads Blight Spur [Rotspur], which will cause the skill to spread poison instead of exploding corpses. |
Kite large groups of enemies while staying relatively close to blow up the corpses in time with the skill of the same name.
This skill is especially effective in conjunction with the Golem Master, since the destruction of his remains will in fact cause huge damage or, one might even say, a striking blow.
- Summon a Bone Golem by activating the ability Golem Lord, and run forward until you collect at least 15 enemy creatures. We recommend stopping as soon as the first elite monsters are reached, on which the main blow was made.
- Use bone wallto delay and thereby rally opponents.
- Tell the Bone Golem to jump on them.
- Keep kiting mobs while attacking those Soul burn. Use from time to time corpse explosionto punch those monsters that keep up with the Necromancer, completely forgetting about the more serious problem in the form of a huge monster.
- Send your skeleton warriorsto distract restless enemies from the hero who have signed up as pursuers.
- If ultimate Soul Burn is charged and the portal gauge is less than 80% full, use the ability on the next large group of monsters. Otherwise, save it for the more imposing purposes of the Dare floor.
Group passage
Skill | Name | Advantages |
---|---|---|
Soul burn | - Use to throw a ghostly fireball at enemies that will explode upon reaching the target. Ultimate is great for both burning large groups of opponents, and for enhanced crushing of bosses. Note: secondary weapon Sinister Trinity [Baleful Trinity] gives the skill a slight AoE effect. | |
Golem Lord | - use to to urge Bone Golem; - casting the skill will stun nearby enemies for 2 seconds; - While the Bone Golem is active, the Necromancer can give it orders to kill opponents or taunt them in an area. Note: in conjunction with the main weapon Ravager [Desolate] the summoned Golem becomes a real tank capable of dealing high AoE damage. Helmet Visitor Sign [Visitor's Sign], in turn, will increase time «life» minion by 10%. | |
Skeleton Lord | - use to direct the summoned skeleton fighters to the specified enemy; - passive effect of the skill "raises» one minion every 8 seconds (up to four). | |
Bone armor | - use to cast on the Necromancer and his nearby allies shield, which absorbs damage. Note: especially effective in conjunction with a bib Parting Gift [Party Gift] and leggings Carved Bastion [Graven Bulwark]. | |
Curse of Darkness | - use to place a cursed circle on the ground that limit the field of view to all who set foot in this area. Note: if the Necromancer is equipped with shoulder pads Long Robe [Linger Mantle], the duration of the skill will increase by 10%. |
In the process of going through the Portals of Daring in a group, the Necromancer must take on support role and do whatever it takes to keep your allies alive.
- Run up to your team and activate Golem Lordto summon the Bone Monster to the battlefield.
- Use immediately after bone armorso that the first enemy attack passes "past". Yes, the ability will go into cooldown, but by the next collision (larger and more unpleasant), the skill will be fully restored.
- As soon as a large crowd of monsters is overtaken by a group, use Curse of Darknessto blind them for a while.
- Command the Bone Golem to jump on enemy creatures. Follow him with your skeleton warriors using the skill Skeleton Lord.
- Beyte Soul burn by rollback.
Legendary and Common Gems
Sets of legendary and common gems used to complete the stages of the Portal of Daring, identical collection of gems presented in the general PvE-build. You can get acquainted with them in the subparagraph "Dungeons Necromancer Build Diablo Immortal» —> Legendary and common gems.
Necromancer build for Raids in Diablo Immortal
Recommended skills and rotation
Skill | Name | Advantages |
---|---|---|
Soul burn | - Use to throw a ghostly fireball at enemies that will explode upon reaching the target. Ultimate is great for both burning large groups of pros. | |
Bone armor | - use to cast on the Necromancer and his nearby allies shield, which absorbs damage. Note: especially effective in conjunction with a bib Parting Gift [Party Gift], shoulder pads The weight of grave dirt [Gravedirt's Weight] and leggings Carved Bastion [Graven Bulwark]. | |
Skeleton Lord | - use to direct the summoned skeleton fighters to the specified enemy; - passive effect of the skill "raises» one minion every 8 seconds (up to four). Note: if the Necromancer has a secondary weapon equipped Life in Balance [life in balance], minions will absorb 10% of damage directed at the character. | |
Golem Lord | - use to to urge Bone Golem; - casting the skill will stun nearby enemies for 2 seconds; - While the Bone Golem is active, the Necromancer can give it orders to kill opponents or taunt them in an area. Note: in conjunction with the main weapon Ravager [Desolate] the summoned Golem becomes a real tank capable of dealing high AoE damage. Helmet Visitor Sign [Visitor's Sign], in turn, will increase time «life» minion by 10%. | |
incorporeality | - use to quickly overcome a long path; - use to save Necromancer from receiving lethal damage. |
The presence of voice communication during the passage of raid events will greatly facilitate the support of allies for the Necromancer, since the main skill of this assembly will be Bone armor, and a thrown shield in vain is the most unpleasant situation for both the character and the group that he must protect.
However, a well-coordinated clearing of a reinforced dungeon is an unbearable luxury for many players, so intuition and observation will become true helpers in the timely activation of a damage-absorbing barrier.
- Summon the golem first with the skill Golem Lord.
- Always keep the ability Skeleton Lord ready to direct allied creatures at enemy creatures in time.
- Next, send the Bone Monster to jump and deal devastating damage, and then begin to knead the monsters with huge fists.
- Use Soul burn by rollback.
- Always keep an eye on your team's HP in order to deploy a shield in time with bone armor and save his comrades from certain death.
Legendary and Common Gems
Sets of legendary and common gems used to complete raid events, identical collection of gems presented in the general PvE-build. You can get acquainted with them in the subparagraph "Dungeons Necromancer Build Diablo Immortal» —> Legendary and common gems.
Necromancer solo build in Diablo Immortal [Farming and leveling]
Recommended skills and rotation
Skill | Name | Advantages |
---|---|---|
Soul burn | - Use to throw a ghostly fireball at enemies that will explode upon reaching the target. Ultimate is great for both burning large groups of opponents, and for enhanced crushing of bosses. Note: secondary weapon Sinister Trinity [Baleful Trinity] gives the skill a slight AoE effect. | |
Curse of Darkness | Note: effective in PvE only in conjunction with leggings Run by the Maggots [Guided by Maggots], which modifies the skill as follows: "Curse of darkness now does not limit enemy line of sight. Instead, minions summoned by the Necromancer fall into frenzy within the range of the skill. This effect increases the attack speed of creatures and also increases their movement speed. If the Necromancer is equipped with shoulder pads Long Robe [Linger Mantle], the duration of the skill will increase by 10%. | |
Skeleton Mage | - use to to urge Skeleton Mage for 13 seconds. Minion's main attack throwing magical flames, which deal damage to all enemies within the "movement" radius. | |
Golem Lord | - use to to urge Bone Golem; - casting the skill will stun nearby enemies for 2 seconds; - While the Bone Golem is active, the Necromancer can give it orders to kill opponents or taunt them in an area. Note: in conjunction with the main weapon Ravager [Desolate] the summoned Golem becomes a real tank capable of dealing high AoE damage. Helmet Visitor Sign [Visitor's Sign], in turn, will increase time «life» minion by 10%. | |
Skeleton Lord | - use to direct the summoned skeleton fighters to the specified enemy; - passive effect of the skill "raises» one minion every 8 seconds (up to four). |
This build is again a classic Necromancer Summoner build. She is great for solo farming dungeons, grinding, or even going through the rifts calmly.
- Summon a golem with a skill Golem Lord.
- Next call Skeleton Mage, which will deal staggering damage for a few seconds. However, be careful about its positioning, as this minion, unlike other summoned creatures, must not move around the arena.
- Command a golem and skeleton warriors, thereby diverting the attention of enemies to the summoned minions.
- Overlay Curse of Darkness on skeletons to cause a buff"Fury».
- Don't forget to have Soul burn in the assembly as a main attack with a great ultimate.
Legendary and Common Gems
Sets of legendary and common gems used for farming and leveling, identical collection of gems presented in the general PvE-build. You can get acquainted with them in the subparagraph "Dungeons Necromancer Build Diablo Immortal» —> Legendary and common gems.
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