
Coming soon, at the April release the patch 4.2, to all players in Honkai: StarRail An exclusive Jump event for the new Legendary version will become available Silver Wolf level 999In honor of the release of the huntress blessed by Ahi, the developers have already released several important story videos that revealed the heroine's backstory and her joining the ranks of a criminal group.
In her personal trailer, the hackers revealed the appearance and character of her advanced form and described its interactions with other gang members. Although the video shows her effortlessly switching between her "regular" outfit and the upgraded Joy outfit, previous stories indicate she struggles with this power.
Having graced the young huntress with his gaze, the aeon warned that they would meet again later. The heroine will likely be further developed in the upcoming storyline "And They All Laughed," where, for some reason, she will be forced to transform to protect her loved ones and finally learn to properly harness the divine power of the emanator.
Beyond the lore, the video features numerous references to popular games. Among the most notable are levels from legendary arcades, fighting games, and platformers, some details from Honkai Impact 3, and even the iconic plastic chair scene from Devil May Cry.
Silver Wolf Lv. 999 "Max Level Solo" Character Trailer:


They're trying to hype it up, but it's nowhere near as hyped as Kastoria. I won't play it. It's not my style. I don't know, the 8-bit theme is cool. Maybe some old-schoolers like it, but I don't. I consider Penakonia and this one to be failed and literally cringe-worthy planets, and all the characters from those two planets are a miss. I liked Amorpheus.
I also liked the Amphoraeus better. I tried to start reading the plot of the new planet, but no, I didn't get into it, I skipped everything. I don't know, maybe I'll give the plot with Wolf and Evanessa a chance.
Those who like fantasy, Greece is their jam. Those who are already tired of it, frankly, have gone for Penakoni. To consider Penakoni a failure is, of course, absurd.
Well, while Penakonia's design might have aspired to something special in places (in vain, as it ended up being a banal metropolis), the second half of the story was pure crap, even though the first half was seriously lacking, surviving only through the tension and the promise of "THIS will happen soon." Planarcadia, on the other hand, is a complete mess on all fronts; even LaMancha couldn't motivate me to even get past the second chapter, and the character is a major lore figure and very intriguing.
Asphoreus, meanwhile, was trying to create original and large-scale locations, and at least the first half of the storyline, approximately up to the conditional death of Phaenon, and perhaps even up to the death of Gisi and the beginning of the strange obsession with Cyrene, was really good – well thought out and rich in interesting events.
It's strange to expect New York, a city in the US renaissance, to be anything other than a metropolis, just as it's strange to expect Tokyo to be anything other than what it is now. I don't see anything original in Greece. Cities are just cities. The plot... oh, let's put it that way. The last thing I'd judge a gacha for is the plot. There's some semblance of it in games, albeit a bit tame. Often, there's none at all.
What else is there in gacha that could, at least theoretically, hold you back? Besides the plot.
Design is clearly secondary, because firstly it is often no different from the general workshop design, and secondly it is a swing.
Kazinich? Well, that would be a bad sign.
That's exactly what Kazinich is all about. The obsession with collecting virtual dolls. And then comes the "content." PvP games add competition.
Well, collecting - yes, I am quite the fan (I have two physical refrigerators with figurines).
But! Nonono. But like, not the mechanics of Kazinich itself, but the collecting itself. Even I, a real collector, was a matchstick for Kazinich.
Debatable. Relevant plots also hold up and are often better than any kind of __mania. Therefore, it's high time Shaoji was sent out into the cold under a bridge.
Being a metropolis and being a boring metropolis are two different things. Same with Tokyo—okay, the cherry blossoms were repainted, but they could have been painted some sort of lilac—to make it clear that petals were falling there, not eternal autumn. Even the torii, which could have created at least some interesting atmosphere, were removed. And yes, it's a very questionable decision to base the design solely on modern times, because nine times out of ten, such authors lack the imagination to pull it all off, and the result is banal stuff that you can still see just by walking outside, rather than anything impressive. Which is exactly what happened with Planarcadia and most of Penakonia. Considering that even Hertha Station looks more interesting in places, and this location is much smaller and older than these, you can't blame it on fantasy.
It's a matter of taste. By that logic, all locations are trivial. Everything then depends on how much you've seen, how much you've been affected, and how well you've read. Gerta's ship is, at a minimum, no better than the same ships in Xenogear, Xenosaga, Star Ocean, and so on. The Chinese ship is a huge design flaw; it would look okay in a fantasy setting, but not in sci-fi. The funniest thing is that you're asking for the same Japan. I'm tired of endless ninjas, samurai, and cherry blossoms.What's wrong with plum?I've been fed this for 30 years. Greece. Well, I've seen all this before in Odyssey, Hercules, Godovar, etc. It's good that they wrapped it in fantasy, at least towards the end it became interesting thanks to Lycurgus. Modern games (especially RPG) are exactly what's missing: a touch of the 20th century.
Hertha Station is a dreary collection of monotonous textures. Aside from Kafka, Velta's cane, and Peppa Pig, there was nothing remarkable about it. Neither in terms of space, stations, and other things (I've looked at hundreds of different projects on the topic, not counting games that touch on it in some way, including Babylon and Farscape, but no, the station is a dreary gray), nor in terms of level design.
They ditched Neo-Japan by cutting out direct references. Otherwise, the map looks fine. Better than it was, worse than it could have been before the act of self-censorship. And I don't understand what the authors' imagination has to do with it at all.
It's also unclear what modernity has to do with it. Pay attention to the cars driving through the locations.
Oh, really, will they give the fairy a skin? They should also downgrade the DCB voice acting to Japanese level. That would be awesome.
When Blade's apron turned out better. That's what I'd buy.
They're so into it, all they need to do is release one more trailer with her image and a constantly flashing "Buy for 5 minutes" sign. Because of this marketing, I still can't decide whether to watch it or not.