The Manticore is the crowning achievement of the British light tank branch. The technique fully justifies its mythical name and consists of contradictions: a low silhouette and a small mass are combined with an impressive weapon. Next, let's look at the gameplay of the new tank, how it feels in a random house, crew training and skill selection. Let's find out if it's worth downloading a new branch?
TTX Manticore
Let's get acquainted with the characteristics of the tank in more detail by comparing it with classmates of level 10.
Firepower
At its disposal, Manticore received an impressive 105 mm gun with a one-time damage of 390 units and the highest armor penetration of 248 mm with a basic (armor-piercing) projectile. As a special projectile - sub-caliber with 268 mm of armor penetration.
Ammunition consists of 20 shells, which have a good flight speed.
Gun stabilization in motion leaves much to be desired:
- Expansion of the circle of dispersion from the movement of the chassis 0.16
- Expansion of the circle of dispersion from the turn of the chassis 0.16
– Extension of the dispersion circle from movement by max. speed 10.88
- Extension of the spread circle from turning by max. speed 7.2
After the previous British LTs on the Manticore, the deterioration of the vertical guidance angles of -8 ... + 8 ° is very noticeable. If earlier we were used to playing comfortably from the terrain, without sticking out the entire body from behind the bushes, now there is obvious discomfort and we will have to adapt to the features of the terrain.
The reload of the "British" is still the longest 13,42 seconds, which allows you to fire only 4,47 shots per minute. The low rate of fire results in the Manticore having the lowest average DPM of its peers at 1743.
Vitality
The stock of points of durability is 1400 units. The armor of the tank is purely symbolic:
- in the frontal projection of the hull 50 mm, but the upper part of the VLD is located at a good angle and the reduction is up to 128 mm there, which gives hope for a rebound if the enemy shoots from the side. The sides and stern are at a right angle, absolutely everything will penetrate them and you should not be substituted sideways under land mines, full damage will go in;
- The forehead of the tower at level 10 was left without a gun mask, so you can’t count on the screen. The declared 80 mm are present only in some places and will break through without problems.
Other indicators
The Manticore is the lightest tank among all Tier 10 vehicles - 12,4 tons. The specific power is not bad 40,32 hp / t. The chassis turning speed is 46,94°, so it can be judged that the tank's maneuverability has improved and it will be easier to control it at high speed than on the "nine".
The top British LT in its compactness surpasses even the Soviet T-100 LT. Manticore has one of the best stealth ratios of 20,52%. The overview is 400 meters, and the communication range is 750 meters.
Advantages and disadvantages
In order to play effectively, it is important to be aware of the possibilities of your technique. After a detailed acquaintance with the performance characteristics of the Manticore, we can highlight the strengths and weaknesses of the tank.
Advantages:
- good alpha strike;
- high armor penetration;
- excellent stealth;
- fast mixing;
- good projectile speed.
Disadvantages:
- long recharge;
- low average damage per minute;
- poor stabilization of the gun in motion;
- mediocre UVN;
- lack of armor;
- small mass;
- small ammunition;
- crew overload.
Equipment selection
As mentioned at the beginning, Manticore turned out to be very controversial, so the choice of additional modules also has different options.
Universal scout. Combines all the best for reconnaissance, so that in any situation and on all maps not to lose effectiveness:
- camouflage net - an important attribute for passive light, which will improve one of the strengths of the tank - stealth by 10%;
- stereoscopic telescope - in a stationary position will increase visibility by 100 meters;
- enlightened optics - a constant increase in the basic view by 40 meters, so that when switching to active light, the tank does not become "blind".
Universal option:
- enlightened optics;
- improved ventilation - will increase all the characteristics of the machine;
- gun rammer - speed up the reload to slightly increase the potential damage.
Crew training
The crew of the tank has decreased by one tanker compared to the previous vehicles of the new branch and now consists of two people, so there is a strong load on skills:
- commander (gunner + radio operator);
- driver (loader).
In this regard, it will be necessary to redistribute skills and competently approach their choice so that the tank does not lose efficiency. We offer the following option:
Order of study and influence of skills
The tank is very dependent on the pumped crew, so by level 10 you should already have learned at least 3 perks. Among them, the most important is the Sixth Sense - an indispensable assistant to the scout, who repeatedly saves lives and the Brotherhood of Arms in order to increase all the performance characteristics of the tank.
Of the general skills for LT, Disguise is indispensable in order to remain invisible to the enemy team for as long as possible, which perfectly enhances one of the advantages of Manticore. The king of off-road will help you gain maximum speed faster, which is so important for occupying key positions. Will increase the durability of the BC skill Non-contact ammo rack. A combination of the perks Smooth Turret Rotation and Smooth Ride will reduce the spread of the gun, which will slightly improve stabilization. Radio interception will add 12 meters to the review.
Equipment selection
Due to cardboard armor and crew congestion, Manticore is in dire need of improved consumables:
- large repair kit;
- large first aid kit;
- automatic fire extinguisher.
There was no particular fire hazard behind the tank, and it is preferable for it to have a medium and long distance of battle, so the third slot can be replaced with a national dish tea puddingto increase your combat effectiveness.
How to play Manticore
Gameplay changes, preparation of the tank in the Garage and tactics in battle.
Configuration
Before proceeding to the analysis of tactics in battle, let's see how the performance characteristics of the tank have changed according to the recommendations described above:
Comparison:
First build have better camouflage and vision when stationary, but not all maps in the game allow such gameplay. Second assembly increases damage and a little comfort of shooting, is inferior in visibility by 56 meters, but it works all the time.
An important point concerns the crew and the choice of first aid kit. Disabling one of the tankers will lead to the following consequences:
- Commander. The light bulb does not work, reduced visibility, communication range and accuracy.
- Driver mechanic. Decreased mobility and increased cooldown to almost 25 seconds.
That is why it is so important to carry a large first aid kit with you, because sometimes two tankers can be knocked out at once (a parcel from artillery or T49). In addition, it will reduce the chance of crew shell shock by 15% and reduce the stun time by 5%. If the supply of credits does not allow you to regularly use an improved first-aid kit, then you should think about learning the Master of All Trades skill for the commander.
Two changes
After switching to Manticore from the previous model, and indeed all previous ones, two cardinal changes are immediately felt:
- Raise alpha strike. If earlier the British LT had the least one-time damage, now it has reached its maximum, but as before, you have to pay with the longest reload, which minimizes the chance of defeating the enemy LT in a head-to-head duel.
- Deterioration of UVN. Before that, we were used to playing with comfortable aiming angles, using terrain features. The gun was always lowered by 10 °, and on the GSOR it was possible to raise it as much as 35 °. The tank is now capped at 8°, with a rear turret and a long hull that will often have to be pulled completely out of cover. On hilly terrain, the lack of HHC is very noticeable.
Tactics in battle
On open maps first of all, it is important to take a key position for passive illumination. At the first stage of the battle, it is better to refrain from firing, so as not to betray your position to the enemy. If the situation is in your favor, then at the second stage of the battle you can:
- due to good camouflage and good visibility, you can cut out singles who were left without cover;
- switch to active light and play the self-propelled guns;
- go after enemy artillery.
In an urban setting or on smaller maps it is necessary to transition into the role of a support tank or active light to benefit the team. In no case should you try to be a hero alone, in a 1v1 battle, Manticore will lose to any tank of the same level (assuming the same health margin).
In any situation, do not forget to pay attention to minimap. The dynamics of the tank allows you to move to the other flank, support a breakthrough or return to defend the base.
5 immutable rules
Some gameplay nuances will have to come to terms and adapt to them:
- At the beginning of the battle, do not allow a duel with an enemy LT without cover from allies.
- When there is light, change position, because if you put on art, it will hurt.
- Mediocre maneuverability and poor stabilization of the gun on the move make it necessary to avoid dynamic skirmishes.
- On city maps, play only from behind the backs of allies. Do not try to hold the direction with a small number, but stick to the "herd" if that is the situation.
- Ammo is limited to 20 rounds, so don't randomly shoot into the "fog" or waste them mindlessly shooting at fast armored vehicles or well-armored heavies head-on.
Summary results
In the food chain of World of Tanks vehicles, Manticore will become a patient predator capable of stinging absolutely any enemy, remaining invisible to him in most cases. But at the same time, due to the lack of armor, long reload time and unsuitability for dynamic fights, Manticore can become the prey of more protected and mobile enemies if they manage to get close.
Game on Manticore reduced to positional reconnaissance by occupying key positions and using tactical advantage and excellent camouflage. This branch of technology is demanding on the skills of the player, it needs a pumped-over crew and improved consumables. Credit savings are much less dependence on special (gold) shells. The technique does not forgive mistakes, so it will be difficult for beginners to master this branch.
Read on:
Instead of a smooth turning of the tower, the manticore should have an eagle eye; it is a firefly first and then a shooter.
The review is not about anything, in particular “That is why it is so important to carry a large first-aid kit with you, because sometimes they can knock out two tankers at once (a package from art or T49)” - the manticore has only 2 members, and when 2 die it is a game over. The equipment is also complete garbage, but for me it’s better to eat the bulk will wear it) I’m silent)
accepted, it will be necessary to update the guide 🙂
The review is also nothing) I could essentially paint the misconceptions, but in fact an empty review on an empty guide))
It's a pity, the review could be useful ..