The choices listed in the walkthrough are among those with long-term implications for the story. Guardians of the Galaxy. In addition to them, the project has a lot of other choices in the dialogues, but they only affect the course of the conversation.
To get trophies, it is important to remember that in chapter 6 it is not worth spending a single unit so that the heroes have enough funds to pay the penalty in chapter 9. The required amount is 8000 units. In addition, in the 2nd chapter, you need to make friends with Nikki. This will allow you to get her access card in the future and get some collectibles.
But let's go through each chapter in order.
Chapter 1
In the first chapter, the player can relax and just plunge into the plot - no there are no important choices here, only dialog branches.
Chapter 2
Hide Llama or Rocket cache?
At the very beginning of the chapter, you need to decide what (whom) to hide. The first thing that will depend on this is the amount by which the heroes will be fined Co-rel. In case it is hidden Lama, will have to part with 7000 units, and if the cache - 8000, since the penalty for Lama will be added to the amount of the fine for illegal entry. In addition, if you hide the Lama, then in chapter 10 shortcut will be available. And if the values Missiles seem more important to the player, then their use in chapter 9 will help improve the damage dealt by the ship and make it easier to meet one of the enemies.
The preferred option is to hide the Lama. This will save not only units, but also time. The improvement from the cache is not as significant as it might seem.
Whom to choose: Nikki or Co-rel?
As mentioned above, throughout the chapter it is worth being as cute as possible with an adorable blue girl. Nikki. The elevator scene where you can choose to side with Nikki or Co-rel is no exception. In this case, she will give the player her access card, and this will help to get collectibles. Otherwise, they will become unavailable, so there is no benefit in co-rel support.
Chapter 3
Sell Rocket or Groot?
In the beginning, it will be necessary to decide who will be sold into slavery. lady hellbender - Rocket or Groot. The events of the next, 4th chapter directly depend on this. Only Groot's choice will help close the deal, she is interested in it. If you offer Rocket Hellbender, then she will only laugh and call him a "little forest animal."
When Groot is sold, the heroes will head to Throne room, otherwise, in Storagewhere to steal money from. Collectibles and equipment will be the same, but the level layout will be completely different. Well, a team member will have to be returned later.
The most productive decision will be to sell Groot. This will make it easier to pass.
Encourage Drax to throw a Rocket or stop him from doing so?
When the heroes are at the cliff, the big man Drax will raise and want to send the Rocket flying so that he prepares the way for the rest. If you agree to this, then the mood of the absurd raccoon will become even worse until the end of the chapter. By stopping Drax, you can get Rocket's approval. And then choose a detour around the cliff.
Chapter 4
Who and how to sell?
In this chapter, the decision that was made in the last part comes back to haunt. The player will have a conversation with Lady Hellbender. If it was decided to sell the Rocket, then the outcome will be unsuccessful, no matter how the dialogue goes. She will decide that they are trying to deceive her by giving her an ordinary little animal. After that, the team is waiting for the battle and robbery of the Vault.
Choosing Groot will lead to successful negotiations. But the amount that the team will receive will depend on the course of the conversation. If you offer Groot to other buyers and stand your ground, then the lady will consider the Guardians dishonest, and the reward will be only 9000 units. To get a thousand and a half more, you need to work only with Hellbender and in full use Drax - the lady is flirting with him.
Chapter 5
Should I speak into my helmet or put it down?
It is best to lower the helmet. If you start talking, it will lead to an attack by enemies.
Chapter 6
What songs to sing with aliens in a bar?
If the Guardians decide to throw a farewell party in the bar, then there the heroes will meet an alien named "Lipless", who wants to bawl songs with the team. It is important to choose the right compositions here - they must be related to the weather: "Like a hurricane", "Through the rain". If successful, a collectible will be obtained. A meeting in a bar has no long-term consequences, it is not mandatory, but success here is a very pleasant bonus.
Chapter 7
You can exhale no big decisions, only ordinary dialogues.
Chapter 8
How to distract Raker?
During a conversation with Reiker it can be distracted and give the Rocket time to hack the drone, which will come in handy later - the drone will help you find your way to the communication center and save a lot of time. If the focus fails, Raker will grab Rocket. The right course of dialogue such:
- Distract Raker.
- Something about him?
- Fake heart attack.
Memories of mother - how to behave?
In "memories" Peter saves his mother. After that, she will try to hug him several times. Necessary push her away and then kill her. This is just an illusion that does not let the hero go back to the real world. If the fake mother manages to hug Quill, he will be consumed by darkness and it will be game over.
Chapter 9
Gamora will appreciate the trust shown in her when she is allowed to pursue Raker alone. But this is not a choice that can be controlled. In chapter 8, there will be a cutscene where Raker will flash again, and Gamora will say that she is following him. This she will do immediately.
Here the solution will play hide Rocket stash - the furry one will update the ship's weapons system. It really doesn't matter much.
What to do with the World Mind?
After the battle on the spaceship, a dialogue will take place with the World Mind. The best thing to do here is to sow doubts in him. Then he will return in chapter 14 and great help in a collision with the enemy. You need to choose the following options:
- Share information.
- Doubts about strategy.
- In perspective.
If you can't convince the Mind, then you can forget about its help.
Pay the fine by keeping your word or cancel the payment?
The last moment when units will be needed. If the player followed all the tips from the guide, there should be enough funds to pay. The only thing that will affect the decision not to pay the fine is the receipt of the trophy. Refusing to pay the player will not receive it.
The third outcome of the situation is that the team may not have enough units to pay.
Chapter 10
Here the choice from the 2nd chapter will play a role: if the Lama was hidden, then she will gnaw a hole in the wall of the hero’s room through which he can escape. If the Rocket cache was hidden, the Llama will have to be guided using the touchpad. She must get to the break room and open the door.
Chapter 11
No big decisions. In the end you can decide to blame Warlock or Reiker and focus your attention on Nikki or Co-rel. Neither the first nor the second will have long-term consequences.
Chapter 12
What to do with Cosmo?
Going to rescue Cosmo, the hero can choose between several dialogue options. If he comes out to convince the dog, he will help in chapter 14. In addition, the hero will not end up in an illusion with puppies. Failed to convince Cosmo? We'll have to wander in the illusion, following the barking of puppies. Well, you can not expect help from Cosmo. To make everything go as it should, you need to choose:
- Offer a hand.
- Focus on the present.
- Remind me of puppies.
Chapter 14
Help of the World Mind/Cosmo
The World Mind will help in the battle if it turned out to convince him in chapter 9, and Cosmo's actions depend on chapter 12. These two will destroy a lot of enemies and make life easier for the heroes.
Chapter 15
This time, the decision from chapter 8 will come into play. Gamora should pursue Raker on her own, especially since she will appreciate being allowed to do everything herself.
Chapter 16
Be nice or rude to Magus?
Magus needs to be pissed off. To do this, you need to make fun of him and behave disrespectfully, climb into his personal space and provoke. This is the only way to win the boss fight.
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