Masquerade of the guilty Genshin impact - Chapter 5, Volume 4 tasks of the Archons, the final part of the story Fontaine, where everything finally falls into place. The traveler investigates with Nevillet: the team puts on a whole performance around Furinsto bring the girl out into the open. The prophecy will inevitably come true, but will the friends be able to resist it and find a way out?
This guide provides a complete walkthrough of the Masquerade of the Guilty quest. Next, we’ll look at how to explore the ruins, refute Furina’s arguments in court, and find a connection between real events and stone slabs.
How to start the Archon Masquerade of the Guilty quest in Genshin Impact
You can open the fifth task of the Archons in the Hydro region after fulfilling a number of conditions:
- reach 40 adventure ranks;
- complete the previous task of the Archons - volume IV, chapter IV "Cataclysm's Quickening".
Then go to job log via the “J” key on a PC or the icon in the upper right corner. Find the continuation of the main story at the top of the quest list and select the option "Track Target"to start the task.
Deluge of Wrathful Waters
It's time to leave Meropida fortress, and the Traveler begins the proper paperwork. When he finishes with formalities and says goodbye to Wriothesley, then goes to meet with Neuvillette, who reports a disaster in Poisson - the water level in the area has risen to alarming levels after shaking. Having met with Navia и Arlekino, the team learns about some ruins.
Return to the dormitories
After waiting until the next day (08:00 – 12:00), go to the barracks.
Use the teleportation point "Administrative District, Fontaine" and, keeping to the right, reach the tunnel-like passage leading to the rest rooms.
Discuss with Paimon a speedy release - the baby will offer to finish the formalities as soon as possible. To do this, you need to visit the secretary of the Meropid fortress, Monglan.
Teleport again to the "Administrative District" of the prison zone and plan down, towards the yellow mark. Then start a conversation with the girl standing behind the counter.
Go to the office
The only thing required of the Traveler is to sign the document issued by the secretary.
The former prisoners are looking forward to their speedy release, but a heap of positive emotions is replaced by slight horror - the earthquake unsettles even the Traveler. Paimon suggests visiting the Duke to find out what is causing the hesitation. Having received the document "Start of a new life", go towards the manager's office.
Inside, talk to Risley. The Duke will explain that the vibrations did not come from the bottom: the waves came from the surface. If the Traveler wants to understand what's going on, he needs to ask an outside acquaintance - for example, Mr. Neuvillette.
Say goodbye to the commander of the fortress and Sijwin, then leave the prison walls.
Head to the Palace of Mermonius
Move to Statue of Hydro Archon, located in the Cours de Fontaine, and walk towards the main entrance of the Mermonia Palace.
Sedena will not rant for long due to the abundance of assignments that have fallen under her responsibility. Nevillet, in turn, will be glad to see the return of old friends, but will not be able to provide an honorable reception - he, like Melusine, met in the reception room, is busy with urgent matters.
Sitting on the nearest sofa, the Traveler and Paimon will decide to relax while the chief judge deals with piles of documents and more. Once the man is freed, the former prisoners will talk about everything that has happened since the incident with the Primordial Sea, as well as about the dream in which he was present Tartaglia.
Thanks to this, it will be possible to find out details about the waters of Fontaine: perhaps Childe is in the Primeval Expanses. Mr. Nevillet will also explain what caused the fluctuations, which even reached the Meropides fortress. The earthquake occurred in Poissons areaAs a result, the water level in the territory rose to alarming levels.
Despite the fact that the fluctuations did not last long, it cannot be denied that they could have caused serious consequences for the area, especially for the headquarters of Spina di Rosula.
Find Navia in Poisson
Travel to Poisson using the teleportation point of the same name.
The buildings in the village look damaged. It is possible that people could also have been harmed, including Navia. Go in search of President Spina di Rosul.
Firstly, go down one level, to the marked area.
Many lost people dear to their hearts, some were seriously injured. Members of Spina di Rosula help as best they can, meanwhile the head of the organization is nowhere to be seen. Continue looking for Navia, to do this go down to the main headquarters of the organization.
The incident seriously affected the girl, but she does not allow herself to give in to emotions. Hoping to relieve their friend, Traveler and Paimon offer to help.
In cooperation, almost all residents of the area were evacuated, and the general panic gradually faded away. Good news for Navya, but some worries clearly do not allow her to breathe easy. The desire to unload from surging emotions and to stay away from the turmoil leads to a proposal visit the cemetery.
Go to the cemetery
Teleport to "Western slope of Mon Atoneki" and plan towards the west, towards the yellow mark, which is opposite the shore.
Navya is mourning. Melus and Silver, members of the Spina di Rosula closest to the girl, were swallowed up by sea water while they evacuated the inhabitants. The men were not afraid of death, but Navya cannot help but blame herself for what happened, as well as for the promises that she will never be able to fulfill.
Soon the mournful moments will be interrupted by the arrival Arlekino. During the conversation, it will be revealed that the people of Fatui have provided overwhelming support to Spina di Rosula and those living in the Poissons region.
Later, the girl will invite Traveler and Paimon to explore mysterious ruinslocated nearby. Reason for which Harbinger trusted those who are not part of the Hearth House was Lyney, Lynette и Freminetwho sincerely believe in strangers and consider them close friends.
Awards:
- 875 adventure experience;
- 38 100 Mora;
- 4 hero experience;
- 7 magical gain ores.
Any meeting is a parting
Having received information from the Servant, the group arrives at the ruins, inside of which it is necessary to find an approach to the temple and explore it. In the process, Traveler, Paimon and Navia are joined by Nevillet. His appearance, as always, eliminates terrible misfortunes that could happen.
Head to the ruins
Having received detailed instructions from the Servant, the Traveler and Paimon, accompanied by Navia, will set off to explore the mysterious ruins located in the Poissons region.
Use the teleportation point "Western slope of Mon Atoneki, Fontaine" and glide in a southerly direction until you reach the cliff.
Search the Ruins: Hidden Land Dungeon
Enter the ruins "The Hidden Land" in single player mode to start exploring them.
Move forward: you will soon encounter a small group of enemies - several ordinary hilichurls and Anemo Hilichurlo Outcast (focus the damage on him first).
Deal with the enemies and go to the dead-end part of the dungeon, following the yellow marker. Thus, fall through to the lower level of the location.
Use the "water ring" to climb up to a higher level. Kill the next group with a hilichurl and collect the reward from rich chest (5 source stones).
Then glide towards the ledge on the opposite side. Despite the outward safety, the surrounding area is a serious obstacle for Navia: due to the fact that the surroundings of the ruins are polluted with the water of the Primordial Pestilence, and its level is constantly rising, it is dangerous for the girl to both follow the Traveler and stay in place. In any case, there is no other choice but to keep moving. All you have to do is be on your guard and not give in to panic.
Continue onward
Take advantage of the wooden ledgesto safely ascend to a higher tier. Continuing to follow the yellow marker, go along the corridor (on the balcony you can examine the chest and vases, thus replenishing the “Inventory” with additional provisions).
Soon you will reach a massive door. Open it to get to a new area to explore. Next destination - huge temple, located in the central part of the ruins.
Getting close to them means going through a dilapidated bridge, which will become a “point of no return” for Navia.
The structure will “crack” under the weight of the uninvited guests, and the girl, slipping, will begin to fall into the arms of the waters of the Primordial Sea.
When Navya wakes up, she will find that she is in Poisson. The first “living” faces that the girl meets will belong to her once-dead assistants - Melus and Silver. The men will invite the President of Spina di Rosula to take a walk.
However, the idea will be postponed by the sudden need to visit the opera house (movement is automatic). Of course, Melus and Silver will not leave the girl. Navya, meanwhile, will begin to worry about suspicions.
The observers of the trial will be familiar to the girl, but her clouded mind will not allow her to remember exactly when she encountered these people. The general process will also seem strange due to the absence of Mr. Nevillet as the supreme judge, but it will not be possible to comprehend what is happening due to the appearance of Joinville.
The man will voice why the head of Spina di Rosula ended up in the dock and is listed as guilty - all because of her close connection with the residents of Poissons, whom the girl helped for many years. The only people who disagree with the verdict are Melus and Silver. The man will come to the defense of demoiselle, despite the indignation that fell from ordinary caretakers.
Thus, Naviya will understand that she is probably under the influence of the waters of the Primordial Sea.
Keep exploring the ruins
The appearance of Mr. Nevillet will awaken the girl from a strange dream. The traveler and Paimon, accompanied by the chief judge, will be glad that her friend managed to come to her senses.
After a short rest, the team will continue to explore the ruins. Come to massive gate, to open access to the interior of the temple: you will again discover Anemo the rogue hilichurl, which you will have to fight.
Once the fight is over, go to the balcony and exit to the stairs leading to the next level of the location. Be careful along the way: the stairs, like the bridge, will begin to collapse as soon as the Traveler steps on it.
Once you get to the wooden ledges (collapsed area), climb up to a safe surface.
As a result, you will find yourself at another massive door, behind which you will find three mitachurlov.
The battle with enemies will be accompanied by rockfall, and the reward for a successful victory is passage to collapsing stairs and wooden ledges leading to the next level of the temple.
Taking the contents of another rich chest (5 source stones), interact with the door, behind which you will meet Anemo and Hydro rogue hilichurls, as well as ruin guard.
Defeating the monsters will unlock the device for activation.
Interacting with him will lower the elevator platform, which will lead to the “water ring”.
Find out what's ahead and escape the ruins
Interacting with the "water ring" will open access to the opposite part of the ruins. Climb the stairs and then stand on the marked area to trigger a cutscene.
On the walls of the temple, the Traveler will find drawings that seem to be prophetic: “All people will dissolve into water, and only Hydro Archon will remain silently crying on his throne.”. However, the overall sequence of the stone slabs will raise questions and cause Nevillet and Navia to doubt the prediction. The only thing that can be said for sure is that you can find out most of the information from yourself. Furins.
However, before you leave the ruins and head to the Hydro Archon, be sure to open precious chest (10 source stones).
As an additional reward, delicious treats will await you within the walls of the Spina di Rosula underground base, which is located on the territory of Flev Sandra, the Traveler and Paimon.
Another pleasant surprise was meeting with Monoi, who visited Fontaine because of a prophecy.
- 1225 adventure experience;
- 30 primogems;
- 53 900 Mora;
- 5 hero experience;
- 10 magical gain ores.
Hunters, Prophets
After returning to the base of Spina di Rosula in Fleves Sandr, the Traveler unexpectedly meets Monu. Unfortunately, the astrologer could not confirm the veracity of the prophecy hanging over the Hydro region; she does not have enough strength for this. The next day, the company goes to Nevilette and learns that there is a dispute between him and Furina - all initiates see that the girl is hiding a secret, but so far the Archon is stubbornly silent.
Go to Nevillet's office
Leave the Spina di Rosula base by moving to the main Statue of Hydro Archon, located in the Cours de Fontaine, and go to the Mermonia Palace.
Inside, find the entrance to the chief judge's office to discuss with the man the prophecy seen the day before on the temple slabs. Sedena will report that Mr. Nevillet is already expecting the Traveler and Paimon, but cannot meet old friends properly because he is negotiating with Furina.
Hydro Archon, in turn, does not intend to reveal the secrets of her predecessor. She also claims to be unaware of the prophecy depicted inside the old ruins at Poisson. Nevillet doubts the girl’s words: her actions and thoughts contradict each other. The only way out of this situation is to take Furina by surprise during the trial.
However, this requires trusted people who will not refuse to take part in risky proceedings. Fortunately, the Traveler has a sufficient number of connections, which he acquired in Fontaine.
Head to Spina di Rosula
Use the teleportation point "Cour de Fontaine: Flev Sandre, Fontaine" and return to the room assigned by Naviya to rest.
The quiet time will be interrupted by the appearance of “Witch N” from Sabbat.
The girl will be aware of the prophecy, which worries the “top” of Fontaine, as well as some ordinary people. And she is sure that the truth stated in the distant past can be changed, but she will not give more intelligible clues, which will force the Traveler to spend most of the night in thought.
In the morning, Paimon will hear strange sounds outside the room. Wake up and open the door to greet Mona and tell her about the mysterious voice that visited last night.
Go to the newsstand
Mona's support will give Traveler and Paimon strength. The despair that gripped them will subside under the weight of motivation and some inspiration: in order to finally get rid of depressing thoughts, the couple will decide to take a walk. Navigate to Nabone quarter, where the Debord Hotel is located, and, keeping to the right, proceed to the kiosk.
At the stand, Paimon will find a new issue of the newspaper, the main sensation in it was written Charlotte - a daring and cheerful journalist. The girl made a report about the “blond adventurer” who managed to get into the Meropid fortress.
Keep going forward
Walking through the streets of Fontaine, return to the previously mentioned Debord Hotel. Inside you will meet Sedena, Mr. Nevillet’s secretary: she will also provide support to old acquaintances who clearly cannot get rid of depressing thoughts.
Having finished ranting and eating, leave the Debord Hotel.
Go to the editorial office of "Steam Bird"
On the way out, Paimon will suggest visiting the “Steam Bird”: go to the stand where editor-in-chief Euphrasia is standing and greet Charlotte.
During the conversation, the girl will ask the Traveler for an interview for the newspaper. Of course, the journalist will not be left without consent, and will then be drawn into a dialogue about the prophecy - after all, this topic greatly worries the couple.
As with Sedena, Charlotte will voice what she would do if Fontaine was completely submerged in the waters of the Primordial Sea. After the journalist leaves the Traveler and Paimon, several automatic actions will occur:
- A mission will appear in the “Journal” with tasks "Vagrants and Scamps" from the chain "Melusine's Poll and the Machine's Answer", generally consisting of three quests belonging to the category Fontaine's "Tasks of the World".
- Traveler and Paimon will walk along the coast, during the walk they will be able to take a different look at the situation related to the prophecy.
- After sleep couple will go to the base of Spina di Rosula, where the next meeting with Navia will take place.
Already on the territory of Flev Sandra, the explorers of Teyvat will be overtaken by Isadora, who is one of the assistants to the chief judge. The girl will report the incident that unfolded in the opera house.
There is a riot among the residents: some are not ready to put up with the fact that Hydro Archon does not want to make efforts to save innocent citizens.
Awards:
- 1000 adventure experience;
- 44 000 Mora;
- 4 hero experience;
- 8 magical gain ores.
Apocalypse
The prophecy is inevitably coming true, and all plans have already been prepared. All that remains is to hold a trial of the deity, where the Traveler will appear as the accuser. During the meeting, the truth comes out. Oratis delivers a brutal verdict to Hydro Archon, but at the last moment Freminet brings the missing slab onto the stage. All the events that happened in Fontaine, one way or another, correlate with these four drawings, and after comparing the arguments, the hard truth about the deity and the Primordial Sea is finally revealed.
Find Furina in Poisson
The Traveler and Paimon do not want to be left behind and plan to help Furina get out of the current delicate situation. Move to village of Poissons and go down to the lower level of the location to catch up with Hydro Archon.
The girl is desperate. She is choked with tears, and she sincerely regrets that many innocent people died on the day of hesitation. However, as soon as she sees the uninvited guests, the negative emotions will be “erased” from her face, replaced again by a grin and a sparkle in her eyes.
Soon the “comedy scene” will be interrupted by the unexpected appearance of the inhabitants of Poisson - in order to protect the Archon, the Traveler and Paimon will hide the girl in a safer place. In any case, it will seem so until the next fluctuation occurs. This event will force Furina to show her “real” self, which will subsequently be seen by many townspeople who visit the opera house.
Lini's illusion exceeded any expectations. Thus, the trial of the deity Hydro of the region will begin.
Refute Furina's arguments
The Traveler will take on the role of prosecutor; his task is to refute any words spoken by Furina during the trial. Thanks to data collected by Charlotte in “Notes from an interview with a traveler”, this moment can speed up significantly.
- The main rebuttal to the question “How can Furina live so long, being just a person?” speaking event "Meeting with the Servant" from the section “Island of Erinyes”.
- The main refutation to the question “What evidence is there that Furina is not the mistress of Oratrice?” speaking event "Childe's Condemnation" from the "Opera Theater" section.
- The main refutation to the question “What facts confirm that Furina is a person?” speaking event "The truth about the case of the missing girls" from the "Opera Theater" section.
Furina will be able to prove her belonging to the Archons only if she comes into contact with the water of the Primordial Sea. Refusal to test is tantamount to an admission of guilt.
The only way out is to fulfill the request. The result of this action was successful: the girl did not dissolve, which would have happened to any other ordinary native of Fontaine. However, the unexpected appearance of a nurse from the Meropid fortress, Sidzhvin, gives truth to what happened. Melusine's conclusion: “... Mrs. Furina experienced the adverse effects of the water of the Primordial Sea. The degree of impact is similar to that observed in ordinary people upon contact with a solution of Primordial Sea water of identical consistency.".
The sentence that was passed on Oratrice was: death penalty of Hydro Archon. The public is indignant, the prosecution is unable to come to terms with the proposed decision. The one who can save the situation is Freminet, who during the trial was searching for the last stone slab with a prophecy.
True events related to the prophecy tablets
Freminet's discovery could completely change the course of the trial, but for this it is necessary to find a connection between real events and the stone slabs. The key moments of this gameplay have their own nuances and rules. The teaching notes contain the following main points:
- Choose to check the descriptions on the stone slabs to extract key information from them.
- Scripts related to the contents of the stone tablets can be found in the data recorded in the interviewer's notebook. You can also confirm there.
- As the process continues, the water level of the fountain in the menu interface will increase.
- After checking all the stone tablets, the true meaning of the prophecy will be revealed.
Prophecy Plate 1
On the 1 Plate with prophecy depicts the former Hydro Archon using divine power to transform Oceanids into humans. Truth is supported by evidence "The truth about the case of the missing girls".
Prophecy Plate 2
On the 2 Plate with prophecy depicts Celestia soaring in the sky and the Hydro Archon and his people worshiping her. Truth is supported by evidence "Announcement of the Death Sentence of Hydro Archon".
Prophecy Plate 3
On the 3 Plate with prophecy shows Hydro Archon surrounded by many people and plunging into the sea. Truth is supported by evidence "Naviya falls into sea water".
Prophecy Plate 4
Scene on 4 Plate with prophecy almost identical to the one described in the prophecy spread throughout Fontaine: the inhabitants eventually dissolve into the sea, while the Hydro Archon sits on his throne and weeps. Truth is supported by evidence “The entry of the Primordial Sea into the fortress of Meropidas”.
What is the real cause of the disaster?
Nevillet, with the help of the Traveler's conclusions, was able to reveal to those present the true secret of the Hydro Archon's crime. The next step is to identify the source of the disaster on the prophecy slabs.
The entry of the Primordial Sea into the Meropid fortress
Probably, the catastrophe predicted in the prophecy will begin with the entry of the Primordial Sea into the Meropid fortress. To confirm the truth, you need to choose evidence "Whale in a Dream".
As soon as the choice is made, a cut-scene will start, during which the appearance of The Devouring Narwhal.
It is he who is the true cause of the disaster predicted in the prophecy. His attack on the opera house was not accidental, and only Childe helped the residents of Fontaine buy some time to develop a plan. The creature's connection with the Primordial Sea is too strong, defeating it will not be easy, but no one intends to give up.
Awards:
- 1000 adventure experience;
- 30 primogems;
- 44 000 Mora;
- 4 hero experience;
- 8 magical gain ores.
Opera of white roses and black waves
Enter the mind of Focalors and meet the true Archon who tried to deceive Heavenly order and prevent disaster. According to the instructions of the deity, Furina performed a long masquerade: The Traveler will witness the girl’s story in several acts, but even she did not know the whole plan and only played her role. Nevilette regains her power and calls for her to carry out her punishment - to go to the Primeval Sea and judge the All-Devouring Narwhal.
Turn off all the spotlights
The human embodiment of the Hydro Archon in the person of Furina is an “actress” forced to play a role in the fulfillment of the prophecy. The desperate girl, having lost the favor of the inhabitants whom she cherished with all her heart, seemed ready to accept the fate prepared by Oratrice. However, the Traveler cannot accept the unfair verdict - he needs to learn a lot, and if he doesn’t succeed personally, it will come out inside the subconscious.
Having come into contact with the tear, go to the throne on which Furina settled and talk to the girl. Despite everything, she still continues to play the role of Hydro Archon: over the long centuries, this task has become too deeply ingrained in her thoughts, heart and soul. The only way out is plunge the stage into darkness.
There are 3 spotlights in the area: one on the right side, another on the left, and the last one in the central part of the area. Interact with each one to disable them.
Once the task is completed and all opponents are defeated, the Traveler will find a ticket on the stage.
Then, one of the external spotlights will illuminate the area in the front rows of the hall. Will begin Furina's performance, during which you will get to know the girl playing the role of Hydro Archon a little better.
Watch the first act
Title of Act 1 - "Furina at the Mirror".
Approach the mirror located in the central part of the scene. The girl will be able to talk with her reflection - the divine embodiment of Focalors. The True Hydro Archon will remind you of the prophecy and also tell you how to save most of Fontaine. The first task that will fall on Furina's shoulders is to play the role of a deity.
Watch the second act: what to choose
Title of Act 2 - "Furina's speech upon taking office".
Approach the throne, also located in the central part of the scene. The girl will appear before the public for the first time. An important goal is to present yourself correctly so that the residents of Fontaine believe that the real Archon is standing before them. The correct sequence of actions during elections:
- "Build confidence."
- “Show off.”
- "End with a shocking ending."
If everything was done correctly, the audience will greet Furina as Hydro Archon with enthusiastic applause.
Watch the third act
Title of Act 3 - "Furina at the Opera House".
Leave the rest area and go to desktop, illuminated by a spotlight. During a conversation with the employee, it turns out that Furina is still awaiting that dramatic trial that Focalors once talked about.
The next area is area with two sofas, located to the right of the desktop. The cut-scene will demonstrate how the girl regularly plays the role of an eccentric and fair deity.
The penultimate illuminated area, simulating a library, is located on the opposite side of the stage. It turns out that, despite Focalors' promises, the girl continued to observe anomalies associated with the water of the Primordial Sea. She sincerely loved her people and did not want the prophecy to somehow harm innocent residents.
The final destination is the previously mentioned rest area, which will begin the endless cycle of Acts called "Furina at the Opera House". The final scene will be the moment of conversation between Furina and the Traveler before the main trial and the loud verdict tied to the execution of the death penalty.
Complete the dialogue in Focalors' mind
Meanwhile, Nevillet will continue her conversation with the true embodiment of Focalors in her subconscious. It turns out that for many centuries she was one with Oratris. The girl's true goal is to bring the Goddess of Justice to trial and kill her to fulfill the prophecy.
For this reason, Orathris sentenced to death not Furina or Focalors, but Hydro Archon. As a result, the true power of Hydro will pass into the hands of the elemental dragon Hydro in the person of Nevillet.
Thus, Hydro Archon will be executed, and Furina will be freed from the duty that she has performed for five hundred years. Nevillet will forgive the sins of the people of Fontaine and will enter the Primordial Sea, to forever seal the destructive power that can bring disaster to innocent citizens.
Defeat the Devouring Narwhal
The final part of the mission is the battle with By the all-consuming narwhal. Tips to help you quickly deal with the boss:
- Main enemy attacks - AoE attacks: When you notice rounded shapes on the water surface, dodge in the opposite direction to ignore a higher % of damage.
- As soon as it appears on the battlefield Eye of the Vortex, focus the squad's DPS on it.
- Follow level of anger boss (red icon under the HP bar): once it reaches its limit, the transition to the belly of the Devouring Narwhal will take place, which is the second phase of the battle. In a story battle, it is not necessary to destroy the “whale” itself.
- The second phase of the battle is the battle with shadow phantom. He also attacks in an area, in addition he owns not only the Hydro element, but also Electro. If there is no shield or healer in the squad, most of the battle will have to be dodged.
- The initial task is break the enemy's shield, blows can speed up this process Pneuma or Ushii: Nevillet's blessing will help with them. For a story battle, again, it is not necessary to lower the enemy's HP bar to 0%; it is enough to simply rid the boss of protection.
- One of the important things that deserve special attention is that in case of defeat, the function to weaken the boss will open, which will allow you to quickly deal with the enemy if you have poorly prepared characters.
In a separate manual, How to defeat the Devouring Narwhal, provides more detailed recommendations for fighting the enemy: the best units, analysis of the main phases of the battle, useful tips.
Final scene - conversation with a girl Skirk, whose mentor is the master of the All-Consuming Narwhal. As for the prophecy, it will actually be fulfilled.
For a short period of time, the region will plunge into oblivion, however, due to the fact that the inhabitants of Fontaine were exonerated by Nevillet thanks to the sacrifice of the Hydro Archon, none of them will turn into oceanids.
Awards:
- 1425 adventure experience;
- 30 primogems;
- 62 225 Mora;
- 6 hero experience;
- 11 magical gain ores.
Finale
The troubles that befell Fontaine have come to an end. No matter what happens, the press does not stop releasing news - people will know the truth the moment the Steam Bird employees write an article about it. Focalors tricked the Celestial Order and took advantage of Furina's endless spectacle to save the region. Meet with your friends and discuss what they plan to do next.
Go to Poisson
Finally, the residents of Fontaine are free from the curse prophecy, and many can breathe easy. Go to village of Poissons and, going down to the second tier of the location, talk to Navia.
The girl is accompanied by Fatui's agent, Gerunt Snezhivich. According to the head of Spina di Rosula, he provided serious support to the residents of the area during the period of fluctuation and flooding.
Clorinda will soon join the group - she is also helping the village recover from the incident with the Primordial Sea.
Travel to Meropid Fortress
The next destination is the Meropid fortress, where Charlotte has dreamed of going for a very long time.
Use the teleportation point "Administrative District, Fontaine" and glide down towards the yellow marker.
The Duke himself will come out to greet the guests. Risley will guide the journalist through significant places in the fortress, and will also allow her to interview building workers. Subsequently, Sidzhvin will honor old acquaintances with his presence.
Travel to the port of Romarin
The last point is the port of Romarin. Travel to the Hydro Archon Statue located in the named area and use the lift to go down to lower tier location to help Charlotte gather information for an upcoming news article.
On the premises, greet Lini, Lynette and Freminet. While the journalist is taking photographs, talk with the illusionist about the events that turned the usual life in Fontaine upside down. During the dialogue, it is learned that Nevillet, as the new ruler of the region, voluntarily gave up Heart of God representatives Fatui.
Look for Nevillet
Once Charlotte is done with her work, she will leave Traveler and Paimon. The next goal is to visit Nevillet, who has changed his usual location to Opera House "Epicles", located opposite fountain Lucin.
During the conversation, the man will tell what really happened on the day of Fontaine’s rescue: “Focalors deceived the Heavenly order and took advantage of Furina’s endless performance to fulfill the prophecy in thatиDenia, which was safe for the inhabitants of the region." Thanks to this, Nevillet regained his power and became the sovereign Dragon Lord, which allowed him to remove the harmful influence of the Primordial Sea.
Subsequently, the Traveler will be allowed to ask additional questions to the Supreme Judge regarding Tartaglia, the future of Fontaine, the given Heart of God, and the next destination - Natlana. At the end, the man will also share the details of his personal conversation with Skirk. It was she who influenced the decision to transfer the Heart of God to Fatui.
Awards:
- 1000 adventure experience;
- 30 primogems;
- 44 000 Mora;
- 4 hero experience;
- 8 magical gain ores;
- Memory of a running stream (constellation Hydro Traveler).
Achievement Scream of Seagulls in Genshin Impact
Witness Poisson's catastrophe while completing the objectives of the mission "Spill of Angry Waters" and collect 5 source stones in the "Wonders of the World" section for unlocking the achievement "The Cry of the Seagulls".
Achievement Love is Destructive in Genshin Impact
Witness Navia's survival of the Primordial Sea in "Every Meeting Is a Parting" to earn the achievement "Love is Destructive" (section “Wonders of the World”) and 5 source stones.
Achievement Scene of Fate in Genshin Impact
During the mission "Hunters, Prophets", plan a trap with your companions so that you can conduct a "trial of the deity". Thus, you will receive an achievement "Scene of Fate" from the section “Wonders of the World” and 5 source stones.
Achievement For a Brighter Future in Genshin Impact
Complete the mission "Opera of White Roses and Black Waves" and witness the salvation of the region to unlock the achievement "In the name of a bright future" (section “Wonders of the World”) with the following description: “People are restoring their home.” Reward: 5 source stones.
Achievement Masquerade of the Guilty in Genshin Impact
Complete Chapter V of Volume IV of the Archons quest "Masquerade of the Guilty"to receive the achievement of the same name (section “Wonders of the World”) and 10 source stones as an additional reward for your efforts.
Awards
For completing all tasks of Chapter 5 of Volume 4 of the Archon quests, Masquerade of the Guilty, a total of the following rewards are awarded:
- 6525 adventure experience;
- 120 primogems;
- 286 225 Mora;
- 27 hero experience;
- 52 magical gain ores;
- Memory of a running stream (constellation Hydro Traveler);
- subject Tears among the stars.
Read on:We hope this article helped you complete the Archon Masquerade of the Guilty mission in Genshin Impact. If you encounter difficulties while completing the stages of the quest, write about it in commentsso that the author can help. Read about all tasks of the Archons and follow Genshin Impact walkthroughs on our website.
With the current system of achievements, you either need to open 8 chests or go through some quest once and then you don’t have to move on for a whole day. In general, this is how I open content. The reason is not to do daily activities.
*If for some reason the player has opened all the chests on the map, then he will only have to do daily events so that Katerina will give 20 bonuses. I don't need this in the future.
What I thank the guides for is that with my approach I can stop exactly where I need to.
For example, I completed “Hunters, Prophets”, reached the finals, completed my daily daily quota, and received 20 bonuses from Katerina. Then, if you have the strength, you passed 90% of the next part and stopped. Now I just need to kill Keith, for example, and the act is over. Thomaorrow is a workday. Instead of wasting 2 hours on some nonsense, I’ll go through everything in 15 minutes, close the daily files and it won’t interfere with my work. Guides help me spend time effectively on the game) Time management is great)
Who is better to take to go through the ruins?
The monsters are not very strong, and there are no restrictions on the elements either. Collect a convenient pack with a healer or a good shield and everything should work out)
I couldn’t find anywhere else IN THE WORLD I could leave a review for this chapter, so I’ll leave it here.
So I deliberately delayed completing the Masquerade, and you know, I liked the scale, but when it came to the details, I was dissatisfied - even despite everything that was put in there, and despite all the laudatory reviews of other players and streamers/reviewers. Cliffhanger why.
The first reason is (you) f***ing detective system, which 1) chews on the same topic and gives us what we already knew; 2) the data that we have on hand is presented in such a way that even with cunning a person cannot put a plus between 1 and 1 to get 2! There may be a problem in the translation, that the Russian is somehow incorrectly formatted, I don’t know. If a person who has a technical + humanitarian degree behind him, who cracks logical problems like nuts, who in 85% of cases of watching a detective story is able to guess who the killer is and how the plot will unfold, CANNOT understand how the two points are connected, then maybe the problem is not at all with a person, but with “initial data”, which is presented inside out??? Okay, LET'S ALLOW that the creators planned things that would be quite difficult to understand - well, we're not playing children's games, BUT, NO, CHILDREN'S games.
Why we play a children's game, explains the second reason - where the hell are the details? Why didn't the Fontaines die from lack of oxygen after the sinking? Otherwise, they showed us only those who managed to swim out. What about the rest? Well, old people, children, animals? Ok, this is a fairy tale, God bless you. But among other things, I’m also interested in why no one considered the method by which Furina was pinned to the wall inhumane and hypocritical? Those. Only Nevilette spoke to Furina (literally for 2 minutes) - and no one else made any effort, and then the whole group decided: “Well, since she’s stubborn, LET’S GO TO COURT.” Those. digging tunnels for a trick involving moving a house, organizing a riot at the opera, then a chase in Poisson, and then turning the girl around in court up and down - was it easier than just sitting down and talking to everyone together? REALIIIISM! Ok, again, this is a show, but even for a show, the methods here are so theatrical that it’s hard to believe. Add to this the almost constant absence of music (even the sounds of a crowd, the rustling of papers, or just the sound of water in the background - all depending on the location), and you will stop perceiving the story in bright colors, you will simply become bored. Well, at least the dubstep guy made me happy when you fight the dark knight (or whoever he is).
Bottom line: you can’t see the forest for the trees, only the other way around. The scale is good, they wrapped everything up very cool - but they completely forgot about the details, as if they were doing it in a hurry. I don’t remember that this happened in previous chapters - I’ve been playing for a relatively short time, a little over a year, everything has already passed. Although, again, maybe everything was simply forgotten quickly, or there was nothing to compare it with at first, so I had good impressions from the beginning of the story in Teyvat. However, there are a lot of details here that the eye involuntarily clings to, even though everything that happens is a fairy tale (or not, or yes, or I don’t know what the creators are trying to show us). But, as you understand, it was normal for me to be so overwhelmed by the chapter (although yesterday I also went through the story of Xian Yun, and there I also bombed a little), but this is probably due to the fact that I was suffocated, and also old ( I'm actually 30, but I'm definitely old for this game's audience).
However, if you don’t share my opinion, ok, good job, keep it up. If you share, you are also great, keep up the good work. And I just wanted to share my impressions.
Seriously, the archons here are completely sick in the head XD
Anemo Archon gave up on everything, went to travel, drink and sing songs
Geo Archon faked his death and kicks bolts
The Electro Archon gave up on the mortal world, dumped it in her Ea, or whatever it is, and meditates
Dendro Archon screwed everything up, spun off Nahida (who in turn got screwed by the population) and sawed herself out
Hydro Archon was also cut out with the help of this Oratrix.
I wonder if there will be normal archons?)) Or are they all crippled here? XD
I think the Queen from Snow will be normal in this regard)) Look how active she is) I’m really looking forward to Snow and more about the Harbingers
Why does it seem to me that Snow Country is such an analogy with Russia? I'm also really looking forward to this thread.
I wanted to go through everything so that the weapon wouldn’t become compromised already on the second turn. It's a scam. Gave a guarantee when there was 1 day left until the end of the banner and there were no bonuses) In general, I am beginning to understand the Archons.
Approximately how long did it take to complete?
There are 4-5 hours of video on YouTube, in 2 you can get away if you don’t read the dialogues at all and skip everything
About 4.5 hours with attempts to skip everything possible... Kill yourself with a broom XD
I didn’t skip and read almost all the dialogues, it turned out that I went through all of this -+ 7 hours plus (that’s two chapters) I completed the masquerade in about 3 hours
Is this the last chapter of Fontaine or not? Or is there no information yet?
There’s no information yet, it’s more likely that there will be a conditionally Fontaine story about a twin
"In the end, everything will dissolve into water, and only Hydro Archon will remain, crying on her throne.."
This phrase really stuck with me.
My opinion about Furin:
Immediately after arriving in Fontaine: “We’ve arrived... Now there will be a couple of chapters of humiliation of the GG... Or a fight, it doesn’t seem that she is a master in battle, like the same Baal, perhaps there are chances...”
After an attack on her by a Servant + doubts that she is an Archon: “Let’s fight with her already, kick her in public, reduce her arrogance.”
At the end of this chapter: “I feel sorry for her... And much more than any other character...”
What is the best way to pass it: by first passing the evil tench, risley, nevi, or is it possible to do it this way? Nothing will change?
you just need to go through the storyline... evil does not affect the plot in any way...
could be so
in the evil of these three characters we just get to know them and their lives better
You should complete the nevi task (I had to reach the end just to unlock the plot) and the line task (right now I’m still in the middle of the plot and it’s only the beginning of the task, but it may be necessary to complete it completely.