Maus is a German tier 10 heavy tank, a real mobile fortress. During its long history in World of Tanks, the tank has fallen, nerfed, and fallen again many times. He went through many ups and downs in the audience, but he always had fans. Let's take a closer look at how Maus feels in random in 2019, how his gameplay has changed and whether he can now compete with new heavy tanks.
History
At the height of World War II, Germany attempted to create a super-heavy "breakthrough tank". Under such circumstances, in 1942, the Maus project appeared. In general, it was originally supposed to be called "Mammoth", which really suits him more, given the dimensions, but for the sake of secrecy, they changed the name to "Mouse".
The desire to create the most protected vehicle from all sides became the reason that the tank exceeded the mass limit specified in the project. He was unable to move independently on impassable roads, and not a single bridge could withstand his weight. The second problem was the quality of the armor. Already at the time of its production, Germany experienced a shortage of molybdenum. Therefore, the low-quality armor of the tank not only made its way better with shells, but also split, cracked inside, threatening the life of the crew. Given this quality of armor and its dimensions, the tank would have become an easy target for artillery on the battlefield. The only advantage was its gun, the most powerful among all the tanks of that period.
Taking into account the production costs and the extremely dubious effectiveness in combat, the project was recognized as unprofitable and closed. The only two prototypes made were blown up as Soviet troops approached. Nevertheless, from the remains of tanks, Soviet engineers assembled one, which is now located in Kubinka among the exhibits of the Museum of Armored Forces.
TTX Maus
The basic visibility is normal for a heavy tank and is 400 m. The maximum speed is 20 km/h in a straight line, and when turning, the tank really crawls. Also, the tank's safety margin was reduced to 3000 units. And then it’s more interesting, because such slowness is rewarded with excellent armor and a gun.
Cannon
Mouse's stabilization has been noticeably corrected, and now the gun can please players with good DPM indicators by reducing the reload time, aiming and dispersion by 100 meters.
Firepower |
|||
Damage (unit) | 490 | 490 | 630 |
Armor penetration (mm) | 246 | 311 | 65 |
Rate of fire (rounds per minute) | 4,51 | ||
Average damage per minute (units) | 2210 | ||
Mixing time (sec) | 2,1 | ||
Spread at 100 m | 0,36 | ||
GN angles | 360° | ||
Angles BH | -8 ... + 24 ° |
Reservation
As a result of recent changes to the game, Maus is once again an unbreakable fortress and is able to block a huge amount of damage. He now has 260 mm of armor in the forehead of the turret, and 210 mm in the stern and sides. The hull armor has also been improved and now has 200 mm of frontal armor, 185 mm side and 160 mm rear. When setting up the tank "diamond", you can beat off shells well, because the bevels of the hull are 250 mm.
Vulnerabilities and weaknesses of Mouse
In the “diamond” position, it becomes difficult for Mouse to break through, but at right angles from behind or from the side, you can deal damage without problems.
HEAT shells of tanks of the same level can sometimes even pierce VLD.
If the enemy Mouse left the NLD without cover, then feel free to shoot there.
Another weak point is the cheeks of the tower.
With penetration from 240 mm it is sewn in most shots. But it is not always possible to target such an experienced enemy if he monitors the position of the tank.
Therefore, sometimes it will be a better decision to go around Mouse or, as a last resort, load gold shells.
Advantages and disadvantages
From the above performance characteristics, you can understand what are the strengths of this tank, and what are not so. Let's consider them now in more detail.
Advantages:
- a large supply of durability points;
- high alpha strike;
- one of the best bookings in the game;
- good UVN;
- excellent stabilization;
Disadvantages:
- poor dynamics and low top speed;
- slow turret traverse speed;
- large dimensions, which make the tank a tasty morsel for artillery;
- the presence of obvious penetration zones in the frontal part.
Equipment
Based on the weaknesses of the Mouse that need to be tightened up, you can choose the following set of modules:
- rammer will increase the average damage per minute, which is extremely important for a tank located on the front line, where each penetration can have a decisive role;
- vertical stabilizer will help to deal damage more accurately;
- anti-fragmentation lining increase survivability, because the artillery will definitely try to hit the Mouse and do not forget about the heavy tanks of Japan;
for the bravest lining can replace ventilation, increasing all crew skills by 5%.
Crew training
The skills of the Mouse crew are best chosen according to the installed equipment to complement its effectiveness. The crew of the tank consists of 6 people without combined specialties.
This variant of perks will help level out the shortcomings of the vehicle, increase survivability and combat effectiveness.
Equipment
As for the bulk of heavy tanks, the set of equipment slots has a standard form:
- repair kit
- first-aid kit
- fire extinguisher.
But Mouse still stands out from his "heavy brothers" and being in the forefront attracts attention.
Often economical players without gold shells will simply try to throw HEs at Mouse + there are a lot of HE vehicles and artillery in the game now.
If put improved equipment, then the probability of concussion of the crew members will be less, the repair speed will be higher and the chance of setting fire to the tank will decrease.
How to play Mouse
Mouse is a breakthrough tank, a leader who leads the team. Excellent armor contributes to "pushing through" directions, there are few who want to go 1v1 against such a steel monster. When the opposite situation develops, being in the minority and without sufficient support, it is better to defend the direction. If you correctly take a position and choose cover from artillery, then with proper tanking, Mouse will be able to hold back enemy pressure for a long time.
For successful tanking, first of all, you need to hide the NLD. In the event that this is not possible, you need to unscrew the "rhombus". To protect the cheeks of the tower, after each shot, you need to turn the tower away from the shooting enemy, exposing him to corners. This firefight can continue until Mouse gets support from allies or is surrounded by the enemy team.
Mouse should be wary of tank destroyers due to high penetration and artillery, which with land mines will cause a lot of inconvenience. At close range, medium tanks can drive into the stern and shoot the tank point-blank.
In order to extend your life on the battlefield, you need to remember a few basic rules for Mouse:
- Avoid long journeys without shelter, because the Mouse illuminated on the way is very likely to receive damage;
- Wherever you are, try to find cover so as not to become an easy target for artillerymen;
- Despite his armor stats, Mouse needs support and cover, because the weak dynamic allows CT and LT to spin him. So always pay attention to the map.
Conclusion
Summing up, it is worth noting that Mouse has now really had the best of times over the past few years. After much suffering in a random house, he is now able to "drag". But at the same time, armor in World of Tanks is a relative concept, because at 10 levels everyone carries gold shells with them, which will not be difficult to disassemble Mouse. On the new maps, the game is dominated by open space, which means it will be even more difficult to hide such dimensions from artillery fire. Taking into account all these nuances, it is impossible to unequivocally answer the question “Is it worth pumping Mouse now?”. For high booking rates, you will have to pay for a rather specific gameplay.
Where can I find mouse on curling iron 4, I can’t find it