
Misha in HSR is a bellboy who works at the Reverie Hotel in Penacony. In the game, he is featured as an ice character of the Path of Destruction with an epic rarity. Being a primary or secondary damage dealer, he is aimed at causing damage to a group of enemies, but also shows good results against single targets due to the “bounce” mechanic of the ultimate.
Despite the fact that the hero does not have impressive damage to compete in his niche, he is an easy-to-use combat team that will be in demand against enemies weak to the ice element. As a result, the flexibility of the position, the low cost of the ult, the ability to freeze enemies and damage different targets make the young doorman a very comfortable DPS character, especially for beginners.
| Rating | C-position in tier lists |
| Rarity | ⭐⭐⭐⭐ |
| [Type] element | Ice ❄️ |
| Path | Destruction |
| Appeared in-game | February 6, 2024 (Update 2.0) |
| How to Get the Character | Banners Beginner's Warp, Standard Warp, Event Warp: Character, and Event Warp: Light Cone |
| Gender | Male |
| Home region | Unknown, lives in Penacony |
| Role in the team | Primary or secondary DPS character |
| Role in the game | Doorman at the Reverie Hotel |
| Signature light cone of | Indelible Promise |
| Voice actors |
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Hero's story

Misha is a bell-boy at the Dream Hotel, located on Penacony. A diligent and dreamy child, he takes his job very seriously and enjoys listening to the guests' stories about intergalactic travels. The boy wants to grow up quickly so that one day he can fulfill his deepest desire - to fly and explore the worlds with the Astral Express.
Since childhood, he has been helping at the hotel while waiting for his grandfather, who has gone to distant galaxies. The punctual boy's day is scheduled by the hour, and there is always room for imagination in his work. The little bell-boy's duties include delivering guests' luggage, repairing various equipment and clock mechanisms. After his shift, the hero always gives free rein to his imagination and immerses himself in a world of dreams until the next morning.
How to Get the Character
You can pull for Misha in the following banners:
- with some probability in the “Departure Warp” (newbie banner);
- with a certain chance in Star Warp (permanent standard banner);
- with an increased chance in the “Event warp: Character” (event banner), if one of the 4⭐ heroes who received priority for the drop;
- along with other epic items and characters in Event warp: Light Cone.
If you don't want to miss Misha's rerun, as well as other epic and legendary characters' "Warps", bookmark our banner schedule.
Features
In the table below you can see the value of each characteristic depending on the stage of the hero's ascension:
| Level | HP | ATK | DEF | Speed | Taunt |
| 1 | 173 | 82 | 54 | 96 | 125 |
| 10 | 250 | 118 | 78 | 96 | 125 |
| 20 | 337 | 159 | 105 | 96 | 125 |
| 30 | 492 | 233 | 154 | 96 | 125 |
| 40 | 649 | 306 | 203 | 96 | 125 |
| 50 | 804 | 379 | 251 | 96 | 125 |
| 60 | 959 | 453 | 300 | 96 | 125 |
| 70 | 1115 | 526 | 348 | 96 | 125 |
| 80 | 1270 | 600 | 397 | 96 | 125 |
Speed and taunt have fixed values and remain unchanged during the leveling process.
How Misha's skills work

The hero's abilities as a representative of the Path of Destruction, are aimed at inflicting high damage to several targets at once. The main skill is the ultimate, for which you will have to accumulate additional hits in various ways throughout the battle. The ult is endowed with the ability to cope with a group of enemies and with some chance to impose "Freeze".
Active skills
The technique Wait, You Are So Beautiful! || Debuff
Using the technique creates a space that lasts for 15 seconds. Enemies caught in the area of effect of the field receive the “Dream Prison” status, which stops all their actions. If a fight with an enemy begins in this space, the number of hits of Misha's next superpower increases by 2.
Only one space created by allies can exist at a time. If, for example, the squad consists of Misha and Dr. Ratio, their techniques will conflict and you will have to choose between the heroes’ abilities.
Basic attack E—Excuse Me, Please! || Single hit
Deals ice damage to the target enemy equal to 50-130% of ATK.
Skill R—Room Service! || Explosion
Deals ice damage to the target enemy equal to 100-250% of ATK, and ice damage equal to 40-100% of attack power to adjacent targets. Increases the number of hits of the next ultimate by 1.
Ultimate G—Gonna Be Late! || Bounce || Energy: 100
The initial number of superpower hits is 3. First, 1 hit of ice damage is dealt equal to 36-72% of ATK. The remaining charges deal damage to random targets equal to 36-72% of ATK. Every hit with a base chance of 12-24% can freeze the target for 1 turn.
The number of superpower charges cannot exceed 10. After using the skill, the charges are reset to their original level. Enemies in the Frozen status cannot take actions and take additional Ice damage equal to 18-36% of ATK.
Passive Skills
Talent Horological Escapement || Enhance
Each time an ally uses an Action Point, the next Super Ability's hit count increases by 1 and restores 1-2.5 energy.
Leveling Order
Superpower = Skill > Talent > Basic Attack
All skills, except for the normal strike, allow you to accumulate charges for the ultimate. The character is quite flexible in the context of the role and rotation, since he can receive additional strikes from different sources. It is recommended to use resources for the damage dealer in the following order:
- Ultimate - the highest priority skill, which is the main specialization of the hero. The skill deals ice damage with a bounce to most enemies and has a high chance of freezing them.
- Skill — used to break through the ice vulnerability of the target and nearby monsters. Deals 2 times more damage than basic attack and gives 1 extra hit for the ultimate. Leveling it side-by-side with superpower is possible if you have enough materials.
- Talent — leveling it will allow you to receive more energy for each skill point spent by your allies. It is optionally increased if there are companions in the team along with Misha who play strictly from skills.
- Basic attack is upgraded situationally and is not a priority skill.
Traces
General increase in parameters:
| DEF | 22,5%. |
| Ice DMG Bonus | 22,4%. |
| CRIT Rate | 6,7%. |
| Ice Bonus +3,2% (Lvl 1) | |||
| Release: Before the first hit of the ult, the base chance of inflicting the Freeze status on the target is increased by 80%. | Defense +5% (A2) | Ice Bonus +3,2% (A3) | Crit chance +2,7% (A3) |
| Interlock: Using a superpower increases the hit chance of effects by 60% until the current superpower ends. | Ice damage +4,8% (A4) | Defense +7,5% (A5) | Ice Bonus +4,8% (A5) |
| Transmission: When dealing damage to an enemy with the Freeze status, Critical Damage increases by 30%. | Crit chance +4% (A6) | Defense +10% (level 75) | Ice Bonus +6,4% (Lvl 80) |
Eidolons
| number | Name | Effects |
| 1 | Whimsicality of Fancy | While using a superpower, each enemy present on the battlefield additionally increases the number of hits of the current superpower by 1 to a maximum of 5 hits. |
| 2 | Yearning of Youth | Each ult strike has a base 24% chance to reduce the target's Defense by 16% for 3 turns. |
| 3 | Vestige of Happiness | Superpower level +2, maximum - 15. Basic strike level +1, maximum - 10. |
| 4 | Visage of Kinship | The damage multiplier of each ult hit is increased by 6%. |
| 5 | Genesis of First Love | Skill level +2, talent level +2. The maximum level is 15. |
| 6 | Estrangement of Dream | Using the ultimate increases the character's damage dealt by 30% until the end of his turn. The next use of the skill also restores 1 action point for the team. |
Misha's best eidolons are E2, E4, E6.
- E2 beneficial for both the character and his allies. The defense reduction is a good bonus that allows you to speed up the process of combat during high-level content. In addition, the debuff lasts for a full 3 turns and can be maintained throughout the entire battle.
- E4 Increases damage from the ultimate. Unlike E1, it does not depend on the number of enemies and stably buffs DPS.
- E6 Passively increases damage from other abilities, in addition to the ultimate skill. A nice acquisition that will help boost the position of a secondary or even primary damage dealer in the group.
How to play Misha in HSR

The hero is extremely easy to use and can adhere to two styles of play, but the basis of the gameplay will always be the superpower. The accumulation of additional hits is directly related to the spending of action points, where any use of skills in a team contributes to increasing stacks.
The Bell-boy of the Reverie Hotel combines high multipliers, convenient mechanics, low cost of the ultimate and useful debuff. These features allow you to set up your own team around the character or take a sub-DD slot in an existing one. The position will depend only on the distribution of skill points in the group, where the boy himself relies on a basic attack or skill.
General tips for building Misha's rotation are presented below:
- Use the technique to create an area where enemies will be immobilized. Use the buffing and debuffing skills of other party members and start the battle.
- The optimal rotation for a secondary damage dealer is to alternate skills according to the principle: basic attack => skill => basic attack. If desired, it is permissible to completely exclude the skill from the rotation, but in this case, planar ornaments with a passive for energy restoration may be required.
- As a main damage dealer, he focuses on dealing damage, so he always tries to use abilities withоmore damage. If he is the main DD, use the skill for area damage and breaking ice vulnerabilities.
- Use your ultimate before a wave of allied actions to accumulate new charges for the next rotation. If you have E2, it is especially advantageous to use your superpower to further reduce defenses.
- Try to attack enemies in the Frozen state, as this will trigger the Critical Bonus increase through the Transmission trace.
- Decide in advance how action points will be distributed in the group so that the team does not save too much and at the same time does not experience a shortage of resources. Select characters with different frequencies of skill use for your team.
All about character leveling
Let's consider what materials are required to fully upgrade the representative of Destruction.
Ascension materials
| Level | Material 1 | Material 2 | Material 3 |
|---|---|---|---|
| 30 | ![]() | ||
| 40 | ![]() | ||
| 50 | ![]() | ![]() | |
| 60 | ![]() | ![]() | |
| 70 | ![]() | ![]() | |
| 80 | ![]() | ![]() |
Total amount of consumables to level up to 80:
- Credits ×826 200;
- Dream Collection Component ×12, Dream Flow Valve ×13, Dream Making Engine ×12 — components obtained from Penacony’s opponents;
- Dream Fridge ×50 — character ascension material received for completing the activity “Stagnant Shadow: Shape of Nectar”;
- Traveler's guide ×289, Adventure Log ×6, Travel Encounters ×3.
Skill Leveling Materials
| Skill | Material 1 | Material 2 | Material 3 | Material 4 |
|---|---|---|---|---|
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Total amount of components for skill upgrades:
- Credits ×1 758 000;
- Borisin Teeth ×8, Lupitoxin Sawteeth ×42, Moon Rage Fang ×77 — consumables that can be obtained by testing the Calyx (Crimson): Bud of Destruction, Scalegorge Waterscape;
- Dream Collection Component ×22, Dream Flow Valve ×35, Dream Making Engine ×20;
- Tracks of Destiny ×12 - rare material awarded for completing weekly activities in simulated universe, leveling up the Battle Pass, participaing in game events;
- Past Evils of the Borehole Planet Disaster ×12 — resource for completing the “Echoes of War” activity: Borehole Planet's Past Nightmares».
The order of leveling traces
| Skill / Stat | Material 1 | Material 2 | Material 3 | Material 4 |
|---|---|---|---|---|
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In total, to level up the traces you will need:
- Credits ×642 000;
- Dream Collection Component ×6, Dream Flow Valve ×7, Dream Making Engine ×22;
- Borisin Teeth ×4, Lupitoxin Sawteeth ×12, Moon Rage Fang ×28;
- Tracks of Destiny ×2;
- Past Evils of the Borehole Planet Disaster ×3.
Strengths and Weaknesses

Having analyzed how the hero's abilities work, we can draw conclusions about his positive and negative sides.
| Strengths | Weaknesses |
| Low cost superpower and, as a consequence, flexible position. It is often difficult to pick up a sub-damage dealer due to energy requirements, but the boy's ultimate is ideal for such purposes - high damage multipliers and 100 cost. | Low base speed forces the parameter to be maximized to the most optimal value. |
| Goes well against elite enemies and bosses. Ultimate bounces are convenient to use in battles with solo targets, since all 10 hits of the ultimate will hit one enemy. | Specializes in two aspects - mass damage and Freeze. For this reason inevitably loses some potential in battles against bosses with immunity to the named negative status and element. |
| High chance of casting the "Frozen" status on monsters and delay their turn. The effect also blocks additional actions and bonus attacks from enemies. | Significant enhancements are hidden in the traces of the fourth and sixth ascension and eidolons. Before fully leveling and getting duplicates is less efficient compared to other damage dealers. |
| Convenient mechanics of accumulation of hits for the ultimate, where the skill point spent by the team is equivalent to one charge. Thus, the hero can rely more on his basic attack and not lose overall effectiveness compared to other characters. | Ultimate Strikes are uncontrollable, so the attack may not hit the right enemies. In boss fights the disadvantage is not noticeable, but against a group of enemies with various weaknesses Misha loses effectiveness. |
| Good survival due to increased base health and built-in defense multipliers. | It's hard to balance stats due to low baseline speed and high critical performance requirements. In addition, for stable “Freezing” it is necessary to additionally invest into effect hit rate. |
Misha's Best Builds in Honkai: Star Rail

The bell-boy relies heavily on damage and the useful effects of the superpower, which is why he can act as the main damage dealer, as well as join a team with another main DD for debuff and damage. Depending on the chosen playstyle, Misha's further build in HSR is created, and the priority of the characteristics is the following:
- Speed is the most important parameter when leveling. Although the team can passively accumulate stacks of the ultimate, rare turns will not allow the character to fully reveal his combat potential.
- ATK - Affects all sources of damage, including damage from the negative effect "Freeze".
- Crit. indicators - Passive skills contain extremely low critical stat values, so they have to be gained through cavern relics and planar ornaments.
- Break effect - the parameter is important for damage dealers involved in damaging the vulnerability of opponents (in this case, it will help against enemies vulnerable to the ice element).
Recommended Stats
The main parameters in relics and planar ornaments that are worth paying attention to:
| Relic | Main characteristic |
| Head | HP (fixed) |
| Hands | Attack Power (Constant) |
| Body | Crit rate or dmg |
| Boots | Speed |
| Link Rope | ATK |
| Planar Sphere | Ice Damage (priority) or Attack Power (optional) |
Additional (lower) characteristics:
- speed;
- Attack Power;
- crits;
- EHR;
- HP, effect resistance - optional.
Optimal total parameter values:
- speed: 134+;
- HP: 3+;
- ATK: 2;
- energy recharge: 100%, 105% - situational;
- Crit. indicators: in a ratio of 1:2, where, for example, 60% of crit rate accounts for at least 120% of crit dmg;
Light Cone Rating
Weapons are chosen from the Path of Destruction's light cones and must take into account their needs for crits, attack power, and overall damage boost. The ranking of "cards" in order from most to least relevant is as follows:
| Name | Description | Recommendation |
|---|---|---|
![]() ⭐⭐⭐⭐⭐ HP 48-1058 ATK 24-529 DEF 18-396 | When the wielder hits with any skill, the weapon increases their attack power by | Free weapon from Herta's shop has increased basic characteristics and high constant passive on ATK. Activation of the second part of the effect will work only if the opponents have a weakness to the ice element, and the character manages to break it in his turn. Acts as a good option for F2P players. |
![]() ⭐⭐⭐⭐ HP 48-1058 ATK 21-476 DEF 12-264 | Using a basic attack, skill, or ult grants one level of Mischief. Each level increases attack power by | A light cone with an easy-to-activate effect that requires using all active skills within two turns. The weapon works in such a way that stacks accumulate up to three times and last until the end of the battle. A good option if you don't have the resources to purchase a weapon. «cards» from Herta's store. |
![]() ⭐⭐⭐⭐⭐ HP 48-1058 ATK 28-635 DEF 18-396 | Increases the owner's crit. chance by 18-30%. When the bearer uses a basic attack, he gains 1 lvl. Dragon's Call status for 2 turns. Each status level of Dragon's Call increases the wearer's attack power by 18-30% and energy recovery rate by 6-10% (effect can stack up to 2 times). | Legendary cone with increased base and high additional increase to crit. chance. Passive for energy recovery, working through the use of a basic attack, can be implemented in the sub-DD position, where the hero is forced to save skill points for the main damage dealer. |
![]() ⭐⭐⭐⭐ HP 43-952 ATK 24-529 DEF 12-264 | Increases attack power by | Increases attack power, on the 5th level of superimposition can compete with other weapons on the list ahead. The rest of the effect can be useful if the team has problems with survivability (it shows itself especially well in high-level content). In other cases, only the permanent effect on the increase in combat characteristics is interesting. |
![]() ⭐⭐⭐⭐⭐ HP 57-1270 ATK 26-582 DEF 15-330 | Owner's crit chance is increased by 18-30%, and their max. HP by 18-30%. When the wearer takes damage or loses health, the damage they deal is increased by 24-40%. This effect is removed after the owner uses an attack. | Provides a stable increase to critical chance and health. Full implementation of the effect, in turn, forces you to receive damage or spend your own health through other sources (for example, when playing with Jingliu), which is difficult for a character with a low level of taunt compared to other heroes of the Path of Destruction. However, the presence of Lynx will help solve this problem. |
![]() ⭐⭐⭐⭐ HP 48-1058 ATK 21-476 DEF 12-264 | Increases damage from skills by | An excellent weapon that gives a percentage increase in damage without any conditions. The second part of the passive will only work stably when the owner's health is low - this forces to adapt to an unsafe playing style. |
![]() ⭐⭐⭐⭐ HP 43-953 ATK 22-476 DEF 15-331 | Break effect is increased by 28-56%. When the owner uses an ult, their crit. chance increases by 15-30% for 2 turns. | The light cone will simplify the selection of crits and allow you to pay attention to other stats. Due to the low cost of the ultimate skill, the buff can be maintained throughout the entire battle. The first part of the cone passive, in turn, will come in handy when playing against a crowd of enemies with ice vulnerability. |
![]() ⭐⭐⭐⭐⭐ HP 52-1164 ATK 26-582 DEF 18-396 | Increases attack power by | A legendary weapon that is beneficial to place with high stack levels. Otherwise, the inconvenient and unstable passive will not be able to compensate for the average multiplier. |
![]() ⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 | Increases the wearer's attack power by 16-32%. After defeating the enemy, crit. owner's chance is increased by 12-24% for 3 turns. | Unlike other ATK alternatives, the second part of the effect forces you to defeat the enemy every 3 turns. The passive skill is unstable, and the growth is lower than that of weapons with stacks. For this reason, the cone can be equipped in the absence of other options already discussed above. |
![]() ⭐⭐⭐ HP 38-846 ATK 16-370 DEF 9-198 | Increases the damage of the basic attack and skill of the owner by | Not a bad option at the start of the game. Increasing the damage of the basic attack and skill will have a positive effect on the overall DPS, but for the key skill (superpower) the cone is useless. |
What relics and ornaments are needed
Artifacts should contain ice bonus, critical parameters and attack power. Due to the low base speed, you can also consider combos like 2x2 with sets to increase this stat.
Cavern relics
| Name | Effects | Recommendation |
|---|---|---|
![]() | 2 parts: Increases ice damage by 10%. 4 parts: When the owner uses a superpower, his crit. damage increases by 25% for 2 turns. | The best relic set that works well with the hero's low ultimate cost. Two pieces increase the ice bonus, and a full set provides a two-turn crit bonus, which can make balancing combat stats much easier. |
![]() | 2 parts: Increases damage dealt to enemies with Debuffs by 12%. 4 parts: Increases Critical Chance by 4%. The owner's Critical Damage to enemies with at least 2/3 debuffs is increased by 8%/12% respectively. After the owner inflicts debuffs on an enemy, the above effects are increased by 100% for 1 turn. | One of the best sets for a damage dealer, increasing the overall DPS dealt and giving bonuses to crits. For comfortable play with the set, you will need a second eidolon or an additional source of debuffs in the squad. |
![]() | 2 parts: Increases crit. 8% chance. 4 parts: Increases skill and super ability damage by 20%. After using an ultimate, the damage of the next skill increases by 25%. | An excellent option for crit. chance and increasing damage of superpowers and skills. Will allow to balance stats and provide an increase to the key skill - ult. The skill also does good damage, but often the character is a sub-dd and gives priority to his basic attack, which will not allow to use all the presented bonuses. |
![]() ![]() Hunter of Glacial Forest ![]() | 2 parts: Increases speed by 6%. 2 parts: Increases ice damage by 10%. 2 parts: Increases attack power by 12%. | A bundle of speed and damage sets. Equipped with good stats or as an intermediate gear while collecting a full set of relics. |
Planar ornaments
| Name | Effects | Recommendation |
|---|---|---|
![]() | 2 parts: Increases crit. owner's chance is 8%. If critical If the owner's chance is greater than or equal to 50%, the damage of his superpower and bonus attack increases by 15%. | Planar ornaments that enhance superpowers are suitable for enhancing the main mechanics of the character. Since it is necessary to collect crit. chance for the damage dealer, the conditions of the set will be met without any problems during the leveling process. |
![]() | 2 parts: Increases the owner's crit. chance by 8%. If critical The owner's chance is at least 70%, damage from his basic attack and skill increases by 20%. | A less convenient set compared to the previous one. In addition, it does not enhance the ultimate, but other combat skills, so it is much less suitable. |
![]() | 2 parts: Increases the wearer's attack power by 12%. If the owner's speed is higher than or equal to 120, then his attack power increases by additional 12%. | Starter set with ATK increase up to 24%. For the ornaments to work, you need to gain a minimum amount of speed - 120. The combination of availability and usefulness makes the set one of the best options both at the start and later. |
![]() | 2 parts: Increases the wearer's attack power by 12%. If the owner's speed is higher than or equal to 135/160 units, then the damage they deal increases by 12%/18%. | The set is not inferior in strength to the previous ones, but the low place is due to the high requirements for activating the passive. When building with this set, you will have to sacrifice other characteristics in order to maximize the speed parameter. |
Team Guide for Misha in HSR
In the team, Misha plays the role of a sub-DD due to the low cost of the ultimate - 100 energy. On the other hand, high skill multipliers allow the hero to act as the main damage dealer. In addition, it is important to note the character's specialization in applying "Freeze", and on E2, mass defense debuff.
A variety of functions allow the boy to harmoniously fit into many teams, combining two roles at once. The hero's only requirement for the group remains interaction with skill points: the hero will bring minimal benefit if a team member does not consume or restore this resource.
Which characters are suitable?
Let's look at the most beneficial characters for the bell-boy:
| Character | Path | Damage type | Features |
|---|---|---|---|
![]() | ![]() | ![]() | Ice primary and secondary damage dealer with high own DPS. Will benefit from mass cut of resistances on E2 of the bell-boy. Characters will also easily distribute skill points, since Spectral Transmigration does not spend skill points for 2-3 turns. |
![]() | ![]() | ![]() | One of the most valuable allies due to the mechanics of high skill point consumption per turn. Will independently inflict high damage to any number of targets and provide his sub-DD with additional hits for the ultimate in the shortest possible time. |
![]() | ![]() | ![]() | The cost of skill points is comparable to the Imbibitor, so it gives similar synergy to a small bellhop. In itself, it is a powerful damage dealer, hitting enemies in a state of broken stamina bar. |
![]() | ![]() | ![]() | Great support even for those characters that don't have summon mechanics (i.e. memosprite): Increases allies' critical damage, advances the action, and deals additional true-type damage. |
![]() | ![]() | ![]() | Quantum main damage dealer who relies on speed. May need additional AoE, which will be provided by the doorman. Greene is expensive in points, so the boy will take the sub-DD position. |
![]() | ![]() | ![]() | A supposed main DD that requires debuffs to make its main mechanics work. With a second eidolon, the corridor will provide the damage dealer with 2 debuffs on each enemy: protection cut and Freeze. |
![]() | ![]() | ![]() | The heroine plays from bonus hits and is extremely effective in battle against large targets. She interacts well with heroes who can inflict additional damage, since due to this she gains a charge for herself. "Flying Aureus" for superpower. |
![]() | ![]() | ![]() | Ice swordsman with high damage to one enemy. Will be glad to have area damage in the team. Debuffs on monsters will also ensure the safety of Yanqing for one enemy turn. |
![]() | ![]() | ![]() | A follower of Erudition with similar mechanics. Uses the skill to increase the number of stacks of the Lightning Lord's bonus strike. When combined with the corridor one, each use of the skill by the general will bring double benefit. |
![]() | ![]() | ![]() | The girl is used in content where you have to fight a group of targets, since the number of opponents on the battlefield directly affects the rate of accumulation of charge levels, which allow you to perform bonus attacks. The skill makes one partner a "Debt Collector", which increases his speed by 30 units. |
![]() | ![]() | ![]() | One of the best damage dealers in the area with unusual mechanics. Has two levels of superpowers, which depend on the current energy. Constantly uses the skill to recharge the ultimate and may need a flexible sub-dam. |
![]() | ![]() | ![]() | A fiery secondary damage dealer whose bonus attack depends on the destruction of enemy shields. His super ability hits the entire battlefield, and his skill attacks several targets at once. |
![]() | ![]() | ![]() | A great Path of Harmony buffer that boosts the actions of one ally, and also provides buffs to overall damage, crit. value, and ATK. Quite expensive in points and can support both the doorman and another main DD in the team with him. |
![]() | ![]() | ![]() | A representative of Harmony of the highest tier, whose skills are aimed at increasing outgoing damage, crit. damage and attack power. When using the ultimate, advances all allies' action by 100%. |
![]() | ![]() | ![]() | Universal support character: combines well not only with heroes who summon independent combat creatures to the battle arena, but also with other representatives of damage-dealing Paths. Increases crit. chance and crit. damage, advances the action by 100%, is a support that is undemanding to skill points, restores energy, and also comprehensively increases outgoing damage. |
![]() | ![]() | ![]() | Support specializing in break efficiency. Increases the speed and damage done by allies, also adds additional damage and prevents monsters from restoring shields. |
![]() | ![]() | ![]() | One of the best allies in the “gluttonous” groups. She herself regularly uses the skill to advance the actions of her allies and increase their critical damage. Expands the team resource limits to 7 points, and instantly replenishes 4 skill points with the ultimate. |
![]() | ![]() | ![]() | Not only buffs, but also deals damage, performing various functions in the squad. To be most effective, it requires characters that hit the area. In addition, the use of superpowers by allies triggers her bonus attacks. |
![]() | ![]() | ![]() | Buffer for penetration and damage effects on opponents with a broken vulnerability. He is a good support character, whose skills extend to the entire group and last for several turns. Quite friendly to skill points, so it’s great in groups with several damage dealers. |
![]() | ![]() | ![]() | An epic follower of Harmony, given out at the start of the game. Solves the problems of low team speed and greatly buffs attack power. Works more effectively if enemies have a fire weakness. |
![]() | ![]() | ![]() | An Imaginary buffer with decent damage and high break. Like Bronya, can be expensive in terms of skill points, and also requires precise speed calibration in the team so that the buffs are used by damage dealers. |
![]() | ![]() | ![]() | A character with a convenient skill point recovery mechanic. Every two hits on an enemy marked with the heroine's status are buffed and restore the resource. Hanya is great for expensive teams with one or more combat units, as well as against bosses. |
![]() | ![]() | ![]() | A debuffer capable of dealing decent damage. Slows enemies, applies Imprisonment, and delays actions. In a team with a corridor, it will constantly prevent monsters from attacking in battle. |
![]() | ![]() | ![]() | Focuses on applying the Ashen Roast status, which is considered Burn. Enemies affected by Ashen Roast take more damage. The Ultimate, in turn, applies an additional debuff, allowing allies to hit harder with their Ultimates. |
![]() | ![]() | ![]() | The core of damage-over-time teams. Applies a large amount of lightning DoT debuff, and uses her ultimate to make enemies take damage from statuses that are already applied. |
![]() | ![]() | ![]() | A strong quantum debuffer with a unique skill. Applies up to three types of debuffs to enemies, including reduced defense, speed, and attack power. Also causes a new type of vulnerability in enemies in accordance with the elements in the squad. |
![]() | ![]() | ![]() | A character with high damage to one target. Particularly useful against bosses due to its Bleed damage, which depends on the enemy's maximum health. Additionally applies debuffs and removes buffs. |
![]() | ![]() | ![]() | Fire sub-damage from periodic damage from Burn. The advantage of the character is the similarity of the mechanics of the ultimate with Kafka, who will not be hampered by the delay in the actions of enemies. Additionally, applies massive debuffs that increase damage taken by enemies. |
![]() | ![]() | ![]() | Ice debuffer that removes buffs and reduces the defense of all enemies. On E4 she is especially valued for her ability to cut off ice resists with her skill. |
![]() | ![]() | ![]() | One of the best characters in the Path of Preservation. Ensures team survivability by redirecting damage to herself. Increases crit. chance and allows you to avoid control effects. |
![]() | ![]() | ![]() | A standard legendary character with solid shields. The skill can freeze one target, and with upgraded traces, divert the attention of opponents to itself. |
![]() | ![]() | ![]() | Places shields and during the battle, renews them after activating his ult, as well as performing a bonus attack. Virtually no demands on skill points. In addition to providing protective functions, helps the team with damage. The perfect team for a character is the cooperation of several heroes who can perform bonus attacks. In other teams he is just as good, but performs bonus attacks a little less often. |
![]() | ![]() | ![]() | Generates shields with skill and basic attacks. Can apply the Taunt status, which forces enemies to attack the Trailblazer. The Ultimate deals fire damage to the entire group of enemies. |
![]() | ![]() | ![]() | Free ice shield. Endowed with a counterattack, the ability to inflict Freeze, remove debuff, and also heal under the shield. As she levels up and upgrades, she significantly increases her usefulness. |
![]() | ![]() | ![]() | Healer with the ability to resurrect. The skill works with a bounce mechanics and heals several allies, while the ultimate heals the entire team. |
![]() | ![]() | ![]() | A strong representative of the Path of Abundance, healing after allied attacks. Quite economical in skill points, in addition, removes debuffs from allies and buffs from enemies. |
![]() | ![]() | ![]() | A useful companion with high healing for three team members at once. Perfectly removes debuffs, increases attack power, replenishes energy and periodically heals. |
![]() | ![]() | ![]() | A strong healer who is also a damage dealer. Offers effective health restoration and decent damage from bonus hits. In addition, it can remove debuffs from allies. |
![]() | ![]() | ![]() | An epic healer that increases your maximum health. Applies periodic healing, removes debuffs and heals with a skill and superpower. Requires careful play with representatives of Destruction, as she increases their chance of being attacked. |
![]() | ![]() | ![]() | A healer whose healing comes from dealing damage to enemies. In addition, due to the practically “free” healing, he is economical with skill points and helps the team generate them in large quantities. |
![]() | ![]() | ![]() | Starting follower of the Path of Abundance. Like other heroes of her path, she can remove debuffs and instantly heal the entire team. |
Best team samples
The following team can be formed with the heroes considered:
| Character 1 | Character 2 | Character 3 | Character 4 | Features |
|---|---|---|---|---|
![]() ![]() | ![]() | ![]() | ![]() ![]() | A group where Clara acts as a tank. The main DPS is concentrated in the hands of the Path of the Hunt character, who uses the skill to the maximum. Misha helps with damage, with free action points he deals damage with the skill. Lynx increases Clara's health and ensures her survivability (can be replaced with March 7, whose shield will also increase the chance of the wandering girl being attacked if her HP is above 30%). |
![]() | ![]() ![]() ![]() | ![]() | ![]() ![]() | A team built around Dr. Ratio. Any debuffer provides the hero with a high chance to perform a bonus attack. The bell-boy additionally spreads negative effects of Freeze and decrease in defense (E2). The last slot is Gallagher with two additional debuffs in the skill set or Lingsha, who can apply the negative status of Befog. |
![]() | ![]() ![]() | ![]() | ![]() ![]() | Mono-elemental team with Jingliu. The ice damage dealer attacks in the area with increased DPS due to the reduction of resistances from Pela or the increase of the total outgoing damage from Ruan Mei. The bell-boy adjusts to the expenditure of team points and selectively uses his normal attack or skill. Luocha or Fu Xuan provide the team with stable survivability. |
![]() ![]() | ![]() ![]() ![]() | ![]() | ![]() ![]() | A team with a "gluttonous" main DPS. Includes the Imbibitor or Firefly, as well as suitable supports. Tingyun will help in leveling up the Imbibitor's energy, the Imaginary MC will distribute useful buffs and inflict damage. Sparkle will solve all problems with the resource for actions, increasing the limit to 7 points, in addition, she will give an increase to the crit dmg of Dan Heng or sub-DD. |
![]() ![]() | ![]() | ![]() | ![]() | DoT pack with Kafka or Guinaifen. The advantage of the characters is the activation of periodic statuses outside the enemy's turn and a large number of negative effects. Sampo increases damage and introduces additional Wind Shear (when playing with Guinaifen, you can use Asta for Burn, as well as increasing speed and fire damage). The bell-boy will delay the actions of enemies and reduce defense with his E2. |
![]() | ![]() ![]() ![]() | ![]() | ![]() ![]() | A team with Feixiao, who occupies the position of the main damage dealer. Considering that she plays from bonus attack, it is optimal to complement the team with Topaz or Robin, which offer buffs for the corresponding type. Tribbie, which boosts all allies, is also a good choice. At the same time, the bell-boy will bring additional damage and help Feixiao accumulate charges of "Flying Aureus". |
![]() ![]() | ![]() ![]() ![]() | ![]() | ![]() ![]() | A flexible group made up of erudites of various elemental types. The Main DPS is Argenti or Jin Yuan. Herta, Serval or Himeko help with damage. The bell-boy uses his ultimate as it charges, and can also spend action points on par with allies. Bailu or Natasha monitor health and most often use their basic attacks. |
![]() | ![]() ![]() | ![]() ![]() ![]() | ![]() ![]() | A team for battling bosses and elite monsters. The boy takes the position of the main damage dealer, adjusting to the (de-)buffers of the group. He is assisted by specialists in exhausting dense monsters - Sushan, Xueyi or Boothill. Sparkle uses her skill on the main DD of the group, and also replenishes skill points with the ultimate. Pela lowers the defense of monsters before the ultimate of the main DD. The skills of the Trailblazer apply to all damage dealers of the group. Any available hero capable of applying shields takes the defender slot. |
![]() | ![]() ![]() ![]() | ![]() ![]() ![]() | ![]() | A pack that relies entirely on the bellboy's damage. Two slots are filled with Path of Harmony characters with suitable buffs and different skill point costs, which will allow you to coordinate your actions so that the team does not experience any deficit. The remaining slot can be filled with Aventurine. |
Conclusion

Misha is represented by a character who follows the Path of Destruction, who uses the ice element in battles. The specifics and main advantages of the Reverie's bell-boy are in his superpower with the mechanics of additional blows. The skill itself is endowed with high multipliers, a useful property of "Freezing" opponents, as well as low cost. The ability works by bouncing, where each blow hits a random target on the field.
Additional charges for the ultimate are mainly gained through the talent, where each spent team action point is equal to one hit of the ultimate skill. Due to the listed features, the boy copes equally well with the role of both the main and secondary damage dealer. In both cases, the character requires the team to actively accumulate and spend skill points in order to receive more hits for the ultimate. Despite the fact that most of the buffs are hidden behind the eidolons and traces of the last stages of ascension, he seems to be an extremely strong and versatile combat unit.
We hope we've helped you understand how the bellboy mechanics work in Honkai: Star Rail, and based on that, put together the best build for Misha. Feel free to ask your questions in comments, so that the author or other players can help you.













































































































