Subnautica:Below Zero - a new word in the Survival genre, where do not have to escape from hordes of zombies in the conditions of the apocalypse or fend off swarms of demons. The player will have to look for ways to survive underwater. In such a case not enough without means of transportation among the marine fauna. The article will talk about sailor.
This is a compact controllable submarine, the control cabin of which is designed for one person. It dives to a depth of 150 to 1000 meters. The player decides how to use the submarine: use it as reconnaissance vehicle or turn into a complete mobile base. The cabin serves as a source of electricity for the docking modules.
Where to find the Sailor in Subnautica
c**kpit cannot be found ready made. and immediately set sail. It can only assembleby finding fragment recipes in different biomes, then placing the resources in Portable transport picker and start the creation process.
Sailor blueprints are found in the following biomes:
- Winding bridges.
- Deep winding bridges.
- Thermal spiers.
- Thermal zone.
Resources required to craft a Sailor:
- Titanium Bar (1).
- Extended set of wires (5).
- Glass (2).
- Lead (3).
Sailor Upgrade
To the left of the rear hatch of the submarine cabin (on the roof) there are slots where you can establish four upgrade to choose from.
Accelerator
Increases the movement speed of the submarine by increasing the energy cost. Blueprints can be found in the nest of the sea monkey.
Recipe:
- Wire kit.
- Energy cell.
- Lithium (2).
- Sulfur (2).
Energy Efficiency
Should be installed together with the above improvement, because the module reduces the Mariner's energy costs.
Recipe:
- Computer chip.
- Diamond (2).
Mariner Power
Module levels the loadcreated by compartments attached to the cab. At the same time, you can install only one such upgrade. Blueprints can be found by scanning sea monkey nests in the biome lily islands.
Recipe:
- Lithium.
- Extended set of wires.
- Lubrication.
Mariner Protection System
An indispensable module for depth surveys and visiting biomes inhabited by aggressive predators. A touch on the hull of the submarine is revoked electrical discharge, scaring away those who want to profit chelicerates, dangerous sharks and other class aggressors "leviathan". The drawing is on base Margaret.
Recipe:
- Ruby (2).
- Energy cell.
- Polyaniline.
- Computer chip.
Immersion depth
The most useful cab upgradewithout which impossible trips. Allows you to reach the darkest depths of the planet. The module has three levels of improvement, each of which requires resources. At the same time, the second and third stages of improvement are made in Modification Station, and the first at the manufacturer.
Recipes:
- Modification 1 (Dive up to 300 meters): Plasteel ingot, enamel glass (2).
- Modification 2 (submersion up to 650 meters): Ruby (2), synthetic fibres, enamelled glass, Mariner Diving Depth Module - Mod. 1.
- Modification 3 (submersion up to 1000 meters): Nickel ore (3), kyanite (2), plasteel ingot, Mariner's Diving Depth Module - Mod. 2.
Where to find docking modules
Sailor turns into floating naval base after studying the drawings of the docking modules and attaching them to the head compartment. Assembly is done on Portable Transport Collector.
habitation compartment
A cabin with a musical instrument and a bed. Drawings can be found in Thermal zone.
Recipe:
- Plastic ingot.
- Mesh fiber (2).
- Lead (3).
Manufacturer module
Designed to create equipment and tools necessary for survival. Blueprints can be found in biomes Deep winding bridges и thermal zone.
Recipe:
- Plastic ingot.
- Computer chip.
- Lead (3).
Storage
Compartment for storing equipment, tools and resources. That is, this is a storage car for the hero's submarine. The drawings are to be found among Deep winding bridges.
Recipe:
- Plastic ingot.
- Wire kit.
- Lead (3).
Aquarium
An extremely useful "trailer" for assembling representatives of the local fauna. Up to 16 fish passing by are placed in the compartment. Fish can be reached through the hatch to cook food. The blueprints for this mechanical marvel were lost in Thermal zone and Island of water lilies.
Recipe:
- Plastic ingot.
- Wire kit (2).
- Enamel glass (2).
teleportation module
Here the player can be transported using the Return Device from anywhere in the ocean. An extremely useful compartment, the drawings for which the player will get only after studying 10 Technologies Architects.
Recipe:
- Plastic ingot.
- Extended set of wires.
- Airgel (2).
docking module
The storage compartment for the CRAB underwater suit is the last to dock with the submarine. The drawings are in Thermal Zone.
Recipe:
- Plastic ingot.
- Extended set of wires.
- Lead (3).
What is a sailor for?
Without sailor not work complete the game, because the exploration of deep sea trenches impossible without the improved submarine module. Another docking compartment was originally conceived - Greenhouse. But in the end, developers refused from this idea. In game version 28856 blueprints can be found, but the module cannot be assembled.
Read on:
Hello! Can you tell me where exactly to look for the Navigator Energy Efficiency improvement module in subnautica below zero?