Furious sandstorm in Genshin impact - game event updates 3.6, in which the Traveler will have to help the scientists of the Academy cope with the threat lurking deep in the sands. To do this, you need to fight against monsters with the help of the newest development - a gunshot cannon.
In this guide, we will show you how to complete all the stages of the challenge, defeat the ducks and prevent the chargers from being damaged by more than 50%.
Dates
Raging Sandstorm event will begin April 21 2023 years в 12:00 according to Moscow time and will end at 05:59 1 May 2023 years. There are 5 battle stages in the event: 2 will open on the first day, and 3 will be unlocked over the next three days.
How to start the Furious Sandstorm event
To participate in the event, the following conditions must be met:
- reach 28 adventure rank and higher;
- complete the Archons quest "The Approach of a New Star".
When the requirements for participation are met, the introductory quest of the event will become available for passing - "Get rid of worms: Application".
Raging Sandstorm Event Guide
The main goal of the event tests is to fight against ducks under certain conditions with the help of a gun-killing cannon created by the scientists of the Academy. The nearby mechanisms and the high concentration of elemental energy will attract a wide variety of opponents that the Traveler will have to fight to protect the chargers.
During battles, four leaf symbols and the special blessings of the fall. Gather this Buff to unleash a powerful falling attack and unleash a shockwave that deals additional damage to all nearby enemies.
Also, during battles with opponents and protection of chargers, the Traveler can be attacked by ducks hiding in the sands. Watch the movements of monsters and try to lure them to clusters of enemies to inflict additional damage on opponents.
How to use the blast cannon
To activate the gunshot cannon, you must wait for it to charge. Replenishment of the energy required for a shot occurs due to chargers located nearby, as well as additional energy clots. You can find such a clot in the stones nearby, but to release it, you need to lure the duck and destroy the rock with its attack.
When the energy in the cannon reaches its maximum level, the Unut will go into a state of rage and begin to make long-range attacks on the player. In such conditions, damage to an anomalous enemy can only be done with the help of a gun-piercing cannon.
Pass order
The event challenge consists of 5 stages, opening one after another daily. To participate in each subsequent stage, it is necessary to complete the previous one. To complete them, help Vinayak in his exploration by moving across the desert Sumeru.
In the process, you need to deal with various mechanisms and boots. Sometimes monsters will try to interfere, and then you have to select a squad that can easily deal with enemies.
To find out the exact challenge buffs, click on "Description of the bonus effect» in the event menu.
Start and collection
During the first stage, you will meet with scientists from Sumeru and learn the basics of how the pest control mechanism works.
Getting rid of worms: Application
Go to the village of Aaru and join the dialogue between the scholar Amurta Shriya and the guard of the village Fodil, standing nearby teleportation points. From the conversation we learn that Shriya and a certain Vinayak arrived in the desert part Sumeru to test their invention - the gunshot gun. However, on the way, the caravan was attacked by anomalous ducks, due to which the entire cargo was lost in the sands.
The traveler will offer his help to Shriya and go in search of her colleague, the scientist Kshahrevar Vinayak.
Head to the gap on the western border of the region. Near the teleportation point, you can find Vinayak, busy thinking about a plan to return the precious cargo. Talk to the scientist and offer him your help in order to proceed to the Start and Gather challenge.
Test features
This is the first stage of the challenge, in which the Traveler must collect the scattered parts of Vinayak's gun-piercing cannon and take on groups of enemies along the way.
To start its passage, talk to Vinayak, who was found at the breach near Thomabs of King Deshret during the quest "Get rid of worms: Application"and select an answer "Ready".
Bonus effect from anomalies operating in the collection area, will increase the damage of heroesusing a catalyst in combat. To get the most out of this buff, you can take characters such as Lisa, Klee , Mona, Nahida, Ningguang, Sucrose, Wanderer, Heizou, Yanfei or Yae Miko. Also, to fight with crowds of enemies at this stage of the test, we recommend choosing heroes with screed skills or skills that act on the area.
Gather scattered components
To complete the task, you need to collect three scattered components gunshot gun within minutes 7. Before you pick up each fragment, you have to win 12 monsters, fighting with two waves of enemies.
Component #1
The first component of the cannon is guarded by a group from Pyro slimes and the Geo squad molds and moroviks. To make it easier to fight the first wave of enemies, use four leaf symbol above them and gather the Blessing of Fall, which amplifies Fall Damage.
After you deal with the opponents, take the component from the boxesstanding next to the battlefield by clicking on F key next to them.
Component #2
The second cannon fragment is guarded by two groups khilichurlov и mitachurlov. Before the start of the first battle, you can also use four leaf symbol and increased attack in the fall. Near the battlefield, it will be possible to pick up the second part of the components from the boxes.
Component #3
The most serious enemies will be those defending the third fragment of the gun-piercing cannon. Three mitachurla with Pyro and Electro axes will appear in the first wave, where it will be possible to use four leaf symbol with the blessing of falling. In the second wave, you have to fight with another strong enemy - The dragon of the ruins.
After completing the battle and collecting the last component of the cannon, the test will end automatically, and the Traveler will be transferred back to Vinayak. A conversation with the scientist will start a new stage of the quest - Worms Disposal: The Gathering, which will end when the dialog ends.
When all the components are in the hands of Vinayak and Shriya, the scientists will invite the Traveler to take further part in testing the gunshot gun and ask him to visit them on next game day. This will complete the first stage of the test, and the reward in the form of the following resources will appear in the event menu:
- 80 Primogems.
- 6 books Hero EXP.
- 6 Iron amulets of forest dew.
Also note that after passing the stage, its name will change to "Worms Disposal: Gathering«.
Introduction and testing
This is the second stage of the challenge, unlocking on the first day of the Raging Sandstorm event. During its passage, it will be necessary to place three chargers and the self-piercing gun itself in the places indicated by scientists for further research.
Getting Rid of Worms: An Introduction
After the cargo returns, the scientists will repair the mechanisms saved by the Traveler. Shriya will ask the protagonist to continue working with them and offer to meet the next day. Wait 8:00 next game day in any convenient way.
After the right time has come, return to the desert and look for a couple of scientists north of the place where you first met Vinayak. Join the conversation and accept a new assignment, agreeing to take part in the installation of chargers and a deadly cannon.
After completing the dialogue, a new stage of the event will open - Introduction and Challenge.
To start the challenge, talk to Vinayak and select an answer "Ready" in dialogue.
Test features
The anomaly of the area in which the Traveler will have to pass the test increases the elemental damage of the characters in the party, as well as normal, charged and falling attacks by 20%. To quickly complete this stage, we recommend taking the following heroes into the squad:
- Electro character induction pristine designs from a state of invisibility.
- Hydro hero to reduce the time of the battle with Pyro slimes.
- Elemental Geo or any two-hander to destroy the shield lavachurla.
An additional threat will be the ducks hiding in the sands. Periodically, during the battle with opponents, round marks will begin to appear on the battlefield, indicating the place where a sandworm will soon appear from the ground. To avoid taking damage, leave the highlighted area after the mark appears. Attacking booties are capable of inflicting damage not only to the characters of the squad, but also to opponents.
Set mechanism
The purpose of the test is install three chargers to power the gunshot gun and the weapon itself for 7 minutes at certain points in the desert. Each place marked by scientists is guarded by two waves of various opponents.
Charger #1
To install the first charger, you will need to fight with two pristine designs in the first wave and a group of khilichurlov и mitachurlov in the second. Before the start of the first battle, you can use four leaf symbol and blessing of falling, which will increase attack damage while falling.
After the battles are over, go to the quest marker and select the function "Tune", Pressing F keyto install the first charger.
Charger #2
Second charger protected by the Geo group Morovikov and Piro slimes. Don't forget to activate the fall blessing before starting the battle. Customize the device by defeating all rivals in the area.
Charger #3
The last charger is located a little north of the previous point. Get to the right place with the help of the appeared four leaf symbols and fight the first group. It consists of hilichurls and mitachurls, as well as lavachurl with stone shell. Defeat them to complete the installation of all chargers.
When you install all three chargers, you will need to configure the main mechanism - the gunshot gun. Get closer to the job mark and select a function "Tune" near the intended installation site.
At this stage, the task will end and the task will begin. "Get rid of worms: Trial". The scientists will thank the Traveler for his help and offer to meet at next real day to start testing the weapon.
After completing the dialogue, you can pick up the following rewards from the event menu:
Also, after passing the stage, its name will change to "Getting rid of worms: Trial«.
Main body and proof
The third stage of the event is dedicated to the first combat test of the installed gun-piercing cannon. Locate the anomalous duck, protect the devices during attacks, and use the weapons of the Academy to defeat the enemy.
Getting rid of worms: The main part
After the devices have been set up in the desert, the scientists will invite the Traveler to meet in a few days. Wait in any convenient way 8:00 next game day.
Go to the place where you talked to the scientists last time and start a dialogue with Shriya and Vinayak. Colleagues will be given the right to be the first to test the deadly cannon to the Traveler.
After completing the dialogue with the scientists, talk to Vinayak again to open a new stage of the event - the main part test and the proof. Choose an answer "Ready" to move to the battle area.
Test features
The bonus effect on the battlefield will increase mastery of the elements the entire squad by 100 units. Such a buff will greatly expand the list of characters that can be selected for this challenge and make the battle easier. For maximum benefit, assemble a team with an emphasis on the interaction of their elements. Especially effective will be the heroes of the elements of Dendro (for the game from interaction with Hydro, Electro and Pyro) and Anemo characters.
The new mechanic for this challenge is energy blobs, which are needed to charge the cannon faster. You can get them in two ways:
- After defeating a wave of opponents, one clot will appear. Don't forget to pick it up to speed up charging.
- For the destruction of stones located next to the battlefield, you will also receive one bundle of energy. You can break them both with the help of the attacks of the unnut during the battle, luring it to the stones, and during the long-range attacks after the completion of two waves near the same device.
Defeat the duck
The main goal of the test is with a shot of a gun-piercing cannon installed earlier, defeat the anomalous duck. To accumulate enough energy, you will need to overcome several waves of opponents and collect energy clots.
Protect Charger #1
To get some energy for the blast gun, you need to protect the first charger. There are two waves to fight in total. khilichurlov, shamachurlov и mitachurlov. For a more powerful start of the battle with the first wave of enemies, use four leaf symbol and the blessing of the fall.
After both waves are completed, the anomalous nut will go into a state of rage and perform a series of attacks on the Traveler. Move across the battlefield and have the Unut destroy the rocks with projectiles to reveal additional clots to charge the cannon. Touch the energy to receive it.
Protect Charger #2
The second charger has to be protected from two waves of Geo molds and moroviks. Also don't forget to use four leaf symbol and blessing of falling to enhance the attack in the fall.
Protect Charger #3
The third device is guarded by Geo slimes. Use a two-handed weapon or Geo element to break the shields and then deal a lot of damage.
The energy gained from defeating opponents and destroying stones nearby is enough to fully charge the blast cannon. Approach the weapon and use it by pressing F key. A small cutscene will play, in which the action of the cannon and the victory over the anomalous duck will be shown.
This will end the test and start a small quest "Getting Rid of Worms: The Proof". The traveler will tell the scientists that the testing of the cannon was very successful. Shriya and Vinayak will thank the hero for his help and offer to continue the hunt for ducks in a few days.
After the dialogue is completed, a reward will become available in the amount of:
- 80 Primogems;
- 6 books Hero EXP;
- 6 Favors of a blooming oasis.
Also, the name of the stage in the event menu will change to "Getting rid of worms: The proof".
Conclusions and afterword
The fourth stage of the event is focused on solving the problem with energy flows discovered by Shriya. Move the gadgets to a new location and re-charge the bunting cannon to release energy and calm the bunnies living in the sands.
Getting rid of worms: Conclusions
Wait in any convenient way 8:00 next game dayto go to another meeting with scientists in the desert.
You can find Shriya and Vinayak in the same place where they were last seen - north of a small fault at the western border of the map. This time, colleagues are again arguing about the advisability of using a gun-piercing cannon. Shriya will share with the Traveler the details of her research and tell that disturbed energy flows are the main reason for the anomalous behavior of ducks in this area. To restore the flow of energy, you will need to move all the mechanisms to a new point and release the energy projectile from the cannon.
To begin a new challenge Conclusions and afterword and move to another anomalous area, talk to Vinayak again after the dialogue ends. Choose an answer "Ready".
Test features
This battlefield challenge has a new bonus effect that increases the attack speed of characters with one-handed, two-handed, or polearm weapons by 20%. To quickly complete battles, select any characters that match the conditions of strengthening. Opponents of this stage are represented mainly hilichurls и mitachurls, so the unit for battle in this challenge can be any.
Also, to complete this stage, you will again need to charge the deadly cannon, so do not forget to collect energy blobs that appear after defeating a wave of opponents and destroying stones.
Defeat the duck
The goal of the test is to defeat the anomalous duck again in a new location. You don’t have to move the mechanisms yourself, all devices and the gun will be installed automatically. Fight against multiple waves of opponents and survive the attack of the enraged duck to collect energy blobs on the battlefield and attack the sandworm with the gunshot cannon.
Protect Charger #1
The first charger is guarded by two waves khilichurlov и mitachurlov. For convenience, above the first wave of opponents is located four leaf symbol and a sign of blessing that increases attack while falling. Defeat all the monsters and destroy the stones around to get the energy needed to charge the cannon.
Also, after defeating both waves of opponents, you will have to survive the attack of an angry duck. Wait out three waves of projectiles by dodging, or aim them at nearby rocks for additional energy blasts.
Protect Charger #2
To get to the second charger, use the appeared four leaf symbols and climb the rock.
At the second mechanism, meet a group of Hilichurls and Mitachurls representing the first wave. In the second, you will have to fight with a small group of Geo molds and moroviks.
Protect Charger #3
To get to the third device, return to the edge of the cliff you climbed in the previous step and fly to the mechanism using the four leaf symbols.
In the third stage of the test, you will have to fight with a group of Pyro slimes. If up to this point the energy for the cannon has not yet been collected, after defeating the slimes one by one, the mitachurls will appear.
When the energy level reaches its maximum, use the blast cannon located in the center of the location. Get close to the device and select an option "Run", Pressing F key.
After defeating the duck, the test will end, and the Traveler will return to the scientists. With the beginning of the dialogue, a new quest will begin - "Getting rid of worms: Afterword". Successful research on the cannon and resolution of the problem of unstable energy flows will improve relations between Shriya and Vinayak. Colleagues will thank the hero for his help and go to the city to jointly write a report on the work done.
Upon completion of the dialogue, you can pick up a reward in the form of:
The name of the stage in the event menu will also change to "Getting rid of worms: Afterword".
End and final
The task of the last stage of the event will be to get rid of the anomalous ducks left in the sands. Thanks to the efforts of scientists, the flow of energy in the deserts has stabilized, but some monsters are still in a rage. Secure the deserted roads by clearing them of sandworms and complete the event.
Getting Rid of Worms: Conclusion
To visit the scientists who went to the city to write a report on the work done and wait 08:00 next game day.
You can find Vinayak at the fault on the western border of the map, in the same place where you first met this scientist. This time the man arrived alone in the desert, saying that there was a misunderstanding between him and Shriya, which led to a small quarrel. Vinayak will tell the Traveler that after the previous test of the cannon, the flow of energy in the deserts has returned to normal, but there are still angry ducks in the sands, which the hero will have to deal with.
After the end of the dialogue, talk to the scientist again and choose an answer "With pleasure"to go to the combat test End and final.
Test features
The bonus effect of the location in which the test takes place will increase the unit's elemental explosion damage by 20%. Among the opponents presented at this stage, there are only Pyro slimes in the first wave, and hilichurly, shamachurly и mitachurly in everyone else. Due to this composition of enemies, the squad for passing can be any. Make a team, starting from the convenience of the game and pumping heroes, to inflict maximum damage.
To get the maximum rewards for completing, you will need to fulfill several special conditions of the challenge:
- complete Ending and Ending within 300 seconds (5 minutes);
- Complete the Ending and Ending without more than 50% damage to the chargers.
The new mechanics will be the attacks of angry ducks right during the protection of the chargers. Before the start of the attack, a notification will appear on the screen about the approach of the worm. Watch out for marks on the ground indicating where the projectile will fall and dodge them to avoid damage. Be careful, because the shells of the ducks cause damage not only to the squad, but also to the enemies, as well as to the chargers.
Defeat the ducks
The goal of the test is to defeat 3 anomalous ducks at once, loading the cannon and collecting energy clots on the battlefield. Attacking groups of enemies will appear near some chargers. Deal with waves of enemies as soon as possible to avoid damage to mechanisms by more than 50%.
Protect Charger #1
Near the first charger, you can find a small group of Pyro slimesrepresenting the first wave of rivals. To defeat them faster, you can use four leaf symbol over the place of their appearance and the blessing of the fall. In the second and subsequent waves, you will have to fight with mitachurls и hilichurls. Wait for the cannon to charge, collecting the energy left after defeating the monsters in order to attack the duck.
After the energy in the cannon reaches its maximum level, go to the cannon and use it to eliminate the first anomalous duck.
Protect Charger #2
The second charger does not need to be protected from opponents, but in order to receive energy, it will be necessary to destroy stones nearby. All the time during the test, the nut conducts a new type of attack - a projectile that is fired in a straight line towards the active hero. Stand behind the rocks to aim the projectile at them. An attack by a nut will destroy the stones and release a bunch of energy needed to charge the cannon.
When the energy of the gun reaches its maximum, the gun can be used again. Attack the second nut to get rid of it.
Protect Charger #3
Next to the third charger you have to fight with mitachurls и shamachurls. Fight your opponents by paying attention to the attacks of the third booty, and collect energy for the next attack of the booty cannon.
After loading the cannon, use it to destroy the last anomalous duck.
After killing all the anomalous ducks, the test and the event itself will end, and you can pick up the following rewards in the event menu:
- 80 Primogems;
- 60000 Mora;
- 6 books Hero EXP;
- 12 pieces Magic gain ores;
- 6 Reflections of burning power.
Event rewards Furious Sandstorm
The following rewards can be obtained for completing all stages of the Raging Sandstorm event and completing additional challenge conditions:
- 420 Primogems;
- 170 000 Mora;
- 30 books Hero EXP, 28 Adventurer Experience books, 16 Traveler Experience books;
- 12 pieces Magic gain ores;
- 6 Iron amulets of forest dew;
- 6 Blooming Oasis Favors;
- 6 Reflections of Blazing Power.
You can also collect 1500 experience points for completing the last stage "End and End" Battle Pass.
Read on:We hope this guide helped you defeat the ducks in the Furious Sandstorm event and get rewards. If you have any questions during the test, you can leave them in comments... Other guides и passing can be found in the relevant sections of our website.
After the final part, you can go to the Puspa cafe and talk with Shriya.