Nemesis [Nemesis] - simulacrum, which can be obtained in the first limited banner. Along with the character, his weapon becomes available, in particular, the weapon of Nemesis - Venus [Venus]. Consider its strengths and weaknesses, as well as the role and basic skills.
The guide will help you decide whether to knock out Nemesis in tower of fantasy and spin the banner with it.
Banner timing
Nemesis Banner Forgiveness and Rebirth is available from 11 August 2022 year to 1 September 2022 years.
Guarantee
For every 80 perfect twists are guaranteed to drop SSR weapons. And for every 10 - epic SR.
Nemesis abilities
The character itself does not have any abilities, but acts as a buffer when pumping friendship or is used as a skin. Below we will consider the skills of weapons, and the strengthening of the heroine herself.
Venus Weapon Skills
Main weapon abilities:
- Normal attacks are firing a laser-guided missile 5 times in a row. Reception can also be used in the air.
After the second hit, hold a normal attackto fire a laser-guided missile at the target.
When holding a normal attack charges up and releases an electrified orb that explodes on impact, dealing damage to nearby enemies.
- Evasion Right before hitting, will inflict Fantasy, granting Stun Immunity for 0,5 seconds.
Double rotation focus: use a normal attack after a dodge to trigger a slowing magnetic field.
Venus releases a charged sphere that flies forward and explodes on impact with the target. Deals damage equal to 171.6% by ATK+ 9, and create a magnetic field on 3 seconds, which reduces the movement speed and attack speed of all enemies caught in the affected area by 35%. Evasion gives 1 stack which increases the effect of healing by 25% (stacks up to 5 times) and lasts for 30 seconds. Switching weapons cancels this effect.
Parallel beams: during a perfect dodge (move key + dodge + strike), use a normal attack to summon parallel beams. Venus fires a pair of energy beams that deal piercing damage equal to 171.6% of ATK + 9.
- Active skill fires rockets that explode on contact with enemies like a held normal attack and deal damage equal to 233,2% of ATK + 12, knocking targets down. Cooldown 25 seconds.
- When fully charged Venus fires a cross-shaped beam at the ground, creating an unstable area and slowing the movement speed of targets within by 70% for 5 seconds. Released after a short delay electromagnetic discharge, which deals damage equal to 393,9% of ATK + 21.
If you use the "discharge" near the enemy, it will appear 1 electrode, which attacks once every 1,5 seconds, dealing damage equal to 39,9% of ATK + 2. Electrode gains 100% player stats, can be attacked or healed and loses 3% of its maximum HP every second.
Nemesis Friendship Effects
Upon reaching a certain number of friendship points with Nemesis, the following power-ups are unlocked:
- 200 points - Unlock profile avatar.
- 1200 points - After summoning the electrode, electro damage equal to 60% of ATK is dealt to all enemies within a radius of 30 meters, and all allies (including the player) receive healing in the area (120% of ATK).
- 4000 points – after calling the electrode, electro damage equal to 100% of ATK is inflicted to all enemies within a radius of 30 meters. Also, all allies (including the player) receive healing within the radius, which is 200% of ATK.
Advantages and disadvantages of Nemesis
Nemesis' Venus is primarily a support weapon, although it can also deal damage and buff electrical builds. Among key strengths can be distinguished:
- One of the best healers in the game.
- Electrical Resonance, which increases electrical damage and resistance to that element.
- Even when the weapon is not being used, Venus passively grants an attack bonus while having another electro weapon.
- Deals damage and charges energy even outside the battlefield.
- Dodge effect increases healing by 25%.
- Useful in PvP builds.
Disadvantages:
- Buffs only electric weapons.
- Without awakenings, he loses a number of powerful buffs.
- For PvE, having at least 1⭐ is important.
Nemesis builds in Tower of Fantasy
With at least one awakening, Nemesis' weapons can be used in builds as a tank or damage dealer.
Weapon 1 | Weapon 2 | Weapon 3 | Features |
---|---|---|---|
Nemesis [Nemesis] | Peppa [Pepper] | Meryl [Meryl]Ene | Electrical and supportive resonance of Nemesis and Peppa. On the third slot we put weapons to break shields, for example, Meryl or Ene. |
Nemesis [Nemesis] 1⭐ | King [King] 1⭐ | Samir [Samir] | One of the strongest budget builds at launch with characters from the standard banner. Nemesis in this case gets into the buff slot and acts as a damage dealer. |
Nemesis [Nemesis] 1⭐ | King [King] 1⭐ | Raven [Crow]3Tsubasa [Tsubasa]3 | An alternative version of the previous build. More demanding on the constellations, but still effective, including due to the electro (volt) resonance of Nemesis and Raven with Tsubasa. |
Is it worth spinning Nemesis in Tower of Fantasy
Nemesis is an electric support hero that uses healing skills to heal allied team members, and also acts as a damage dealer. "Venus" increases the damage of equipped electric weapons (due to resonance), making her the best buffer of her element.
If in the future you plan to play through electro assembly, the presence of Nemesis is mandatory to unlock the maximum potential of this build. However, without awakening, the character sags in positions, so with an absolute F2P game (without the goal of investing in constellations), she loses some of her abilities.
Read on:Share your opinion about the simulacrum and weapons in the comments, as well as whether you plan to spin the current banner. Follow Tower of Fantasy section on our website.
When will it be rerun?
It's in the standard banner, so never