Next in line is another representative of Italy, starting from which the branch acquires a unique shooting mechanic.
Hello tankers! Wotpack is with you and today the upgraded Italian heavy tank tier 8 Progetto CS55 Mod. 54 in World of Tanks. Let's take a look at the parameters of the new car and take a quick look at the comparison with classmates.
TTX Progetto 54
Firepower
He has at his disposal a 105 mm gun with one-time damage 320 units, which is the average for a level 8 heavy. armor penetration basic armor-piercing the projectile is just normal 220 mm. And here gold subcaliber pierces only 242 mm, which is one of the lowest rates among classmates.
Accuracy mediocre 0 per 38 meters (with 100% crew), but mixing time fast enough for this caliber. What is really depressing is the long CD between shots. And a full reload also takes a lot of time, even if you play from the last projectile in the magazine.
Vitality
Margin of safety slightly above the minimum value - 1450 units. Rated booking weak and in terms of thickness mm coincides with the Swedish strands. On the whole, you won’t be particularly tanky + the turret of a noticeable size, so you have to play carefully.
Mobility and intelligence
full speed 45 km / h, which Progetto 54 is gaining quickly enough. Due to the powerful engine thrust-to-weight ratio excellent 17,7 hp/t (the best among classmates), so the tank turned out to be very dynamic, but maneuverability is mediocre. Another bad moment view radius only 370 meters. Against the background of other TTs, this is not so bad, but in battles with levels 9 and 10, the tank will feel half-sighted.
Equipment selection
Standard build with increased survivability:
slot | Equipment | <font><font>Materials</font></font> |
---|---|---|
1 | Improved hardening | Increases the vehicle's durability, carrying capacity, suspension repair speed, and also reduces the fall damage received by the hull (in the event of a fall on the chassis). It also allows you to fully restore the strength of the chassis after repair. Reduces the chance of the caterpillar "losing" when it takes damage and allows you to stay on the move longer. |
2 | Improved turning mechanisms | Increases the hull and turret traverse speed for vehicles with a turret, or the gun shift speed for vehicles with a fixed cabin. Reduces the spread of the gun when moving and turning the hull and turret of the vehicle. Works more efficiently with the Virtuoso skill. |
3 | Vertical stabilizer | Decreasing spread is an important factor, because the smaller the initial spread of the gun, the smaller the circle will begin to converge, which means it will go faster. In addition, an unprepared shot (shot without aiming or on the move) will also be more accurate. |
Alternative option with a bet on damage:
slot | Equipment | <font><font>Materials</font></font> |
---|---|---|
1 | Improved ventilation | It improves many indicators of the vehicle: visibility, rate of fire, aiming time, dynamic characteristics, and so on. However, the increase itself is very small and will be noticeable only in conjunction with the Combat Brotherhood skill, which was learned from the crew |
2 | Improved turning mechanisms | Increases the hull and turret traverse speed for vehicles with a turret, or the gun shift speed for vehicles with a fixed cabin. Reduces the spread of the gun when moving and turning the hull and turret of the vehicle. Works more efficiently with the Virtuoso skill. |
3 | Vertical stabilizer | Decreasing spread is an important factor, because the smaller the initial spread of the gun, the smaller the circle will begin to converge, which means it will go faster. In addition, an unprepared shot (shot without aiming or on the move) will also be more accurate. |
Crew training
Role | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
Commander | |||||
aimer | |||||
Driver mechanic | |||||
Charging |
Equipment
Equipment | <font><font>Materials</font></font> |
---|---|
Small repair kit | Act: Repairing one damaged module or two damaged tracks. Can be used multiple times. Preparation time: 90 seconds. It is written off after the battle, if it was used at least once. Cost: 3 Credits |
Small first aid kit | Action: Heals one wounded tanker. Can be used multiple times in combat. Preparation time: 90 seconds. It is written off after the battle, if it was used at least once. Price: 3 000 |
Automatic fire extinguisher | Action: Automatically extinguishes the fire in your own car. +10% to fire protection (the bonus is valid for the entire battle, regardless of whether a consumable was used or not). Preparation time: 90 seconds. It is written off after the battle, if it was applied at least once. Price: 20 000 |
Equipment | <font><font>Materials</font></font> |
---|---|
Large repair kit | Act: Repair of all damaged modules. +10% to module repair speed (the bonus is valid for the entire battle, regardless of whether a consumable was used or not). Preparation time: 90 seconds. It is written off after the battle, if it was used at least once. Cost: 20 000. |
Large first aid kit | Act: heals all wounded tankers. -5% of the stun time and +15% to the protection of the crew from injuries (the bonus is valid for the entire battle, regardless of whether a consumable was used or not). Can be used multiple times. Preparation time: 90 seconds. It is written off after the battle, if it was used at least once. Cost: 20 000 |
Spaghetti with meat sauce | Act: +10% to all skills of the entire crew until the end of the battle. Fully consumed in one battle. For each battle you need to buy a new one. Cost: 20 000 |
Results
New tank Progetto CS55 Mod. 54 is clearly not an imba and is demanding on the player's skill. Only with competent using the nuances of the modified reloading drum, it will be possible to use the tool as efficiently as possible. If you play like a regular drum tank or with a cyclic reload, then the technique will not reveal itself to the maximum and leave mixed impressions.
We also recommend that you familiarize yourself with other representatives branches of italian strands:
- Bisonte C45 (premium tank level 8).
- Progetto C50 mod. 66 (Level 9)
- Rhino (Level 10)
The tank is shitty reloading 15 sec with pumped 3 perks, any pt is faster and one-time damage is 2 times more than the 8th, breaking through this way and that on gold or an action vg dick you will break through, mobility when the top is pumped through the norms, any tanks pull the drum faster in 2-for and the damage of the tank is not ice, it's shit, if the ice was pumped through in one fell swoop and the whiners ached and they cut it and it was not right
biased attitude towards the tank, the tank is not bad but not imba either, I personally ride it quite a lot and each battle 4-5k damage, I like it
Uhahahh, 4-5 damage per fight?! You are definitely a jerk