One of the most discussed and popular is the Object 703 Variant II in World of Tanks, a heavy tank of the 8th level of the USSR. Hello tankers! With you Wotpack and we also got it out of the boxes (review of the test purchase of 80 packages (20 of each type) + opening video here) and have already run it in random, so we are ready to share our impressions and recommendations.
About. 703 II became the first large-caliber representative twin gun mechanics. It is designed for pumping twin-gun tanksrepresented by the following machines:
TTX Object 703 Option 2
At the supertest, there were two versions of the tank: with 100 mm and 122 mm guns, but in the end, the developers settled on the second option. When the tank was released, the caliber of the gun was added to the name in parentheses.
Let's compare the performance characteristics of the Object 703 II (122) with other premium classmates:
And pumpable IS-3.
Firepower
One-time damage is 390 units, which is the norm for Soviet level 8 TTs. As a basic projectile, a sub-caliber projectile with a high flight speed and armor penetration of 221 mm. Special cumulative projectile with a penetration of 270 mm. With a double shot, you can count on approximately 780 damage (+/- 25%). So with a successful scenario, you can "halve" almost any single-level technique.
Now let's look at the rest of the characteristics of the guns. The accuracy is normal for Soviet strands of 0,42 per 100 meters, and the convergence time is 3,36 seconds. Given the presence of two guns, it is not surprising that the turret traverse speed is very low. Elevation angles also leave much to be desired -5 ... + 18 °. However, the gun has excellent stabilization, the dispersion circle when turning the turret is small, so the tank is almost always ready to shoot, which allows you to throw well-aimed splashes from the turret.
Special attention deserves the features of reloading and firing.
Gun reload time (1/2) | 12/12 sec |
Volley gun preparation time | 3 seconds |
Recharge lock time | 4 seconds |
Tool change time | 5 seconds |
Claimed damage per minute 1952 units.
How the mechanics of twin guns (firing modes) works can be found here.
Vitality
The standard safety margin for Soviet strands is 1500 units. With the armor of the tank, things are mediocre. In part, it is similar to the IS-3, but in the frontal projection it has the famous “pike nose”, it is replaced by a solid armor plate at an angle. The nominal armor of the hull is low 140 mm, but the VLD is located at a good angle, so the reduction is 280 mm, which allows you to tank at the top of the list. NLD 90 mm, so absolutely everyone at level 8 will pierce.
The frontal armor of the tower looks more reliable, but still it will sometimes break through, everything is at the mercy of the VBR, how much penetration it will give the enemy. And tanks of a higher level can often penetrate the gun mask. I am glad that the commander's hatches are small in size, so it is difficult to aim them.
Other indicators
To pay for high firepower, and armor comes with mobility. At Ob. 703 II, the mass of the tank is as much as 60 tons, which, with an engine power of 750 hp. provides a specific power of 12 hp / t. So it has a maximum forward speed of 38 km/h and a rear speed of 15 km/h, but it accelerates slowly and has difficulty turning in place. It is clear that it is difficult to hide two guns, so his disguise is weak. The review standard for Soviet level 8 TTs is only 350 meters.
Advantages and disadvantages
After reviewing in detail the performance characteristics of Ob. 703 II (122) we can form its strengths and weaknesses in order to assess the overall capabilities of the machine.
Advantages:
- three options for firing;
- high flight speed of the base projectile;
- excellent gun stabilization;
- good armor penetration with gold cumulative;
- strong VLD;
- good turret armor;
- low silhouette.
Disadvantages:
- long mixing;
- low accuracy;
- after a shot with a "doublet" a long reload;
- awkward declination of the gun;
- poor maneuverability;
- low turret traverse speed;
- small viewing radius.
Selection of new equipment 2.0
Installing additional modules helps to increase the comfort of the game, allowing you to reduce the consequences of shortcomings or, on the contrary, increase strengths. With the release of new equipment 2.0, we recommend an assembly to increase survivability and shooting comfort:
- improved hardening
- vertical stabilizer
- turning mechanisms
Previously, only this option was available, now this is a dubious undertaking, but you can try:
Improved ventilation - will increase all the characteristics of the tank. The effect is enhanced when the crew learns the Combat Brotherhood skill;
Reinforced actuating actuators - initially, for a very long time, information must be accelerated;
Vertical stabilizer - will reduce the circle of dispersion, which will significantly increase the probability of hitting. It is especially important when, when preparing a volley, it is necessary to keep the enemy in sight.
A noticeable disadvantage is the viewing radius, and the installation coated optics raise it by 35 meters. You can replace it with ventilation, which will entail a slight decrease in firepower, but will make the tank more independent (higher chance of detecting enemy vehicles).
Crew training
Given the popularity of Soviet vehicles, many players in the Garage have upgraded bands and, accordingly, a crew for them. If you have IS-7, then there will be an inconsistency due to the difference in specializations, but you will not have to recruit a new loader. At IS-4, About. 277 and Rev. 705A roles are the same, but a new tanker will be needed.
Crew Ob. 703 variant II consists of 5 tankers. The commander has a combined specialization with a radio operator and two loaders, which is quite logical, given the presence of two guns. In this situation, for those who will download a separate crew for highlighting two-gun tanks, we recommend the following set of skills:
Order of study and influence of skills
For a heavy tank, it is important to learn Repair first, because immobilized vehicles are an easy target for self-propelled guns. We put the “lamp” on the commander through the reset of skills. The sixth sense. Next, we sequentially study the skills depicted at the third level (the first three are valid from the moment of study). After that, having gained 2,5 experience levels, we reset again to select Combat Brotherhood for ALL tankers, which only works with 100% study by all tankers.
Let's move on to specialized skills
You can increase the visibility by studying the commander of Radio Intercept + 10,5 meters and Eagle Eye + 7 meters. It is important to reduce the spread of the gun, and the combination of the skills Smooth turret turn and Smooth move will help in this. Improves the mobility of the Mechanic Driver skills: King of the Road to pick up speed faster and Virtuoso to increase maneuverability. To increase the probability of a crit on enemy modules, select a Sniper for the gunner.
For one loader, we learn the Proximity ammo rack to increase the durability of our own module (if damaged, reloading will be very long), and for the second, Desperate, which will speed up reloading by 9,1% if the tank’s health margin is less than 150 units. The fourth skill for both loaders can be chosen as Intuition, so that when the projectile changes, the reload ends instantly (the effect is cumulative and the probability of this outcome will be 34%). It will come in handy if you rationally use the ammunition load, often alternating basic / gold / high-explosive shells.
At level XNUMX, we recommend that three crew members learn Fire Fighting if you plan to remove the fire extinguisher and put DopPie in its place. If farming is your priority and spending every battle is not comme il faut, then instead of firefighting, you can choose Camouflage (after the shot, it will not help much, but it will allow you to stay out of sight for the enemy a little longer).
Equipment selection
Consumables are an important item for premium vehicles and the choice largely depends on your goals and expectations: farming silver or fun and bending. To earn credits, a tank may well get by with a standard set:
- small repair kit;
- small first aid kit;
- fire extinguisher (here, it’s still better not to save money and put an automatic one, besides, it will reduce the likelihood of a fire).
For those who have a supply of credits that allows them to play for fun, it will help to improve their efficiency in battle. improved equipment. About. 703 II does not burn often, so you can take a national dish Doppayek to improve the skills of the crew.
How to play Ob. 703 option II
Before going into battle, let's see how the performance characteristics of vehicles have changed, taking into account the above recommendations:
Vision will sometimes be lacking, but in close combat, the tank will become a more formidable enemy, sharpened to deal damage.
About. 703 variant II quickly gains maximum speed (comparable to the IS-3), therefore, among the first to reach the places of the main skirmishes between the strands, which gives an advantage in taking a position + you can wait for the enemy preparing a volley.
This TT has good armor with a classic "Achilles heel" in the form of NLD, so if possible it should be hidden behind the terrain. The sides are well armored + they have additional protection in the form of screens, which, due to the absence of a "pike nose", allows you to effectively tank with the side.
At the top of the list, the "double-barreled" can annihilate the same level vehicles, and even more so tanks of a lower level. Penetration is quite enough (and on gold even with “nines” and “tens” you can show off) to confidently deal damage. Combining firing options (cyclic, sequential and double shot) About. 703 II can gradually dismantle the enemy by playing from a cyclic or sequential reload, or finish off the enemy with a double shot.
If you can tank against 8 levels, then from 9 and 10 you no longer have to rely on armor, so we go exclusively to fire support roles. You can even support the CT on the flank, the dynamics allows, and it’s easier to break through the CT 10 than the TT 10.
We have prepared guide on how to play two-gun tanks. Starting with the settings of the keys and the principle of the mechanics of twin guns, we recorded short videos on how the new function is implemented in the game and ending with general tips and tactics in battle (there are important nuances in using two guns). Details can be found at this link.
Should I buy Object 703 variant II
So far, the tank is available only in New Year's boxes, but many players have already spent a lot of money wanting to get it (and someone was lucky to get it from 5-10 boxes). The tank definitely deserves a place in the Hangar, even if you do not plan to download a new highlight for double-barreled tanks. Possibly after graduation New Year's offensive 2020 the tank will go on sale.
Results
About. 703 II can now rightfully claim the title of a new imba. He has everything you need to bend in random: high firepower, good dynamics and good armor. Together, these factors, with proper use, allow you to shoot damage, survive, and most importantly, influence the outcome of the battle.
Congratulations to the lucky ones who have already got it and good luck to those who are going to buy boxes!
Related information
For convenience, we have collected together all the key references on the topic of two-gun tanks:
Video reviews
Read on:
A good tank .. It would be if I played with a maximum of 9, the main projectile was BB and the eights did not sew it with BBs in the forehead of the hull. I am also silent about the review. And so, when it throws to the tens on an open card with art, you can safely get up afk or rat around the respawn. They just pulled up all sorts of scorpions that pierce the forehead like cardboard, and pulled up sub-calibers that ricochet from cardboard boxes, as soon as the enemy turns 1 millimeter.
Potatoes generally change the game))) Wheelers, two-gun tanks, then there will probably be walking tanks and the Death Star))
If only the game had not changed, there would have been no players left for a long time.