An imposing heavy tank, which has every reason to be considered one of the best at its level.
Hello tankers! With you Wotpack and guide to Concept 1B tier 9 US heavy tank in World of Tanks. In February, he entered the supertest, and only now the developers said that he will become the main reward for the next season of Ranked Battles 2020-2021. This is the second promotional American heavyweight, after AE Phase I, which could be obtained for the Front Line.
TTX Concept 1B
Let's take a closer look at the characteristics of the technique, comparing it with other bands of level 9. There are few promotional TTs there, so I added some of the pumpable ones, the most similar in terms of gameplay.
Firepower
At disposal Concept 1B a 105 mm gun with a one-time damage of 400 units is the minimum value for a heavy weapon at level 9. And the armor penetration is excellent: 258 mm with a basic sub-caliber projectile with a high flight speed and 340 mm with a special cumulative one.
Ammunition characteristics:
A good turret traverse speed will allow you to react quickly in dynamic battles. Elevation angles are very convenient -10…+20°, so it can perfectly target the enemy in any position.
The accuracy of 0,36 is mediocre, and the convergence time of 2,21 seconds is fast, slightly offsetting the lower alpha. In general, the damage per minute of 2276 is the best among classmates due to the fast reload time of 10,55 seconds.
Vitality
The margin of safety of equipment is minimal among classmates 1800 units. Unlike AE Phase I here the VLD is better protected than the NLD, but it will be easily broken by classmates of level 9 without any problems. The angle of the armor does not guarantee tanking at close range, so the hull definitely needs to be hidden.
The armor of the tower looks more reliable, it is almost impossible to break through it in the forehead without having an advantage in height. The gun mantlet occupies almost the entire frontal projection. Pay attention to the shape of the tower:
- the roof is at a good angle, it cannot be pierced;
- it is difficult to aim the commander's cupola, as it is located far away;
- the tower is elongated and the armor plates are located at a right angle, so they can easily break through from the side, and no one will break through them in the forehead. An armor slope of 0° will provide alignment over 1000 mm.
Summing up the booking, we can say that the tank poorly suited for city streets due to the weakly protected body and vulnerable areas in front. But well played and confident tanks with a turretif you take a position away from the terrain.
Where to pierce Concept 1B
In the picture, I indicated the most vulnerable places with arrows:
- according to the NLD classics;
- VLD and a large driver's hatch;
- small plates above the tracks.
Mobility and intelligence
The tank is distinguished by a small mass of 43,6 tons, while he was given one of the best engines. Therefore, due to the best specific power among classmates of 20,64 hp / t, it quickly develops a maximum speed of 45 km / h. But that's not all, it also has the best chassis turning speed of 43,81 ° / s.
A 400-meter line of sight is the ultimate dream for a level 9 heavy. He also has good stealth, which under certain conditions can give him an advantage in battle.
Advantages and disadvantages
After a detailed acquaintance with the tactical and technical characteristics Concept 1B We can highlight its strengths and weaknesses.
Advantages:
- excellent armor penetration;
- fast mixing;
- large DPM;
- high flight speed of the base projectile;
- strong tower;
- comfortable UVN;
- excellent mobility, as for a strand;
- high viewing range.
Disadvantages:
- small one-time damage;
- small margin of safety;
- weak hull armor.
Equipment selection for Concept 1B
For this tank, the best option is to install additional modules to increase firepower in order to make the advantage in firepower more pronounced:
- gun rammer - be sure to speed up reloading in order to play, starting from high damage per minute;
- vertical stabilizer - reducing the circle of dispersion will allow more effective firing;
- improved ventilation - will increase all the parameters of the vehicle, including accuracy and viewing radius.
Crew training for Concept 1B
As part of Concept 1B four tankers, and the commander, by tradition, combines the specialization of a radio operator. We recommend the following set of skills to learn:
First priority, of course. Repair, and after gaining experience by 2,5 levels, we reset to select all tankers The Brotherhood of War. For the commander, we download perks to increase visibility in order to reach the maximum value.
Of the general skills at level 4, it is worth paying attention to disguise. Given the initially good stealth coefficient, it can be improved quite well, which in some situations will give the right to the first shot. And at level 5, you should think about studying firefighting.
Equipment selection
A set of consumables has a standard look, of course, improved ones at level 9 will be much more effective:
- large repair kit;
- large first aid kit;
- automatic fire extinguisher.
The last slot can be replaced with a national dish Cola box by +10% to crew skills.
Sultan chose pre-battle instructions to increase survivability or firepower:
- the art of putting down a flame;
- rational ammunition.
How to play Concept 1B
Let's look at the final configuration, taking into account the above recommendations:
The view has reached its maximum value, the accuracy is good, and the convergence is fast. The car is comfortable to drive and fire.
The combination of features makes Concept 1B universal machine, which can take on the role of a typical heavy in a positional game or support medium tanks due to good mobility.
A small one-time damage hints that do not play from alpha, most vehicles of level 9-10 have more. At the same time, a high rate of fire allows you to inject a large amount of damage, in this regard, in terms of gameplay, it resembles the British Conqueror.
Top of the list Concept 1B can dominate, but even against the "eights" you need to play carefully and not expose the frontal armor of the hull. Therefore, in the conditions of the city on narrow streets, it is difficult for him, so try to look for shelters, embankments or use the destroyed equipment as a cover.
In the middle of the list, it is better to play from the second line, as a support tank. A lot depends on the map. look for opportunities to use a strong tower and UHN. When playing this tank, you just need to remember about the weak armor of the hull and try your best use its strengths:
- a weapon that is comfortable in all respects in capable hands will be able to shoot a lot of damage;
- good mobility will allow you to take key positions at the beginning of the battle, change flank or return to defend the base. So always keep an eye on the mini-map.
Bottom line: is it worth playing Ranked Battles for Concept 1B?
If you look closely at the performance characteristics Concept 1B, there are many similarities with AE Phase I. The only difference is that the new tank has:
- faster convergence;
- the gun rises better;
- lower mass, and higher specific power and maximum speed.
In respect of hull booking for both is a weak point, But tower Concept 1B looks like more interesting и more reliable. But do not forget that the “Phase” also has a built-in consumable, a large repair kit, a small saving of 20k silver.
The comparison I brought to the fact that if you took the Front Line AE Phase I, then you won’t lose anything if you don’t get a new tank for RB in your hangar. Yes, it is more impressive, better in some respects, but it will not be easy to earn it either:
- swing with ranks;
- in RB, the hassle is stronger than in random;
- high spending on silver.
And to those who still decide to fight for the main award - we wish them success!
Read on:
Just appeared, and already pulled up. Everything is exclusively on full-gold. Sew through to any place.
Stronger than the standard already). I think the rhombus is cooler (the board is 120) and they won’t take 8k VLD
In general, how is the phase? No. This tank will be in time for skirmishes with st, and you will agree that it is a huge +: you have an impenetrable tower, st does not have such. Rinse off easily too. A game from UVN with dynamics, nothing better to come up with. City - the game will go on board at 120 mm. The tank is rare - few people will understand about the shelves above the harp. Imba? Yes, definitely. With dynamics, both Prokhorovka and the robin will be in a rush, unlike most TVs. It is even difficult to imagine a place where he will play poorly - only a flat open place .... Damn, but the ranks are hard to come by, but passing the 2nd division is enough to get it. I will sweat
In general, we can say that the body is from the standard b, the tower is from the horse, the gun is from the face of the imba as a whole