New MMORPG Ni no Kuni: Cross Worlds, which is a spin-off of the part of the same name, tells about five players testing the game Soul Divers (in fact, gamers are "in the game within the game" - this genre is called isekai). Each hero of the story is tied to their own class.
Overview of classes in Ni no Kuni: Cross Worlds
The game features five classes of characters: Engineer, crusher, Swordsman, Witch и Dodger. Gender, tied to a specific class, cannot be changed. Perhaps this feature will be added in future updates. However, each character in the real and virtual worlds looks different. The player can customize the hero to their liking.
So, let's look at all the classes of Ni no Kuni: Cross Worlds and their abilities.
Dodger (Archer)
Rogue is a hero ranged, is able to prove himself on the battlefield in different ways: he can deal impressive damage on his own, buff the team and debuff opponents, and also control crowds of enemies.
Basic skills
- Rain of arrows - Unleashes a rain of arrows on enemies. Each attack deals 15% +187 damage. Also reduces the movement speed of enemies by 11%.
- Multi-shot – Fires a volley of arrows in a triangle pattern, attacking nearby enemies and pushing them back. Deals 170% damage; the Rogue himself jumps back.
- Evasive Shot – shoots in a straight line, dodging at the same time. Fires a triangle that deals 180% damage to nearby enemies and knocks them back. Enemies hit are slowed by 11% for 3 seconds.
- Ghost Arrow (Ultimate) - Summons a great spirit that launches a powerful arrow at enemies. Attacks in a straight line and deals 460% damage. Damage against monsters is increased by 100%.
Passive skills
- fast moving - Every 5 attacks made increase the archer's movement speed and shooting speed for 5 seconds.
- Explosive projectile - ???
- Breaker of barriers - Increases damage dealt against slow targets or targets with shields.
- Hostility - When attacking, damage to enemies is increased for 5 seconds, but damage taken is increased.
- Late Hunter - When the Rogue is the target of enemies, the damage dealt by the character is increased. The skill stacks up to 7 times.
Swordsman (universal)
Character melee: fast attacks, able to deal primary and secondary damage, buff and heal the team, and with a certain build, even take a hit on himself. In general, it combines a little of everything, so it is difficult to single out a specific role. Can become both a main damage dealer and a support hero.
Basic skills
- Flash Unleashes a flurry of attacks on nearby enemies and applies a slow effect. Deals 232% + 124 damage and limits enemies' movement by 20% for 3 seconds.
- A blow that cuts through the air - Bounces and crashes to the ground, dealing (208% + 144) damage and slowing enemies by 15% for 3 seconds.
- Spinning swords - The swordsman spins around his axis, rushes forward and cuts all the enemies that stand in his way. Deals 164% + 89 damage and knocks down enemies for 1,5 seconds.
- Magic Slash (Ultimate) - A huge magic sword cuts enemies and deals impressive damage. Deals 456% damage, increases damage against monsters by 100%.
Passive skills
- A call for protection - Light attacks have a chance to boost the team's defense.
- The last battle - Increases own attack and reduces damage taken when below 30% health.
- Seal of Death – normal attacks increase their own damage; every 30 seconds there is an opportunity to inflict a stunning blow.
- blind attack - Increases damage against blinded enemies.
Crusher (Tank)
classic tank: Deals massive damage and absorbs hits from enemies to protect allies. It can attract opponents and increase its own defense and health. Has resistance to mass control. All these features make him a very valuable character in a team game.
Basic skills
- Full swing - rotates around its axis and strikes with a hammer. Each spin hit deals 32% + 17 damage.
- Courageous Strike – swings the hammer twice, dealing damage. Stuns enemies for 1,5 seconds. The first attack deals 76% damage and the second one deals 114%.
- Hitting the ground – bounces and falls on enemies from the air. When jumping forward, deals 180% + 97 damage and also slows enemies by 20% for 30 seconds.
- Hammer of Rage (ultimate) - Summons a huge hammer and brings it down on enemies. Deals 469% AoE damage to enemies in the attack area. Damage against monsters is increased by 100%.
Passive skills
- Just a protector - There is a chance to reduce all damage for 7 seconds when taking hits on yourself.
- Indomitable Soul - Restores health when less than 20% HP remains.
- Oath of revenge - Increases defense, attack speed and movement speed after taking massive damage.
- Slow confrontation – when taking damage, there is a chance to reduce the attack speed and movement speed of enemies.
- solid stand - Each time the Crusher takes damage, there is a chance that the attack will not exceed 50% of its health.
Engineer (Healer)
Character ranged, specializing in the treatment of the team and the imposition of positive effects. The Engineer will make fights at higher levels easier as the hero provides a steady health boost and has the ability to resurrect fallen allies. Attacks with firearms, but the damage dealt is lower than other classes.
Basic skills
- Explosive coil - materializes artillery shots directly from the air. Shots deal 150% + 84 damage and stun enemies within a radius for 1 second.
- elemental explosion The Engineer fires a volley of fire. Deals 212% + 16 damage and reduces enemies' movement speed by 15% for 2 seconds.
- explosive bullet - fires a powerful bullet. The bullet explodes and deals 162% + 87 area damage.
- Artillery shot (ultimate) - Summons 2 cannons that attack nearby enemies. Cannons deal 447% damage when fired in a straight line. Damage against monsters increased by 100%.
Passive skills
- light protection - When the hero is attacked, there is a chance to create a barrier that will increase the damage from the Engineer's attacks until its duration expires.
- Superior Medic - improves healing abilities, including similar skills of Familiars.
- Transformation - when healing above the maximum health value, the received HP is converted into a shield.
- nimble trick – While attacking, once every 15 seconds, there is a chance to reduce the cooldown of skills by 1 second.
- Barrier Mastery - if the character is surrounded by a barrier, he gains resistance to mass control skills.
Witch (Mage)
This class attacks with middle distance and specializes in dealing basic damage. In battle, he uses both targeted and AoE attacks: he can impose positive effects on team members and himself. Considered the best damage dealer in the game.
Basic skills
- piercing storm - Attacks an enemy with a spear and deals 180% + 96 damage, knocking him down for 1,5 seconds.
- Dancing Spear - Jumps into the air to use a spin attack and applies a buff to himself. Deals 246% + 132 damage and creates a shield that increases her own defense by 10%.
- Storm Lance – spinning the spear deals 172% + 92 damage and reduces the movement speed of enemies by 20% for 3 seconds.
- Spear Rain (Ultimate) - rains spears from the sky on enemies. Each deals 80% damage. Monsters take 100% more damage.
Passive skills
- rushing stream - During normal attacks, there is a chance to increase the attack speed of all team members.
- Armor Crush Normal attacks reduce enemies' defense for 6 seconds. The skill stacks up to 5 times.
- bright mirror - Every 8 normal attacks increase damage and guarantee a critical hit.
- Final illusion - Increases defense for a while when HP falls below 20%.
- emergency maneuvers - There is a chance to improve the ability to dodge when taking damage. Can stack up to 5 times.
What class to choose for a beginner in Ni no Kuni: Cross Worlds
Beginners are advised to use classes such as Witch and Swordsman:
- Swordsman - an easy-to-manage character that will help determine what role a novice player likes on the battlefield. This class is unique in that it combines a little bit of everything from every position in the team. However, it is worth remembering that even though the Swordsman is a universal hero, it will be problematic to achieve mastery in any particular role.
- Witch deals a lot of damage, is quite easy to control and has good prospects for revealing its potential as a damage dealer. She is easy to deal with and easy to use, as she is a completely self-sufficient character.