Who will suit this tank, gameplay features and how to effectively win back on it, the pros and cons of equipment.
Hello tankers! With you Wotpack and a guide to the French medium tank level 9 Char Future 4 in World of Tanks. Let's take a closer look at the reward vehicle in Expedition for Tanks and very soon the most stubborn players will have to make the first choice.
TTX Char Futur 4
Let's take a closer look at the parameters with 100% crew in comparison with Tier 9 vehicles similar in terms of gameplay.
Firepower
At disposal Char Future 4 gun caliber 105 mm with loading drum for 4 shells and one-time damage 390 units. Armor penetration base sub-caliber projectile 264 mm, and a special cumulative 330 mm. These are excellent values for CT + it is worth noting the good trajectory and high flight speed subcaliber.
Ammunition characteristics:
Reduced gun in 2,11 seconds, and accuracy is 0,33 - one of the best indicators among classmates. But the large spread when turning the hull and turret upsets, so the tank is not suitable for firing on the move. The gun depression angle of -7,5° is not to say that it is good, but not bad either, sometimes you can play from the terrain. And here up the gun almost does not rise, only 11°.
The overall reloading of the drum is not too fast, but it is much more important that reload between shots as much as 4 seconds. That's why damage per minute one of the smallest at level 9 1830 units.
Vitality
The margin of safety is one of the largest among STs - 1850 units. And here booking has never been a strong feature of French technology and Char Future 4 was no exception, so land mines will take well.
In more detail, the situation is as follows:
- VLD is located at a good angle, so armor-piercing and sub-caliber shells at a long distance will sometimes ricochet. But the NLD is large, it easily breaks through, so much more often they will shoot there and always break through.
- the nominal armor of the tower is 140 mm, but at a bad angle of inclination, so the reduction there reaches 180-190 mm. So playing from the tower is not an option at all, absolutely everyone will break through. But such a weighting of the tower had a negative impact on its turning speed of 31,29 °.
Other indicators
The mass of the car is small 27 tons, so even though the engine is weak, but power density good enough 22,96 hp/t. So it picks up its maximum speed of 60 km / h quite quickly. And here chassis slew rate low 37,55°.
Concealment factor not bad in motion and one of the best after a shot, which will often go unnoticed if you use the bushes wisely. And here view radius depressingly small for a level 9 CT - 380 meters.
Advantages and disadvantages
After a detailed acquaintance with the performance characteristics of the French medium tank Char Future 4 We can highlight its strengths and weaknesses.
Advantages:
- big alpha strike;
- good accuracy;
- excellent armor penetration;
- relatively fast convergence at this alpha;
- a drum with a potential damage of 1560 units;
- a large margin of safety;
- high maximum speed;
- good disguise.
Disadvantages:
- long reload between shots in the drum;
- low DPM;
- poor gun stabilization;
- weak booking;
- small review;
- mediocre maneuverability;
- commander overload.
As you can see, it has a lot of both advantages and disadvantages, but the latter can be pulled up or get used to playing with them.
Choice of equipment for Char Futur 4
For this machine, the installation of additional modules is primarily aimed at reducing the impact of shortcomings and increasing the comfort of firing:
- vertical stabilizer - mandatory to install in order to reduce the circle of dispersion in motion or when turning the tower;
- improved ventilation - slightly, but still increases all the parameters of the machine;
- enlightened optics - will add 38 meters to the viewing range, thereby bringing it to the maximum value with a pumped crew.
Alternatively, instead of optics or ventilation, you can install reinforced aiming drives, but their effectiveness is doubtful, since the recharge inside the drum is still 4 seconds, so you will have time to reduce. They will only come in handy if you shoot shortly after stopping traffic.
Crew training
Crew Char Future 4 consists of three tankers, so it was not without a combination of specializations:
- commander (loader + radio operator);
- gunner (loader);
- driver mechanic.
With these features in mind, we recommend the following set of skills:If you download the crew from scratch, then The Brotherhood of War it is best to choose through skill reset, after learning 2,5 levels. It is also important for all crew members to master disguise, since you should not rely on armor.
We first take the commander according to the standard Sixth sense. Then we need skills from the radio operator to increase the viewing radius: Radio interception +11,4 meters and An eagle eye + 7,6 meters.
Skill combination Smooth turret rotation и Smooth running improve gun stabilization. Further, the gunner is better to take The Sniperto increase the critical chance of an enemy module in case of aimed shooting. We recommend to the driver Off-road kingto reduce soil resistance and get to key positions faster.
If you like to take risks, then Repair can be learned even later, preferring it at level 5 Contactless ammo rack и Virtuoso.
Equipment selection
The main feature of premium tanks for the front line is the built-in consumable (large repair kit), which not only speeds up the repair of modules, but is also absolutely free. In the free two slots, we recommend putting the following equipment:
- large first aid kit;
- strong coffee (+10% to crew skills).
If the silver supply is modest, then instead of the national dish, you can put automatic fire extinguisher (used much less often). But if everything is in order with finances, then we leave the recommended set of consumables and add pre-battle instructions to them The art of putting down the flame, so as not to study Fire Fighting and not worry about fires without a fire extinguisher.
How to play Char Futur 4
Before we move on to the analysis of tactics in battle, let's look at the final configuration, taking into account the above recommendations:
Mixing is 2 times faster than CD inside the drum, sniper accuracy. The review is enough to compete even with some LTs, while there is a good disguise. With a well-trained crew and improved consumables, the vehicle turns out to be quite self-sufficient, but without armor.
It doesn’t make much sense to install boom or trophy ventilation: accuracy will not get better, visibility is already enough, the improvement in aiming and mobility will be imperceptible.
Primary mission in combat - dealing damage from a medium or long distance, due to the drum for about 1560 damage, it can finish off single or slow-moving opponents. Good dynamics allows you to catch up with the target or take a convenient position to cover the allies.
Unlike pumped French CTs, and indeed most classmates, high one-time damage allows you to play from alpha, even if it is an exchange. And although the reload inside the drum is long, it is still an advantage over conventional tanks.
If "it smelled of fried", then Char Future 4 always have time to leave the danger zone. Created to drive fast - it won’t snatch out the lyuley (in any case, not among the first, if things go to the drain). Follow the minimap, he may well join the capture of an enemy base in time or return to defend his own.
Results
New French ST Char Future 4 looks like one of the more interesting options to take him to the Front Line in 2020. The tank is mobile, plays from stealth + a good gun allows you to even pierce part of the equipment in the forehead. He is able to quickly respond to a change in the balance of power in battle, eliminate a threat or close a gap in the defense by quickly changing the flank (often the right of the first shot will be his).
If you choose between Object 777 option 2 и Char Future 4, then the Frenchman looks much more preferable. But it is demanding on the skill of the player and the availability of an experienced crew. To demonstrate an effective game on it, you will have to “sweat” and spend money on silver.
Of all that exists, the most interesting dance
An outstanding tank, it pleases every battle ... you shouldn’t take it with crooked hands, that’s for sure!
YES, FULL NON-GAME GENERALLY BECAME NOT PLAYABLE AND DEVELOPED HOW THE REANIMATION TEAM IS TRYING TO REANIMATE THE CORSE IN A SHORT SUCKS AND NOT A TANK AND YOU FEEL THAT THE WRITER IS SUCKING AT WARGAMING
Well, what's the "suck" here? Everyone has their own opinion about the tank. I have indicated all the advantages and disadvantages (of which there are also many), but the conclusion corresponds to the title of the article.
For a change, you can read the conclusion on About. 777 II or reaction to nerf Ob. 430U and Progetto (news section). There is no "sucking" there at all.
Reviews are based on an objective assessment, so in the same way I was reproached for criticizing some tanks, because you cannot please all players.
What the f**k 1560 drum damage if 390 alpha and 4 projectiles
390 * 4 = 1560
Calculator to help if everything is so complicated
4 never all fly in - a fact ... 1 is always either past, rebound, not breaking through
It was about potential damage. I agree, a full drum can rarely be realized, but sometimes it happens 🙂
carefully read it is written, but approximately that is 1200
really good, but reloading between shots 4 seconds is a lot, I think at least 3 seconds is completely appropriate
yes, 3 seconds would be much more interesting