The Type 5 Ka-Ri in World of Tanks is a Japanese premium Tier 8 tank destroyer. This is the first car of this class of the country of the rising sun in the game, and a full-fledged highlight of pumped vehicles will also be released. This tank destroyer received interesting characteristics that allow it to stand out among classmates, but in terms of gameplay it also resembles existing vehicles, especially the German Jagdpanther II.
In the guide, we will compare with other tank destroyers, show armor, tell you about the strengths and weaknesses of the vehicle, choose the best equipment, crew perks and field upgrades.
TTX Type 5 Ka-Ri
Overview of the Type 5 Ka-Ri in World of Tanks
The Japanese tank destroyer turned out to be original, having absorbed a lot from other vehicles in terms of design and characteristics, with which it has common gameplay elements or directly opposite features, despite a certain similarity.
Firepower
Type 5 Ka-Ri 127 mm gun with one-time damage 500 units. Armor penetration by the base projectile 252 mm base projectile and 298 mm special (gold). Both types of projectiles are armor-piercing and therefore have good normalization, while they also have quite good flight speed.
The main factor for many players is this tank destroyer missing tower, from which the gameplay of the technique is built in the future. Elevation angles -12 ... + 12 °, which, in principle, is not bad and the difference of 2 degrees is still felt much more comfortable when compared with other classmates. Elevation angles -7 ... + 15 °, which is less rosy, since it will not always be possible to target opponents who have an advantage in height, and the gun depression angle will also not be enough in all situations.
Stabilization is not perfect, but a quick mixing saves the situation 1,92 seconds and spread per 100 meters - 0,33. A powerful weapon comes with a long reload time. 12,75 seconds, which allows you to make almost 5 shots with potential damage per minute 2353 units.
Vitality
Margin of safety 1250 units, which tends to the minimum values, although some tank destroyers have even less. In general, such a supply of HP does not forgive mistakes and it is unprofitable to exchange durability points. In principle, NLD armor is absent, and VLD can tank shells of 6-7 levels, but the "eights" can easily penetrate, especially tanks, a level higher. It can tank with a rhombus, if you carefully leave the shelter at an acute angle in order to part the enemy for a shot.
The main advantage in armor is cutting. Although part of the felling breaks through 230 mm, the gun mantlet is large and strong 300 mm, if you do not give the enemy the opportunity to aim, then you can confidently tank out thousands of damage. In this regard, Ka-Ri gameplay is very similar to Jagdpanther II.
Mobility and intelligence
With a small mass of 45 tons, the Type 5 Ka-Ri received an excellent engine, so the power density is one of the best among classmates 16,66 hp / t, which allows you to quickly gain the declared maximum speed 40 km / h. The chassis turning speed is also good, so the tank destroyer spins in place quite cheerfully.
Although the Ka-Ri is not small in size, the stealth coefficient is good, which allows you to play safely at medium and long distances, but after the shot, the concealment is greatly reduced, so the risk of detection is high.
View Radius 380 meters, which is basically normal for a level 8 tank destroyer.
Advantages and disadvantages
Summing up the tactical and technical characteristics of the Type 5 Ka-Ri, we can highlight its strengths and weaknesses.
Advantages:
- big alpha strike;
- a comfortable combination of armor penetration, flight speed and type of shells;
- comfortable UGN;
- rapid reduction of the gun;
- good accuracy;
- strong gun mask;
- excellent dynamics.
- good maneuverability.
Disadvantages:
- long recharge;
- low armor penetration with a special projectile;
- mediocre booking;
- the cannon is not good enough;
- invisibility after a shot is greatly reduced.
Crew training
The Type 5 Ka-Ri has six tankers (2 loaders), so there were no combined specializations and each crew member fulfills his role.
Role | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
Commander | |||||
aimer | |||||
Driver mechanic | |||||
Radist | |||||
Charging | |||||
Charging |
Equipment for Type 5 Ka-Ri
slot | Equipment | <font><font>Materials</font></font> |
---|---|---|
1 | Sender | Speeds up reloading of the weapon, thereby increasing damage per minute. |
2 | Improved hardening | Increases the vehicle's durability, carrying capacity, suspension repair speed, and also reduces the fall damage received by the hull (in the event of a fall on the chassis). It also allows you to fully restore the strength of the chassis after repair. Reduces the chance of the caterpillar "losing" when it takes damage and allows you to stay on the move longer. |
3 | Turbocharger | Increases engine power for faster acceleration, maneuvering and climbing. Increases the maximum speed of the vehicle forward and backward, allowing you to get into position faster and avoid return fire. |
Field upgrade to Type 5 Ka-Ri
Opening additional modules will help increase the efficiency of the machine, but something will have to be sacrificed. For Type 5 Ka-Ri, we recommend this field upgrade option:
- «Reinforced chassis» to increase the patency on all types of soil and increase the strength of the running gear.
- «Lapping gear guidance” will help to converge faster, which eliminates the lack of stabilization when playing at medium and close range.
- «Rod periscope» to increase the viewing radius.
Equipment selection
If you are focused on efficiency, then in the 3rd slot you can put the national dish "Onigiri" by + 10% to the skills of the crew.
Equipment | <font><font>Materials</font></font> |
---|---|
Small repair kit | Act: Repairing one damaged module or two damaged tracks. Can be used multiple times. Preparation time: 90 seconds. It is written off after the battle, if it was used at least once. Cost: 3 Credits |
Small first aid kit | Action: Heals one wounded tanker. Can be used multiple times in combat. Preparation time: 90 seconds. It is written off after the battle, if it was used at least once. Price: 3 000 |
Automatic fire extinguisher | Action: Automatically extinguishes the fire in your own car. +10% to fire protection (the bonus is valid for the entire battle, regardless of whether a consumable was used or not). Preparation time: 90 seconds. It is written off after the battle, if it was applied at least once. Price: 20 000 |
How to play
The Type 5 Ka-Ri is a command vehicle, because despite all its advantages, a small margin of safety and a lack of armor do not allow you to storm enemy positions alone or hold positions solo. However, with allies tanking and lighting up behind them, the Ka-Ri becomes a bending machine because its weapon leaves no chance of getting away unpunished.
Even with "light", if you choose the right position (close the VLD), you can exchange fire and tank the wheelhouse (during reloading, do not stand still, but "wag"). Excellent dynamics allows you to change position in time to provide fire support throughout the battlefield, and good camouflage on the move will help you hide your movement from the enemy.
Should I buy the Type 5 Ka-Ri?
The premium Japanese tank destroyer Type 5 Ka-Ri has everything you need for farming and a pleasant game: a gun that is comfortable in all respects, can tank in certain conditions and has excellent mobility. In the hands of skilled players, it can become an imba, and for average players, it will simply be a good machine, on which many will be able to demonstrate higher results than other premium ATs.
However, do not forget that Lesta Games reserves the right to change (rebalance) the characteristics of vehicles, which is already immediately warned when buying premiums.
Read on:We hope our guide for Type 5 Ka-Ri helped you figure out how to play and prepare tank destroyers for battle. In the comments, share your impressions of this machine and equipment assemblies if you have chosen a more efficient option.
The only negative in my opinion is its size. Big shed. But it brings pleasure. Features when, after the middle of the battle, from which shot you pick up a shot enemy. I have a wonderful Vaisila on her as a commander, her phrases work when you take away an enemy tank, like “And the ambition was gone”, “In general, I’m kind”)))
haha, a breakdown of 300 mm bb is very bad, despite the fact that for lvl 8 a prick of 270 is already awesome ... but here bb of 300, well, that's bad, a significant drawback
Why the hell do they nerf what they bought with money
Already nerfed? what exactly?
No, but they immediately warn that they can be nerfed (once).