
Guide to Orpheus in Zenless Zone Zero considers equipment and squads for a DPS agent who specializes in dealing fire damage outside the battlefield, meaning she gives up maximum time to a character with a more active combination of skills. During the battle, the girl accumulates levels of the effect "Reserve of heat", flank enemies by automatically using special skills and put allies into a state "Focusing the sight", which increases ATK and allows aftershock damage to ignore enemy defense.
For full implementation of passive talents, it is necessary to balance combat characteristics with the parameter "energy recovery". This can be a problem, because most of the "Assault" class amplifiers have only percentage increases to crits and attack power. Development of the V/E is necessary to reach the bonus cap when moving to "focusing", therefore, is a priority task.
Each of these details is significant for Magus, who is the captain of the Obol squad of the Obsidian Division of the Armed Forces. The "tail" is an integral part of the skill set of the subordinate operative Orphea: together with it, she achieves incredible synergy in the arena, which allows her to crush any opponent through close cooperation.
| Rating | S-position in tier lists |
| Rarity | ⭐⭐⭐⭐⭐ |
| Appeared in-game | September 24, 2025 (Patch 2.2) |
| How to Get the Character | Event banner "Dedicated channel" |
| Specialty [class] | Attack |
| Attribute [element] | Fire |
| Impact type | Penetrating |
| Role in the team | Minor DPS Agent |
| Faction | Obol Squad |
| Height | 158 сm |
| Voice actors |
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The guide contains early information and in some places an unofficial translation. The data provided in the article is not final and may change after the official release of the agent.
How to Get the Character

It will be possible to knock the heroine out of the Obol Squad faction in the second half of update 2.8, during the period from May 27 on 16 June 2025.
If you don't want to miss the Orphea and Magus rerun, add it to your "Bookmarks" banner schedule with constantly updated information on current and future Signal Searches.
Strengths and Weaknesses

The female operative combines high support potential, a good level of personal DPS and flexibility in selecting allies. The only problem is the dependence on energy recovery, which is collected only through equipment stats.
| Strengths | Weaknesses |
| High synergy with characters from aftershock damage, which is revealed through the features embedded in the "Propensity", as well as the supported state of "Scope Focus". | Cannot fully replace Support class heroes that provide more versatile buffs. |
| Good level of DPS support from the flank: most of the active skills are used automatically while allies are attacking. | Dependent on signature weapons, since there is no acceptable alternative among the Attack amplifiers with v/e as a permanent bonus. |
| Decent SUP potential, revealed through passive talents: increases the ATK of squad members, allows aftershock attacks to ignore the defense of enemy targets. | |
| Quick to learn and easy to build. The core that needs to be overclocked is crit damage and energy regeneration. | |
| Ability to exist outside of aftershock squads: for example, in groups built around fire-attribute characters, and other teams with top-tier hyper-carries. | |
| Having your own buffs in battle: increases personal k/sh and gets a bonus to the fire aftershock attacks performed. |
Best Orphea Builds in ZZZ

The heroine prefers the classics crit build with an emphasis on the balance of the main attack characteristics. In addition to developing the standard indicators - crit. chance and crit. damage, the girl needs energy recharge. The reason lies in the deposits aimed at increasing the bonus on ATK proportionally to investments in military equipment.
Rating of amplifiers
Orphea and Magus' signature weapons increase critical hit chance and help ignore enemy defense. When choosing a replacement amplifier, look for options that increase critical hits, as well as energy recovery to effectively use the passive.
| Amplifier | The effect | Recommendation |
![]() ⭐️⭐️⭐️⭐️⭐️ Basic ATK 48-713 Energy recharge: 24-60% |
Increases k/w by 20-32%. When dealing fire damage with Aftershock, damage from subsequent attacks is ignored. 15-24% enemy defense for 8 sec. (max. 2 lvl.). | First of all, the signal is aimed at increasing personal damage heroines and getting additional increases to the critical chance indicator. Due to the mechanics embedded in the skill set, the girl will be able to fully realize the passive and get the maximum benefit from the equipment. |
| In addition to the signature amplifier, the girl can be equipped with a Support weapon "Seven Tricks of Tanuki" (S-rank) and "Treasure Chest" (A-rank) or Attacks "Bur - red axis" (A-rank) for overclocking the key parameter - energy restoration. | ||
![]() ⭐️⭐️⭐️⭐️⭐️ Basic ATK: 48 - 713 Crit Rate: 9.6-24% |
Grants 50-80% to critical damage. When entering combat, using a chain of attacks or an ult, an effect is issued (max. - 2 lvl), allowing you to ignore 12.5-20% Fire Resistance - This bonus lasts for 30 seconds. | Significantly simplifies the balance of crits. There will be no problems with the implementation of the passive, since the C/A and super ability are often used by the girl in rotation, and she also often leaves the "pocket" to use an enhanced skill. |
![]() ⭐⭐⭐⭐⭐ Basic ATK 46-684 ATK: 12-30% |
Basic attacks, dashes, and counterattacks increase attack power by 3.5-7% for 8 sec. (max - 8 lvl) - this effect can occur once every 0.5 seconds. | A legendary alternative to ATK, which can be used if there are no more profitable amplifiers for equipment, and there are no serious problems with additional v/e. |
![]() ⭐️⭐️⭐️⭐️ Basic ATK: 40 - 594 ATK: 10-25% |
Gives an increase to ATK in the amount 6-9.6% and increases the damage of enhanced special attacks by 15-24%. | An ideal option if there are no 5⭐️ options: it will allow the girl to inflict increased damage with an enhanced skill, which is the main source of damage. |
![]() ⭐️⭐️⭐️⭐️ Basic ATK 40-594 Crit Rate: 8-20% |
Enhanced Special Attacks and Chain Attacks that hit an enemy increase ATK for 8 sec. 6-9.6%. The bonus is doubled if the enemy is under the influence of an attribute anomaly. | No less satisfactory equipment, aimed at increasing the chance of critical hit and attack power. Thanks to the weapon, it will be possible to focus on finding critical damage in drive disks. |
![]() ⭐️⭐️⭐️⭐️ Basic ATK 40-594 Crit Rate: 8-20% |
Increases attack power by 7.5-12%, and critical hits begin to deal additional damage (200% of ATK) - the recovery time of the last effect is 6 - 8 seconds. | An available 4⭐️ option that will simplify the balance of characteristics and increase the combat effectiveness of the operator with a third-party bonus to damage during critical attacks. |
What drives to install
Despite the obvious benefit of energy restoration, collecting a set of plates with a stat buff is completely no need — two parts of the set are also suitable for effective play. From full sets, it is worth choosing sets that will increase the DPS power of both the heroine and the squad.
| Drive disks | Recommendation |
![]() 2 parts: Increases damage from Aftershock and dash attacks by 15%. |
A highly specialized set made specifically for damage dealers with aftershock attacks. Thanks to the mechanics embedded in the skill set, "Harmony" will be a good option for a captain with a reliable passive. Works well with Moonlit Lullaby for increased energy recovery, or with Song of Wind and Blade for extra crits. |
![]() 2 parts: Increases fire damage by 10%. |
It is revealed in mono-fire teams or in case the operator acts as the main damage dealer, often present on the battlefield. Passively offers a bonus to attribute damage, and after filling the anomaly scale allows you to get an additional increase to k/sh. Recommended to combine with two parts of "Moonlight Lullaby" or "Swing Jazz" for energy recovery, as well as "Woodpecker Electro" due to the increase in crits. |
![]() 2 parts: Increases critical hit chance by 8%. |
While a full set of higher priority disks is being collected, four parts of the classic set for DPS units can be equipped. It increases the damage/destruction and gives stacks of attack power, but due to the small presence of the heroine herself on the field, the boost cannot be maintained constantly. It should be supplemented with parts of energy recovery kits or k/u to balance the main combat indicators. |
Recommended Stats
The table shows which parameters should be looked for as “main” in drive disks:
| Position | The main parameter |
| 1 | Health (permanent) |
| 2 | Attack Power (constant) |
| 3 | Protection (permanent) |
| 4 | Critical Damage - priority || crit chance or attack power (optional) |
| 5 | Bonus fire. attribute - priority || attack power (optional) |
| 6 | Energy recharge |
Importance of additional characteristics:
CRIT DMG > crit chance > attack power (%)
Optimal combat stats when max level and fully equipped:
- Critical Hit Chance - 40-50% - thanks to "Pros", he receives a bonus during combat, and therefore does not need large external increases;
- Critical Damage - 180 % or higher;
- attack power - 2 units (or more).
Which banbu is suitable?
Among the Banbu, the following creatures are given priority:
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The choice depends on the allies in the group.
Orphea Squad Guides in Zenless Zone Zero

In Orpheus' teams he plays the role auxiliary DPS unit, however, if desired, she can be considered for the hyper-carry position, surrounded by top-tier support. The girl's main source of damage is enhanced skill variations, which are used either automatically while allies are active, or by pressing, consuming Heat Reserve to deal devastating damage in front of them.
Relies primarily on mechanics aftershock, or rather, it synergizes better with representatives capable of dealing this type of damage, due to the peculiarities of the "Scope Focus" state and other passive talents. However, it feels good outside of "signature" squads, for example, it can show itself well in groups completely focused on the fire attribute.
Best allies
The Captain will perform well in tandem with the following units:
| Character | Features |
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An ideal DPS agent for Magusson, as her core mechanic is aftershock attacks. She will benefit greatly from her cooperation with the operator (positively affecting her damage numbers) and greatly expand her capabilities in battle. |
| Plays from basic attacks and devastating shots in flight. Acquires additional boosts from the "Assault" class agents, in exchange for restoring energy and increasing allied damage. The lack of aftershock damage will not have a serious negative impact on the tandem with the captain. | |
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Evelyn Chevalier (Assault, Fire) ![]() ![]() |
Representatives of the fire attribute, who can take the position of the main DPS character in a mono-element squad. They are distinguished by high mobility and good damage in solo and AoE targets. |
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Good at dealing damage from the side and increasing the vulnerability multiplier on any enemies, even if they are not susceptible to stun. Quickly builds up energy reserves for aftershocks and continues to attack from the "pocket" when giving way to another agent. |
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A top-tier stun-buffer whose skillset includes increasing critical damage. Does not require constant presence on the battlefield and, similar to the operative, prefers to play from the "pocket", freeing up a large period of time for the main damage dealer in the squad. |
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A secondary damage dealer with support functions, who is great in fire teams. Suitable for groups with frequent "Quick Aid": quickly gives up the buttons and goes back into the "pocket". |
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A decent alternative among units of its class, which offers a significant increase to the enemy's vulnerability multiplier when they are stunned. Requires some time on the battlefield to charge the meter, which can be a problem if the team's hyper-carry is "selfish" and needs time on the field to maintain the effect stacks. |
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Similarly, Qingyi increases the stun multiplier. It is most valuable in ice groups, but can provide an acceptable level of support to teams of other attributes. |
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An affordable option for Intimidation, quickly reducing the stamina of opponents with active skills and superpowers. Good at performing the specified functions, especially reveals itself with the presence of M6. |
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A versatile buffer that effectively supports the team with spreadable bonuses to ATK, crit damage, and overall damage dealt. |
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Increases penetration for squad members. Is not a leading support, but can take the role of a secondary one, playing off rare attacks with "dolls" and the ultimate. |
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A budget support in pumping, which increases the attack power of allies and effectively calls "Quick Help" for the next agent. Features will be useful both for the hyper-carry chosen for the squad, and for the captain in implementing his personal damage. |
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A free heroine that is highly valued due to her rarity and class affiliation: reduces enemy defense, applies an ethereal attribute, and is also good at pulling enemies into a certain radius. |
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Good at filling the "stun" scale of enemy targets, and also protects the squad from incoming damage of any strength. During combat, it can impose a third-party bonus to increase the ATK parameter. |
Best team samples
Orphea's squads mostly include her Obol Squad comrades and fire specialists. She gets the most out of a team with Sid or Soldier 0, but other allies will also bring out her potential.
| Character 1 | Character 2 | Character 3 | Banbu | Features |
|---|---|---|---|---|
Orpheus | Astra Yao Trigger | Mercury | The support team, which distributes buffs to all squad members at once, is led by Sid. The mech owner and the operative complement each other, receiving incredible increases to personal combat parameters and damage, among other things. | |
Soldier 0 | Orpheus | Trigger Rina | Mercury Stekerbu | The premium team from aftershock damage with hyper-carry Soldier 0 is actively supported by the Trigger (a satisfactory replacement for Alexandrina). The vulnerability multiplier from the sniper, as well as third-party buffs that are distributed by the captain, will help the combat robot to reach the highest damage numbers. |
Soldier 11 Evelyn | Orpheus | Lightyear Astra Yao | Rocketaboo Nutcracker | The mono-elemental team is supported by Lightyear with narrowly focused bonuses for his attribute type. The main damage dealer is Soldier 11 or Evelyn, while the leader of the military squad only occasionally leaves the "pocket" to replenish passive charges. |
Orpheus | Lightyear Ju Fufu | Astra Yao Lucy | Rocketaboo | Players who want to see Magus as a hyper-carry are recommended to place Intimidation in the pack with flexible distribution of time on the field. Lightyear or Ju Fufu with high SUP potential are ideal for this purpose. Astra Yao will provide the squad with comfortable switching and powerful buffs. |
Ellen | Orpheus | Lycaon | Majordomo Akulabu | As a support for the operator, you can consider the classic butler and maid combo from the "Household Staff Agency". Her buffs are beneficial to Ellen, and the additional damage from the "pocket" will increase the group's damage when Lycaon comes out. |
Harumasa Zhu Yuan | Orpheus | Qingyi | Officer Cui Stekerbu | If desired, the captain can be added to a squad with Qingyi and hyper-carries relying on stun and explosive rotation. The passive skill requirements of all agents in the squad will be satisfied, but the lack of a full-fledged buffer can negatively affect endgame modes. |
Billy Nekomata | Pulchra Nicole | Orpheus | Revolverb | Physical group, where Billy is the main damage dealer at the initial stages, and later he can be replaced by the standard Nekomata. Intimidation in the person of Pulchra gives the squad an almost instant and fairly long stun, as well as increased damage at M6. |
Features

Basic parameters that increase with level:
| Level | Basic HP | Basic ATK | Base DEF |
| 1 | 626 | 134 | 49 |
| 10 | 1820 | 255 | 143 |
| 20 | 3099 | 384 | 244 |
| 30 | 4379 | 538 | 343 |
| 40 | 5659 | 668 | 444 |
| 50 | 6938 | 823 | 545 |
| 60 | 7788 | 929 | 612 |
Additionally, within the framework of general development, it will be possible to achieve an increase in energy recovery with 1.2 until 1.56.
Leveling
To increase the level, skills and abilities of the girl, you will need the standard resources for her class and element:
| Leveling | Materials | Cost |
|---|---|---|
| Level | ×4 Entry Level Attack Token × 32 Top Level Attack Token × 30 Pioneer Token | ×800 000 Denny |
| Skills | × 25 Basic arson chip × 75 Advanced Arson Chip × 250 Specialized arson chip × 5 Pass to the Hamster Cage | ×2 491 000 Denny |
| Makings | × 60 High-dimensional data: elit of filth. × 9 Scarlet Engine | ×405 000 Denny |
How the skills work

The Captain is a classic DPS character who occupies minor role in the team and deals damage to enemies from the "pocket": most of the main skills are used automatically when allies attack.
Accumulates effect levels during combat "Reserve of heat" - these stacks allow the girl to activate enhanced types of abilities. An additional advantage in the skill set is the state "Focusing the sight", which is applied to all party members and has increased synergy with characters from Aftershock. The status acts as a positive effect that affects the increase of ATK and allows you to ignore enemy defense.
"High Pressure Flamethrower"
Performs five consecutive hits, followed by a powerful tail attack (physical and fire damage).
"Dancing Flames"
Leaning on its tail, it makes a backward dash.
"Assault Team"
Use b/a while dodging: the girl will perform a quick strike in front of her.
"Counter Opportunity"
Use b/a during a perfect dodge: the captain will perform a series of strikes to deal physical and fire damage to enemies in front of him.
"Burning Spirit"
Lunges forward and deals minor fire damage with its tail.
"Corrosion Flash"
Automatically cast while an ally is active (5 sec cooldown). Fires 4 laser beams, deals fire damage, and accumulates 20 stacks of Heat Reserve.
"Watch your step" || EX-skill
Fires a laser beam forward, dealing fire attribute damage. Then immediately applies the attack described in the b/a. Activating the skill offers 20 Heat Reserve.
"Crimson Whirlwind" || EX-skill, consuming 60 (30) unit of energy
An AoE skill that is used automatically while an ally is active: deals fire damage and accumulates 20 lvl of the "Heat Reserve" effect.
"Thermal charge" || EX-skill, consuming 100 units of "Heat Reserve"
Hold EX ability with enough Heat Reserve effect lvl: the captain will start shooting a laser in front of him, the power of which will increase. During the animation, it is possible to directly parry incoming enemy moves, instantly increasing firepower (o/m) and gaining invulnerability.
Subsequently, when the max. shooting duration is reached, the EX skill will be automatically launched. "Fiery Eruption".
Additional buff properties of the skill:
- low rpm phase -> interrupt protection level increases, also a bonus is applied that reduces damage taken by 40 %;
- high rpm phase -> character is completely invulnerable.
"Fiery Eruption" || EX-skill
Applies automatically after "Heat charge": Performs a spinning attack in front of him, then fires in the same direction.
"Overheated cartridge case"
After activating the chain mechanic, select Orphea, who will perform a spinning attack, shoot a laser in front of her, and restore 20 Heat Reserve.
"Dance with Fire"
Once the max decibel level is reached, use the skill: the captain will perform a spinning attack and shoot a laser in front of him, causing significant fire attribute damage.
During the process, you can trigger Quick Aid, which will increase the duration of the tail laser attack.
"Scorching Strike"
When an ally takes an enemy hit, switch to the captain to perform a combo attack (physical and fire damage).
"The Shining Blade"
Parries an enemy's attack, filling the "stun" gauge.
"Sparkling Prick"
After helping with defense, activate b/a to perform additional tail strikes.
Primary ability "Taming the Wind and Fire"
The heroine's critical chance is increased by 12,5-25%, and aftershock damage is on 42,5-85%.

The initial amount of the effect level of Orphea's "Heat Reserve" is 100 units (max number is 125).
- When Orphea is out of combat, if a special is available "Corrosion Flash", and the energy accumulated in the amount of 60 units or more, the girl automatically activates "Crimson Whirlwind". At the same time, only 30 units of energy are consumed.
- When EX skill "Thermal charge" hits enemies, all team members gain the Aim Focus status for 12 seconds. When activated again, the duration of the effect is refreshed. The attack power of the agent under the effect of the Aim Focus status is increased by 130 - 280.
- When an ally under Aim Focus deals Aftershock damage, the duration of the status is increased by 4 sec (max 20 sec).
- If the heroine's initial energy recovery is greater than or equal to 1.6, for every 0.1 energy recovery that exceeds the specified threshold, the attack power buff from the Aim Focus state increases by 20. The increase cannot be higher 340 - 700.
- The girl's basic and special attacks, as well as skills from the "Chain of attacks" category, are considered abilities that inflict aftershock damage.
Additional ability "Forged in the Furnace"
If there are Intimidation or Support agents in the squad, some of the damage from Aftershocks while in Aim Focus ignores enemy defense equal to 25 %.
The order of leveling skills
The heroine is primarily considered a DPS support, so build your skill leveling according to the following principle:
Makings ≥ special attack (EX) > QTE attack chain > help/evasion > basic attack
- Passive talents, included in the "Deposits", and EX-skills are of great importance for the captain, because they develop personal DPS girls and bonuses for partners.
- QTE abilities are considered no less important, as they allow you to actively help the squad from the flank.
- Skills from the "Assistance" and "Evasion" categories, as well as basic attack, are learned on a residual basis.
The best eidoses
The captain's mental picture:
| M1 | The character's special attacks ignore 15% of enemy targets' Fire Resistance, and agents affected by the Aim Focus status deal 20% more damage. |
| M2 | When the heroine deals aftershock damage, she restores 65 units of decibel scale - this effect can occur once every 4 seconds. After using the superpower, the character increases his personal ATK indicator by 45% for 20 seconds. |
| M3 | Level of no/a, evasion, assistance, c/a and o/a — +2. |
| M4 | The duration of the Focus state is increased to 16 seconds, and the DPS of the Heat Charge special and Ultimate is increased by 40%. |
| M5 | Level of no/a, evasion, assistance, c/a and o/a — +2. |
| M6 |
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The best consts of Orpheus are the first, fourth and sixth:
- 1 — increases the captain's combat effectiveness, and also expands the SUP potential of the "Sight Focus" status: in addition to the increase in ATK and the ability to ignore enemy defense, allies will also receive a bonus to the damage dealt while under the effect of the buff.
- 4 - increases the duration of action "focusing", and also increases the damage from the super ability and the main skill from the "Special Attacks" category.
- 6 - the constant "peak" of any agent's power: simplifies the accumulation of units of "Heat Reserve" and has a positive effect on all DPS.
When choosing between signature weapons and consts, we recommend adhering to the following priority:
Signature of ≥ M1 > M2
How to play as Orphea

The girl's main task in battle is to accumulate stacks of "Heat Reserve", which allow you to use an enhanced special attack and put allies into the "Sight Focus" state. The main ways to gain stacks are: EX-skills, activated automatically, and also a chain.
Step-by-step recommendations for the heroine's rotation:
- Start the fight with the supports applying positive bonuses, then switch to the attacking agent - the operative and Magus will provide support from the flank and begin to accumulate the first stacks of "Heat Reserve".
- Having accumulated a sufficient amount of effect levels, switch to the heroine and hold down the EX skill "Heat Charge" (consumes 60 status units) - you will inflict significant damage with a laser shot and impose the "Sight Focus" status on allies.
- Once you've reached the required decibels, use your super, which will activate Quick Aid. Switching agents this way will extend Fire Dance and allow you to attack with another agent while the girl's ult is active.
Is it worth knocking out Orpheus?

In ZZZ, Orphea is a unique member of her class, benefiting most from squads that focus on supporting a single hyper-carry. She achieves high levels of synergy with aftershock-damagers, but can be a great companion for other agents. Increases allies' ATK, including allowing aftershock attacks to ignore enemy targets' defense. Good for secondary DPS, as most skills activate automatically when a certain amount of energy or Heat Reserve effect levels are reached.
It can be a good purchase for the account, especially if among the available agents there are such units as Soldier 0 и Sid. Otherwise, he is inferior to supports, who are more inclined to support their allies.




























Orpheus
Ellen
Majordomo
Akulabu
Harumasa
Zhu Yuan
Officer Cui
Billy
Nekomata
Revolverb
×4 Entry Level Attack Token
× 32 Top Level Attack Token
× 30 Pioneer Token

× 75 Advanced Arson Chip
× 250 Specialized arson chip

× 9 Scarlet Engine
Can we put Fufu next to Orphea and Ellen? I think it would be fine.
I really liked the Orpheus Lightyear (E2) squad and Bernice, they burn everything. Of course, everything has its own signature, but it was worth it.
Are there any other amplification devices? I'm a newbie and don't have any of the ones listed above. I currently have a plug with a red guy on it (I can't remember the name). Is there a cheaper alternative?
After 9-10 spins of the banner with the amplifier, you are guaranteed to get an epic amplifier with energy restoration, but it has a bonus to electrical damage)
I have it, but I don't really need the buff from it. I'd like some damage.
Orpheus Squad, C2 Lightyear + Signa and Lucy + Signa
I kept expecting the 50/50 streak to end. On the 57th spin, a leg lands. I'm intrigued—who did I lose to? Now I have "Tiger and Dragon." But the intrigue has changed—when will the 50/50 streak end? A dilemma has emerged: Orpheus and Evelyn in the same pack—who gets Sera, who gets Strings?