Piper in Zenless Zone Zero: guide & build

Piper Wil

Detailed guide to Piper Wheel Zenless Zone Zero with recommendations for assembly and commands. We will provide a list of the best sets drive disks and most suitable amplifiers, let's look at the characteristics of the heroine in battle, analyze her mechanics and skills. We will select squads for the girl that can unleash her potential in the best possible way, including free teams that will allow you to complete content with minimal investment. Let's list everything Piper needs to level up to the maximum level and improve all her skills.

Piper Wheel - mechanic in the group "Sons of Calydon", which often takes orders for transportation. In addition to his interest in cars, he participates in sweepstakes and lotteries as a regular hobby. As a playable character, she attacks enemies with a physical attribute and has many abilities that make her an extremely good damage dealer.

Rating B-position in tier lists
Rarity ⭐⭐⭐⭐
Appeared in-game July 4, 2024 (version 1.0)
How to Get the Character Any banner except “Banbu Channel”
Specialty [class] Anomaly
Attribute [element] Physical
Impact type Chopping
Faction Sons of Calydon
Role in the team Anomalous DPS Agent
Voice actors
  • English actress Voice Actors - Suzie Yeung
  • Japanese actress Voice Actors - Iwami Manaka
  • Actress whale. voice acting - Wu Zheru
  • Actress cor. Voice Actors - Son Jung-min
How do you rate Piper?
S+ position in the tier list
44.19%
S-position in the tier-list
28.61%
A-position in the tier-list
22.6%
B-position in the tier-list
2.2%
C-position in the tier-list
2.2%
Voted: 2496
Content

How to get Piper in Zenless Zone Zero

You can get Piper Wheel in a number of ways:

  • Along with other standard A-class characters, they may fall out of the stable “Star Lineup” signal. Every 10 spins, a 4⭐ hero or amplifier is guaranteed to drop.
  • With a certain chance, along with other agents not included in the event banner, it may appear when searching for the “Dedicated Signal”. Every 10 spins you will receive an agent or amplifier of class A.

If you fail to knock out Piper in the current banner, you can always buy the agent for 140 signal echoes by purchasing a set in the corresponding section of the spin shop.

We discussed in more detail in a separate guide, how the guarantor system works on various banners. We recommend tracking signal schedule, to be aware of the release of new characters and reruns and not to miss an agent.

Wil's Basic Skills

Piper fights with a huge axe, which she spins around to deal damage around herself. One of the main mechanics of the agent is the accumulation of charges, the number of which determines its peak strength and the power of an enhanced special attack. Piper's gameplay revolves around her special attack, both with and without energy consumption:

  • Spinning Wheel Special Attack - Piper spins and deals damage. If you hold down the button, the attack will last longer and more damage will be received. The charge level of the skill increases up to 2 times. When performing a skill after the 3rd hit of a basic attack, you can quickly activate Spinning Wheel with an increased charge level.
  • Trillion Ton Special Attack - while performing the “Spinning Wheel”, release the button so that the girl performs a “heavy” downward blow, dealing damage depending on the charge level.
  • Enhanced special attack "Fast and Furious" — if the heroine has enough energy and the Spinning Wheel’s charge level is at maximum, hold down the button to make the agent spin, causing damage.
  • Enhanced Special Attack "Super Thrust" — while performing “Fast and Furious”, release the button to attack from top to bottom. If during the Afterburner the energy level drops below the permissible value, this skill is automatically used.

In addition to the four variations of a special attack, it is also worth highlighting other important Piper skills:

  • Primary passive skill "Reserve Power" — when performing a spinning kick, Piper receives 1 level of the “Power” effect. Each level increases the efficiency of accumulating physical attribute anomalies by 2%, with a maximum increase of 40%.
  • Additional ability "Synchronized Race" — if the squad has an agent of a physical attribute or from the “Sons of Calydon” faction, and Piper has at least 20 Power levels, the squad’s damage increases by 18%.

During the battle, the main emphasis is on a special attack, the Makings bring additional benefits, and from time to time it makes sense to use a super ability to increase the overall damage in the position of the main and secondary damage dealer. While on the field, the most convenient way to play is to hold a special skill for a long time immediately after a counterattack while dodging - in this case, the girl spins with an ax almost constantly, regardless of the amount of accumulated energy. It is also important to note the fact that the spin up to maximum speed after two basic attacks is faster than when starting the rotation with a special skill.

The order of leveling skills

Enhanced Special Attack > Attributes > Ultimate = Chain Attack > Basic Attack > Assist > Evade

  1. The girl’s main source of damage is her special attack, in particular the enhanced one. It allows the agent to accumulate “Power” and cause physical anomalies, which is why it has the highest pumping priority.
  2. Piper's abilities increase the rate of accumulation of the physical anomaly and accelerate the receipt of Power charges, further increasing the damage of the entire squad. It's worth leveling up immediately after a special attack.
  3. Part of the damage dealer's damage comes from her chain of attacks, which is why the skill has a medium leveling priority and rises after the above skills.
  4. The basic attack is extremely rarely used due to gameplay features, so it elevates it if there are “free” resources, as well as the girl playing the role of the main damage dealer.
  5. Leveling up Assistance mainly affects the accumulation of stun, so it is necessary to improve the skill solely for this reason.
  6. Piper's playstyle revolves around maximizing her special skill, making counterattack damage a secondary priority. Frequent dodges help to use a circular attack without a lot of energy consumption, but nothing more.

The best eidoses of Wil

All Piper's mental picture enhancements:

1: A Moment of Peace When Piper performs a Spin Kick, activating her Spinning Wheel Special, Boosted Up Special, or Ultimate, she has a 50% chance to gain another level of Power, up to a maximum of 30.
2: Inspiration Piper moves faster when performing her Spinning Wheel special attack and the boosted Fast and Furious special attack. Trillion Ton Special, Super Thrust Supported Special, and Super increase your downward crushing damage by 10% and an additional 1% per Power level.
3: Truck Expert The level of basic attack, evasion, assist, special attack, chain of attacks increases by 2.
4: Master of his craft If any party member inflicts an attribute anomaly on an enemy, Piper recovers 20 HP. energy. Fires once every 30 seconds.
5: Personal hobby The level of basic attack, evasion, assist, special attack, chain of attacks increases by 2.
6: Easy inspiration Increases the duration of the Boost Special Attack by 2 seconds and the duration of the Power effect by 4 seconds.

The most useful Piper Wheel constants are: 1, 2, 4:

  • Eidos “Moment of Peace” increases the maximum “Power” reserve and gives the heroine more chances to get a charge. With this boost, it will be easier for her to increase the rate at which physical anomalies accumulate on her opponents.
  • "Inspiration" Increases overall damage when using her special attack and ultimate. In addition, with an open const, the damage scales more strongly with the number of stacks, which is combined with the first const.
  • Eidos “Master of his craft” will allow the agent to restore energy every time a squad member inflicts an anomaly on an enemy. Due to this, the girl will be able to use an enhanced special attack more often in the builds of teams playing from attribute anomalies.

Strengths and Weaknesses

Having figured out how Piper’s skills work and which eidos are most useful for this character, we can highlight a number of general pros and cons of this heroine:

Strengths Weaknesses
Simple gameplay that only requires you to hold down the skill button. At the same time, unlike characters with similar mechanics, movement while using the skill is not very difficult. It requires a large amount of time on the field, which is a significant disadvantage if the girl is considered for the position of a secondary damage dealer in a classic build with Intimidation and Assault heroes.
Can quickly inflict the “Onslaught” physical anomaly on enemies, which deals high damage and increases the stun received by the target. In addition, enemies with a vulnerability to a physical damage type will have their actions interrupted. Has problems with enemies that move frequently and quickly across the field. In such a scenario, a huge part of the damage from the spinning wheel of an enhanced special skill is lost.
After performing an enhanced special attack and accumulating charges, it increases the squad's damage by 18%, acting as a kind of buffer for the squad. The ultimate consists of several consecutive strikes, during which the girl’s movement is poorly controlled. Without proper positioning before launching the ability, the heroine may simply miss the target.

Leveling

Raising Piper to level 60, taking into account pumping all her skills to the maximum level, will require spending the following consumables:

LevelingMaterialsCost
Level
×4 Entry Level Anomaly Token
×32 Top Level Anomaly Token
×30 Controller Token
×800 000
Skills
×25 Basic physical chip
×75 Advanced Arson Chip
×250 Specialized physical chip
×5 Pass to the Hamster Cage
×2 491 000
Makings
×60 High Dimensional Data: Crimson Horror
×9 Last Dance
×405 000

Best builds for Piper in Zenless Zone Zero

Piper Wheel is one of the few representatives of the Anomaly specialty who specialize in accumulating from enemies attribute anomalies and causing negative effects corresponding to the elements. The heroine is valued due to her relative indispensability for any squad builds that focus on the instant damage of Onslaught or causing Chaos through the collision of two attributes. Due to the mechanics, the girl deals a lot of damage, weakens enemies and increases the damage of her team while meeting the requirements of inclinations. Piper's assembly is formed around the following indicators:

  • knowledge of anomaly — increases damage from calling an anomaly;
  • anomaly control — speeds up the process of filling the physical element indicator;
  • physical attack bonus — increases both direct damage from skills and from calling an anomaly;
  • ATK — the basic damage-dealing characteristic, on which all DPS inflicted depends;
  • penetration chance — determines the chance with which the agent will ignore the enemy’s defense.

Critical Chance and Damage are not a priority as Elemental Summon Damage cannot be critical, but the assembly itself is greatly complicated due to the need for a careful balance of characteristics. Next, we’ll take a closer look at how to put together the best build for Piper in ZZZ: we’ll select sets of drive disks for the agent, select an amplifier and show the best units, taking into account the banbu.

Recommended Stats

When selecting artifacts, you should look for vinyl records with the main characteristics presented below:

Position Basic parameter
1 Health (permanent)
2 Attack Power (fixed)
3 Protection (permanent)
4 Knowledge of anomaly is a priority, attack power is alternative.
5 Bonus physical damage - priority, attack power / penetration chance - alternative.
6 Anomaly Control/Attack Power.

To comfortably cover all end-game content, Piper Wheel's stats at the maximum level should be something like this:

  • ATK: 2+;
  • Health: 9+;
  • DEF: 800 and more;
  • Anomaly control: 120-150;
  • Knowledge of the Anomaly: 300 and more

Best amplifier [weapon]

Piper's best weapon is her Roaring Car signature amplifier, which offers high base boosts to important stats and increases attack power. Due to the effect, the weapon increases the knowledge of the anomaly and accelerates the accumulation of the attribute anomaly. When choosing an amplifier for Wil, you can pay attention to the following items suitable for heroes of her specialty:

AmplifierThe effect
Pointed Spikes
⭐⭐⭐⭐⭐
Base attack power 56-714
Knowledge of the Anomaly 36-90
After an agent makes a dash attack, he receives 1 level. "Predator Instinct" effect. Each stack of the named bonus increases the wearer's physical damage by 12-24% for the next 8 seconds.

The effect itself stacks up to 3 times and fires once per 0.5 seconds Repeated runs update the current duration.

When entering the battlefield or activating perfect evasion, the hero with this item receives level 3. "Predator Instinct" effect. At max. number of stacks, the efficiency of agent anomaly accumulation increases by 40-80%.
Roaring car
⭐⭐⭐⭐
Basic attack 42-624
ATK: 10-25%
When an empowered Special Attack hits an enemy, one of three effects is triggered for 5 seconds:
  • ATK is increased by 8-12,8%.
  • Agent's anomaly knowledge increases by 40-64 .
  • The efficiency of attribute anomaly accumulation increases by 25-40%.
Triggers once every 0,3 seconds, identical effects do not stack, and different ones can exist simultaneously.
Built-in compiler

⭐⭐⭐⭐⭐
Base attack power 46-684
Penetration chance: 9.6-24%
Attack power is increased by 12-24%. When launching a Special Attack or an Empowered Special Attack, the Anomaly Knowledge of an agent equipped with the S-Rank Amp in question increases by 25-50 units: this effect stacks up to 3 times and lasts 8 seconds. The duration of each level is calculated separately.
crying twins

⭐⭐⭐⭐
Base attack power 40-594
ATK: 10-25%
When a squad member inflicts an attribute anomaly on an enemy, the agent with the weapon in question gains 1 level of the effect, increasing his knowledge of the anomaly by 30-46 units: this effect stacks up to 4 times and disappears after the target exits the stunned state or is destroyed. The duration of each effect, as with the amplifiers discussed above, is calculated separately.
Electric lip gloss

⭐⭐⭐⭐
Base attack power 40-594
Knowledge of the Anomaly 30-75
If there are enemies with an attribute anomaly on the battlefield, the character's attack power increases by 10-16%, and the damage of the target agent is by 15-25%.
Tropical gourmet

⭐⭐⭐⭐
Base attack power 40-594
Knowledge of the Anomaly: 30- 75
For every 10 units of energy spent, an agent with this item receives an attack increase by 2.5-4.0% for 10 seconds: this effect stacks up to 10 times, and the duration of each bonus level is counted separately.

In a separate guide, we looked in more detail at all the existing ones in the game. amplifiers with recommendations for heroes they are suitable for.

Best Drive Discs [artifacts]

Artifacts for Piper should increase priority characteristics, which make up the overall effectiveness of the character. First of all, you should pay attention to knowledge и anomaly controlAs well as attack power. Drive discs give bonuses if you have 2 or 4 pieces from one set, which is why you can combine them in a 4+2 ratio, receiving bonuses from two sets at once. The best kits for Piper are:

Drive diskEffectsRecommendation
Ferocious heavy metal
Ferocious heavy metal
2 parts: physical damage +10%.
4 parts: When a squad member performs Rush, the agent deals 35% more damage over 12 seconds.
An excellent option for characters who deal direct physical damage. Aimed at increasing overall damage, but requires execution "Onslaught", which Piper can do both independently and in a squad with other physical-type characters. 

Can be combined with “Hormon Punk” and “Fugu Electro” to balance stats or passive bonuses to other characteristics.
Fugu-electro
2 parts: penetration chance +8%.
4 parts: Ultimate deals 20% more damage. After using the ultimate skill, the agent's attack power increases by 15% for 12 seconds.
Fugu Electro is good for characters with explosive damage, which can give Piper away. With its help, the damage dealt to stunned enemies will increase several times, but to activate the passive you will have to use your ult. Suitable as an alternative to “Ferocious Heavy Metal” in the position of the main damage dealer or in a build of two damage dealers, where Piper is preferred in using her superpower.

Can be combined with the Ferocious Heavy Metal or Hormone Punk half set.

In another guide you can read more about drive disks in ZZZ and figure out which ones are suitable for whom.

Best Banbu

When choosing a Banbu for Piper, it is necessary to take into account the characteristics of the group and the main DD, in particular. A unique banbu for the Wil faction and Lucy not now, but there is an epic option for agents of the Anomaly - Magnitoba, which attracts enemies to the center of a small area. In addition, you can pay attention to the following little helpers that fit into groups that cause a “Chaos” reaction:

BanbuSkills
Revolverb
  • Fires a shot of a random type: powerful fireworks - deals great physical damage and significantly accumulates an attribute anomaly, regular fireworks - deals physical damage and accumulates an attribute anomaly, misfires - the shot does not fire.
  • When the squad has at least 2 physical attribute agents, increases the accumulation of anomaly during a chain of Banbu attacks.
  • Fires a series of shots at the target, dealing physical damage and generating a lot of attribute anomaly.
Magnitoba
  • Continuously pulls enemies towards you, dealing physical damage to them and accumulating a physical attribute.
  • When there is a minimum in the squad 1 agent with the Anomaly specialization, the damage of the active skill increases.
  • Banbu attack chain is missing.
Stekerbu
  • Fires an electromagnetic cannon at an enemy, causing electrical damage and generating an attribute anomaly.
  • When the squad has at least 2 Electrical Attribute Agents, increases the accumulation of attribute anomaly during a chain of Banbu attacks.
  • Attacks enemies in a large area around itself, dealing high electrical damage and increasing the accumulated attribute anomaly value.
Rocketaboo
  • Fires a rocket at enemies that explodes when it hits the target. Creatures in the affected area receive fire damage and also accumulate a large amount of fire anomaly.
  • When the squad has at least 2 fire attribute agents, increases the accumulation of fire anomaly during a chain of banbu attacks.
  • Fires a rocket at enemies that explodes when it hits the target. Creatures in a wide area of ​​effect receive fire damage and also accumulate a huge amount of fire anomaly.
crybaby
  • Throws a grenade at an enemy, dealing fire damage and generating an attribute anomaly.
  • When the squad has at least 2 fire attribute agents, increases the accumulation of fire anomaly during a chain of banbu attacks.
  • Throws a grenade at an enemy, dealing fire damage and causing a powerful fire anomaly to build up.

For more information about assistants, see a detailed guide to Banbu with a tier list of the best.

Teams

As a representative of the Piper Anomaly in Zenles, Zon Zero can act as both a main DPS hero and a secondary one. She perfectly accumulates attribute anomaly, attacks in an area and boasts good instant damage. It may not be easy for a girl to select squads, since within the framework of physical training. attribute she competes with other agents, and within the Sons of Calydon faction there is little choice. The best units for Piper are as follows:

Character 1Character 2Character 3BanbuFeatures
Piper
Jane
Yanagi
Miyabi
Aster
The
Caesar
Red Mokkus
Officer Cui
A build led by the Abnormal Damager Jane, Miyabi or Yanagi, who takes up all the time in the battle arena. Astra increases the overall DPS of allies due to universal enhancements and provides a comfortable change. The set complements the squad with auxiliary buffs on the efficiency of filling the attribute indicator and anomaly knowledge points. Caesar will increase the defensive and offensive power of the squad, increasing the damage received by enemies and the attack power of the ally under the shield.
Piper
Soldier 11
Soldier 11
Bernice
Vivian
Lucy
Caesar
Pulchra
Red Mokkus
Rocketaboo
An expensive anomalous squad with the Burning effect. In such a team, it makes sense for Soldier 11 to collect the characteristics of knowledge and control of the anomaly to increase the overall damage of the team. Lucy, although she acts as a buffer, will show herself well in the role of a secondary DD, so it is recommended with a crit build. As a replacement for Lucy, you can consider Pulchra. With the legendary Caesar or Bernice, characters can be freely shuffled to achieve certain effects from the pocket. Vivian will increase the damage of the anomaly and will periodically deal damage to targets during Piper's rotation, while being "in the pocket".
Piper
Grace Howard
Grace
Harumasa
The
Rina
Rina
Stekerbu
Elektrobu
A team that plays off Chaos and electrical damage. The best option would be to choose Seth, who helps with Shock, the effectiveness of anomaly imposition, and the increase in knowledge of anomaly. With Rina, the duration of Shock will increase, and with her, the final damage from Chaos will increase, which Piper will close.
Piper
Kolyada Belobog
Kolyada
Pulchra
Lucy
Yuzuha
Rocketaboo
Magnitoba
Any of the two teams will allow you to maintain synergy both by faction and by attribute. Lucy helps Piper close the need for a partner from the faction, as does Pulhra, and Kolyada combines with Lucy. Piper acts as a damage dealer, relying on support from supports. It is recommended to collect the Tyrene girl in "control" to cause the Onslaught effect.
Nekomiya Mana
Nekomata
Corinne Weeks
Corinne
Piper
Lucy
Revolverb
Avocabu
Nekomata acts as the main damage dealer, and Piper should increase her damage by creating anomalies. Lucy accumulates energy by performing support duties. DD can be replaced with Korin if the required five is not available.

Conclusion

Piper Wheel in ZZZ is a strong representative of the Anomaly class with convenient mechanics and impressive damage, which is enough to complete all the initial combat content. The heroine's gameplay revolves around holding an empowered special skill to perform Spinning Wheel, which deals continuous damage and applies an attribute anomaly when hitting enemies. In the absence of energy, the girl does not lose comfort, since she can spin the wheel after each dodge. But as far as squads and full rotation are concerned, the selection of allies is greatly hampered by the need to be present on the field for a long time.

We hope that our guide helped you create the best build for Piper in Zenles Zone Ziro and figure out what units you can create with her. If you have any questions, ask them at comments, we will definitely answer. In the special section of our website, see builds in ZZZ on all characters.

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Mikhi
Mikhi
6 months ago

Hello, could you tell me which would be better: the "Roaring Car" R5 or the Signal Alice?

Mikhi
Mikhi
6 months ago
Answer  Mikhi

Team Piper/Vivian/Yuzuha

Babaikakk
Babaikakk
10 months ago

What about a Miyabi/Piper/Yuzuha stack? Like, damage enemies with Piper and then hit them with Miyabi after her buff?

Lex
Lex
1 year ago

Which set would be better in a pack with Chaos, Freedom Blues or ferocious heavy metal? Pack: Lucy Miyabi Piper
Why isn't the Freedom Blues set in the guide?

Kurvus
Kurvus
1 year ago
Answer  Lex

I put 4 Freedom Blues and 2 Khevich in a pack with Miyabi

Artyom
Artyom
1 year ago

I'm Piper's protector!_! And I just don't understand how you compile the ratings?
Piper is a pure DD, and so powerful that he outshines most S-rank and S-rated characters.
And she needs a set for the speed of accumulation of anomalies, that is, Freedom Blues.
Now think about it: Piper is capable of delivering 3 full-fledged attacks in a row in a very short period of combat!_!
During the stack buildup. After she's done, she deals a powerful blow (when she lands on the axe). 1-2 hits with a simple attack is enough. 3 ult. And I'm not even mentioning that while point 2 is happening, you can easily switch to other, COMPLETELY DIFFERENT characters. She doesn't care who's on her team, she's good at building up the anomaly. (I tested it, I know!)
And now the real kicker. A little joke: Piper can also replenish her stacks with an "UNCharged" E!_! And with a little practice, you can maintain a full 20 or 30 stacks "for the entire fight" with any boss.

Here, maybe you can explain this to me: I don’t understand something. Is there anyone among other agents of higher rank and higher rating who is capable of inflicting more damage than this small, seemingly fragile “woman”?_?)
I have Zhong Yuan, without her signature, she can't even come close to boasting such damage, and Papeir is dressed in A-armor.
In the local "abyss" defense, a party with Piper Lucy and Ben consistently closes 1-2 minutes faster than 2 parties of Police Zhun, Rina (with a signal), Enbi (full in impulse) / Nicole.

Last edited 1 year ago by Artem
Tengen
Tengen
1 year ago
Answer  Artyom

Hi, I agree with you. I personally got Piper just the other day, but I've been wanting her since the Shark patch. Can you show me how to build her correctly? My TG: @TengenHan

Artyom
Artyom
1 year ago
Answer  Tengen

There's no point in showing it. Weapons: if you have the Roaring Ride, if not, the Tropical Gourmet will do, or basically any weapon.
4 Freedom Blues for knowledge of the anomaly and a debuff of 20% anomaly gain speed and 2 Swing Jazz for 20% Energy regeneration (Piper takes a bit longer to accumulate energy, 20% won't be superfluous).
In Discs, the additional stats prioritize Knowledge of Anomalies, then Attack Power. 1-3 any. 4 Knowledge of Anomalies. 5 Physical Damage. 6 Anomaly Control.
And of course, max out your six passive skills. At level 6, the passives, when fully stacked, provide +80% anomaly accumulation, while C1 gives it +120%.
The cool thing about this build is that if you knock out any other anomaly, Piper will still have time to deal Chaos damage. (That's roughly two attacks at once.) And the way she blows away the small stuff is just amazing. And the rating, damn...
P.s. I knocked out Kryska, together with Piper they annihilate everything, inadequate damage.

Last edited 1 year ago by Artem
Artyom
Artyom
1 year ago
Answer  Artyom

Artyom, hi! Who's in the third slot with Kryska and Piper? I'm just starting out, but I can't figure out how to even figure out who's supposed to attack. I just keep dodging during the cooldown, either with spacebar or right-click.

Artyom
Artyom
1 year ago
Answer  Artyom

Hi! If you're using my Piper build, you can use anyone you enjoy playing as for 3. I used Lucy, who's in the same faction as Piper, plus her E-class buff.
As for who should attack, it's simple:
First, save up energy for charged E-cells.
And then everything is simple: 1 accumulates Piper's stacks, from 20 stacks she gives a buff to the damage of the whole party, + a 20% debuff of disks is triggered.
Then, with a charged E-shka, he gives a buff to Lucy's damage,
Switching to Ratty. And since Piper was still building up stacks, she was guaranteed to land one Charge. Ratty's anomaly buildup speed increased even more.
And then the Magic begins: While Ratty is attacking, Piper's energy regenerates, she starts spinning, knocking out the onslaught and simultaneously accumulating Lucy's energy, then Lucy hits with E-ka, and Lucy has pigs that accumulate the impulse, and Ratty already has energy for a charged E-ka, etc.
With such simple actions, you knock out astronomical damage figures, due to the constant Onslaught.

Maksim
Maksim
1 year ago
Answer  Artyom

Hey, will it be critical if instead of a bonus to physical damage, I have a bonus to attack power%? I'm talking about the 5th place disc.

NotArtem
NotArtem
1 year ago
Answer  Artyom

I don't quite understand how two Main DDs work and synergize in one squad. Like, both Jane and Piper want to be on the field a lot of time. How does that work?

mesonblaster
mesonblaster
1 year ago
Answer  Artyom

I confirm.
While King was knocking out, C6 Piper attacked
Pumped up, dressed up.
This is what she's hammering!

Bors
Bors
1 year ago
Answer  Artyom

Strength isn't in solo play, it's in a team. Piper is undoubtedly a powerful hero (I use her in a Bernice group because she's more comfortable to play with against Chaos than Jane, even if she closes the hall a few seconds slower). But! I also have a pumped-up Zhu Yuan group. True, Yuan can't boast about field damage; in fact, she doesn't play without constants at all, and only comes out to deal burst damage under stun. But in a group with Qingyi and Nicole, she can take out almost any boss with a stun. With just her crowned ultimate, under stun and debuffs from Qingyi and Nicole, she can take out half to two-thirds of the boss's HP on the 7th floor of Shiyu! So it's strange to seriously compare Piper (with all due respect) to Zhu Yuan. In terms of speed at annihilating solo bosses, no one in the game—not Jane, not Piper, and especially not Ellen—can compare to the police squad and Nicole. 🙂 I repeat, the power isn't in solos, the power is in the team, in synergy!
Zhu Yuan without a signature and without const, if anything.

Last edited 1 year ago by Murinus “NonameNo4” Socobosovich
Artyom
Artyom
1 year ago
Answer  Bors

Piper A is a character with an A signature. To use Zhunka, she absolutely needs an S signature. Because my Zhunka WITHOUT a signature can't even come close to the damage that Piper does. No matter how hard I try, no matter what Artifacts I use, Zhunka simply can't do it. A trivial example: Zhunka Nicole M5 Embi M4, over 4 minutes on the 7th floor. Rat Zhun and Nicole take 3 minutes. But Rat Kolyada (without a signature, wearing full energy accumulation speed) Ben M6. 1.30 minutes. The second party always closed the back door faster, Piper Bernice / Ben Lucy around 1.30 in almost all variants. The difference is 2x and 3x compared to Zhunka alone. Of course, it can be faster, but from my point of view, it's already fast. Zhunka's condition is bad; you absolutely have to have time to accumulate 7 shots and hit the stunned enemy. I find it easier to consistently hit with Piper and put her in any party. She doesn't even need her own faction bonus; she'll do everything herself.
That's why I sincerely don't understand why the one who is a big hitter in every sense of the word, an A-ranker with an A-ranked fluff that is easier to get, is below Zhunka.
And what Piper M6 does is just plain stupid) So, excuse me, but I don't agree, how is a character who REQUIRES a certain pack, certain units and certain equipment, with great conditions for dealing damage (Zhu Yuan), superior to one who just starts tearing pieces off right away, who doesn't care about the party and doesn't care about monsters and provided that she is an A character with A fluff?

Last edited 1 year ago by Artem
Victim
Victim
1 year ago
Answer  Artyom

Hello, Artyom! I wanted to ask you, would the Set M6 suit her?

Mikhi
Mikhi
6 months ago
Answer  Artyom

Try putting two pieces of Sid's signature set on her, this buff will suit her.

Mikhi
Mikhi
6 months ago
Answer  Artyom

Do you think the R5 or the Alice (S) would suit her better?

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