
В HSR The Pathfinder of Memory specializes in supporting the primary damage dealer with true damage, unaffected by personal stats and external bonuses. The hero's summoned creature increases the critical damage of allies and advances the target ally's actions, making the "master" a capable AoE and solo support unit when teamed up with another Harmonic.
The Nameless' rotation and his full build are compiled taking into account the dependence of the buff volume on the personal value of critical damage, as well as the mechanics of accumulating charges for Memo during the battle. Based on the position of the secondary damage dealer with support functions, equipment with additional team buffs in passives is selected.
| Rating | S+ position in tier lists |
| Rarity | ⭐⭐⭐⭐⭐ |
| [Type] element | Ice Damage Bonus |
| Path | Remembrance |
| Appeared in-game | January 15, 2025 (patch 3.0) |
| How to Get the Character | Complete the Amphoraeus story campaign |
| Gender | Female / Male |
| Home region | No |
| Role in the team | Support, secondary DPS |
| Role in the game | Main character, crew member of the Astral Express |
| Signature light cone | Flight to a Pink Tomorrow |
| Female VAs |
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| Male VAs |
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How to Get the Character

You can get the Remembrance MC by completing the Trailblazin mission in Amphoreus, "Night Veil, Shroud the Silent Past" from the first chapter of the story campaign "Heroic Saga of Flame-Chase". In the memories, you can experience the character's combat style for the first time, and then unlock a new Path.
With the early access feature, you can start the story campaign immediately after completing the quest "Silent Galaxy" on Yarilo-VI.
How to unlock all eidolons
Methods of obtaining the consts:
- Two Eidolons are awarded for completing Exploration missions. Kremnos, Cleanse Thy Rusted Blood (II) и "O hero, accept the core of flame" from the same chapter, Heroic Saga of Flame-Chase.
- Two more Shadowы of Remembrance can be obtained as a reward for reaching levels six and ten of the Tidal BountyTo do this, it is necessary to make an “offering” of Celestial Ambrosia The bounty is located in The Vortex of Genesis, which opens as part of the quest Distant Travelers, Listen to this World's Prayer.
- The remaining Eidolons can be obtained through the activity As I've Written.After completing the second and sixth epics, one Shadow of remembrance is given out.
How to unlock the Unfinished Epilogue trail
Complete the mission "O Fallen Petals, Leave a Fading Fragrance" in the main mission "Become yesterday's tomorrow" on Amphoraeus to unlock the "Unfinished Epilogue" trail.
Strengths and Weaknesses
Savior of Amphoraeus remains one of the best supports/sub-damage dealers for teams using summons. However, the main character isn't restricted to a single role and can fit into multiple groups, buffing his teammates. However, despite his obvious strengths, the character still has some drawbacks:
| Strengths | Weaknesses |
| True DPS is a fixed value from the amount of damage dealt, which makes the unit an excellent sub-dd for a hyper-carry. To increase damage, it is enough to invest as much as possible in enhancing the main damage dealer of the pack. | The requirements of passive trace enhancements and charge accumulation methods force select your team more carefully, which would take into account all the conditions for activating effects when playing as a character. |
| True type works with any element, be it damage over time, penetration, or super penetration. As a result, the spirit can be paired with a strong hero with any mechanic, ignoring the damage buff. | Against the backdrop of a strong core skill set Eidolons are not very useful. Consts generally provide more comfort provided that the pack contains another representative of Remembrance. |
| The damage of "Support Memo" is triggered on every single DPS hit, which makes it a good implementation in conjunction with AoE damage dealer. It also supports perfectly solo-target fighter in a boss fight. | The "Memo Support" effect and action progression are triggered automatically when a creature reaches 100% charge, even if the team isn't ready for an active attack. This feature may conflict with other "promotions." |
| In a support role, promotes action, enhances KS и KU. Support potential is further increased by the class's light cones, which offer buffs. | Automatically blocks strong support for super break builds - Harmony MCIn the modes divided into halves, you have to make a choice in favor of only one of the variations of the protagonist. |
| Flexible personal skill point usage. Can adapt to the team, using a skill to charge only once per cycle and healing the summoned creature as needed. |
Best Remembrance MC Builds in Honkai: Star Rail

The build of the Remembrance MC in HSR is based on gaining the stats that affect the size of the buff and/or comfort in battle:
- crit dmg is the more the better, taking into account that the character has no upper limit for the buff - the higher the characteristic, the better;
- HP The summoned companion's HP is scaled directly by the character's HP;
- energy recovery rate - the super ability contains 40% of the instant charge for the creature's skill;
- speed — the character's skill set includes 100% ally action progress, so it is advantageous to use the high-speed hyper-carry tactic with him in the team, which provides the damager with out-of-turn moves due to speed. If there is no desire to use the strategy, then the speed must be increased to comfortable values so that the unit does not lag behind the team.
After receiving the sixth const, you can additionally invest in ATK и Ice Element Bonus, to make a personal contribution to the battle with superpowers.
Recommended Stats
Main stats in artifact parts:
| Head | HP (fixed) |
| Hands | Attack Power (fixed) |
| Body | CRIT DMG |
| Boots | Speed |
| Planar Sphere | HP (priority), attack power or ice element bonus (alternative) |
| Link Rope | Energy recharge |
Additional indicators to look out for:
- Crit damage;
- HP and attack power in percentage;
- speed;
- resistance to effects (optional).
Recommended final values for priority characteristics:
- crit dmg: - 180-200% and higher (excluding combat buffs from equipment);
- HP — 5+;
- energy recharge — 119,4%+;
- speed — 143-160 and above;
- CRIT Rate - optionally up to 55%, until you have E6;
- ATK — 1-600.
Light Cone Rating
Among the Light Cones, you can find an excellent weapon for the protagonist, taking into account his support focus and need for KU development:
| Light cone | Effect | Recommendation |
![]() How eternal is this moment of love |
Increases SPD by 18-30%When the owner's creature uses a skill on an ally, the "Blank Slate" status is granted, increasing the DPS received by all enemies by 10-18%.
If the spirit uses a skill on an enemy, the "Strophe" status appears, which buffs all squad members by 16-28%When both buffs exist simultaneously, their effects are increased by 60-80%. |
The Memo skill can be used on both teammates and enemy targets, allowing you to take full advantage of the cone. It also increases your personal speed, an important stat for a unit. |
![]() Long May Rainbows Adorn the Sky |
Increases SPD by 18-30%When the owner uses a weapon, skill or superpower, it consumes 1.0-2.0% from the current HP of all allies and allows the next poke of your creature to inflict additional damage to the target corresponding to the spirit type, equal to 250-500% from the total amount of health spent, after which this amount is reset.
When the wearer's assistant uses the skill, the damage taken by all enemies is increased by 18-36% for 2 turns. The effect does not stack with similar ones. |
An excellent choice if the main character is teamed with Kastoria or Darkness, who play against health degradation. However, it can be equipped in other builds as well, as long as there's a good healer. |
![]() Flight to a pink tomorrow |
CRIT damage increases by 12-24%If the owner is a Pathfinder (Memory), then the damage dealt by all allies is increased by 8-16%, and also increases the damage of the enhanced b/a “Together we will describe the appearance of tomorrow!”, on 60-100%. | The signature weapon of the Ice Pathfinder, awarded for completing the Amphoraeus storyline. It offers buffs not only for the party but also for the hero himself, allowing him to better perform as a sub-DD. |
![]() Memory's Curtain Never Falls |
Increases SPD by 6-12%. After the owner uses the skill, the damage dealt by all allies increases by 8-16% for 3 turns. | A legendary ability that affects the wearer's speed and also provides a secondary buff to allies. Ideal for units that are used primarily in support roles. |
![]() ⭐⭐⭐⭐ HP 38-847 ATK 22-476 DEF 18-397 |
CRIT damage increases by 12-24%When the owner's spirit uses a skill on an allied target, the damage dealt by allies is increased by 8-16% for 3 turns. | Grants a buff, which is important for the "Friends! Together!" talent boost. The passive is triggered by using a Spirit skill on an ally and lasts for 3 turns—the "I! Will Help!" ability fully satisfies the requirements. |
What relics and ornaments are needed
The best artifacts offer critical hit bonuses or buffs for allies. The character and their companion specialize not so much in personal frost damage as in dealing true DPS, so support sets or kits that increase energy regeneration will be significantly more stable.
Cavern relics
| Set and its effects | Recommendation |
|
World-Remaking Deliverer 2 parts: crit chance +8%. |
While HP isn't the primary stat, the set is excellent for supports with their spirits. While the creature is in the arena, the Nameless One will be able to increase the DPS of all party members. |
![]() 2 parts: speed +6%. ![]() 2 parts: speed +6%. |
As his speed increases, the Ice GG will act significantly earlier than all other units, and with the help of action advancement, he will create an early turn advantage for his damage dealer. |
![]() 2 parts: wind damage +10%. |
A decent alternative, designed to advance the action every few turns. Even with a moderate speed, it allows you to use abilities more often and regenerate energy faster. |
Planar ornaments
| Set and its effects | Recommendation |
![]() 2 parts: Energy regeneration +5%. If your speed is greater than or equal to 120 units, the effect is increased by 40% at the start of the battle. |
A decent set for generating additional energy, allowing you to begin a battle by summoning a companion to the arena. It only requires 120 speed. |
![]() 2 parts: Status Resistance +10%. If Status Resistance is greater than or equal to 30%, the K/U of all allies is increased by 10%. |
To activate the buff, you need to increase your resistance to effects through substats. The advantage is that the +10% bonus to the required stat is already included in the set's passive. |
![]() 2 parts: Energy regeneration +5%. If the owner is not in the first slot in a squad, the attack power of the character in the first slot is increased by 12%. |
An excellent kit that helps both generate energy for the ultimate and support the main damage dealer. The main damage dealer of the group is always placed in the first position. |
![]() 2 parts: Energy regeneration +5%. Increases damage dealt by allies of the same type as the owner by 10%. |
A set for packs led by an ice damage dealer (such as Great Hertha). It grants energy and simultaneously provides a DPS bonus to characters of the same element. |
Additional decorations that can be used on the Nameless:
- "Wonderful Banana Paradise" — aimed at increasing personal damage by increasing the damage per unit. Suitable if you want to deal more damage per unit.
- Fleet of the Ageless — a starting support set. Equipped early in the game for teams where the main damage dealer scales off of attack power.
Team Guide for the Remembrance MC in HSR

The Ice Hero's role in the team is as a support damage dealer with buffering functions, acting as a "mentor" for their summoned creature. In combat, the character and companion work together to support the team with buffs and true damage. The specificity of this type of damage lies in its direct calculations based on the initial DPS figure. As a result, when selecting a team, the primary consideration is hyper carry builds with one damage dealer.
Which characters are suitable?
The table shows the most suitable candidates for the group to the Remembrance MC:
| Hero | Features |
| A powerful damage dealer who relies on her spirit. In exchange for increased damage and energy regeneration, she consumes allies' health. Given that the Pathfinder has a summoned creature, Kastoria can use it as an additional source of HP. | |
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The Demigoddess plays the role of the primary damage dealer. She favors a speed-based build, often making moves alongside the Spirit and primarily attacks with a strengthened basic attack. |
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A unique support unit offering special synergy to Zlatius and the main character. Nameless specifically grants the "Ode of Creation" buff, increasing ATK and K/U, which also applies to Memo. Additionally, the unit itself allows its spirit to perform an extra turn and immediately cast a skill when using a non-lethal weapon. |
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One of the best sub-DDs for teams with summons. Significantly increases the DPS of all units and has a super ability with a universal bonus that increases damage taken by enemies. It also deals decent damage. |
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A heroine with diverse mechanics and impressive personal damage. A special synergy is triggered by the Nameless One's Last Trace: when an ally's max energy exceeds 100, her true damage increases. Her ultimate costs 220 energy. |
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The Knight of Beauty boasts two levels of her ultimate and a high energy requirement, similar to the Great Hertha. She specializes in clearing large crowds of monsters and creates strong synergies with heroes that drive the action forward. |
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A sub-DD and hyper-carry rolled into one. He can fill both roles depending on his chosen teammates and build. Nameless is an excellent support for him in any position and helps him more effectively deal with enemy targets. |
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A powerful combat unit that fights within the area created by its superpower. To do this, it needs to accumulate "Flame Core" charges, which the main character can help with by using the spirit's ability and advancing Phaenon's action. |
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The Legendary version of the Nameless One consumes a large number of skill points to enhance his basic attack, necessitating the use of "economical" supports. When using offensive abilities, he deals multiple hits, doubling as true damage. |
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As a primary DPS hero, Midei will greatly appreciate a close partnership with Pathfinder, who not only provides support with Frost/True damage but also offers crit boosts along with action progression. |
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Benefits from teaming up with high HP characters, as it gains buffs based on the HP absorbed from party members - the spirit is similarly placed on the field and sacrifices its own HP. |
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A primary and secondary DPS unit that drains its HP in exchange for enhanced basic attacks. It moderately requires enemy hits, so it can be combined with Memory Hero when enemies are under group attack. |
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A primary damage dealer who generates powerful damage from bonus attacks. With a spirit as an additional team member, he can take turns more frequently and benefit from the action progression. |
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A hero who relies on the number of debuffs applied to enemies. Due to the critical hit bonuses, he can deal impressive damage, which subsequently converts into additional true damage. |
When composing a team, it's important to consider that the creature has 200 Taunt and takes up space on the field between squad members. For this reason, the host unit's slot should be chosen so that characters with low health are not harmed by enemy area-of-effect attacks. Conversely, it should be placed as close as possible to heroes with counterattack mechanics.
Best team samples
Thus, the following examples of the most effective units can be identified:
| Character 1 | Character 2 | Character 3 | Character 4 | Features |
|---|---|---|---|---|
![]() | ![]() ![]() | ![]() | ![]() ![]() | A group of Path of Memory representatives led by Aglaya or Kastoria is supported by Resurrection and Tribby's abilities. Pathfinder provides 100% additional movement speed, buffs, and additional true damage. For healing, we recommend the energy-infused Hoho or Locha, with their passive healing. |
![]() | ![]() | ![]() | One of the strongest variations of the Kastoria team. Each hero complements the other, creating a powerful tandem for the endgame. Cyrene also offers a unique bonus for each squad member, further unlocking the group's potential. | |
![]() | ![]() | ![]() | ![]() | A build with the hyper-carry Anaxa is also supported by Cyrene, who, in conjunction with the Nameless One, further enhances his abilities and buffs him in every way. Dan Heng, Liberator of the Wastes, not only provides complete protection from incoming damage but also further increases attack power. |
![]() | ![]() | ![]() | ![]() | In this team, Phaenon quickly builds up the required number of Flame Core charges to use his ultimate thanks to his support abilities and the ability to advance the action. He also receives numerous buffs, including increased overall DPS, critical strike, and ATK. |
![]() | ![]() ![]() | ![]() | ![]() ![]() | An alternative team with classic summons that count as bonus hits. Jing Yuan is well-suited for battles against any number of enemies. For group support, Resurrection or Robin are recommended, as they also provide buffs to the squad. The team is rounded out by units with bonus mechanics. |
![]() ![]() | ![]() ![]() | ![]() | ![]() ![]() | A classic hyper-carry build with powerful area-of-effect damage dealers. Argenti or Imbibitor Lunae often performs actions under the advancement of several supports or only the Remembrance MC. Sparkle prevents skill points from going into deficit, but can be replaced by Tingyun for energy generation. |
![]() | ![]() ![]() ![]() | ![]() | ![]() | A team for Great Gerta includes several Path of Erudition characters. In this case, an 80% bonus to damage is applied to the main damage dealer and the secondary damage dealer, represented by Jasper, Epic Gerta, or Serval. While the secondary damage dealer helps with stacks and energy, the Memory Hero advances the main unit's actions and deals additional true damage. |
![]() ![]() | ![]() ![]() | ![]() | ![]() ![]() | A variation of the classic bonus attack build with Ice Pathfinder. Feixiao or Dr. Ratio leads the team, dealing the main damage while under all buffs. Aventurine and Lingsha provide team survivability and enemy debuffs. Robin, Topaz, or Cipher buff the team and deal personal damage. |
![]() | ![]() | ![]() | ![]() ![]() | An example of a build with heroes using the break mechanic. Through traces, Boothill converts the break effect into crits, which are additionally increased by the Ice MC. At the same time, the support character acts as a damage dealer and "doubles" part of the damage he inflicts as true damage. Fugue or Ruan Mei help with the work of the main mechanic, and Gallagher or Lingsha increase the damage taken by monsters from break. |
![]() ![]() ![]() | ![]() ![]() | ![]() | ![]() ![]() | The primary buffer, Ruan Mei or Pela, provides key buffs to damage dealers, while the Ice Hero provides additional bonuses and actively participates in the fight through the "Support Memo" status. Locha or Fu Xuan ensure survivability. |
![]() | ![]() | ![]() | ![]() ![]() | In an Acheron build, the key trace won't work fully without a second Eidolon unlocked. Therefore, Memory Pathfinder can support the girl in the absence of alternative supports, or after the constellation is unlocked. It's recommended to place Jiaoqiu or Cipher with a stable debuff in the second slot. Gallagher or Locha are suitable for the healer slot. |
Leveling
Table with materials for upgrading and fully upgrading a unit:
Total number of resources required:
- Credits (×3 226 200);
- Traveler's Guide (×290);
- Thief's Instinct (×40), Usurper's Scheme ×(52), Conqueror's Will (×57) is a component that drops after defeating enemies from the Antimatter Legion on the Herta space station or in Simulated Universe и Divergent Universe;
- Bija of Consciousness (×9), Seedling of Manas (×53), Flower of Alaya (×105) - material for leveling up tracks and weapons from "Sepal (Crimson): Ruins of the Strife of the Castrum of Kremnos";
- Enigmatic Ectostella (×28) - a unique material for ascending the protagonist, awarded for new levels of Trailblazing at Pom-Pom;
- Auspice Sliver (×12) - awarded for completing the trial Echo of War: Inner Beast's Battlefield;
- Traces of Destiny (×5).
How the Remembrance MC's skills work

This character represents a Path based on the mechanics of summoned creatures. Using a skill or ultimate, the warrior summons a Memo onto the field, possessing not only personal speed and a set of abilities, but also health and taunt. During its turn, the creature can perform one of several active actions, depending on the amount of charge it has accumulated.
The primary focus of this unit and its companion is to support the damage dealer, including with a personal summoned spirit. Through passive abilities, the companion increases the squad's K/C, and after reaching 100% charge, it advances the actions of the selected ally. Additionally, the little one deals true damage, calculated as a fixed amount based on the damage of the unit with the "Support Memo" status.
DPS of main skills scales with attack power(ATK).
Active skills
Memories Back as Echoes || Debuff
Using the technique creates a space for 15 seconds in which all enemies freeze and their attacks are canceled. If a battle with an enemy begins in the created space, all enemies' actions are delayed by 50%. They are also dealt minor ice damage ( 100%.).
You are able to create only one spaceat a time, with the techniques of the squad members.
Leave It to Me! || Single Attack
Deals minor ice damage (50-130%).
I Choose You! || Summon
Summons the memosprite. If Memo is already on the field, the skill restores her health by an amount equal to 30-75% from the maximum HP reserve, and restores 10% of the charge.
Together, Mem! || Group Attack
Summons a memosprite. Restores 40% of its charge, after which the creature carries out a group attack with ice damage (120-300%).
Passive Skills
Almighty Companion || Strengthening
The creature has a base speed of 130 units and a maximum HP of 50-95% plus from the owner's health 400-760 . For every 10 energy restored by squad members, the memosprite gains 1% charge.
Memosprite Skills

- HP: 50-95% of the Pathfinder's HP + 400-750 units (Almighty Companion talent)
- Basic speed: 130
- Maximum charge: 100%
- Taunt: 200
Baddies! Trouble! || Group Attack
Performs 4 attacks, each of which deals ice damage to a random enemy (18-50,4%). Finally, performs an ice attack that deals damage to all enemies proportional to 45-126% of Memo's ATK.
Friends! Together! || Support
Critical damage of all allies is increased by 6-16,8% of Memo's crit dmg plus fixed 12-33,6%.
If the charge level hasn't reached 100%, the creature automatically uses the "Villains! Trouble!" ability during its action. When the charge reaches 100%, the spirit can use the ability to advance an ally's action.
Go, Mem, Go! || Boost
At the moment of summoning the creature immediately receives 50% charge.
No... Regrets || Boost
When the spirit disappears from the battlefield, Pathfinder's duration is increased by 25%.
Lemme! Help You! || Support
Advances the target ally's action by 100% and grants them the Memo Support status for 3 turns. Each time the supported ally's attack deals damage, additional True DPS is dealt proportionally to 18-36% from the original number. When using the skill on your own creature, the action progression will not be triggered.
True damage is calculated as a percentage of the damage dealt by a single strike, not taking into account third-party buffs on allies or debuffs on enemies.
For example, if a squad member's skill consists of three hits for 10 damage, then Memo Support will additionally deal a fixed 000 damage three times (the first level of skill upgrade). If the team gets a 1% damage bonus, then the damage dealer will deal 800 damage with one hit, and Memo will deal 50% of this figure - 15 - the 000% buff does not apply to the true type.
Leveling Order
Spirit Talent/Skill > talent > skill > ult > basic attack
First of all, in the skill tree, you level up talent и d/p skill, which are responsible for additional DPS creature and buff to/from allies. Next rises talent "Almighty Companion" and skill "It will be you!" to increase the spirit's survivability.
By upgrading the hero's skills, such as, ult and basic attack, you can increase the damage inflicted by the companion and its owner. However, the character's specialization lies in buffing and inflicting additional true DPS, so the skills in question are developed at will and/or with E6.
Traces
Pathfinder Talent Tree (Memory: Ice):
- Rhapsode's Scepter (A2): At the start of a battle, Pathfinder's effect is increased by 30%. When the spirit first enters a battle, it gains an additional 40% charge.
- Petite Parable (A4): When using the "Villains! Trouble!" skill, the creature immediately gains 5% charge.
- Magnets and Long Chains (A6): When the ally receiving Memo Support's Max Energy exceeds 100, for every 10 Energy above the designated threshold, True Damage is additionally increased by 2%, up to a maximum increase of 20%.
Special trail "Unfinished Epilogue": Using this superpower grants 1 level of "Epic" status (max. 2 times). Having "Epic" and Memo in the arena enhances the basic attack to the ability "Together, let's describe the shape of tomorrow!"
Once all the hidden skills represented by the tree have been fully unlocked, you will be able to obtain the following total stat boosts:
| CRIT DMG | 37.3%. |
| ATK | 14%. |
| HP | 14%. |
Eidolons
The best eidolons of the Remembrance MC are the first, second and fourth:
- E1 helps with stat balance and allows the "Memo Support" effect to apply to the skills of the mentor character and their summoned creature - without an open const, only one of the selected allies receives the effect;
- E2 Speeds up the energy gain for the ultimate if allied memosprites are on the move. Due to the fact that the super ability allows you to instantly restore 40% of the charge, this enhancement makes it easier to refresh the duration of the Memo Support buff.
- E4 Unlocks an alternative way to replenish charge - summoned memosprites that do not have a superpower provide 3% charge. In addition, increases the power of true-type damage.
| E1 | Narrator of the Present | Increases the Critical Chance of an ally receiving Memo Support by 10%. The effect of Memo Support also applies to summons, but does not stack. |
| E2 | Gleaner of the Past | When allied memosprites other than Memo perform an action, the MC recovers 8 energy. The effect can only be triggered once per turn, and is refreshed when the unit itself takes action. |
| E3 | Chanter of the Future |
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| E4 | Dancer of the Muse | When an allied target with 0 Max Energy uses an ability, the summon gains 3% charge and its True Damage Multiplier from Memo's Support effect is increased by 6%. |
| E5 | Seamster of the Ode |
|
| E6 | Bearer of the Revelation | The critical chance of the super ability is fixed at 100%. |
How to play the Remembrance MC in HSR

The hero of the new path fights with the support of the creature Memo. The protagonist's skills are aimed at summoning, healing and helping to restore the companion's charge. The memosprite, in turn, provides support to the team with a passive increase in crit dmg, performing ice AoE strikes, buffs for the main damage dealer and additional true DPS.
Immediately after summoning, the memosprite uses an attack-type ability every turn, simultaneously accumulating a charge up to 100% to use the skill Lemme! Help You! and impose the Memo Support status on the selected ally. Thanks to the unique effect, the summon actively joins the battle as a sub-DD.
As a result, the gameplay for the hero is built around the ability of his summoning essence "Lemme! Help You!", for which you need 100% charge. This "bank" can be replenished in the following ways:
- immediately after summoning the spirit - 50%;
- with an open trace of the second ascension at the first call to battle - an additional 40%;
- skill "It will be you!" when Memo is already on the field - 10%;
- MC's superpower - 40%;
- Memosprite skill Baddies! Trouble! - 5%;
- for every 10 energy restored by squad members - 1%;
- with unlocked E4 per allied creature's turn - 3%.
Taking into account all the methods, the rotation of the Remembrance MC is built on the following principles:
- As your first action, use the skill to summon Memo. If the Second Ascension trail is open, she will have 90%.
- When making moves for other heroes, keep in mind that each skill that generates energy will restore 3% of the charge, and the basic attack - 0,5%. Accordingly, within the cycle, Memo will be able to use "Lemme! Help You!" without spending skill points again.
- After activating the ability, select the hyper-carry as the target on which the memosprite will use the ability on the next turn.
- After that, focus on gaining energy for the superpower to instantly replenish 40%, and get the remaining charge using available generation methods.
- Keep an eye on your skill point usage and use the MC skill in time to restore your companion's health.
Conclusion

In Honkai: Star Rail, as a support character, Ice GG offers allies massive critical bonuses and extra True-Type damage. In battle, he summons Memo, who appears on the field near his allies and in the turn queue, allowing him to attack enemies or become the target of enemy abilities.
The creature's specialty is to support the main damage dealer with additional DPS, regardless of mechanics: true damage is calculated equally from critical hits, DoT statuses, and super penetration. Thanks to this feature, the unit is considered quite versatile and can fit into any group with a powerful hyper-carry.
Despite the fact that constellations are free, the character is practically independent of them. However, in contrast, it makes rather high demands on the level of the squad's DPS potential, since it aims at the position of one of the buffers, but in terms of the variety of enhancements it can hardly compete with representatives of Harmony.




















































